


| contributor | game | submit | status | |
|---|---|---|---|---|
![]() jeff p | Giga Wing [Green Board] | Update | ![]() | |
KEYWORDS = Giga Wing (c) 1999 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 2 per player. - TRIVIA - Giga Wing was released in February 1999 in Japan. It was known as the 30th video game released for the CPS-II hardware. Known export releases: "Giga Wing [Blue Board]" "Giga Wing [Grey Board]" "Giga Wing [Orange Board]" "Giga Wing [Pink Board]" It was the first arcade video game to show scores in the trillions! The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'CAP'. Note: There are 20 different endings! 10 of them are bad endings if you reach level 6 using more than one credit and the other 10 are good endings if you beat the game using only one credit. Sony Music Entertainment released a limited-edition soundtrack album for this game (GigaWing Original Soundtrack - CPCA-1026) on April 21, 1999. - PORTS - * Consoles : Sega Dreamcast [JP] (November 11, 1999) [Model T-1208M] | ||||
![]() jeff p | Giga Wing [Blue Board] | Update | ![]() | |
KEYWORDS = Giga Wing (c) 1999 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - PORTS - * Consoles : Sega Dreamcast [US] (July 19, 2000) [Model T-1209N] Sega Dreamcast [EU] (October 20, 2000) [Model T-7008D-50] | ||||
![]() jeff p | Gun.Smoke [Conversion Kit] | Update | ![]() | |
KEYWORDS = Gun.Smoke (c) 1985 Romstar, Inc. - TRIVIA - Conversion kits from Romstar, called 'quick-kits' for "Pac-Man" and "Centipede". Licensed from Capcom. For more information about the game itself, please see the original Capcom version entry. - PORTS - NOTE: For ports released outside the USA, please see the original Capcom version entry * Consoles : Nintendo NES [US] (February 1988) [Model NES-GK] Microsoft XBOX [US] (September 27, 2005, "Capcom Classics Collection") Sony PlayStation 2 [US] (September 27, 2005; "Capcom Classics Collection [Model SLUS-21316]") Sony PSP [US] (October 24, 2006; "Capcom Classics Collection Reloaded [Model ULUS-10134]") Sony PlayStation 3 [PSN] [US] (February 19, 2013, "Capcom Arcade Cabinet") Microsoft XBOX 360 [XBLA] [US] (February 20, 2013, "Capcom Arcade Cabinet") * Computers : Commodore C64 [US] (1987) PC [MS Windows, CD-ROM] [US] (2003, "Capcom Arcade Hits 3") | ||||
![]() jeff p | Gun.Smoke | Update | ![]() | |
KEYWORDS = Gun.Smoke (c) 1985 Capcom Co., Ltd. Gun.Smoke is a vertically-scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous 'Wanted' outlaws. Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw 'boss' character at the end. Each outlaw wields a special weapon unique to them, such as a Winchester rifle, knives, darts or boomerangs. Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions. - PORTS - * Consoles : Nintendo Famicom Disk System [JP] (January 27, 1988) [Model CAP-GUN] Nintendo NES [EU] (February 23, 1989) [Model NES-GK] Sega Saturn [JP] (November 12, 1998; "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G]") Sony PlayStation [JP] (Nov. 12, 1998; "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model SLPS-01701]") Sony PlayStation [JP] (May 31, 2001; "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Capcore] [Model SLPM-86814]") Sony PlayStation [JP] (June 30, 2005; "Capcom Retro Game Collection Vol.4 [Model SLPM-87363]") Sony PlayStation 2 [EU] (November 18, 2005; "Capcom Classics Collection [Model SLES-53661]") Sony PlayStation 2 [JP] (March 2, 2006; "Capcom Classics Collection [Model SLPM-66317]") Microsoft XBOX [EU] (November 18, 2005, "Capcom Classics Collection") Sony PSP [JP] (September 7, 2006; "Capcom Classics Collection [Model ULJM-05104]") Sony PSP [EU] (November 10, 2006; "Capcom Classics Collection Reloaded [Model ULES-00377]") Sony PSP [AU] (November 16, 2006, "Capcom Classics Collection Reloaded") Sony PSP [JP] (September 13, 2007; "Capcom Classics Collection [Best Price] [Model ULJM-05280]") Sony PlayStation 2 [JP] (Octpber 11, 2007; "Capcom Classics Collection [Best Price]") [Model SLPM-66852] Sony PlayStation 3 [PSN] [JP] (February 19, 2013, "Capcom Arcade Cabinet [Model NPJB-00210]") Sony PlayStation 3 [PSN] [EU] (February 20, 2013, "Capcom Arcade Cabinet") Microsoft XBOX 360 [XBLA] [JP] (February 20, 2013, "Capcom Arcade Cabinet") Microsoft XBOX 360 [XBLA] [EU] (February 20, 2013, "Capcom Arcade Cabinet") Microsoft XBOX 360 [XBLA] [AU] (February 21, 2013, "Capcom Arcade Cabinet") * Computers : Commodore C64 [EU] (1987) Amstrad CPC [EU] (1987, "Desperado - Gun.Smoke") Sinclair ZX Spectrum [EU] (1987) | ||||
![]() jeff p | Ghouls'n Ghosts [B-Board 88620B-2] | Update | ![]() | |
KEYWORDS = Ghouls'n Ghosts (c) 1988 Capcom. - PORTS - Here is a list of all ports excluding Japanese ones. To see Japanese ports, please see the original Japanese version entry; "Daimakaimura [B-Board 88622B-2]". * Consoles : Sega Genesis [US] (1989) Sega Mega Drive [BR] (1990 - Tec Toy) Sega Mega Drive [KO] (1990; "Daemagyecheon [Model GM-5008-JM]") Sega Master System [US] [EU] (1990) [Model 7055] Sega Master System [BR] (1990 - Tec Toy) Sega Mega Drive [EU] (November 30, 1990) Microsoft XBOX [US] (September 27, 2005, "Capcom Classics Collection") Sony PlayStation 2 [US] (September 27, 2005; "Capcom Classics Collection [Model SLUS-21316]") Microsoft XBOX [EU] (November 18, 2005, "Capcom Classics Collection") Sony PlayStation 2 [EU] (November 18, 2005; "Capcom Classics Collection [Model SLES-53661]") Sony PSP [US] (October 24, 2006; "Capcom Classics Collection Reloaded [Model ULUS-10134]") Sony PSP [EU] (November 10, 2006; "Capcom Classics Collection Reloaded [Model ULES-00377]") Sony PSP [AU] (November 16, 2006, "Capcom Classics Collection Reloaded") Nintendo Wii [Virtual Console] [US] (August 27, 2007 - Genesis version) [Model MBJJ] Nintendo Wii [Virtual Console] [EU] (September 7, 2007 - Mega Drive version) [Model MBJP] Sony PSP [US] (September 30, 2009; "Capcom Classics Collection Reloaded [PlayStation Store PSP]") Sony PSP [EU] (December 3, 2009; "Capcom Classics Collection Reloaded [PlayStation Store PSP]") Sony PSP [EU] (July 9, 2010; "Capcom Classics Collection Reloaded [PSP Essentials]") Sony PSP [US] (April 23, 2013; "Capcom Classics Collection Reloaded [Favorites] [Model ULUS-01034FV]") * Computers : Sinclair ZX Spectrum [EU] (1989) Commodore C64 [US] [EU] (1989) Atari ST [EU] (1989) Amstrad CPC [EU] (1989) Commodore Amiga [US] (1988) Amstrad CPC [EU] (1990, "Coin-Op Hits II") Commodore Amiga [EU] (1991, "Capcom Collection") * Others : Street Fighter II' Special Champion Edition Plug 'n Play TV Game [US] (2004 - Radica Games) : included as a bonus (Genesis version). Apple iPhone/iPod [US] (November 4, 2010; "Capcom Arcade [Model 397347348]") | ||||
