


| contributor | game | submit | status | |
|---|---|---|---|---|
![]() jeff p | Marvel Super Heroes vs. Street Fighter [Grey Board] | Update | ![]() | |
KEYWORDS = Marvel Super Heroes vs. Street Fighter (c) 1997 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] | ||||
![]() jeff p | Marvel Super Heroes vs. Street Fighter [Blue Board] | Update | ![]() | |
KEYWORDS = Marvel Super Heroes vs. Street Fighter (c) 1997 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - UPDATES - Blue Board revisions: REVISION 1: * Build date: 970625 * US & EUROPE releases. REVISION 2: * Build date: 970827 * US release. - PORTS - * Consoles : Sony PlayStation [EU] (1999) [Model SLES-01792] Sony PlayStation [US] (February 23, 1999) [Model SLUS-00793] | ||||
![]() jeff p | Marvel Super Heroes vs. Street Fighter [Green Board] | Update | ![]() | |
KEYWORDS = Marvel Super Heroes vs. Street Fighter (c) 1997 Capcom. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Marvel Super Heroes vs. Street Fighter was released in June 1997 in the Japanese arcades. It was known as the 23th video game released on the CPS-II hardware. Known export releases: "Marvel Super Heroes vs. Street Fighter [Blue Board]" "Marvel Super Heroes vs. Street Fighter [Grey Board]" "Marvel Super Heroes vs. Street Fighter [Orange Board]" "Marvel Super Heroes vs. Street Fighter [Pink Board]" 9 characters are coming from Marvel comic books-followed by their first appearance : Apocalypse (aka En Sabah Nur) - X-Factor #5 Blackheart - Daredevil #270 Captain America (aka Steve Rogers) - Captain America Comics #1 Cyclops (aka Scott Summers) - X-Men #1 Hulk (aka Robert Bruce Banner) - Incredible Hulk #1 Omega Red (aka Arkady Rossovich) - X-Men #4 Shuma-Gorath - Marvel Premiere #6 Spider-Man (aka Peter Parker) - Amazing Fantasy #15 Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 9 other character come from several Street Fighter games : Akuma ('Gouki' in Japan) - "Super Street Fighter II X - Grand Master Challenge" in Japan; "Super Street Fighter II Turbo" in all other regions Chun-Li - "Street Fighter II - The World Warrior" Dan Hibiki - "Street Fighter Alpha - Warriors' Dreams" in North America and Europe; "Street Fighter Zero" in Japan, Southeast Asia, Brazil, and Hispanic regions Dhalsim - "Street Fighter II - The World Warrior" Ken Masters - "Street Fighter" Major Bison ('Vega' in Japan) - "Street Fighter II - The World Warrior" Ryu - "Street Fighter" Sakura Kasugano - "Street Fighter Alpha 2" in the United States, Canada, and Europe; "Street Fighter Zero 2" in Japan, Southeast Asia, Brazil, Oceania, and Hispanic regions Zangief - "Street Fighter II - The World Warrior" Charlie, Gambit, Rogue, and Rose appear in the background in the 'Showdown in the Park' stage. Blanka (of "Street Fighter" fame) can be seen within the background in the 'Death Valley' stage. Dan's ending is an obvious parody of the ending of the SNK game, "Art of Fighting". Sunburned (or Evil) Sakura has two separate endings (Japanese version): Kei chases Gouki and Sunburned Sakura after they teleport away 1) Across the entire screen from right to left. 2) Across half the screen before she trips, falls, and falls asleep. There are several cameos of Rockman in this game: 1) In the mall stage, there's a cameo of a Rockman cut-out (perhaps someone in a Rockman suit). And in relation to Capcom celebrating Rockman's "10th Anniversary" in 1997, they put a banner saying '10th Anniversary: Rockman'. 2) In one of Norimaro's super combos, he does a cosplay of Rockman. There is one rumored reason why Iron Man was not in this game. It is because Acclaim made an Iron Man game called "Iron Man and X-O Manowar in Heavy Metal" which was released for several consoles. Firstsmile released a limited-edition soundtrack album for this game (Marvel Super Heroes Vs. Street Fighter Original Soundtrack & Arrange - FSCA-10017) on September 19, 1997. - UPDATES - Green Board revisions : REVISION 1: * Build date: 970625 REVISION 2: * Build date: 970702 REVISION 3: * Build date: 970707 ADDITIONAL NOTES: The Japanese version features an extra playable character (his character slot on the character select screen is replaced by the MSH vs. SF logo on all non-Japanese versions), Norimaro, a silly otaku (Japanese geek specializing in anime and manga) who is a huge Chun-Li fanboy as evidence by his reaction in seeing her before the match begins. While his true intentions of entering the competition is unknown, we can assume that it was to take pictures of Chun-Li and the many superheroes. He is voiced by the comedian Kinashi Noritake and created by Capcom as being a joke character like Dan (modeled after a Japanese comedian Noritake Kinashi). He was originally going to appear in non-Japanese versions of the game, but due to cultural differences and a reference to stealing Chun-Li's panties in his ending, he was cut out. However, his programming still exists in the ROM and he even has English dialogs in the game. He even has an ending with pictures, but his ending dialogs was cut out. - PORTS - * Consoles : Sega Saturn [JP] (October 22, 1998; "Marvel Super Heroes vs Street Fighter [4MRAM Doukori Ban] [Model T-1238G]") Sega Saturn [JP] (October 22, 1998) [Model T-1239G] Sony PlayStation [JP] (February 25, 1999; "Marvel Super Heroes vs Street Fighter EX Edition [Model SLPS-01915]") | ||||
![]() jeff p | X-Men vs. Street Fighter [Orange Board] | Update | ![]() | |
KEYWORDS = X-Men vs. Street Fighter (c) 1996 Capcom Co., Ltd. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men vs. Street Fighter [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - UPDATES - Orange Board release: REVISION 1: * Build date: 961004 * Version 2 | ||||
![]() jeff p | X-Men vs. Street Fighter [Grey Board] | Update | ![]() | |
KEYWORDS = X-Men vs. Street Fighter (c) 1996 Capcom Co., Ltd. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men vs. Street Fighter [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - UPDATES - Grey Board revisions : REVISION 1: * Build date: 960910 * Version 1 REVISION 2: * Build date: 960919 * Version 1 REVISION 3: * Build date: 961023 * Version 3 - PORTS - * Computers : PC [MS Windows, CD-ROM] [KO] (2002) | ||||
![]() jeff p | X-Men vs. Street Fighter [Blue Board] | Update | ![]() | |
KEYWORDS = X-Men vs. Street Fighter (c) 1996 Capcom Co., Ltd. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men vs. Street Fighter [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - UPDATES - Blue Board releases : REVISION 1: * Build date: 960910 * EUROPE release * Version 1 REVISION 2: * Build date: 961004 * US and EUROPE releases * Version 2 REVISION 3: * Build date: 961023 * US release * Version 3 - PORTS - * Consoles : Sony PlayStation [US] (1998) [Model SLUS-00627] Sony PlayStation [EU] (November 1998) [Model SLES-01247] | ||||
![]() jeff p | X-Men vs. Street Fighter [Green Board] | Update | ![]() | |
KEYWORDS = X-Men vs. Street Fighter (c) 1996 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - X-Men vs. Street Fighter was released in September 1996 in Japan. It was known there as the 20th video game released for the CPS2 hardware. Known export releases: "X-Men vs. Street Fighter [Blue Board]" "X-Men vs. Street Fighter [Grey Board]" "X-Men vs. Street Fighter [Orange Board]" "X-Men vs. Street Fighter [Pink Board]" 9 characters are coming from Marvel comic books, followed by their first appearance : Apocalypse (aka En Sabah Nur) - X-Factor #5 Cyclops (aka Scott Summers) - X-Men #1 Gambit (aka Jean-Luc 'Remy' LeBeau) - Uncanny X-Men #266 Juggernaut (aka Cain Marko) - X-Men #12 Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1 Rogue - Avengers Annual #10 Sabretooth (aka Victor Creed) - Iron Fist #14 Storm (aka Ororo Munroe) - Giant Size X-Men #1 Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 9 other characters come from several Street Fighter games : Akuma ('Gouki' in Japan) - "Super Street Fighter II X - Grand Master Challege" in Japan; "Super Street Fighter II Turbo" in all other regions. Cammy - "Super Street Fighter II - The New Challengers" Charlie ('Nash' in Japan) - "Street Fighter Alpha - Warriors' Dreams" in the United States, Canada, and Europe; "Street Fighter Zero" in Japan, Southeast Asia, Brazil, and Hispanic regions Chun-Li - "Street Fighter II - The World Warrior" Dhalsim - "Street Fighter II - The World Warrior" Ken Masters - "Street Fighter" Major Bison ('Vega' in Japan) - "Street Fighter II - The World Warrior" Ryu - "Street Fighter" Zangief - "Street Fighter II - The World Warrior" In the game, teams are preselected and the player never encounter random teams. Here are the different teams the player will fight against : * Cyclops and Ryu * Zangief and Juggernaut * Storm and Charlie * Dhalsim and Sabretooth * Rogue and Chun-Li * Bison and Magneto * Gambit and Ken * Wolverine and Cammy Akuma is outside the teams as he is an hidden character (see 'Tips and Tricks' section). After defeating six of these teams, the player's team fights Apocalypse himself! In the end, the character who defeated Apocalypse remains under player control and the other one is the ultimate opponent for the one-on-one final battle. Blanka (of "Street Fighter II - The World Warrior" fame) can be seen hanging out within the background in the 'Death Valley' stage. Clarence E. Leung holds the official record for this game, on level 5-expert setting, with 2098100 points on March 16, 1999. Soundtrack releases : X-Men vs. Street Fighter [Victor Entertainment - VICL-2176 - November 21, 1996] - UPDATES - Akuma is called 'Gouki' in the Japanese versions. Akuma means 'devil'. Gouki means 'powerful oni' (An oni is a Japanese mythological creature, kind of like an ogre or demon). US versions have the 'Recycle It, Don't Trash It!' screen. Capcom released 3 different revisions of this game in the arcades, and they all have differences: Version 1 : * Ryu and Akuma can recover from their hop kick in mid-air. * Ryu's "Hurricane Super" can push the opposing player down, allowing the player to recover. Version 2 : * Ryu and Akuma can not recover from their hop kick * Sabretooth's jumping Infinite is a little more difficult to time. * Dhalsim is no longer able to do a "Yoga Drill" the instant he leaves the floor. He actually has to jump a small distance before the Drill will come out. * Ryu's "Hurricane Super" pushes the opposing player up rather than down. Version 3 : * In this version, Capcom removed all of the Infinites they knew of. And some combos have also been removed. In August 1996, a prototype of the game was being tested at several arcades across the countries. One difference in this prototype is that Gambit has a different coat color, and his hair is much lighter. The left sleeve of Gambit's coat is white. This was possibly a graphics problem and was fixed in the final version. Green Board releases : REVISION 1: * Build date: 960909 * Version 1 REVISION 2: * Build date: 960910 * Version 1 REVISION 3: * Build date: 961004 * Version 2 - TIPS AND TRICKS - * Play as Akuma : At the character select screen, highlight Magneto or Juggernaut or Dhalsim or Bison and press Up. * Play as Alpha Chun Li : At the character select screen, highlight Chun Li, hold the Start button and press any action button. * Play as the Same Character : Enter the random selection code and if you can make it stop on the highlighted character, the highlight will remain there, enabling you to select the same character twice. This does some strange things to the life bars, so be careful. It may also screw up the palette for one of the characters on the selection grid, but this will not effect game play. * Alternate Costume Colors : Highlight a character at the character selection screen then press a Punch button for a darker costume or Kick for a lighter costume. * Random Fighter : At the character select screen, press and hold left or right for 3 seconds. Note : You can also fight against the same character by getting the random selection to stop on the originally highlighted fighter. * Continue Attacking : Press Start immediately after winning the match to continue hitting the defeated character. * Rogue's Additional Winning Pose : After you beat an opponent with Rogue, hold all three punches or kicks before she does her normal win pose (If done correctly, Rogue will turn around and say 'TA-DA!'). * In-game tip messages (These are all the tip messages that randomly appear when the player loses) : 1) HP+HK simultaneously for the Cross-over Attack! You can switch your character at any time! 2) Push LP+MP+HP while guarding for the Advancing Guard. Push the opponent back! 3) When Air Combo starts to move hits the opponent, put the lever Up to chase him and execute a combo! 4) Create a quick combo when fighting in the air! Switch your character when vitality is low! 5) Back, Back/Down, Down, P before landing for the safe fall! Outsmart your opponent! 6) By charging the gauge past level one, you can do a Hyper Combo! Make a comeback! 7) Enter Down, Up or LK+MK+HK for a Super Jump! You can attack indefinitely while doing a Super Jump! 8) Back, Back/Down, Down, HP+HK while guarding for the Counter! Your partner will assist you. 9) When Level 2 or higher, enter Down, Forward/Down, Forward, HP+HK for the cross-over Combination move! 10) Vitality recovers slowly while you're resting. When grabbed, enter Forward MP(HP) immediately! 11) You'll escape from the throw move! Forward, Forward or LP+MP+HP for the forward dash! 12) Get into the striking distance at once! X-MEN VS STREET FIGHTER COMING SOON - SERIES - Note: also called the 'Capcom vs.' series. 1. X-Men vs. Street Fighter [Green Board] (1996) 2. Marvel Super Heroes vs. Street Fighter [Green Board] (1997) 3. Marvel vs. Capcom - Clash of Super Heroes [Green Board] (1998) 4. Marvel vs. Capcom 2 - New Age of Heroes (2000) 5. Marvel vs. Capcom 3 (2011) - PORTS - * Consoles : Sega Saturn [JP] (November 27, 1997; "X-Men vs Street Fighter [4MRAM Doukori Ban]") [Model T-1226G] Sony PlayStation [JP] (February 26, 1998; "X-Men vs Street Fighter EX Edition [Model SLPS-01284]") Sega Saturn [JP] (April 16, 1998) [Model T-1227G] | ||||
![]() jeff p | Marvel vs. Capcom 2 - New Age of Heroes | Update | ![]() | |
KEYWORDS = Marvel vs. Capcom 2 - New Age of Heroes (c) 2000 Capcom Co., Ltd. - TRIVIA - Marvel vs. Capcom 2 - New Age of Heroes was released in February 2000. * Here are the debut comics for the 28 Marvel characters (for those with alter-egos, they are also listed) : Blackheart - Daredevil #270 Cable (aka Nathan Summers) - New Mutants #87 Captain America (aka Steve Rogers) - Captain America Comics #1 Colossus (aka Piotr Nikolaievitch Rasputin) - Giant-Size X-Men #1 Cyclops (aka Scott Summers) - X-Men #1 Doctor Doom (aka Victor von Doom) - Fantastic Four #5 Gambit (aka Jean-Luc 'Remy' LeBeau) - Uncanny X-Men #266 Hulk (aka Robert Bruce Banner) - Incredible Hulk #1 Iceman (aka Robert 'Bobby' Drake) - Uncanny X-Men #1 Iron Man (aka Anthony 'Tony' Stark) - Tales of Suspense #39 Juggernaut (aka Cain Marko) - X-Men #12 Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1 Marrow (aka Sarah) - Uncanny X-Men #325 Omega Red (aka Arkady Rossovich) - X-Men #4 Psylocke (aka Elizabeth 'Betsy' Braddock) - New Mutants Annual #2 Rogue - Avengers Annual #10 Sabretooth (aka Victor Creed) - Iron Fist #14 Sentinel - Uncanny X-Men #14 Shuma-Gorath - Marvel Premiere #6 Silver Samurai (aka Kenichiro Harada) - Daredevil #111 Spider-Man (aka Peter Parker) - Amazing Fantasy #15 Spiral (aka Rita Ricochet) - Longshot #1 Storm (aka Ororo Munroe) - Giant Size X-Men #1 Thanos - Iron Man #55 Venom (aka Edward 'Eddie' Brock) - Amazing Spider-Man #300 War Machine (aka James R. 'Rhodey' Rhodes) - Iron Man #281 Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 * Here are the debut games for the 29 Capcom characters : Abyss - (New Character) Akuma ('Gouki' in Japan) - "Super Street Fighter II X - Grand Master Challenge" in Japan; "Super Street Fighter II Turbo" in all other regions Amingo - (New Character) Anakaris - "Vampire - The Night Warriors" in Japan; "Darkstalkers - The Night Warriors" in all other regions Baby Bonnie Hood ('Bulleta' in Japan) - "Vampire Savior - The Lord Of Vampire" Cammy - "Super Street Fighter II - The New Challengers" Captain Commando - "Captain Commando" Charlie ('Nash' in Japan) - "Street Fighter Alpha - Warriors' Dreams" in the United States, Canada, and Europe; "Street Fighter Zero" in Japan, Southeast Asia, Brazil, and Hispanic regions Chun-Li - "Street Fighter II - The World Warrior" Dan Hibiki - "Street Fighter Alpha - Warriors' Dreams" in the United States, Canada, and Europe; "Street Fighter Zero" in Japan, Southeast Asia, Brazil, and Hispanic regions Dhalsim - "Street Fighter II - The World Warrior" Felicia - "Vampire - The Night Warriors" in Japan; "Darkstalkers - The Night Warriors" in all other regions Guile - "Street Fighter II - The World Warrior" Hayato Kanzaki - "Star Gladiator - Episode : I Final Crusade" Jill Valentine - "Resident Evil" Jin Saotome - "Cyberbots - Fullmetal Madness" Ken Masters - "Street Fighter" Major Bison ('Vega' in Japan) - "Street Fighter II - The World Warrior" Megaman ('Rockman' in Japan) - Megaman (Rockman in Japan) Morrigan Aensland - "Vampire - The Night Warriors" in Japan; "Darkstalkers - The Night Warriors" in all other regions Roll - Megaman (Rockman in Japan) Ruby Heart - (New Character) Ryu - "Street Fighter" Sakura Kasugano - "Street Fighter Alpha 2" in the United States, Canada, and Europe; "Street Fighter Zero 2" in Japan, Southeast Asia, Brazil, Oceania, and Hispanic regions Servbot (Kobun in Japan) - Megaman Legends (Rockman Dash in Japan) Sonson - "Son Son" Strider Hiryu - "Strider" ("Strider Hiryu" in Japan) Tron Bonne - Megaman Legends (Rockman Dash in Japan) Zangief - "Street Fighter II - The World Warrior" - PORTS - * Consoles : Sega Dreamcast [JP] (March 30, 2000) [Model T-1215M] Sega Dreamcast [US] (June 29, 2000) [Model T-1212N] Sega Dreamcast [EU] (July 16, 2000) [Model T-7010D-50] Sony PlayStation 2 [KO] (2002) [Model SLPM-64523] Sony PlayStation 2 [JP] (September 19, 2002) [Model SLPM-62227] : Also released as a Modern Pack [Model CPCS-01004] on the same day. Microsoft XBOX [JP] (September 19, 2002) [Model M89-00001] Sony PlayStation 2 [US] (November 18, 2002) [Model SLUS-20486] Microsoft XBOX [EU] (November 29, 2002) Sony PlayStation 2 [EU] (November 29, 2002) [Model SLES-51174] Microsoft XBOX [US] (March 27, 2003) Microsoft XBOX 360 [XBLA] [EU] [US] [JP] (July 29, 2009) Sony PlayStation 3 [PSN] [US] (August 13, 2009) [Model NPUB-30068] Sony PlayStation 3 [PSN] [JP] (August 13, 2009) Others : Apple iPhone/iPod [US] (April 25, 2012) [Model 508710184] | ||||
