Arm Wrestling © 1985 Nintendo.
In Arm Wrestling, the player takes on a number of different, distinctly cartoon-like opponents in a series of arm wrestling matches. The game's graphical styling is very similar to Nintendo's classic "Punch-Out!!" series. Gameplay requires that the player initially pushes the joystick to the left, but whenever the computer opponent starts to act, the player must push the joystick to the right to counter-attack, and press the button to increase power. If the counterattack is unsuccessful, moving the joystick back and forth several times will prevent the player from being pinned. The player's opponent must be pinned before the counter reaches one minute, or the match will be lost.
Cabinet dimensions: 24'' wide x 35'' deep x 74'' high.
Cabinet weight: 287 lbs.
Main CPU: Zilog Z80 (@ 4 Mhz)
Sound CPU: Zetex N2A03 (@ 1.789772 Mhz)
Sound Chips: Zetex N2A03 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz)
Control: 4-way joystick (DOWN is not used in this game).
Buttons: 1 (POWER)
Arm Wrestling was released in May 1985.
'Bald Bull' from "Punch-Out!!" makes an appearance in this game as 'Mask X' (the third opponent).
Some of the music in this game is taken from the "Punch-Out!!".
Mark Haber of New York holds the official record for this game with 781,030 points on June 28, 1986.
* 50 points for each second of correctly pushing the joystick left to push your opponent.
* 100/300/400/600/700 points for each object you light up above your opponent's head on a counterattack.
* 50 points for each time you push left after getting a power up and freezing your opponent's action. This may become 100 on higher levels, but it never goes above 1000/2200 depending on the opponent.
* 400 points per second for winning each fight, in increments of 40 points.
* 50000 points for catching the money bag (after fights 2 and 5).
* As soon as the match begins, if your timing is right, pushing 'left' will catch the computer player off guard and score an automatic full 'power', this generally helps you to beat the computer player faster. Be careful not to foul twice, however, or your game is over.