![]() jeff p | Daimakaimura [B-Board 88622B-2] | Update | ![]() | |
KEYWORDS = Daimakaimura (c) 1988 Capcom. - PORTS - Here is a list of ports release in Japan only. To see ports released in other regions, please see the export version entry; "Ghouls'n Ghosts [B-Board 88620B-2]" * Consoles : Sega Mega Drive [JP] (August 3, 1989) [Model G-4013] NEC SuperGrafx [JP] (July 1990) [Model NAPH-1008] Sega Saturn [JP] (September 23, 1998; "Capcom Generation 2: Dai 2 Shuu Makai to Kishi (Chronicles of Arthur) [Model T-1233G]") Sony PlayStation [JP] (September 23, 1998; "Capcom Generation 2: Dai 2 Shuu Makai to Kishi [Model SLPS-01585]") Sony PlayStation [JP] (March 15, 2001; "Capcom Generation 2: Dai 2 Shuu Makai to Kishi (CapKore) [Model SLPM-86778]") Nintendo Game Boy Advance [JP] (May 21, 2004; "Famicom Mini - Makai-Mura [Model AGB-FMKJ-JPN]" - Famicom version) Sony PlayStation [JP] (May 30, 2005; "Capcom Retro Game Collection Vol.2 [Model SLPM-87360]") Sony PlayStation 2 [JP] (March 2, 2006; "Capcom Classics Collection [Model SLPM-66317]") Sony PSP [JP] (September 7, 2006; "Capcom Classics Collection [Model ULJM-05104]") Nintendo Wii [Virtual Console] [JP] (July 31, 2007 - Mega Drive version) [Model MBJE] Sony PSP [JP] (September 13, 2007; "Capcom Classics Collection (Best Price) [Model ULJM-05280]") Sony PlayStation 2 [JP] (October 11, 2007; "Capcom Classics Collection (Best Price) [Model SLPM-66852]") * Computers : Sharp X68000 [JP] (1994) | ||||
![]() jeff p | Ghosts'n Goblins | Update | ![]() | |
KEYWORDS = Ghosts'n Goblins (c) 1985 Taito America Corp. - TRIVIA - Ghosts'n Goblins was manufactured by Taito America for the US market, under license from Capcom. For more information about the game itself, please see the original Japanese Capcom version entry; "Makaimura". - PORTS - Here is a list of ports released in the USA only. * Consoles : Nintendo NES [US] (November 1986) (Model NES-GG] Nintendo Game Boy Color [US] (January 2000) [Model DMG-AG9E] Sony PlayStation 2 [US] (September 27, 2005; "Capcom Classics Collection [Model SLUS-21316]") Microsoft XBOX [US] (September 27, 2005, "Capcom Classics Collection") Sony PSP [US] (October 24, 2006; "Capcom Classics Collection Reloaded") [Model ULUS-10134] Nintendo Wii [Virtual Console] [US] (December 10, 2007 - NES version) [Model FDGE] Sony PSP [US] (September 30, 2009; "Capcom Classics Collection Reloaded [PlayStation Store PSP]") Nintendo Wii [Virtual Console Arcade] [US] (January 10, 2011) Nintendo 3DS [Virtual Console] [US] (October 25, 2012 - NES version) Sony PSP [US] (April 23, 2013; "Capcom Classics Collection Reloaded [Favorites] [Model ULUS-10134FV]") Sony PlayStation 3 [PSN] [US] (February 19, 2013, "Capcom Arcade Cabinet") Microsoft XBOX 360 [XBLA] [US] (February 20, 2013, "Capcom Arcade Cabinet") * Computers : Commodore C64 [US] (1986) PC [MS-DOS] [US] (1987) * Others : Mobile Phone [US] (April 9, 2005) Apple iPhone/iPod [US] (November 11, 2009; "Ghosts'n Goblins: Gold Knights [Model 335708419]") | ||||
![]() jeff p | Ghosts'n Goblins | Update | ![]() | |
KEYWORDS = Ghosts'n Goblins (c) 1985 Capcom. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Makaimura". - PORTS - Here is a list of all ports release outside Japan and the USA. To see Japanese ports, please see the original Japanese version entry; "Makaimura". To see US ports, please see the Taito America version entry. * Consoles : Nintendo NES [EU] (March 23, 1989) [Model NES-GG] Nintendo Game Boy Color [EU] (August 24, 2001) [Model DMG-AG9P] Microsoft XBOX [EU] (November 18, 2005; "Capcom Classics Collection") Sony PlayStation 2 [EU] (November 18, 2005; "Capcom Classics Collection [Model SLES-53661]") Sony PSP [EU] (November 10, 2006; "Capcom Classics Collection Reloaded [Model ULES-00377]") Sony PSP [AU] (November 16, 2006, "Capcom Classics Collection Reloaded") Nintendo Wii [Virtual Console] [EU] (October 31, 2008 - NES version) [Model FDGP] Nintendo Wii [Virtual Console] [AU] (October 31, 2008 - NES version) Sony PSP [EU] (December 3, 2009; "Capcom Classics Collection Reloaded [PlayStation Store PSP]") Sony PSP [EU] (July 9, 2010; "Capcom Classics Collection Reloaded [PSP Essentials]") Nintendo Wii [Virtual Console Arcade] [EU] (January 7, 2011) Nintendo 3DS [Virtual Console] [EU] (January 3, 2013 - NES version) Nintendo 3DS [Virtual Console] [AU] (January 3, 2013 - NES version) Sony PlayStation 3 [PSN] [EU] (February 20, 2013, "Capcom Arcade Cabinet") Microsoft XBOX 360 [XBLA] [EU] (February 20, 2013, "Capcom Arcade Cabinet") Microsoft XBOX 360 [XBLA] [AU] (February 21, 2013, "Capcom Arcade Cabinet") Computers : Commodore C16 [EU] (1986) Commodore C64 [EU] (1986) Sinclair ZX Spectrum [EU] (1986) Amstrad CPC [EU] (1986) Commodore Amiga [EU] (1988) Amstrad CPC [EU] (1989, "12 Top Amstrad Hits") PC [MS-DOS] [EU] (1990) Atari ST [EU] (1990) | ||||
![]() jeff p | Makaimura | Update | ![]() | |
KEYWORDS = Makaimura (c) 1985 Capcom. - PORTS - Here is a list of Japanese ports. To see outside-Japan ports, please see the non-Japanese version entry; "Ghosts'n Goblins". * Consoles : Nintendo Famicom [JP] (June 13, 1986) [Model CAP-MK] Sega Saturn [JP] (October 15, 1998; "Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G]") Sony PlayStation [JP] September 23, 1998; "Capcom Generation Dai 2 Shou Makai to Kishi [Model SLPS-01585]") Bandai WonderSwan [JP] (1999) Sony PlayStation [JP] (March 15, 2001; "Capcom Generation Dai 2 Shou Makai to Kishi [Capcore] [Model SLPM-86778]") Nintendo Game Boy Advance [JP] (May 21, 2004; "Famicom Mini" [Model AGB-FMKJ-JPN] - Famicom version) Sony PlayStation [JP] (May 30, 2005; "Capcom Retro Game Collection Vol.2 [Model SLPM-87360]") Sony PlayStation 2 [JP] (March 2, 2006; "Capcom Classics Collection [Model SLPM-66317]") Sony PSP [JP] (September 7, 2006; "Capcom Classics Collection [Model ULJM-05104]") Sony PSP [JP] (September 13, 2007; "Capcom Classics Collection [Best Price] [Model ULJM-05280]") Sony PlayStation 2 [JP] (October 11, 2007; "Capcom Classics Collection [Best Price] [Model SLPM-66852]") Nintendo Wii [Virtual Console] [JP] (November 20, 2007 - Famicom version) [Model FDGJ] Nintendo Wii [Virtual Console Arcade] [JP] (November 16, 2010) Sony PlayStation 3 [PSN] [JP] (February 19, 2013, "Capcom Arcade Cabinet [Model NPJB-00210]") Microsoft XBOX 360 [XBLA] [JP] (February 20, 2013, "Capcom Arcade Cabinet") * Computers : NEC PC-8801 [JP] (1987) * Others : Mobile Phones [JP] | ||||
