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Donkey Kong Country 2 - Diddy's Kong Quest [Model SNS-ADNE-USA]

Nintendo Super NES cart. published 29 years ago by Nintendo of America, Inc.

Listed in MAME

Donkey Kong Country 2 - Diddy's Kong Quest [Model SNS-ADNE-USA] screenshot

Donkey Kong Country 2 - Diddy's Kong Quest © 1995 Nintendo Company, Limited.

Goodies for Donkey Kong Country 2 - Diddy's Kong Quest [Model SNS-ADNE-USA]
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TECHNICAL

Game ID: SNS-ADNE-USA

TRIVIA

Released in December 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

TIPS AND TRICKS

Cheat mode
----------
When you get to the game select screen highlight two player contest and press down 5 times to get to music test and another 5 times to get to cheat mode. Once in cheat mode, press these buttons to activate the cheats:
50 Lives: Y, A, Select, A, Down, Left, A, Down. Hard Mode (No Barrels): B, A, Right, Right, A, Left, A, X.

Extra ending
------------
Defeat K.K.Rool in the secret lost world boss to see an extra ending. Additionally, collect all 40 DK coins for an alterate extra ending.

Lost World
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To unlock the Lost World, you must pass the first world. In the all the other worlds, you will start to find a 'Klubba's Koisk' in each world. When you visit one, a Kremling named Klubba will ask you to give him 15 Kremcoins to enter The Lost World. If you do give 15 Kremcoins to Klubba in a particular world, you will unlock one particular level of the Lost World.
Animal Antics Level = Give Klubba 15 Kremcoins in K. Rool Keep
Black Ice Battle Level = Give Klubba 15 Kremcoins in Krem Quay
Fiery Furnace Level = Give Klubba 15 Kremcoins in Gloomy Gulch
Jungle Jinx Level = Give Klubba 15 Kremcoins in Crocodile Cauldron
Klobber Karnage Level = Give Klubba 15 Kremcoins in Krazy Kremland
Krocodile Kore Boss = Beat the game and all 5 Lost World levels.

STAFF

Head Programmer: Chris Sutherland
Assistant Head Programmer: Mark Wilson
Technical Programmer: Brendan Gunn
Programmer: Trevor Attwood
Characters / Animation: Steve Mayles
Objects and Additional Characters / Backgrounds: Mark Stevenson
Backgrounds: Chris Gage, John Nash, Adrian Smith
Graphics Manipulation: Chris Peil
Additional Graphics Manipulation: Steven Hurst
Music / Sound Effects: David Wise
Audio Programmer: Philip Wattis
Game Testing: Huw Ward, Gary Richards, Paul Weaver, John Hastie, John A. Charlesworth, Gavin Hood
Nintendo Product Testing: Michael Kelbaugh, Richard S. Richardson, Armond Williams Jr., Tim Bechtel, Erich Waas, Robert Johnson, Chris Needham
Manual: Daniel Owsen, Nintendo Power
Story: Leigh Loveday
Special Thanks: Hiroshi Yamauchi, Minoru Arakawa, Manabu Fukuda, Howard Lincoln, Stephen Stamper, Simon Farmer, Joel Hochberg, Shigeki Yamashiro, Hiroyuki Yamada, Kensuke Tanabe, Masato Hatakeyama, L. Ashley, C. Moyse, VĂ©ronique Chantel
Software Systems by Rare / Nintendo ACM 2 and Silicon Graphics.
Hardware Systems by Rare Systems and Silicon Graphics.
Original Donkey Kong Creator: Shigeru Miyamoto
Assistant Game Designer: Andrew Collard
Game Design & Producer: Gregg Mayles
Executive Director: Tim Stamper

Produced by Rare.
Presented by Nintendo.

SOURCES

Game's ROM.