Battletoads in Battlemaniacs [Model SNS-NX-USA]

Nintendo Super NES cart. published 30 years ago by Tradewest, Inc.

Listed in MAME

Battletoads in Battlemaniacs [Model SNS-NX-USA] screenshot

Battletoads in Battlemaniacs © 1993 Tradewest, Incorporated.

Pscane Corporation's head honcho, is abducted by the Pigs of the Apocalypse and forced indignantly into the Gamescape, Zitz leaps into the action fists-a flain!

But Even for a Battletoad there's too much pork to pummel - and after a beastly bashing, he jains Machiko as the Parkers' prisoner!

Rash and Pimple are soon to soar on the scene - an' with Rash lookin' lean an' green and Pimple actin' mean, it's obvious that a rescue's about to begin!

Only it ain't gonna be seay, 'cuz the pigs have taken them to the dingy Dark Tower, home of the sinister Silas Volkmire and his equally evil partner, the deadly Dark Queen! Their malevolent minds have found a way to leak their computerized world into ours, with the fiendish intention of creating a worldwide Gamescape over which they would rule!

Goodies for Battletoads in Battlemaniacs [Model SNS-NX-USA]
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Released in June 1993 in the USA.


Extra lives and continues
Hold Down + A + B before the title screen is displayed. With those buttons held, press Start at the title screen. The screen will flash red to confirm correct code entry. The game will begin with five lives and five continues.

Super jump
Press Up(2), Down, Left, Right, B, Start at the title screen.

Easy kills in level 2
When in level 2, the tree level, you can hang from the ceiling and press A + Down to throw the disc down and easily kill enemies. You can also do this from the side. Go to the side of the tree and press Left or Right (depending on which side of the tree you are on) and press A.

Extra life in level 2
Punch the same bug five times in level 2, the tree level, to get an extra life.


Design by : Tim Stamper, Chris Stamper
Programmer : Brendan Gunn
Additional Programming by : Mark Betteridge, Steve Patrick
Graphic Artist : Kev Bayliss, Chris Peil
Graphic Decoding : Chris Sutherland
Music and Sound by : David Wise
Quality Assurance by : Stephen Stamper, Huw Ward, Gary Richards
Project Manager : Joel Hochberg


Game's ROM.