![]() jeff p | Forgotten Worlds [B-Board 88618B-2] | Update | ![]() | |
KEYWORDS = Forgotten Worlds (c) 1988 Capcom USA, Inc. - TRIVIA - This game is known in Japan as "Lost Worlds". An updated version was released as "Forgotten Worlds [B-Board 88621B-2]". - PORTS - Here is a list of all ports except Japanese ones. To see Japanese ports, please see the original Japanese version entry, "Lost World [B-Board 88618B-2]" * Consoles : Sega Genesis [US] (November 17, 1989) Sega Mega Drive [BR] (1990 - Tec Toy) Sega Mega Drive [EU] (1990) Sega Master System [EU] (1990) NEC TurboGrafx-16 [US] (1992) NEC TurboGrafx-CD [US] (1992) [Model TGXCD1030] Microsoft XBOX [US] (September 27, 2005, "Capcom Classics Collection") Sony PlayStation 2 [US] (September 27, 2005; "Capcom Classics Collection [Model SLUS-21316]") Microsoft XBOX [EU] (November 18, 2005; "Capcom Classics Collection") Sony PlayStation 2 [EU] (November 18, 2005; "Capcom Classics Collection [Model SLUS-53661]") Sony PSP [US] (March 22, 2006; "Capcom Classics Collection Remixed [Model ULUS-10097]") Sony PSP [EU] (July 21, 2006; "Capcom Classics Collection Remixed [Model ULES-00347]") Nintendo Wii [Virtual Console] [US] (November 17, 2008 - Genesis version) Nintendo Wii [Virtual COnsole] [EU] [AU] (November 28, 2008 - Mega Drive version) Sony PSP [PSN] [US] (July 2, 2009, "Capcom Classics Collection Remixed") Sony PSP [PSN] [EU] (June 6, 2010, "Capcom Classics Collection Remixed") Sony PSP [EU] (May 13, 2011; "Capcom Classics Collection Remixed [PSP Essentials]") * Computers : PC [MS-DOS, 3.5"] [US] (1988) Commodore Amiga [US] (1989) Commodore C64 [US] [EU] (1989) Sinclair ZX Spectrum [EU] (1989) Amstrad CPC [EU] (1989) Atari ST [EU] (1989) Amstrad CPC [EU] (1990, "Les Aventuriers") Commodore Amiga [EU] (1991, "Capcom Collection") | ||||
![]() jeff p | Lost Worlds [B-Board 88618B-2] | Update | ![]() | |
KEYWORDS = Lost Worlds (c) 1988 Capcom. - TRIVIA - Lost Worlds was released in July 1988 in the Japanese arcade. It was the first video game released for this system (Known as 'CP-S No. 01'). The game is known outside Japan as "Forgotten Worlds". Here are some known export releases: "Forgotten Worlds [B-Board 88618B-2]" "Forgotten Worlds [B-Board 88621B-2]" Lost Worlds is the third and final game in Capcom's 'Jet-Pack Hero' trilogy (with the first two games being 1985's "Section Z" and 1986's "Side Arms") and, as with the first two games, is a one or two player sideways scrolling shoot-em-up. While Lost Worlds isn't a sequel to "Black Dragon", it does share similarities with it: In both games the player fights dragons, and also collects 'ZENNY' coins, money to buy weapons and armour in shops. Also, both games feature intros depicting dragons attacking cities. The first player character, Unknown Soldier, appears as an assist character in "Marvel vs. Capcom - Clash of Super Heroes". The second player character appears in "Final Fight" as an enemy member of the Mad Gear gang; he was then called 'Two P' (for 2P, player 2). The shop music used in this game was later remade and used as the shop music for "SNK vs. Capcom - Card Fighters Clash". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on January 11, 1989. - PORTS - Here is a list of Japanese ports. To see ports released in other regions, please see the export version entry; "Forgotten Worlds [B-Board 88618B-2]". * Consoles : Sega Mega Drive [JP] (November 18, 1989) [Model G-4016] NEC PC-Engine [JP] (March 27, 1992) NEC PC-Engine Super CD-ROM² System (March 27, 1992) [Model NAPR1025] Sony PlayStation 2 [JP] (March 2, 2006; "Capcom Classics Collection [Model SLPM-66317]") Sony PlayStation 2 [JP] (October 11, 2007; "Capcom Classics Collection (Best Price) [Model SLPM-66852]") Nintendo Wii [JP] (September 24, 2008, "Virtual Console" - Mega Drive version) | ||||
![]() jeff p | Final Fight [B-Board 89624B-3] | Update | ![]() | |
KEYWORDS = Final Fight (c) 1990 Capcom USA, Inc. - PORTS - Here is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry, "Final Fight [B-Board 88622B-3] * Consoles : Nintendo SNES [US] (September 1991) [Model SNS-FT] Nintendo SNES [AU] (1992) [Model SNSP-FT-AUS] Nintendo SNES [EU] (December 10, 1992) [Model SNSP-FT] Sega Mega CD [EU] (1993) Final Fight CD Sega CD [US] (1993) "Final Fight CD [Model 4410]" Nintendo SNES [US] (June 1994; "Final Fight Guy [Model SNS-FY]") Nintendo Game Boy Advance [US] (September 26, 2001; "Final Fight One [Model AGB-AFFE-USA]") Nintendo Game Boy Advance [EU] (September 28, 2001; "Final Fight One [Model AGB-AFFP-EUR]") Microsoft XBOX [US] (September 27, 2005, "Capcom Classics Collection") Sony PlayStation 2 [US] (September 27, 2005; "Capcom Classics Collection [Model SLUS-21316]") Microsoft XBOX [EU] (November 18, 2005, "Capcom Classics Collection") Sony PlayStation 2 [EU] (November 18, 2005; "Capcom Classics Collection [Model SLUS-53661]") Sony PSP [US] (March 22, 2006; "Capcom Classics Collection Remixed [Model ULUS-10097]") Sony PSP [EU] (July 21, 2006; "Capcom Classics Collection Remixed [Model ULES-00347]") Microsoft XBOX [US] [EU] (as an unlockable in "Final Fight - Streetwise") Sony PlayStation 2 [US] [EU] (as an unlockable in "Final Fight - Streetwise") Nintendo Wii [Virtual Console] [EU] (April 27, 2007 - SNES version) Nintendo Wii [Virtual Console] [US] (May 7, 2007 - SNES version) Sony PSP [PSN] [US] (July 2, 2009, "Capcom Classics Collection Remixed") Sony PSP [PSN] [EU] (June 6, 2010, "Capcom Classics Collection Remixed") Microsoft XBOX 360 [XBLA] [EU] [KO] [US] [AU] (April 14, 2010, as part of "Final Fight: Double Impact") Sony PlayStation 3 [PSN] [EU] [US] (April 15, 2010, as part of "Final Fight: Double Impact") Sony PSP [EU] (May 13, 2011; "Capcom Classics Collection Remixed [PSP Essentials]") Microsoft XBOX 360 [US] (March 27, 2012, "Capcom Digital Collection" - XBLA version) Microsoft XBOX 360 [AU] (March 29, 2012, "Capcom Digital Collection" - XBLA version) Microsoft XBOX 360 [EU] (March 30, 2012, "Capcom Digital Collection" - XBLA version) * Computers : Commodore C64 [US] [EU] (1991) Amstrad CPC [EU] (1991) Commodore Amiga [EU] (1991) Atari ST [EU] (1991) Sinclair ZX Spectrum [EU] (1991) * Others : Apple iPhone/iPod [US] (September 15, 2011) [Model 459663198] | ||||
