Arabian Tales © 200? SIG Co., Inc.
In the main game, you can choose from 1 to 25 lines and a bet from 1 to 100 credits per line. Maximum lines count and maximum bet value may be limited depending on game program version. Same items in a row give winnings according to table which can be viewed by pressing 'Help' button in player menu. If 3 or more 'Slav', 'Negress' or 'Japanese' symbols will be appeared on the field then player will be able to choose one of three bonus games - 'Ali-Baba's courtyard', 'Padishah's garden' or 'Wizard's room'.
Ali-Baba's courtyard bonus
In this bonus game player alternately chooses jugs. If prize scores obtained from jug then it will be added to winning. If the key obtained from jug then 'Sheherazade' super bonus game will be started. Bonus game will be finished if chosen jug turn out to be cast-iron.
Padishah's garden bonus
In this bonus game player alternately selects one of five statues. If Slav, Negress or Japanese has been hidden behind of chosen statue then player wins prize credits. If Sheherazade has been hidden behind of chosen statue then 'Sheherazade' super bonus starts immediately. Bonus game ends if rubber doll will be found behind chosen statue.
Wizard's room bonus
In this bonus game player alternately chooses lamps. If chosen lamp contains prize scores then it will be added to winning. If there was a gene in the lamp then player goes to 'Sheherazade' super bonus game. Bonus ends when chosen lamp if lamp burns out.
In super-bonus each rug hides cost of Sheherazade's garment. Player selects rug, after that Sheherazade takes off next garment. The bonus game ends in case of swords were found behind of rug.
Free games bonus
If 3 or more 'Lamp' appears on the field then player gains free games. 3, 4 or 5 symbols gives 10, 15 or 20 free games and 5, 20 or 100 total bets respectively. During free games player can win an extra free games.
Sly Bedouin offers to find white pawn to play chess. Player selects Bedouin's hand and according to colour of pawn which was hidden in chosen hand can double up or loose bet made from winnings gained in main game. Winnings can be divided before trying of doubling up. First part will be added to player's credit, second part will be used in the risk game.
Beat the dealer
Risk-game allows to double up winnings if card opened by player is higher than dealer’s card. If cards are peer then it will be redealt. One risk-game allows up to 5 successful double ups. Player can stop the risk-game and collect winnings when dealer's card is not opened. Player can stop the risk-game and collect winnings during dealer's card is opened if it allowed by game machine settings. Player can charge a half of winnings to the credit and continue risk-game if it allowed by game machine settings.
Red & Black
Risk-game allows to double up winnings if player guess right colour of closed card. There are last 10 opened cards are displayed on the screen. It is allowed up to 5 successful double ups. Player can stop risk game and take winnings while next card is not opened.
Official website; http://www.sigportal.com/games/arabian_tales.htm