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Cathouse Blues [Model 1001]

Atari 2600 cart. published 42 years ago by Mystique

Listed in MAME

Cathouse Blues [Model 1001] screenshot

Cathouse Blues [Model 1001] © 1982 Mystique

The object of this game is to memorize which seven of the twelve houses the ladies of the nightgo to,; get some money from the instant teller; locate and enter the Cathouses one at a time and score. Going into a non-cathouse, or returning to a previously entered Cathouse or not having the $20, the policeman will chase you.

Always be sure you have enough money - you can go to the instant teller as often as you like and withdraw funds in $55 increments. When you have found all seven houses and scored, the girls will seek out seven different houses.

If you get busted, you lose all of your money when you go to jail. So after you get out jail you must go to the instant teller to get some more money.

TECHNICAL

Model 1001

SCORING
After you enter a cathouse the screen changes to a display of a bed with a couple on it.
You score by moving the joystick up and down.
The number of points you get varies; you can have a premature climax (3 points) or get 15 points or more for each trick. When your score totals more than 300 points, everytime you leave a cathouse the siren will sound and you will be chased by the cops until you reach 1000 points. This will again be repeated at 1300 to 2000 points, 2300 to 3000 and so on.
STAFF

Programmer: Joel H. Martin