![]() jeff p | Final Fight [B-Board 88622B-3] | Update | ![]() | |
KEYWORDS = Final Fight (c) 1989 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 88622B-3 Players: Up to 2 simultaneously. Control per player: 8-way joystick. Buttons per player: 3. => [1] Attack, [2] Jump, [3] Release (when grabbed by enemies). - PORTS - Here is a list of Japanese ports. To see ports released in other regions, please see the export version entry; "Final Fight [B-Board 89624B-3] * Consoles : Nintendo Super Famicom [JP] (December 21, 1990) "Final Fight [Model SHVC-FT]": Also released in a Nintendo Power edition (December 1, 1997) Nintendo Super Famicom [JP] (March 30, 1992; "Final Fight Guy [Model SHVC-FY]") Sega Mega CD [JP] (April 2, 1993, "Final Fight CD [Model G-6013]") Nintendo Game Boy Advance [JP] (May 25, 2001; "Final Fight One [Model AGB-AFFJ-JPN]") Sony PlayStation 2 [JP] (March 2, 2006; "Capcom Classics Collection [Model SLPM-66317]") Nintendo Wii [Virtual Console] [JP] (April 17, 2007 - Super Famicom version) Sony PlayStation 2 [JP] (October 11, 2007; "Capcom Classics Collection [Best Price] [Model SLPM-66852]") * Computers : Sharp X68000 [JP] (July 17, 1992) | ||||
![]() jeff p | Exed Exes | Update | ![]() | |
KEYWORDS = Exed Exes (c) 1985 Capcom Co., Ltd. An early vertically-scrolling shoot'em up. - TECHNICAL - Main CPU : Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 3 Mhz) Sound Chips : AY8910 (@ 1.5 Mhz), (2x) SN76496 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Exed Exes was released in February 1985. This game is also known as "Savage Bees". Roberto Picelli holds the official record for this game with 1320800 points. - TIPS AND TRICKS - * If you manage to shoot all the first few screens worth of enemies (which is much easier with two players) you get rewarded with a group of dragonflies moving across the top. Each dragonfly is worth 10000 points. * Watch out for WOPs, which are POWs in reverse. They reduce your power level. * There are special POWs that turn enemies into fruit. They're not the pretty POW on a circular background - those give power-ups - these are just the word POW. If you find one of these, hold off on using it until you get several of the bigger enemies onscreen. They're worth 5000 points in their fruit form. * Consoles : Nintendo Famicom [JP] (December 21, 1985) [Model GTS-EE] Sega Saturn [JP] (October 15, 1998; "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G]") Sony PlayStation [JP] (October 15, 1998; "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPS-01649]") Sony PlayStation [JP] (April 19, 2001; "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPM-86811]") Sony PlayStation [JP] (May 25, 2005; "Capcom Retro Game Collection Vol.3 [Model SLPM-87362]") Sony PlayStation 2 [US] (September 27, 2005; "Capcom Classics Collection [Model SLUS-21316]") Microsoft XBOX [US] (September 27, 2005, "Capcom Classics Collection") Sony PlayStation 2 [EU] (November 18, 2005; "Capcom Classics Collection [Model SLES-53661]") Microsoft XBOX [EU] (November 18, 2005, "Capcom Classics Collection") Sony PlayStation 2 [JP] (March 2, 2006; "Capcom Classics Collection [Model SLPM-66317]") Sony PSP [JP] (September 7, 2006; "Capcom Classics Collection [Model ULJM-05104]") Sony PSP [US] (October 24, 2006; "Capcom Classics Collection Reloaded [Model ULUS-10134]") Sony PSP [EU] (November 10, 2006, "Capcom Classics Collection Reloaded [Model ULES-00377]") Sony PSP [AU] (November 16, 2006, "Capcom Classics Collection Reloaded") Sony PSP [JP] (September 13, 2007; "Capcom Classics Collection [Best Price] [Model ULJM-05280]") Sony PlayStation 2 [JP] (October 11, 2007; "Capcom Classics Collection [Best Price] [Model SLPM-66852]") Sony PSP [PSN] [US] (September 30, 2009, "Capcom Classics Collection Reloaded") Sony PSP [PSN] [EU] (December 3, 2009, "Capcom Classics Collection Reloaded") Sony PSP [EU] (July 9, 2010; "Capcom Classics Collection Reloaded [PSP Essentials]") Nintendo Wii [Virtual Console Arcade] [JP] (September 21, 2010) Nintendo Wii [Virtual Console Arcade] [EU] [AU] (January 7, 2011) Nintendo Wii [Virtual Console Arcade] [US] (January 10, 2011) Sony PlayStation 3 [PSN] [US] (February 19, 2013, "Capcom Arcade Cabinet") Sony PlayStation 3 [PSN] [JP] (February 19, 2013, "Capcom Arcade Cabinet [Model NPJB-00210]") Sony PlayStation 3 [PSN] [EU] (February 20, 2013, "Capcom Arcade Cabinet") Microsoft XBOX 360 [XBLA] [US] (February 20, 2013, "Capcom Arcade Cabinet") Microsoft XBOX 360 [XBLA] [JP] (February 20, 2013, "Capcom Arcade Cabinet") Microsoft XBOX 360 [XBLA] [EU] (February 20, 2013, "Capcom Arcade Cabinet") Microsoft XBOX 360 [XBLA] [AU] (February 21, 2013, "Capcom Arcade Cabinet") Sony PSP [US] (April 23, 2013; "Capcom Classics Collection Reloaded [Favorites] [Model ULUS-10134FV]") | ||||
![]() jeff p | Savage Bees | Update | ![]() | |
KEYWORDS = Savage Bees (c) 1985 Memetron, Inc. An early vertically-scrolling shoot'em up. - TRIVIA - Savage Bees was released in March 1985. This game is also known as "Exed Exes". - TIPS AND TRICKS - * If you manage to shoot all the first few screens worth of enemies (which is much easier with two players) you get rewarded with a group of dragonflies moving across the top. Each dragonfly is worth 10000 points. * Watch out for WOPs, which are POWs in reverse. They reduce your power level. * There are special POWs that turn enemies into fruit. They're not the pretty POW on a circular background - those give power-ups - these are just the word POW. If you find one of these, hold off on using it until you get several of the bigger enemies onscreen. They're worth 5000 points in their fruit form. | ||||
![]() jeff p | Eco Fighters [Orange Board] | New | ![]() | |
Eco Fighters (c) 1994 Capcom Co., Ltd. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Ultimate Ecology [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - SOURCES - Game's ROM. | ||||
