Advanced Dungeons & Dragons: Treasure of Tarmin © 1983 Mattel Electronics.
ALONE in a deep web of endless rooms and corridors... you move on with a bow, a quiver of arrows, a sack of flour, and an empty pack toward DEEPER PATHWAYS...beyond which the TARMIN TREASURE can be found. Yet you know the DEVOURING MINOTAUR awaits you... at the end of your quest. You proceed cautiously through ILLOMENED GATES and LADDERS and even HIDDEN DOORS. You bump into all kinds of combat and spiritual objects, some of which give you STRANGE POWERS when collected and then used. Your pack can only contain up to 6 objects, your hand 2 -- but they can be swapped around and used in the best possible ways. So it's up to you to OUTSMART the EVIL FORCES... and GRAB the LOOT!
Cartridge No. 5300
CONTROLS:
KEYPAD 1: Pick Up/Drop
KEYPAD 2: Swap Hands
KEYPAD 3: Rotate Pack
KEYPAD 4: Open
KEYPAD 5: Use
KEYPAD 6: Swap Pack
KEYPAD 7: Attack
KEYPAD 8: Rest
KEYPAD 9: Use Ladder
CLEAR: Glance Left
KEYPAD 0: Retreat/Retrace
ENTER: Glance Right
UPPER SIDE ACTION KEYS: Castle Map
LOWER LEFT SIDE ACTION KEY: Count Food
LOWER RIGHT SIDE ACTION KEY: Count Arrows
DISC: Move Forward/Turn Left/Turn Right
The working title was 'Minotaur'.
AD&D Treasure of Tarmin was in production at APh since 1981. At the beginning, APh hoped to do two versions: an Intellivision cartridge, and an enhanced version for the original Keyboard Component, featuring synchronized voices. The Keyboard version was never started.
Programming: Tom Loughry
Game's ROM.