Barnstorming [Model AX-013]
Emulated in MAME !
[CONSOLE] Atari 2600 Cart.
Barnstorming © 1982 Activision
THE OBJECT OF THE GAME is to fly through a set number of barns in the shortest possible time (elapsed time indicated at top of screen).
Back in 1982, Steve Cartwright was the newwest member of the Activision design team. He was dicovered by David Crane. Steve was inspired to program Barnstorming during his first week at Activision when he was driving home and saw a biplane pulling a banner advertisement. With that image in mind, he created the horizontally scrolling game that came to be called Barnstorming.
Each time you make it through a barn, your barn count number (upper left corner of screen) will decrease by one If you miss a barn, your barn count will remain the same and you will have to fly further to reach an additional barn When your barn count reaches zero, the game is ended.
Tips from Steve Cartwright, designer of Barnstorming.
"There are two stages involved in mastering this game."
"After playing this game a few times, you'll begin to learn the course. By knowing what is coming up ahead, you can keep your biplane at full speed."
"But, being able to fly through the barns and over the windmills is only the beginning. The real secret is in carefully navigating through the flocks of geese. With practice, it is possible to fly the course at full speed with no collisions."
"It has really been a great challenge designing my first game for Activision, and I'd particularly like to thank David Crane for his help in 'getting me off the ground.'"
Page last modified on July 16, 2014