![]() jeff p | Eco Fighters [Grey Board] | Update | ![]() | |
KEYWORDS = Eco Fighters (c) 1994 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] | ||||
![]() jeff p | Ultimate Ecology [Green Board] | Update | ![]() | |
KEYWORDS = Ultimate Ecology (c) 1993 Capcom Co., Ltd. Ultimate Ecology is a side-scrolling shoot-em-up with an ecological theme, in which the player must battle a ruthless mega corporation that is slowly destroying the Earth's eco systems with its industrial machines. As well as superbly rendered graphics, Eco Fighters features an interesting play mechanic with the addition of an extended metal arm mounted on the side of the player's ship. On the end of the arm is a weapon that can be rotated through 360 degrees. This weapon comes in four different forms; Energy Ball, Long-range Hammer, Laser Sword or Scatter-Bomb foil. The rotatable weapon can be powered up before being fired, in a similar fashion to the 'Force' weapon that featured in Irem's "R-Type". The rotatable weapon is also impervious to all enemy contact and can be used as a shield. In addition to the rotating weapon, the player's ship is also equipped with forward-firing laser guns. Both the guns and rotatable weapon can be powered-up with greater shot power when the relevant icon is picked up. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 3 per player. - TRIVIA - Ultimate Ecology was originally released in December 1993 in Japan. It was known as the third video game released on the CPS-II hardware. The game was actually designed by a Japanese gamer, who won a Capcom-sponsored competition to design a game for the arcade giant. The game is known outside Japan as "Eco Fighters". Here is a list of known export releases: "Eco Fighters [Blue Board]" "Eco Fighters [Grey Board]" "Eco Fighters [Orange Board]" Shinseisha/Gamest released a limited-edition soundtrack album for this game (Ultimate Ecology - GCD-2) on January 22, 1994. | ||||
![]() jeff p | Eco Fighters [Blue Board] | Update | ![]() | |
KEYWORDS = Eco Fighters (c) 1994 Capcom Co., Ltd. North American & World release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Ultimate Ecology [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Etc.] - UPDATES - Blue Board revisions: REVISION 1 * Build date: 931203 * WORLD and US releases. REVISION 2 * Build date: 940215 * US release. - PORTS - * Consoles : Sony PSP [US] (October 24, 2006; "Capcom Classics Collection Reloaded [Model ULUS-10134]") Sony PSP [EU] (November 10, 2006; "Capcom Classics Collection Reloaded [Model ULES-00377]") Sony PSP [AU] (November 16, 2006, "Capcom Classics Collection Reloaded") Microsoft XBOX [US] (November 24, 2006, "Capcom Classics Collection Vol.2") Sony PlayStation 2 [US] (November 24, 2006; "Capcom Classics Collection Volume 2 [Model SLUS-21473]") Sony PlayStation 2 [AU] (April 11, 2007, "Capcom Classics Collection Volume 2 [Model SLES-54561]") Sony PlayStation 2 [EU] (April 13, 2007; "Capcom Classics Collection Volume 2 [Model SLES-54561]") Sony PSP [PSN] [US] (September 30, 2009, "Capcom Classics Collection Reloaded") Sony PSP [PSN] [EU] (December 3, 2009, "Capcom Classics Collection Reloaded") Sony PSP [EU] (July 9, 2010; "Capcom Classics Collection Reloaded [PSP Essentials]") Sony PSP [US] (April 23, 2013; "Capcom Classics Collection Reloaded [Favorites] [Model ULUS-10134FV]") | ||||
![]() jeff p | Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2] | Update | ![]() | |
KEYWORDS = Tenchi wo Kurau II - Sekiheki no Tatakai (c) 1992 Capcom Co., Ltd. - TECHNICAL - Capcom Play System Hardware (CP-S) B-Board #: 91634B-2 Players: Up to 3 Control: 8-Way Joystick Buttons: 2 => [1] Attack, [2] Jump - TRIVIA - Tenchi wo Kurau II was released in October 1992 in the Japanese arcades. It was known there as the 23th video game made for the CP-S system. The title of this game translates from Japanese as 'Heaven and Earth Recieving Blows II - Battle of Red Wall'. Known export releases: "Warriors of Fate [B-Board 91635B-2]" (WORLD including USA) "Sangokushi II [B-Board 91634B-2]" (Asia) This game is known in US as "Warriors of Fate" and in Asia as "Sangokushi II". The background and all characters were based on an actual history : The Period of Three Kingdoms after the 'Han' Dynasty in China. Character designs were based on a popular Japanese manga called 'Destruction of Heaven and Earth' published by Shueisha in Japan and created by Moto Kikaku. Soundtrack releases : Tenchi wo Kurau II -Sekiheki no Tatakai -G.S.M. Capcom 7- / Alfh Lyra [Pony Canyon / Scitron - PCCB-00133 - August 20, 1993] - SERIES - 1. Tenchi wo Kurau [B-Board 88622B-3] (1989) 2. Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2] (1992) - PORTS - * Consoles : Sony PlayStation [JP] (March 22, 1996) [Model SLPS-00203] Sega Saturn [JP] (September 6, 1996) [Model T-1207G] Sony PlayStation [JP] (October 24, 2006, Capcom Game Books Edition) [Model SLPM-87400] Sony PlayStation [JP] (October 26, 2011, PSOne Classics Edition) | ||||
![]() jeff p | Tenchi wo Kurau [B-Board 88622B-3] | Update | ![]() | |
KEYWORDS = Tenchi wo Kurau (c) 1989 Capcom. Tenchi wo Kurau is a 1 or 2-player game where you play one of four Chinese heroes on horseback and try to kill hordes of enemies. This game always scrolls to the right. The 1st button will make you face left and swing your weapon, the 2nd button will make you face right and swing your weapon, while the 3rd button will let you use magic. You can also add coins any time to increase your vitality. - TRIVIA - Tenchi wo Kurau was released in April 1989 in the Japanese arcades. It was known there as the 4th video game made for the CP-S system. It is known outside Japan as "Dynasty Wars". The title of this game translates from Japanese as 'Heaven and Earth Recieving Blows'. Known Re-releases: "Tenchi wo Kurau [B-Board 91634B-2]" Known Export releases: "Dynasty Wars [B-Board 88622B-3]" The background story and all characters are based on factual history : the Period of Three Kingdoms after the 'Hen' Dynasty in China. Character designs were based on a popular Japanese comic called 'Destruction of Heaven and Earth'. The Tenchi wo Kurau series is based on the Chinese tale best known as Romance of the Three Kingdoms. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Strider Hiryu : G.S.M. Capcom 2 - D25B1001) on May 21, 1989. - SERIES - 1. Tenchi wo Kurau [B-Board 88622B-3] (1989) 2. Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2] (1992) | ||||