![]() jeff p | Street Fighter Alpha 3 [Pink Board] | New | ![]() | |
Street Fighter Alpha 3 (c) 1998 Capcom Co., Ltd Brazilian release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Street Fighter Zero 3 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - TRIVIA - This Export version supports a card (possibly meaning 'ticket') dispenser, and when the game's options in test mode have the dispenser turned on, when there's no dispenser installed on the machine, a 'NO CARD' message will appear during the attract mode, and when you're playing the game. - SOURCES - Game's ROM. | ||||
![]() jeff p | Street Fighter Alpha 3 [Orange Board] | Update | ![]() | |
KEYWORDS = Street Fighter Alpha 3 (c) 1998 Capcom Co., Ltd South American release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Street Fighter Zero 3 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - TRIVIA - This Export version supports a card (possibly meaning 'ticket') dispenser, and when the game's options in test mode have the dispenser turned on, when there's no dispenser installed on the machine, a 'NO CARD' message will appear during the attract mode, and when you're playing the game. - UPDATES - Orange Board revisions : REVISION 1: * Build date: 980629 REVISION 2: * Build date: 980904 | ||||
![]() jeff p | Street Fighter Zero 3 [Grey Board] | Update | ![]() | |
KEYWORDS = Street Fighter Zero 3 (c) 1998 Capcom Co., Ltd. Asian release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Street Fighter Zero 3 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - UPDATES - Grey Board revisions : REVISION 1: * Build date: 980701 REVISION 2: * Build date: 980904 | ||||
![]() jeff p | Street Fighter Alpha 3 [Blue Board] | Update | ![]() | |
KEYWORDS = Street Fighter Alpha 3 (c) 1998 Capcom. North American & European release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Street Fighter Zero 3 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - TRIVIA - Bam Margera of MTV's 'Jackass' and 'Viva La Bam' has owned this game before in his house. In the episode of 'Viva La Bam' called "Uncivil War", one of the arcade cabinets in Bam's laundry room running "Street Fighter Alpha 3" can be briefly shown for a second. In all Export releases : - Gouki is named Akuma. - M. Bison is named Balrog. - Nash is named Charlie. - Vega is named M. Bison. - Shin Vega is named Final Bison. - Balrog is named Vega. In Europe and the Western Hemisphere : - The Z-ISM is called A-ISM (representing Alpha). In the original Japanese version, specific locations were given for each stage (in Japanese) along with the name of the country (in English). Only the country name is given in all Export versions, with the more specific info being removed instead of being translated. Here is the list: Adon: Khmer Historic Ruins, Thailand Akuma ('Gouki' in Japan): Oni Fang Cave, Japan Balrog ('M. Bison' in Japan), M. Bison ('Vega' in Japan), Juni & Juli: Secret Point 48106 (since there was no country given for 'Secret Point 48106', its name is left completely blank in the Export versions) Birdie: Train Cemetery, England Blanka: Madeira River branch - swampland, Brazil Cammy: Mikonos Island, Greece Charlie ('Nash' in Japan): Frankfort Hangar, U.S.A. Chun-Li: Zhidan Plaza, China Cody: Metro City - City Police Detention Center, U.S.A. Dan: Hinode Park (translated from Japanese as 'Sunrise Park'), Japan Dhalsim: In front of Jaunpur Monument, India E. Honda: Higashikomagata - Katomi kontou, Japan Gen: Victoria Harbor, Hong Kong Guy: Under 22nd Street overhead, U.S.A. Karin, Sakura: Flower Shoutengai (translated from Japanese as Flower Shopping Street), Japan (NOTE: In Sakura's version, the sky is daylight; in Karin's version, night has fallen.) Ken: Hotel Masters, U.S.A. R. Mika: Sardine Beach Special Ring, Japan Rolento: New York Camouflaged Subway, U.S.A. Rose: Palazzo Mistero (Translated from Italian as Palace of Mystery), Italy Ryu: Genbugahara (translated from Japanese as 'Genbu Plain'), Japan Sagat: Nagpa Resting Shakyamuni the Buddha Statue, Thailand Sodom: Manhattan Building 49 F, U.S.A. Vega ('Balrog' in Japan): Requena Spiral Tower, Spain Zangief: Akademu Gorodowa blast furnace, U.S.S.R. - UPDATES - Blue Board revisions : REVISION 1: * Build date: 980629 * US release REVISION 2: * Build date: 980904 * US and EUROPE releases - PORTS - * Consoles : Sony PlayStation [US] (April 30, 1999) [Model SLUS-00821] Sony PlayStation [EU] (2000) [Model SLES-01863] Sony PlayStation [US] (2000, Greatest Hits edition) [Model SULS-00821GH] Sega Dreamcast [US] (May 31, 2000) [Model T-1203N] Sega Dreamcast [EU] (September 29, 2000) [Model T-7005D-50] Sony PlayStation [EU] (October 27, 2000, Value edition) Nintendo Game Boy Advance [EU] (November 29, 2002) [Model AGB-AZUP-EUR] Nintendo Game Boy Advance [US] (December 1, 2002) [Model AGB-AZUE-USA] Sony PSP [AU] (2006, "Street Fighter Alpha 3 MAX") Sony PSP [US] (February 7, 2006; "Street Fighter Alpha 3 MAX [Model ULUS-10062]") Sony PSP [EU] (March 10, 2006; "Street Fighter Alpha 3 MAX [Model ULES-00235]") Sony PlayStation 2 [AU] (2006, "Street Fighter Alpha Anthology") Sony PlayStation 2 [US] (June 13, 2006, "Street Fighter Alpha Anthology [Model SLUS-21317]") Sony PlayStation 2 [EU] (July 7, 2006, "Street Fighter Alpha Anthology [Model SLES-54085]") Sony PSP [PSN] [US] (October 15, 2009, "Street Fighter Alpha 3 MAX") Sony PSP [PSN] [EU] (November 12, 2009, "Street Fighter Alpha 3 MAX") Sony PlayStation 3 [PSN] [US] (October 18, 2011 - PSOne Classics) Sony PSP [PSN] [US] (October 18, 2011 - PSOne Classics) Sony PSP [EU] (July 9, 2010; "Street Fighter Alpha 3 MAX [PSP Essentials]") NOTES: The Sony PlayStation and Sega Dreamcast ports are called "Street Fighter Alpha 3", but they are actually console releases of what would later appear in arcades exclusively in Japan under the title "Street Fighter Zero 3 Upper". The Game Boy Advance ports add Eagle, Maki, and Yun to the PlayStation/Dreamcast roster, and allows to play with all the bosses. The Sony PSP ports, called "Street Fighter Alpha 3 MAX", add Ingrid to the Game Boy Advance roster, as well as new game modes such as Variable Battle Mode. For further details, please see the "Street Fighter Zero 3 Upper" entry. | ||||
![]() jeff p | Street Fighter Zero 3 [Green Board] | Update | ![]() | |
KEYWORDS = Street Fighter Zero 3 (c) 1998 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Street Fighter Zero 3 was released in June 1998 in the Japananese arcades. It was known as the 29th video game released on the CPS2 hardware. Known export releases: "Street Fighter Alpha 3 [Blue Board]" "Street Fighter Zero 3 [Grey Board]" "Street Fighter Alpha 3 [Orange Board]" "Street Fighter Alpha 3 [Pink Board]" Guy, Cody, Sodom and Rolento are from Capcom's "Final Fight" - Guy and Cody as selectable characters, Sodom as the second boss and Rolento as the fourth boss in "Final Fight". "Final Fight" boss 'Edi E' makes appearances in some of Cody's finishing poses. The reason for Mike Haggar's (the third selectable character in "Final Fight") non-appearance in Street Fighter was that he was too similar to Zangief. Furthermore, it could be because during the "Street Fighter Zero" storyline, Mike Haggar was assumed to be the mayor of Metro City (a part of New York) at the time. In Guy's stage there is a group from "Final Fight" cheering Guy on. They consist of: Mike Haggar, Andorre Jr., Axl and poison. Also in the background against one of the buildings there is a advert for a Rockman Drink just under the Capcom Logo. Karin Kanzuki is the first Street Fighter to have originated from a comic book (actually, a manga). She first appeared in a girls' manga that had Sakura Kasugano as the main character. The three ISMs have some symbolic meaning : * X-ISM represents "Super Street Fighter II X - Grand Master Challenge". That is, this ISM matches closely to the gameplay style found therein. There are, however, a few differences between X-ISM in Zero 3 and Super Street Fighter II X, mainly because of the Zero 3 game engine. * Z-ISM represents Zero. That is, it is closest to the style of the previous Zero games. * V-ISM represents Variable, as in 'Variable Combination', meaning 'Custom Combo'. This merely represents how you can use your super bar. Even though "Super Street Fighter II X - Grand Master Challenge" is known as "Super Street Fighter II Turbo" outside Japan, X-ISM is still known as X-ISM in all export releases of Zero 3. Attack of the Vega Dolls: Each Vega doll is named after a month of the year in the language of their supposed origin. It is said that they wield different tools, but generally share the same style. It is said that they generally worked as a team. 1) Enero (January) from Spain uses a microphone. 