Al Unser Jr. Turbo Racing © 1990 Data East USA, Incorporated.
North American release. Game developed in Japan. See the original Famicom version for more information; "World Grand-Prix - Pole to Finish [Model DFC-FH]".
Description from the back cover:
Get ready for racing action like you've never experienced it. Because Al Unser Jr.'s Turbo Racing is so much more than just a game you drive. It's a game you design, a game where everything - from the pit crew to the power boost, from the suspension to the speed, right down to the color of the racing machine itself - is in your control.
An entire racing season on the world's 16 toughest tracks lies ahead. Each demands its own strategy; Al Jr. will give you advice before every race. In the pusuit of the season's championship, you can set up and modify your own car, or climb behind the wheel of Little Al's maxxed-out machine.
Great graphics. Astounding action. If you're into racing, Al Unser Jr.'s Turbo Racing puts you into it like no other game around!
Cartridge ID: NES-FH-USA
Released in March 1990 in the USA.
You receive points as a top finisher as follows (from the USA Manual):
First Place: 9 Points.
Second Place: 6 Points.
Third Place: 4 Points.
Fourth Place: 3 Points.
Fifth Place: 2 Points.
Sixth Place: 1 Points.
(from the USA Manual)
Know the layout for every course. If you know what lies ahead, you won't be in for any nasty surprises. The best place to begin is to get Al Unser Jr.'s advice before every race. He's the best in the world, so why not listen to him?
Customize your car carefully. If the course has hairpin curves after S-curves, you won't need Turbo power as much as you'll need a great suspension. If you've got good stretches of straight road, you'll want to go with all the speed and Turbo you can muster. If you're the kind of driver who gets in a lot of crashes, you'll need a durable car and a lightning-quick pit crew.