![]() jeff p | Warriors of Fate [B-Board 91635B-2] | Update | ![]() | |
KEYWORDS = Warriors of Fate (c) 1992 Capcom Co., Ltd. World release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2]". - TECHNICAL - Runs on the "CP System" hardware. B-Board: 91635B-2 - TRIVIA - Warriors of Fate was released in October 1992 outside Japan and Asia. It is known in Japan as "Tenchi wo Kurau II - Sekiheki no Tatakai" and in Asia as "Sangokushi II". There are quite a few things that were changed or taken out between the original Japanese version and Warriors of Fate. They are listed as follows : * After the bonus stage, a scene with the 3rd emperor making comments was cut. * After the bonus stage, there was an additional conversation with the advisor and Kuan-Ti. * All names in-game were accompanied by their kanji. * All names were changed and aren't even properly translated from the originals. * Before the bonus stage, there is a scene where Kuan-Ti is discussing with the 3rd emperor is cut. * In stage 1, a short message from the advisor was taken out. * In stage 1, the boss gave a short dialogue. * In stage 3, during the opening the boss has a short dialogue. * In stage 4, the boss had a short dialogue. * In stage 5, Akkila-Orkhan has a short dialogue. * In stage 5, the boss had a short dialogue. * In stage 5, after killing the boss there is a long scene dealing with a woman and a baby that was completely cut. * In stage 6, there were additional lines between the player and Kuan-Ti. * In stage 8, a short message from the advisor was taken out. * In stage 8, the boss has a short dialogue. * In stage 9, a short message from the advisor was taken out. * In stage 9, there was a conversation between player and the boss. * In stage 9, you can select from 2 decisions which could determine which of 3 endings you would get. * Some weapons were generalized in the World version. * The demo opening and text is different giving more detail from the events that occurred in Tenchi o Kurau 1. * The text 'Tekishou (boss name) uchiitotarii' was accompanied with the voice at the end of every stage (The enemy commander (boss name) has been killed!). - SERIES - 1. Dynasty Wars [B-Board 88622B-3] (1989) 2. Warriors of Fate [B-Board 91635B-2] (1992) | ||||
![]() jeff p | Dynasty Wars [B-Board 88622B-3] | Update | ![]() | |
KEYWORDS = Dynasty Wars (c) 1989 Capcom USA, Inc. Export version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Tenchi wo Kurau [B-Board 88622B-3]". - TRIVIA - Dynasty Wars was released in July 1989 outside Japan. It is known in Japan as "Tenchi wo Kurau" (translated from Japanese as 'Heaven and Earth Receiving Blows'). - SERIES - 1. Dynasty Wars [B-Board 88622B-3] (1989) 2. Warriors of Fate [B-Board 91635B-2] (1992) | ||||
![]() jeff p | Sangokushi II [B-Board 91634B-2] | Update | ![]() | |
KEYWORDS = Sangokushi II (c) 1992 Capcom Co., Ltd. Asian version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2]". - TRIVIA - Sangokushi II was released in October 1992 in Asia. It is known in Japan as "Tenchi wo Kurau II - Sekiheki no Tatakai" and in the rest of the world as "Warriors of Fate". The title of this game translates from Japanese as 'Annals of the Three Kingdoms II'. | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() jeff p | Dungeons & Dragons - Shadow over Mystara [Pink Board] | New | ![]() | |
Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Co., Ltd. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Shadow Over Mystara [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - SOURCES - Game's ROM. | ||||
![]() jeff p | Dungeons & Dragons - Shadow over Mystara [Orange Board] | New | ![]() | |
Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Co., Ltd. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Shadow Over Mystara [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - SOURCES - Game's ROM. | ||||
![]() jeff p | Dungeons & Dragons - Shadow Over Mystara [Grey Board] | Update | ![]() | |
KEYWORDS = Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - PORTS - * Computers : PC [MS Windows, CD-ROM] [KO] (2003 - MCB Interactive) | ||||
![]() jeff p | Dungeons & Dragons - Shadow Over Mystara [Blue Board] | Update | ![]() | |
KEYWORDS = Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Co., Ltd. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Shadow Over Mystara [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - UPDATES - Blue Board revisions : REVISION 1 : * Build date: 960208 * EUROPE release REVISION 2 : * Build date: 960209 * US and EUROPE releases REVISION 3 : * Build date: 960223 * EUROPE release REVISION 4 : * Build date: 960619 * US and EUROPE releases - SERIES - 1. Dungeons & Dragons - Tower of Doom [Blue Board] (1994) 2. Dungeons & Dragons - Shadow Over Mystara [Blue Board] (1996) | ||||
![]() jeff p | Dungeons & Dragons - Shadow Over Mystara [Green Board] | Update | ![]() | |
KEYWORDS = Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 4. Control: 8-way joystick per player. Buttons: 4 per player. - TRIVIA - Dungeons & Dragons - Shadow Over Mystara was released in February 1996 in Japan. It was known as the 14th CPS-II game. Known Export releases: "Dungeons & Dragons - Shadow Over Mystara [Blue Board]" "Dungeons & Dragons - Shadow Over Mystara [Grey Board]" "Dungeons & Dragons - Shadow Over Mystara [Orange Board]" "Dungeons & Dragons - Shadow Over Mystara [Pink Board]" The game forbids the initials 'SEX' on the name selection screen. If you try, it gets changed to (depending of the character you choose) : Fighter: 'CRASSUS' Cleric: 'GRELDON' Elf: 'LUCIA' Magic user: 'SYOUS' Victor Entertainment released a limited-edition soundtrack album for this game (Dungeons & Dragons - Shadow Over Mystara - VICL-2169) on May 22, 1996. - UPDATES - Green Board revisions : REVISION 1 : * Build date: 960206 REVISION 2 : * Build date: 960619 * Name Bug corrected (see 'Tips And Tricks' section for more info). - SERIES - 1. Dungeons & Dragons - Tower of Doom [Green Board] (1994) 2. Dungeons & Dragons - Shadow Over Mystara [Green Board] (1996) - PORTS - * Consoles : Sega Saturn [JP] (March 4, 1999, "Dungeons & Dragons Collection") [Model T-1224G] Sega Saturn [JP] (March 4, 1999, "Dungeons & Dragons Collection [4MRAM Doukori Ban]") [Model T-1245G] | ||||