2) Fevrier (February) from France uses a gun. 3) Marz (March) from Germany uses a laptop and dyes her hair. Enero and Marz are the information and recon members of the team. 4) Aprile (April) from Italy is the medical member of the team. At the beginning of SFA3, Aprile's brother had asked Rose to find her whereabouts. 5) Satsuki (May) is Japanese and wields a sword. Some say Sakura was supposed to be kidnapped instead of Satsuki, but Sakura evaded capture. This belief is consistent with the fact that all 12 dolls (and Cammy) were 16 at the time of SFA3. 6) Juni (June) is German and fights unarmed. 7) Juli (July) is also German and also fights unarmed. Despite the claims of some sources, Juni and Juli are not related (none of the Bison dolls are). 8) Santamu (August) is Vietnamese, but of African heritage. SANTAMU is the equivalent of Vietnamese's 8th month. However, the Vietnamese's spelling should be 'Thang Tam'. It's a compound word of 'month' & 'eight', obviously. She wields a spear and can also unleash a small monkey to attack for her. 9) Xiayu (September) is Chinese and wields the nunchaku. 10) Jianyu (October) is also Chinese and wields a staff. 11) Noembelu (November) is Mexican and is a member of T. Hawk's tribe (thus T. Hawk was looking for her and not Juli as the story implied). She wields a pair of hatchets on ropes. 12) Decapre (December) is Russian and her appearance is similar to that of Cammy. Cammy had tried to save the Vega dolls in her SFZ3 ending because, due to the extent of their brainwashing, they would have died with Vega otherwise. It is said that the inspiration of the Vega dolls was Yuka Minakawa's novels named collectively as 'Cammy History'. Before the fight, Cammy throws a red coat, this comes from Street Fighter 2 the Animated Movie. Various characters of the game make a cameo in a marvel comic-book of Deadpool, the Merc with a mouth, vol.1 number 8. They appear in the shadows like mercenaries of the infernal house, the place where Deadpool obtains his merc jobs. We can recognize Adon, Dhalsim and Akuma as shadows, Sagat appears drawn and coloured. There are two more fighters, one appears to be Cammy. The artist of this Deadpool issue is Ed McGuiness. In number 27 of Deadpool's comic, the author Joe Kelly, makes a homage to the Street Fighter series. In this comic Deadpool does a "Shoryuken" to Kitty Pride to make Wolverine attack him. Suleputer released a limited-edition soundtrack album for this game (Street Fighter Zero 3 Original Soundtrack - CPCA-1012, 1013) on September 21, 1998. An upgraded version of SFZ3 appeared as "Street Fighter Zero 3 Upper" in 2001. Previously hidden characters M. Bison, Juni and Juli are playable from the start. In addition, past Street Fighter legends Guile, Dee Jay, Fei Long and T. Hawk are now playable as well. This brings the total count to 34 playable characters! An even further upgraded version of SFZ3, called "Street Fighter Zero 3 Double Upper" appeared for the Sony PSP in 2006, and adds Eagle (from the original Street Fighter), Yun (from SFIII), Maki (from the Super Famicom Final Fight 2) and newcomer Ingrid. This now brings the total count of playable characters to 38! - UPDATES - Green Board revisions : REVISION 1: * Build date: 980629 REVISION 2: * Build date: 980727 REVISION 3: * Build date: 980904 Revision 1 had two bugs involving Karin : First, she could do her Kanzuki-ryuu Kou'ou Ken super in X-ISM (which she shouldn't be able to do, as it was her second super). Second, Karin's normal throw in Mazi Mode could do 99% damage. - TIPS AND TRICKS - * Title Color Chart : The color of the title screen denotes what secrets are currently available. After a few weeks of play, the title screen will change color, so in a few months after your SFZ3 machine has been installed, it should reach the final color (light blue). The explanation of the colors is shown below : Cream - (default color) Green - Classical Mode Red - M. Bison, Juni and Juli become playable Dark Blue - Mazi Mode Purple - Saikyou Mode Light Blue - Can select one of the three Battle Modes * Random Select : The Random Select squares are normally invisible. But, there are two for the first player and two for the second. The 1P squares are located in the upper-right corner of the diamond and the lower-right. The 2P squares are in the upper-left corner and the lower-left corners. * Hidden Characters : The three hidden charactes are M. Bison, the boxer and Juni and Juli, two prototype 'dolls' created by Vega's Shadowloo organization. Once the game's title screen has become the proper color (see 'Title Color Chart', above), their score listing will show up in the High Score listing and they become playable... 1) To choose M. Bison, pause on Karin for five seconds, then move to any Random Select square, hold the Start button and press any button. 2) To use Juli, pause on Karin for five seconds, then move to any Random Select square. If the square is on the left side of the screen, choose her by holding Left and pressing any button. If the square is on the right side, then hold Right and press any button instead. 3) To use Juni, pause on Karin for five seconds, then move to any Random Select square. If the square is on the top of the screen, choose her by holding Up and pressing any button. If the square is on the bottom, then hold Down and press any button instead. * Hidden Modes Of Play : There are three secret modes that affect basic gameplay. Once the game's title screen has become the proper color (see 'Title Color Chart', above), you can select a hidden mode to use... 1) To use Classical Mode, insert your coin, hold down HP+HK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character. When you start the round your super power bar will be gone and you will have Street Fighter 2 moves. 2) To use Mazi Mode, insert your coin, hold down MP+MK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character. 3) To use Saikyou Mode, insert your coin, hold down LP+LK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character. * Hidden Battle Mode : Once the game's title screen has become the proper color (see 'Title Color Chart', above), you can select a hidden battle mode... 1) Final battle mode : After picking your ISM, hold Start+LP+MK+HP. You'll fight Shin Vega for one battle only. It's just like the last battle; win and you get your ending, lose and you get the bad ending. 2) Dramatic battle mode : Hold LK+MK+HK, then press Start. Keep holding those buttons at Player Select Screen for a moment. You'll fight a 2 on 1 battle for 6 rounds, in which you face two CPU-controlled opponents. 3) Survival mode : Insert your coin(s), hold LP+MP+HP and press Start. Keep holding those buttons at Player Select Screen. You'll get to fight all 27 characters in continuous one-round battles. * Secret Messages (this trick only works on Japanese SFZ3 machines) : After winning a battle, press and hold Start as well as any other button. Between battles, a message will appear on the screen, depending on the button you're holding. * Sari In Every Stage : In Dhalsim's stage you may have noticed a girl who cheers for him. That is Sari, his wife. When you play as Dhalsim, its possible to make her appear on every fight by holding down LP+HK before the fight starts (you must do this at the beginning of every round). * Alternate Sodom BGM : When fighting against Sodom (VS or CPU), you'll get to hear a different tune if it is on X-ISM mode. Apparently the tune is inspired on his boss tune in "Final Fight". - PORTS - * Consoles : Sony PlayStation [JP] (December 23, 1998) [Model SLPS-01777] Sega Dreamcast [JP] (July 8, 1999; "Street Fighter Zero 3 - Saikyooryuu Doujou [Model T-1203M]") Sega Saturn [JP] (August 6, 1999; "Street Fighter Zero 3 [4MRAM Doukori Ban] [Model T-1246G]") Sega Saturn [JP] (August 6, 1999; "Street Fighter Zero 3 [Model T-1247G]") Sega Dreamcast [JP] (February 15, 2001; "Street Fighter Zero 3 - Saikyooryuu Doujou for Matching Service [Model T-1230M]") Sony PlayStation [JP] (August 30, 2001; "Street Fighter Zero 3 (CapKore) [Model SLPM-86877]") Nintendo Game Boy Advance [JP] (September 27, 2002; "Street Fighter Zero 3 Upper [Model AGB-AZUJ-JPN]") Sony PSP [JP] (January 19, 2006; "Street Fighter Zero 3 Double Upper [Model ULJM-05082]") Sony PlayStation 2 [JP] (May 25, 2006; "Street Fighter Zero Fighter's Generation [Model SLPS-66409]") Sony PSP [JP] (January 26, 2007; "Street Fighter Zero 3 Double Upper [CapKore] [Model ULJM-05225]") Sony PlayStation 2 [JP] (November 15, 2007; "Street Fighter Zero Fighter's Generation [Best Price] [Model SLPM-66854]") Sony PSP [JP] (January 29, 2009; "Street Fighter Zero 3 Double Upper/Vampire Chronicle The Chaos Tower Value Pack [Model CPCS-01043]") For further details on most of these ports, please see the "Street Fighter Zero 3 Upper" entry. | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() jeff p | Street Fighter Zero [Pink Board] | New | ![]() | |
