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007 - GoldenEye [Model NUS-NGEE-USA]

Nintendo 64 cart. published 27 years ago by Nintendo of America, Inc.

Listed in MAME

007 - GoldenEye [Model NUS-NGEE-USA] screenshot

007 - GoldenEye © 1997 Nintendo of America.

GoldenEye 007 is a first-person shooter based on the 1995 James Bond film GoldenEye, it features a single-player campaign in which the player controls Secret Intelligence Service agent James Bond through a series of levels to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown. The game includes a multiplayer mode in which up to four players can compete in several deathmatch scenarios via split-screen.

Goodies for 007 - GoldenEye [Model NUS-NGEE-USA]
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TECHNICAL

GAME ID: NUS-NGEE-USA
BARCODE: 0 45496 87007 2

TRIVIA

Released on Aug 25, 1997 in the USA.

Development began in 1995 and was handled by an inexperienced team led by Martin Hollis, who had previously worked as a programmer on the coin-op version of Killer Instinct. It was primarily inspired by Sega's Virtua Cop before being redesigned as a free-roaming shooter. After more than two and a half years of development, GoldenEye 007 was released shortly before the release of the GoldenEye sequel Tomorrow Never Dies. Although the game faced low expectations from the gaming media, it sold more than eight million copies, making it the third-best-selling Nintendo 64 game. The game received critical acclaim, with praise given to its visuals, gameplay depth and variety, and multiplayer mode. In 1998, it received the BAFTA Interactive Entertainment Games Award and four awards from the Academy of Interactive Arts & Sciences.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

Retrospectively, GoldenEye 007 is considered an important game in the history of first-person shooters for demonstrating the viability of game consoles as platforms for the genre, and for signaling a transition from the then-standard Doom-like approach to a more realistic style. It pioneered features such as atmospheric single-player missions, stealth elements, and a console multiplayer deathmatch mode. The game is frequently cited as one of the greatest video games of all time, with many of its gameplay elements, such as the Klobb gun, having left an enduring impression in video game culture. A spiritual successor, Perfect Dark, was released in 2000.

Goodies for 007 - GoldenEye [Model NUS-NGEE-USA]
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STAFF

Produced and Directed by: Martin Hollis
Director of Photography: Mark Edmonds (Mark Edmonds M.A.)
Original Screenplay: David Doak (Dr. David Doak)
Scenic Art Director: Karl Hilton
Backgrounds: Steven Hurst (uncredited)
Production Designer: Duncan Botwood
Costume Designer: Brett Jones
2nd‑Unit Director: Stephen Ellis
Original Music: Graeme Norgate, Grant Kirkhope
Sound Effects: Graeme Norgate
Production Manager: Simon Farmer
System Support: Paul Mikell
Hardware Support: Pete Cox (uncredited)
Additional Graphics: Adrian Smith
Sound System and Tools: Graham Smith
Additional Programming: Richard Gale (uncredited)
Elevator Music by: Robin Beanland
James Bond voice by: Kevin Bayliss (uncredited)
Motion Capture Actor: Ken Lobb (uncredited)
Stunt Performer: Michael Mukatis (uncredited)
Gaffer: Dennis Brock (uncredited)
Rare Testers: Huw Ward, Gary Richards, Gavin Hood, Jamie Williams, Gareth Jones, Martin Penny, David Wong, Stephen Stamper, George Andreas (uncredited), Shaun Read (uncredited)
Rare US Staff: Eileen Hochberg, Scott Hochberg, Jerry Rogowski
NOA Treehouse Staff: Ken Lobb, Richard S. Richardson, Henry C. Sterchi, Erich Waas, Armond Williams Jr.
NOA Testing: Michael Kelbaugh, Tim Bechtel, David C. Bridgham, Kirk Buchanan, Kyle Carlson, Chris Dolan, Melvin Forrest, Thomas Hertzog, Sam Hosier III, Robert Johnson, Arnold A. Myers II, Chris Needham, Sara Osborne, Christian Phillips, Edward A. Ridgeway, Benjamin Smith, Sharon Evans, William Giese, Sam Kujath, Jim Holdeman, David Hunziker, The Q Branch XVI
Translation: Kenji Okubo
NCL Staff: Keisuke Terasaki, Eiji Aonuma, Masashi Goto
Special Thanks: Minoru Arakawa (Mr. Arakawa), Howard Lincoln, Manabu Fukuda (Mr. Fukuda), Joel Hochberg, Tim Stamper, Chris Stamper, NCL Super Mario Club
Nintendo Producer: Kenji Miki
Executive Producer: Hiroshi Yamauchi
Filmed at Twycross Studio, England In Nintendovision.
Produced by Rare.
Presented by Nintendo.

SOURCES

Game's ROM.