![]() jeff p | Dungeons & Dragons - Tower of Doom [Orange Board] | New | ![]() | |
Dungeons & Dragons - Tower of Doom (c) 1994 Capcom Co., Ltd. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Tower of Doom [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - UPDATES - Orange Board revisions : REVISION 1 * Build date: 940113 REVISION 2 * Build date: 940125 REVISION 3 * Build date: 940412 - SOURCES - Game's ROM. | ||||
![]() jeff p | Dungeons & Dragons - Tower of Doom [Grey Board] | Update | ![]() | |
KEYWORDS = Dungeons & Dragons - Tower of Doom (c) 1994 Capcom Co., Ltd. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Tower of Doom [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] | ||||
![]() jeff p | Dungeons & Dragons - Tower of Doom [Green Board] | Update | ![]() | |
KEYWORDS = Dungeons & Dragons - Tower of Doom (c) 1994 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 4. Control: 8-Way Joystick per player. Buttons: 4 per player. => Attack, Jump, Use Item, Select Item - TRIVIA - Tower of Doom was released in January 1994 in Japan. It was known as the second game released on the CPS-II hardware. Known export releases: "Dungeons & Dragons - Tower of Doom [Blue Board]" "Dungeons & Dragons - Tower of Doom [Grey Board]" "Dungeons & Dragons - Tower of Doom [Orange Board]" The little sword-swinging flourish the fighter does after defeating a major enemy is taken directly from Capcom's previous side-scrolling sword fighting game, "Knights Of The Round". Jorel Chisolm holds the official record for this game with 238452 experience points on November 10, 2005. - UPDATES - Green Board revisions : REVISION 1 : * Build date: 940113 REVISION 2 : * Build date: 940125 - SERIES - 1. Dungeons & Dragons - Tower of Doom [Green Board] (1994) 2. Dungeons & Dragons - Shadow Over Mystara [Green Board] (1996) | ||||
![]() jeff p | Dungeons & Dragons - Tower of Doom [Blue Board] | Update | ![]() | |
KEYWORDS = Dungeons & Dragons - Tower of Doom (c) 1994 Capcom Co., Ltd. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Tower of Doom [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - UPDATES - Blue Board revisions : REVISION 1 * Build date: 940113 * US and EUROPE releases REVISION 2 * Build date: 940125 * US release REVISION 3 * Build date: 940412 * EUROPE release - SERIES - 1. Dungeons & Dragons - Tower of Doom [Blue Board] (1994) 2. Dungeons & Dragons - Shadow Over Mystara [Blue Board] (1996) | ||||
![]() jeff p | Dimahoo [Blue Board] | Update | ![]() | |
KEYWORDS = Dimahoo (c) 2000 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] | ||||
![]() jeff p | Great Mahou Daisakusen [Green Board] | Update | ![]() | |
KEYWORDS = Great Mahou Daisakusen (c) 2000 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2 Control: 8-way joystick per player. Buttons: 3 per player. - TRIVIA - Great Mahou Daisakusen was released in January 2000 by Capcom. Developed by Eighting/Raizing. It was known as the 31th CPS-II game. Known Export release: "Dimahoo [Blue Board]" The title of this game translates from Japanese as 'Magic Great Military Operation'. The 'Dai' prefix in 'Daisakusen' means 'great', so to get technical the translation of this came could be 'Great Magic Great Military Operation'. Miyamoto the Dragon has appeared in previous Eighting games such as "Mahou Daisakusen", "Shippu Mahou Daisakusen" as a selectable character and as a secret character in "Armed Police Batrider". | ||||
![]() jeff p | Commando | Update | ![]() | |
KEYWORDS = Commando (c) 1985 Capcom. - TRIVIA - Commando was released in May 1985. It was then licensed to Data East for US manufacture and distribution in July 1985. Commando was the first (and and only) game that Capcom licensed to Data East. This game is known in Japan as "Senjou no Ookami" (translates as 'Battlefield of the Wolf') and is known as "Space Invasion" for the West German marketplace. The main character is Super Joe from "Bionic Commando" and "The Speed Rumbler". Tim Balderramos holds the official record for this game with 10051200 points on July 5, 1986. Bandai released a boardgame based on this video game (same name) : A simple roll-and-move type game, with symbols on the board indicating what happens when you land on that spot. There are multiple choices on which direction to go, but not too much in the way of required thinking. There are many different boards that you progress through, each 'board' representing one 'stage' of the game. Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on August 25, 1986. - PORTS - * Consoles : Nintendo NES [US] (November 1986) [Model NES-CO] Mattel Intellivision [US] (1987) [Model 9000] Atari 2600 [US] (1988) [Model AK-043] Atari 7800 [US] (1990) [Model CX7838] Sony PlayStation 2 [US] (November 19, 2002; "Activision Anthology [Model SLUS-20588]" - Atari 2600 version) Sony PlayStation 2 [EU] (2003, "Activision Anthology [Model SLES-51313]" - Atari 2600 version) Microsoft XBOX [US] (September 27, 2005, "Capcom Classics Collection") Sony PlayStation 2 [US] (September 27, 2005; "Capcom Classics Collection [Model SLUS-21316]") Microsoft XBOX [EU] (November 18, 2005, "Capcom Classics Collection") Sony PlayStation 2 [EU] (November 18, 2005; "Capcom Classics Collection [Model SLUS-21316]") Sony PSP [US] (October 24, 2006; "Capcom Classics Collection Reloaded [Model ULUS-10134]") Sony PSP [EU] (November 10, 2006; "Capcom Classics Collection Reloaded [Model ULES-00377]") Sony PSP [AU] (November 16, 2006, "Capcom Classics Collection Reloaded") Sony PSP [PSN] [US] (September 30, 2009, "Capcom Classics Collection Reloaded") Sony PSP [PSN] [EU] (December 3, 2009, "Capcom Classics Collection Reloaded") Sony PSP [EU] (July 9, 2010; "Capcom Classics Collection Reloaded [PSP Essentials]") Nintendo Wii [Virtual Console Arcade] [US] (December 6, 2010) : as "Wolf of the Battlefield: COMMANDO" Nintendo Wii [Virtual Console Arcade] [EU] [AU] (December 17, 2010) : as "Wolf of the Battlefield: COMMANDO" Sony PSP [US] (April 23, 2013; "Capcom Classics Collection Reloaded [Favorites] [Model ULUS-10134FV]") Sony PlayStation 3 [PSN] [US] (February 19, 2013, "Capcom Arcade Cabinet") Sony PlayStation 3 [PSN] [EU] (February 20, 2013, "Capcom Arcade Cabinet") Microsoft XBOX 360 [XBLA] [US] (February 20, 2013, "Capcom Arcade Cabinet") Microsoft XBOX 360 [XBLA] [EU] (February 20, 2013, "Capcom Arcade Cabinet") Microsoft XBOX 360 [XBLA] [AU] (February 21, 2013, "Capcom Arcade Cabinet") * Computers : Commodore C64 [US] [EU] (1985) BBC Micro [EU] (1985) Amstrad CPC [EU] (1985) Amstrad CPC [EU] (1986, "Budget Edition") PC [Booter] [US] (1986) Sinclair ZX Spectrum [EU] (1986) Commodore 16 [US] (1986) Commodore Plus/4 [EU] (1986) Apple II [US] (1987) Commodore Amiga [US] (1989) Atari ST [EU] (1989) PC [MS Windows, CD-ROM] [US] (2003, "Capcom Arcade Hits 3") PC [MS-Windows, CD-ROM] [US] (December 21, 2004, "Capcom Coin-Op Collection Volume 1") * Others : Apple iPhone/iPod [US] (January 13, 2011) [Model 414168660] Mobile Phones [US] (September 1, 2004) | ||||