Street Fighter Zero 2 (c) 1996 Capcom Co., Ltd. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero 2 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - UPDATES - Pink Board releases : REVISION 1 * Build date: 960304 REVISION 2 * Build date: 960531 - SOURCES - Game's ROM. | ||||
![]() jeff p | Street Fighter Zero 2 [Orange Board] | Update | ![]() | |
KEYWORDS = Street Fighter Zero 2 (c) 1996 Capcom Co., Ltd. South American release. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero 2 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] | ||||
![]() jeff p | Street Fighter Zero 2 [Grey Board] | Update | ![]() | |
KEYWORDS = Street Fighter Zero 2 (c) 1996 Capcom Co., Ltd. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero 2 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] | ||||
![]() jeff p | Street Fighter Alpha 2 [Blue Board] | Update | ![]() | |
KEYWORDS = Street Fighter Alpha 2 (c) 1996 Capcom. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero 2 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - TRIVIA - Street Fighter Alpha 2 was released in February 1996 in Europe and in March 1996 in the USA. In these export releases: Nash is named Charlie. Vega is named M. Bison. Gouki is named Akuma. Shin Gouki is named Shin Akuma. Satsui no Hadou ni Mezameta Ryu is named Evil Ryu. In the original Japanese version, specific locations are displayed on the 'next stage' screen. All export versions just tell you which country the stage is in. Perhaps someone at Capcom USA was too lazy to translate the location-specific text (which is in Japanese) and just used the country name (which is in English). Below are the place names that were left out of the non-Japanese versions, translated into English... (Character : Stage location) Ryu : Suzaku Castle, Japan (Sagat vs.) Ryu : a big prairie, Australia Ken : San Francisco Bay, USA Chun-Li : Beijing, China Sagat : Ayuthaya Temple Ruins, Thailand Adon : Bank of the Chao Phraya River, Thailand Birdie : London Station Underground, England Charlie ('Nash' in Japan) : Detroit Highway, USA Guy : Metro City, USA Rose : Genova City Port, Italy Sodom : Arizona Desert, USA M. Bison ('Vega' in Japan) : Atop the VTOL, Brazil (Charlie vs.) M. Bison : Guiana Highlands - Great Waterfalls, Venezuela Akuma ('Gouki' in Japan) : Gokuentou, Japan Dan : Temple Street, Hong Kong Dhalsim : Bank of the Ganges River, India Zangief : Bilsk Steelworks, USSR Gen : Shanghai, China Rolento : New York, USA Sakura : Setagaya-ku, 2-Choume, Tokyo, Japan - UPDATES - Blue Board revisions : REVISION 1 * Build date: 960229 * EUROPE release REVISION 2 * Build date: 960306 * US release REVISION 3 * Build date: 960430 * US release - PORTS - (North America, European, and Australian ports) * Consoles : Sega Saturn [EU] (1996) [Model T-7026H-50] Sega Saturn [US] (September 30, 1996) [Model T-1213H] Sony PlayStation [US] (September 30, 1996) [Model SLUS-00258] Nintendo SNES [US] (November 1996) [Model SNS-AUZE-USA] Sony PlayStation [EU] (December 1996) [Model SLES-00496] Nintendo SNES [EU] (December 19, 1996) [Model SNSP-AUZP-EUR] Sony PlayStation 2 [AU] (2006, "Street Fighter Alpha Anthology") Sony PlayStation 2 [US] (June 13, 2006, "Street Fighter Alpha Anthology [Model SLUS-21317]") Sony PlayStation 2 [EU] (July 7, 2006, "Street Fighter Alpha Anthology [Model SLES-54085]") Sony PlayStation 3 [PSN] [US] (June 4, 2009 - PSOne Classics) Sony PSP [PSN] [US] (June 4, 2009 - PSOne Classics) Nintendo Wii [Virtual Console] [US] (December 7, 2009 - SNES version) Nintendo Wii [Virtual Console] [EU] (January 29, 2010 - SNES version) Sony PlayStation 3 [PSN] [EU] (March 16, 2011 - PSOne Classics) Sony PSP [PSN] [EU] (March 16, 2011 - PSOne Classics) * Computers : PC [MS Windows 9x, CD-ROM] [US] (November 1, 1997) PC [MS Windows 9x, CD-ROM] [EU] (1998) | ||||
![]() jeff p | Street Fighter Zero 2 [Green Board] | Update | ![]() | |
KEYWORDS = Street Fighter Zero 2 (c) 1996 Capcom Co., Ltd. Eighteen fighters go head-to-head this time around, featuring a few "Final Fight" alumni. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Street Fighter Zero 2 was released in February 1996 in the Japanese arcades. It was known there as the 15th video game released for the CPS2 hardware. Known Export releases: "Street Fighter Alpha 2 [Blue Board]" "Street Fighter Zero 2 [Grey Board]" "Street Fighter Zero 2 [Orange Board]" "Street Fighter Zero 2 [Pink Board]" Guy, Rolento and Sodom are from Capcom's "Final Fight" - Guy as a selectable character, Sodom as the second boss, and Rolento as the fourth boss. Guy's and Rolento's music are taken from "Final Fight". In Guy's stage you will see many familiar faces from "Final Fight". There's Mike and Jessica Haggar, Cody, Poison, Andorre and a few other bosses in the background - most of the "Final Fight" characters that have gone on to other games are there. In Rose's battle location there are represented the 'gondole', the typical elements of another and more famous Italian sea-town, Venice. This is clearly wrong cultural knowledge by Capcom's programmers. Here is a list of cameos in Ken's Yacht stage : * Eliza (It's her birthday after all!) * Captain Commando & Sho * Strider Hiryu (wielding a teddy bear!) * Lynn Kurosawa (from Alien Vs Predator) * Morrigan, Felicia, Zabel Zarock ('Lord Raptor' outside Japan) & Lei-Lei ('Hsien-Ko' outside Japan) (these last two are pretty much alive in this cameo, unlike in the Vampire & Vampire Savior games!) :) * Michelle Heart (from "Ares no Tsubasa" as another waitress!) * A few thugs from "Final Fight" (working as waiters?!) Dan Hibiki, the pink-clad Shotokan fighter, was an attempt by Capcom to make fun of SNK fighting games. Ryo Sakazaki was thought to be so much like Ryu that Capcom had to make a statement. Dan is mainly a hybrid of Ryo Sakazaki and Robert Garcia from the "Art of Fighting" series. This is most evident in his appearance in which he has Robert Garcia's trademark pony tail and Ryo Sakazaki's black undershirt. His animations were heavily tailored to look like a take on the aforemetioned characters. Dan's father was killed by Sagat (This is the man who Sagat hits with a Tiger Uppercut during the Ryu vs. Sagat intro in "Street Fighter Alpha 3"), so Dan developed his own style of fighting called 'Saikyo-ryuu', which is Japanese for 'strongest style', a poke at the "Art of Fighting" 'Kyokugen' karate style ('Kyokugen" is Japanese for 'extreme'). Fei Long makes a guest appearance in Dan's stage. The sumo wrestler 'Fujinoyama' that Sodom challenges in his ending had so much of a resemblance to E. Honda that Capcom, for "Street Fighter Alpha 3", changed it to E. Honda. The Australian prairie stage where Sagat fights Ryu is based on the opening scene of the animated 'Street Fighter II Movie', in which Ryu and Sagat fight in a prairie during a thunderstorm. Victor Entertainment released a limited-edition soundtrack album for this game (Street Fighter Zero 2 : Capcom Game Soundtrack - VIZL-24) on June 21, 1996. After the first release of SFZ2, an upgraded version of the game called "Street Fighter Zero 2 Alpha" was released in Japanese arcades in August 1996, and to home consoles in North America and Europe in 1997. It included some enhancements like new moves, a unique variation of Sakura, the survival mode, the dramatic battle and the player was able to fight with Zangief, Dhalsim and 'Satsui no Hadou Mezameta Ryu' (Evil Ryu). - UPDATES - Green Board revisions: REVISION 1: * Buid date: 060227 REVISION 2: * Buid date: 960430 - TIPS AND TRICKS - * Alternate Costume Colors : Highlight a fighter at the character selection screen and press punch or kick for the two standard outfits (punch is the original color). For two alternative outfits press two punch or two kick buttons together. * Alternate Chun-Li Costumes : Hold Start and highlight Chun-Li at the character selection screen. After five seconds, press LP, MP, or HP for a blue costume (without trousers); press LP+MP+HP for a pink costume. * Play as Satsui no Hadou ni Mezameta Ryu (translated as 'Ryu in which the surge of the intent to kill has awakened'; known as 'Evil Ryu' in Export releases) : Highlight Ryu at the character selection screen, then press Start for one second. Then highlight Adon, Gouki, Adon, then return to Ryu. Then hold Start for one second, while holding start press any attack button. * Grass Stage : Select two-player mode. Hold Start at the character selection screen, then highlight Sagat for five seconds. Then highlight any character, release Start and press any attack button. * Waterfall Stage : Select two-player mode. Hold Start at the character selection screen, then highlight Vega for five seconds. Then highlight any character, release Start and press any attack button. * Sari in Every Stage : In Dhalsim's stage you may have noticed a girl who cheers for him. That is Sari, his wife. When you play as Dhalsim, its possible to make her appear on every fight by holding down LP+HK before the fight starts (You must do this at the beginning of every round). * Alternate Sodom Stage : An alternate version of Sodom's stage appears every 4096 matches. The artwork on his truck is different. The Japanese text is replaced with English and the man on the side of the trailer is now wearing sunglasses. This alternate version of the stage is the one used in "Street Fighter Zero 2 Alpha". * Fight against Shin Gouki : It only works with the character's first color (meaning the original color). Fight through the game without losing a single round. Get at least three perfect wins and three super special finishes. Shin Gouki appears as your last boss now. - PORTS - (Japanese ports only) * Consoles : Sony PlayStation [JP] (August 9, 1996) [Model SLPS-00415] Sony PlayStation [JP] (199?, "Street Fighter Zero 2 [Taiken Ban]") [Model SLPM-80043] Sega Saturn [JP] (September 14, 1996) [Model T-1212G] Nintendo Super Famicom [JP] (December 20, 1996) [Model SHVC-AUZJ-JPN] Sega Saturn [JP] (Sep.1997, "Street Fighter Collection") [Model T-1223G] Sony PlayStation 2 [JP] (May 25, 2006, "Street Fighter Zero Fighters Generation [Model SLPS-66409]") Sony PlayStation 2 [JP] (November 15, 2007, "Street Fighter Zero Fighters Generation [Best Price] [Model SLPM-66854]") * Computers : PC [MS Windows 9x] [JP] (1997) : Bundled with the original "Street Fighter Zero" | ||||
![]() jeff p | Street Fighter Zero 3 Upper | Update | ![]() | |
KEYWORDS = Street Fighter Zero 3 Upper (c) 2001 Capcom Co., Ltd. - PORTS - * Consoles : Sega Dreamcast [JP] (July 8, 1999; "Street Fighter Zero 3 - Saikyooryuu Doujou [Model T-1203M]") : The title screen in the game proper says "Street Fighter Alpha 3 - Saikyo Dojo") Sega Saturn [JP] (August 6, 1999; "Street Fighter Zero 3 [4MRAM Doukori Ban] [Model T-1246G]") Sega Saturn [JP] (August 6, 1999; "Street Fighter Zero 3 [Model T-1247G]") Sega Dreamcast [US] (May 31, 2000; "Street Fighter Alpha 3 [Model T-1203N]") Sega Dreamcast [EU] (September 29, 2000; "Street Fighter Alpha 3 [Model T-7005D-50]") Sega Dreamcast [JP] (February 15, 2001; "Street Fighter Zero 3 - Saikyooryuu Doujou for Matching Service [Model T-1230M]") Nintendo Game Boy Advance [JP] (September 27, 2002; "Street Fighter Zero 3 Upper [Model AGB-AZUJ-JPN]") Nintendo Game Boy Advance [EU] (November 29, 2002; "Street Fighter Alpha 3 [Model AGB-AZUP-EUR]") Nintendo Game Boy Advance [US] (December 1, 2002; "Street Fighter Alpha 3 [Model AGB-AZUE-USA]") Sony PSP [AU] (2006, "Street Fighter Alpha 3 MAX") Sony PSP [JP] (January 19, 2006; "Street Fighter Zero 3 Double Upper [Model ULJM-05082]") Sony PSP [US] (February 7, 2006; "Street Fighter Alpha 3 MAX [Model ULUS-10062]") Sony PSP [EU] (March 10, 2006; "Street Fighter Alpha 3 MAX [Model ULES-00235]") Sony PSP [JP] (January 26, 2007; "Street Fighter Zero 3 Double Upper [CapKore] [Model ULJM-05225]") Sony PSP [JP] (January 29, 2009; "Street Fighter Zero 3 Double Upper/Vampire Chronicle The Chaos Tower Value Pack [Model CPCS-01043]") Sony PSP [PSN] [US] (October 15, 2009, "Street Fighter Alpha 3 MAX") Sony PSP [PSN] [EU] (November 12, 2009, "Street Fighter Alpha 3 MAX") Sony PlayStation 3 [PSN] [US] (October 18, 2011 - PSOne Classics) Sony PSP [PSN] [US] (October 18, 2011 - PSOne Classics) Sony PSP [EU] (July 9, 2010; "Street Fighter Alpha 3 MAX [PSP Essentials]") On the non-Japanese Game Boy Advance ports, the title screen in the game proper clearly shows the title logo of "Street Fighter Alpha 3 Upper". - SOURCES - Game's ROM. | ||||
![]() jeff p | Street Fighter Zero 2 Alpha | Update | ![]() | |
KEYWORDS = Street Fighter Zero 2 Alpha (c) 1996 Capcom Co., Ltd. An enhanced version of "Street Fighter Zero 2" released in arcades in Japan, southeast Asia, Brazil, and Hispanic regions. In North America and Europe, where its predecessor is known as "Street Fighter Alpha 2", this enhanced version appears on home consoles only. - UPDATES - Here is the list of all versions : 960805 * Green Board [Japan] release. 960813 * Orange Board [South America] and Pink Board [Brazil] releases. 960826 * Grey Board [Asia] release. Unlike most other CPS2 titles, this one never had a Blue Board release in the arcades. ADDITIONAL NOTES : In the Green Board [Japan] release : * Charlie is called 'Nash' * M. Bison is called 'Vega' * Akuma is called 'Gouki' * Evil Ryu is called 'Satsui No Hadou Ni Mezameta Ryu' (translated as "Ryu in which the surge of the intent to kill has awakened") | ||||
![]() jeff p | Street Fighter Zero [Pink Board] | New | ![]() | |
Street Fighter Zero (c) 1995 Capcom Co., Ltd. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - UPDATES - Pink Board revisions : REVISION 1: * Build date: 950727 REVISION 2: * Build date: 951109 - SOURCES - Game's ROM. | ||||
![]() jeff p | Street Fighter Zero [Orange Board] | Update | ![]() | |
KEYWORDS = Street Fighter Zero (c) 1995 Capcom Co., Ltd. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - UPDATES - Orange Board revisions : REVISION 1: * Build date: 950627 REVISION 2: * Build date: 750718 | ||||
![]() jeff p | Street Fighter Zero [Grey Board] | Update | ![]() | |
KEYWORDS = Street Fighter Zero (c) 1995 Capcom Co., Ltd. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] | ||||
![]() jeff p | Street Fighter Alpha - Warriors' Dreams [Blue Board] | Update | ![]() | |
KEYWORDS = Street Fighter Alpha - Warriors' Dreams (c) 1995 Capcom USA. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - TRIVIA - Street Fighter Alpha - Warriors' Dreams was released in June 1995 in North America and Europe. In these export versions, to maintain consistency with the previous games: * Nash is named Charlie. * Gouki is named Akuma. * Vega is named M. Bison. Also, the original Japanese version plays an instrumental version of 'Itoshisato Setsunasato Kokorotsuyosato' during Dramatic Battle mode, the song which is played in the animated SFII movie during the 2-on-1 battle between Ryu and Ken with Vega. It was not only changed in the export versions, but also in the home ports. - UPDATES - Blue Board revisions: NOTE: US releases also cover Canada. REVISION 1: * Build date: 950605 * EUROPE release. REVISION 2: * Build date: 950627 * US and EUROPE releases. REVISION 3: * Build date: 950718 * EUROPE release. REVISION 4: * Build date: 950727 * EUROPE release. - PORTS - Here is a list of ports released in North America, Europe, and Australia. * Consoles : Sony PlayStation [US] (December 21, 1995) [Model SLUS-00197]: Long box. Also released in the standard-sized box (1998) Sony PlayStation [EU] (May 1996) [Model SLES-00199] Sega Saturn [US] (1996) [Model T-1206H] Sega Saturn [EU] (January 25, 1996) [Model T-7008H-50] Nintendo Game Boy Color [EU] (1999) [Model CGB-AFZP-EUR] Nintendo Game Boy Color [US] (March 2000) [Model CGB-AFZE-USA] Sony PlayStation 2 [AU] (2006, "Street Fighter Alpha Anthology") Sony PlayStation 2 [US] (June 13, 2006, "Street Fighter Alpha Anthology [Model SLUS-21317]") Sony PlayStation 2 [EU] (July 7, 2006, "Street Fighter Alpha Anthology [Model SLES-54085]") Sony PlayStation 3 [PSN] [US] (August 14, 2008 - PSOne Classics) Sony PSP [PSN] [US] (August 14, 2008 - PSOne Classics) Sony PlayStation 3 [PSN] [EU] (December 24, 2008 - PSOne Classics) Sony PSP [PSN] [EU] (December 24, 2008 - PSOne Classics) * Computers : PC [Windows 9x, CD-ROM] [US] (June 14, 2000) * Others : Mobile Phones [US] (April 2, 2005, "Street Fighter Alpha: Rapid Battle") Windows Mobile [US] (December 16, 2009) BlackBerry [US] (December 21, 2009) [Model 5342] | ||||
![]() jeff p | Street Fighter Zero [Green Board] | Update | ![]() | |
KEYWORDS = Street Fighter Zero (c) 1995 Capcom Co, Ltd. The new look of the Street Fighter series, with ten characters including old favorites and new surprises. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Street Fighter Zero was released in June 1995 in the Japanese arcades. It was known there as the 11th video game released for the CPS2 hardware. Known Export releases: "Street Fighter Alpha - Warriors' Dreams [Blue Board]" "Street Fighter Zero [Grey Board]" "Street Fighter Zero [Orange Board]" "Street Fighter Zero [Pink Board]" The Zero series of games take place between the original Street Fighter and Street Fighter II. The scar on Sagat's chest in SFII is said to be from Ryu's Shouryuuken during the final battle in the original Street Fighter. In SF Zero, Sagat has the scar on his chest, so it must take place after the first Street Fighter. The character Nash was mentioned in Guile's ending in SFII. He is a friend of Guile who was killed by Vega. Since Nash is still alive in the Zero series, it must take place before SFII. This is the first Street Fighter game to have the Dramatic Battle Mode, a feature no doubt inspired by the Japanese animated movie, 'Street Fighter II', where Ken and Ryu team up to fight M. Bison in the final battle. This game marks the first time Gouki's name is displayed on-screen in the game. Ryu / Guy stages : The "Son Son" convenience store in Ryu and Guy's stages is named after an earlier Capcom game of the same name. A poster for the animated feature film version of Street Fighter II can be seen on display. The kanji on the small sign on the bath-house means 'Honda Bath'. The curtain on the bath-house (in Guy's version of the stage) says 'yu' in hiragana, which is the reading for the 'bath' kanji on the 'Honda Bath' sign. In "Street Fighter Zero 3", Edmond Honda's stage is in front of this (or a similar-looking) bath-house with slightly different signs on it. In "Street Fighter II - The World Warrior" (and all its follow-ups), Honda's stage is inside of a bath house. Guy and Sodom are from Capcom's "Final Fight" - Guy as selectable character and Sodom as the second boss in Final Fight. Guy's music is taken from "Final Fight". Sodom is a westerner who is obsessed with Japanese culture and apparently doesn't speak Japanese very well. In the Japanese versions of these games, Sodom's victory quotes are meaningless sentences composed of English words (e.g., 'SHOW BY HUNG JAW') followed by a Japanese translation of what he actually meant to say. In Sodom's ending, he claims about reforming and renaming the Mad Gear gang into something with four kanji. Those kanji read 'Ma-do-gi-a'. Now this could just be random kanji that, when strung together, sound like 'Mad Gear', but by the same token, it can sound like 'Mad Doggie'. The jitte weapons Sodom uses were used by policemen in feudal Japan. Change of Race: In the original "Street Fighter", Birdie looked Caucasian. In SF Alpha, Birdie is black. The reason for this change is explained in one of Birdie's "Street Fighter Zero 3" win quotes (he was sick at the time of the first Street Fighter). Sony Music Entertainment released a limited-edition soundtrack album for this game (Street Fighter Zero Arcade Game Track - SRCL-3297) on August 21, 1995. - UPDATES - Green Board releases: REVISION 1: * Build date: 950605 REVISION 2: * Build date: 950627 REVISION 3: * Build date: 950727 - TIPS AND TRICKS - * Play as Gouki: Put the cursor on the [?] on your side and hold Start, then press... Player 1 : Down(x3), Left(x3), LK+HK (or for different costume press LP+HP). Player 2 : Down(X3), Right(x3), LK+HK (or for different costume press LP+HP). * Play as Vega: Put the cursor on the [?] on your side and hold Start, then press... Player 1 : Down(x2), Left(x2), Down, Left(x2), LK+HK (or for different costume press LP+HP) Player 2 : Down(x2), Right(x2), Down, Right(x2), LK+HK (or for different costume press LP+HP) * Play as Dan: After inserting a coin, press and hold Start. Then on the character selection screen go to the [?] box. Then quickly press LP, LK, MK, HK, HP, MP. To get the alternate costume (green) press HP, HK, MK, LK, LP, MP. * Dramatic Battle Mode : In 2-player mode, have Player 1 highlight Ryu and Player 2 highlight Ken at the character selection screen. 1) Have Player 1 hold Start and press Up, Up. 2) Release Start then press Up, Up, LP. 3) Have Player 2 hold Start and press Up, Up. 4) Release Start then press Up, Up, HP. If done correctly, Ryu and Ken will face M. Bison. * Alternate Costume Colors : Highlight a fighter at the character selection screen and press LK, MK or HK. * Fight against Gouki: Highlight a fighter at the character selection screen. Hold Start+MP+MK until Akuma appears and beats up your opponent on the first stage. You will now fight him instead. * Fight against Dan: Select any player. End each match with the same winning quote. Do not lose any of your first five matches. When you reach your sixth opponent, the message 'Here comes a new challenger' will appear and you will fight Dan (Dan's stage is basically the same as Adon's and Sagat's, except it is sunset). After the match, the game will continue in its normal fashion. (NOTE : To select a winning quote, just hold down and a certain button combination of 3 total buttons when you win your second round. This varies from character to character, but every character can select 2 by holding down with 3 punches or down with 3 kicks). - PORTS - Here is a list of Japanese ports. * Consoles : CPS Changer [JP] (1995) Sony PlayStation [JP] (December 22, 1995) [Model SLPS-00176] Sega Saturn [JP] (January 26, 1996) [Model T-1206G] Nintendo Game Boy Color [JP] (March 30, 2001) [Model CGB-BFZJ-JPN] Sony PlayStation 2 [JP] (May 25, 2006; "Street Fighter Zero: Fighters Generation [Model SLPS-66409]") Sony PlayStation 2 [JP] (November 15, 2007; "Street Fighter Zero: Fighters Generation [Best price] [Model SLPM-66854]") * Computers : PC [MS Windows 9x] [JP] (1997) : Bundled with "Street Fighter Zero 2" | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() jeff p | Marvel Super Heroes [Pink Board] | New | ![]() | |
Marvel Super Heroes (c) 1995 Capcom Co., Ltd. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - SOURCES - Game's ROM. | ||||
![]() jeff p | Marvel Super Heroes [Orange Board] | Update | ![]() | |
KEYWORDS = Marvel Super Heroes (c) 1995 Capcom Co., Ltd. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] | ||||
![]() jeff p | Marvel Super Heroes [Grey Board] | Update | ![]() | |
KEYWORDS = Marvel Super Heroes (c) 1995 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] | ||||
![]() jeff p | Marvel Super Heroes [Blue Board] | Update | ![]() | |
KEYWORDS = Marvel Super Heroes (c) 1995 Capcom Co., Ltd. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - PORTS - * Consoles : Sega Saturn [US] (September 30, 1997; "Marvel Super Heroes [Model T-1214H]") Sega Saturn [EU] (December 1997; "Marvel Super Heroes [Model T-7032H-50]") Sony PlayStation [US] (September 24, 1997; "Marvel Super Heroes [Model SLUS-00257]") Sony PlayStation [EU] (December 1997; "Marvel Super Heroes [Model SLES-00932])" Sony PlayStation 3 [PSN] [US] (September 25, 2012, "Marvel vs. Capcom Origins") Microsoft XBOX 360 [XBLA] [US] [EU] [AU] (September 26, 2012, "Marvel vs. Capcom Origins") Sony PlayStation 3 [PSN] [EU] (October 10, 2012, "Marvel vs. Capcom Origins") | ||||
![]() jeff p | Marvel Super Heroes [Green Board] | Update | ![]() | |