![]() jeff p | Senjou no Ookami | Update | ![]() | |
KEYWORDS = Senjou no Ookami (c) 1985 Capcom. Senjou no Ookami is a vertically-scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier. The mission is to rescue captives and destroy enemy bases and strongholds, killing as many enemy soldiers as possible in the process. The commando carries only 2 weapons : a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels. - PORTS - * Computers : Nintendo Famicom [JP] (September 27, 1986) [Model CAP-SJ] Sega Saturn [JP] (November 12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G]" Sony PlayStation [JP] (November 12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model SLPS-01701]" Sony PlayStation [JP] (May 31, 2001, "Capcom Generation Dai 4 Shou Kokou no Eiyuu [CapKore] [Model SLPM-86814]") Sony PlayStation [JP] (June 30, 2005, "Capcom Retro Game Collection Vol.4 [Model SLPM-87363]") Sony PlayStation 2 [JP] (March 2, 2006, "Capcom Classics Collection [Model SLPM-66317]") Sony PSP [JP] (September 7, 2006, "Capcom Classics Collection [Model ULJM-05104]") Sony PSP [JP] (September 13, 2007, "Capcom Classics Collection [Best Price] [Model ULJM-05280]") Sony PlayStation 2 [JP] (October 11, 2007; "Capcom Classics Collection [Best Price] [Model SLPM-66852]") Nintendo Wii [Virtual Console Arcade] [JP] (October 5, 2010) Sony PlayStation 3 [PSN] [JP] (February 19, 2013, "Capcom Arcade Cabinet [Model NPJB-00210]") Microsoft XBOX 360 [XBLA] [JP] (February 20, 2013, "Capcom Arcade Cabinet") * Computers : MSX [JP] (1986) | ||||
![]() jeff p | U.N. Squadron [B-Board 89624B-2] | Update | ![]() | |
KEYWORDS = U.N. Squadron (c) 1989 Capcom USA, Inc. - TRIVIA - U.N. Squadron was released in August 1989 in North America by Capcom USA. It is known in Japan as "Area 88". In this version, the special mission is missing. - PORTS - All ports were listed in USA version including European ports. Please refer to the original Capcom entry for Japanese ports. * Consoles : Nintendo SNES [US] (September 1991) [Model SNS-E8] Nintendo SNES [EU] (December 10, 1992) [Model SNSP-E8] * Computers : Amstrad CPC [EU] (1990) Atari ST [EU] (1990) Sinclair ZX Spectrum [EU] (1990) Commodore C64 [US] [EU] (1990) Commodore Amiga [US] (1990) Commodore Amiga [EU] (1991, "Capcom Collection") | ||||
![]() jeff p | Area 88 [B-Board 88622B-3] | Update | ![]() | |
KEYWORDS = Area 88 (c) 1989 Capcom. Area 88 is a superb sideways scrolling shoot-em-up in which the players chooses from 3 jet fighters: an A-10 Thunderbolt, a F-14 tomcat and an F-20 tiger Shark - and must battle their way through 10 enemy-packed levels (plus an extra bonus stage). - TRIVIA - Area 88 was originally released in August 1989 in Japan. It was known there as the 6th video game made for the CP System. The game is based on the Japanese manga of the same name. Known Export release: "U.N. Squadron [B-Board 89624B-2]" It was re-released in 1991 as "Area 88 [B-Board 91634B-2]". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Area 88 - PCCB-00018) on January 21, 1989. - TIPS AND TRICKS - * More Money : if you start a 2-player game at the same time, each one will be credited 3000 dollars. On the other hand, if the second player arrives afterwards, he will have 12000 dollars (you have just gained 9000 dollars). * Hidden Mission : there are several methods to play this mission, here is one : Beat the Mission 3 (The Forest Fortress) by destroying the heart of the fortress on the first blow (1st passage). * Various Little Ending Animations : at the ending screen (presented by Capcom), various little animations are shown dependent on how much Mechs were recovered, or if the Unicorn was recovered... Mission 3, Forest Fortress : Unicorn (+ a shield) - Destroy all trees without forgetting from the very start of the level to destroy the 1st tree on the left. The unicorn will appear spontaneously in front of the fortress. Yashichi - Destroy the latest turret of the fortress, Yashichi is just on the right in bottom of the fire turret. Mission 4, The Carrier : Mech (1000 pts) - Just behind the 5th rock, on the ground level, a Mech which agitates a flag will appear. Mission 5, Bomber called Bayson : Mech (+ a T.Laser) - You must destroy the 39 rocks to see a Mech appear with a knife. Mission 6, Missile Launcher : Mech (10000 pts) - When the way separates in 2 ways, take the top while shooting at the base from the 1st pillar made of rock, a Mech will appear. Mission 8, Battleship called Minks : Mech (1000 pts) - After the 2 boats come from the left, place yourself at the top of the screen and shoot until a Mech with a rifle falls into water. Yashichi - At the middle of the Battleship, we have a red turret, destroy it to release Yashichi. Mission 9, The Arsenal : Mech (1000 pts) - Behind the second building, a Mech with an umbrella hides. Special Mission : Mech (10000 pts) - An airliner will go down in the middle from the screen, then go up. Go to the left of the screen. When the plane starts to go down again, shoot until you see appearing the Mech overlapping a rocket at the bottom right of the screen. - PORTS - Only Japanese releases are listed here. For ports released outside Japan, refer to the Export version entry; "U.N. Squadron [B-Board 89624B-2]". * Consoles : Nintendo Super Famicom [JP] (July 26, 1991) "Area 88 [Model SHVC-E8]" | ||||
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