KEYWORDS = Marvel Super Heroes (c) 1995 Capcom Co., Ltd. Ten characters straight out of Marvel Comics prove their worthiness to meet Dr. Doom and Thanos. Includes special power-up gems that can be used and acquired during a match. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. => [1] LP (Jab), [2] MP (Short), [3] HP (Fierce) => [4] LK (Strong), [5] MK (Forward), [6] HK(Roundhouse) - TRIVIA - Marvel Super Heroes was released in October 1995 in the Japanese arcades. It was known as the 12th video game released for the CPS-II hardware. Known export releases: "Marvel Super Heroes [Blue Board]" "Marvel Super Heroes [Grey Board]" "Marvel Super Heroes [Orange Board]" "Marvel Super Heroes [Pink Board]" The game background is mainly inspired by the famous comic saga called the Infinity Gauntlet, published in 1991. This gauntlet is wielded by Thanos and allows him to use all the Infinity gems simultaneously. There are 10 characters available plus the 2 bosses which appears in different Marvel comic books : Black Heart - Daredevil #270 Captain America (aka Steve Rogers) - Captain America Comics #1 Doctor Doom (aka Victor Von Doom) - Fantastic Four #5 Hulk (aka Robert Bruce Banner) - Incredible Hulk #1 Iron Man (aka Anthony 'Tony' Stark) - Tales of Suspense #39 Juggernaut (aka Cain Marko) - X-Men #12 Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1 Psylocke (aka Elizabeth 'Betsy' Braddock) - New Mutants Annual #2 Shuma-Gorath - Marvel Premiere #6 Spider-Man (aka Peter Parker) - Amazing Fantasy #15 Thanos - Iron Man #55 Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 Marvel Super Heroes was released by Capcom in memory of 'Jack Kirby' (aka 'The King of the Comics') [1917 / 1994] who was the most influential and respected illustrator and creator of comic books, at least of the super-hero/adventure variety. He was so important that, with that field now in recession, some are saying that when Jack Kirby died, he took the industry with him. Soundtrack releases: Marvel Super Heroes / Sony Records - SRCL-3448 - December 1, 1995 - UPDATES - Green Board revisions : REVISION 1: Build date: 951024 REVISION 2: Build date: 951117 - PORTS - * Consoles : Sega Saturn [JP] (August 8, 1997; "Marvel Super Heroes [Model T-1215G]") Sony PlayStation [JP] (September 25, 1997; "Marvel Super Heroes [Model SLPS-00763]") Notes: Anita is now hidden character and only playable in Japanese console version. | ||||
![]() jeff p | X-Men - Children of the Atom [Orange Board] | Update | ![]() | |
KEYWORDS = X-Men - Children of the Atom (c) 1994 Capcom Co., Ltd. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men - Children of the Atom [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - UPDATES - Orange Board revisions : REVISION 1: * Build date: 950105 REVISION 2: * Build date: 950331 | ||||
![]() jeff p | X-Men - Children of the Atom [Grey Board] | Update | ![]() | |
KEYWORDS = X-Men - Children of the Atom (c) 1994 Capcom Co., Ltd. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men - Children of the Atom [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - UPDATES - Grey Board revisions : REVISION 1: * Build date: 941217 REVISION 2: * Build date: 950105 | ||||
![]() jeff p | X-Men - Children of the Atom [Blue Board] | Update | ![]() | |
KEYWORDS = X-Men - Children of the Atom (c) 1994 Capcom Co., Ltd. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men - Children of the Atom [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - PORTS - (North American and European ports only) * Consoles : Sega Saturn [EU] (1996) [Model T-8108H-50] Sega Saturn [US] (1996) [Model T-8108H] Sony PlayStation [EU] (1998) [Model SLES-00198] Sony PlayStation [US] (February 1998) [Model SLUS-00044] * Computers : PC [MS-DOS] [US] (May 31, 1997) PC [MS-DOS] [EU] (1997) | ||||
![]() jeff p | X-Men - Children of the Atom [Green Board] | Update | ![]() | |
KEYWORDS = X-Men - Children of the Atom (c) 1994 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. => [1] LP (Jab), [2] MP (Short), [3] HP (Fierce) => [4] LK (Strong), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - X-Men COTA was released in December 1994 in the Japanese arcades. It was known there as the 8th video game released for the CPS2 hardware. Known export releases: "X-Men - Children of the Atom [Blue Board]" "X-Men - Children of the Atom [Grey Board]" "X-Men - Children of the Atom [Orange Board]" A special 'Rent' version is known to exists as "X-Men - Children of the Atom [Yellow Board]". It is the first fighting game produced by Capcom using characters under license from Marvel Comics, widely praised for its faithfulness in capturing the spirit of its namesake comics, by using colorful animation and voice actors (see Staff section for more information) from the 'X-Men' animated series. All characters are coming from Marvel comic books (except Akuma) : Akuma ('Gouki' in Japan) - "Super Street Fighter II Turbo" (Super Street Fighter II X - Grand Master Challenge" in Japan) Colossus (aka Piotr Nikolaievitch Rasputin) - Giant-Size X-Men #1 Cyclops (aka Scott Summers) - X-Men #1 Juggernaut (aka Cain Marko) - X-Men #12 Iceman (aka Robert 'Bobby' Drake) - Uncanny X-Men #1 Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1 Omega Red (aka Arkady Rossovich) - X-Men #4 Psylocke (aka Elizabeth 'Betsy' Braddock) - New Mutants Annual #2 Sentinel - Uncanny X-Men #14 Silver Samurai (aka Kenichiro Harada) - Daredevil #111 Spiral (aka Rita Ricochet) - Longshot #1 Storm (aka Ororo Munroe) - Giant Size X-Men #1 Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 Unlike previous incarnations of X-Men video games, X-Men - Children of the Atom also allowed players to helm popular X-Men villains, such as Omega Red; the mutant hunting android Sentinel; Spiral, lackey of Mojo; and Silver Samurai. Also, because this game was released around the same time as "Super Street Fighter II Turbo", programmers also included Akuma (see Tips And Tricks section for more information). The game, along with SSFII Turbo, is considered as one of the first fighting games to popularize the now often-used ideas of 'Super Jumps', 'Super Combos', and 'Tech. Hit', which meant that an attempted grab or throw had been negated by the opponent. Furthermore, the game was the precursor to the Capcom 'Vs. series', with elements and characters from this game having been combined with "Street Fighter Alpha - Warriors' Dreams" to create "X-Men vs. Street Fighter". Sony Records released a limited-edition soundtrack album (X-Men Arcade Game Track - SRCL-3120) on March 24, 1995. - UPDATES - Green Board revisions : REVISION 1 : * Software version : 1.00. * Build date : 941208 REVISION 2 : * Software version : 2.00. * Build date : 941217 REVISION 3 : * Software version : 2.10. * Build date : 941219 REVISION 4 : * Software version : 3.00 * Build date : 950105 - PORTS - * Consoles : Sega Saturn [JP] (November 22, 1995) [Model T-1203G] | ||||
![]() jeff p | X-Men - Children of the Atom [Yellow Board] | Update | ![]() | |
KEYWORDS = X-Men - Children of the Atom (c) 1994 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Yellow Board [Rent version] | ||||
![]() jeff p | Vampire Savior - The Lord of Vampire [Orange Board] | Update | ![]() | |
KEYWORDS = Vampire Savior - The Lord of Vampire (c) 1997 Capcom Co., Ltd. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Savior - The Lord of Vampire [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] | ||||
![]() jeff p | Vampire Savior - The Lord of Vampire [Grey Board] | Update | ![]() | |
KEYWORDS = Vampire Savior - The Lord of Vampire (c) 1997 Capcom Co., Ltd. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Savior - The Lord of Vampire [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - PORTS - (Asian ports only) * Consoles : Microsoft XBOX 360 [AS] (March 14, 2013; "Vampire Resurrection") Microsoft XBOX 360 [KO] (March 14, 2013; "Darkstalkers Resurrection") Sony PlayStation 3 [AS] (March 14, 2013; "Vampire Resurrection [Model BLAS-50562]") Sony PlayStation 3 [KO] (March 14, 2013, "Darkstalkers Resurrection") | ||||
![]() jeff p | Vampire Savior - The Lord of Vampire [Blue Board] | Update | ![]() | |
KEYWORDS = Vampire Savior - The Lord of Vampire (c) 1997 Capcom Co., Ltd. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Savior - The Lord of Vampire [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - PORTS - (North American and European ports only) * Consoles : Sony PlayStation [EU] (November 18, 1998; "Darkstalkers 3 [Model SLES-01719]") Sony PlayStation [US] (November 30, 1998; "Darkstalkers 3 [Model SLUS-00745]") Sony PlayStation 3 [PSN] [US] (March 12, 2013, "Darkstalkers Resurrection") Microsoft XBOX 360 [XBLA] [US] (March 13, 2013, "Darkstalkers Resurrection") Sony PlayStation 3 [PSN] [EU] (March 13, 2013, "Darkstalkers Resurrection") | ||||
![]() jeff p | Vampire Savior - The Lord of Vampire [Green Board] | Update | ![]() | |
KEYWORDS = Vampire Savior - The Lord of Vampire (c) 1997 Capcom Co., Ltd. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2 Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Vampire Savior was released in May 1997 in the Japanese arcades. It was known there as the 22th video game released for the CPS2 hardware. Known export releases: "Vampire Savior - The Lord of Vampire [Blue Board]" "Vampire Savior - The Lord of Vampire [Grey Board]" "Vampire Savior - The Lord of Vampire [Orange Board]" Secret Title: Darkstalkers - Jedah's Damnation (hosted in a gfx rom but not used in the game). Some Blue Board copies were hacked to use the 'Jedah's Damnation' title. Lilith was originally slightly different, in back-story, to the one we know now. She was what is occasionally referred to as a white-wing, with her angelic heritage hidden from view most of the time. This idea was dropped, due to, supposedly, too many angel characters in games. Briefly, She was redesigned as a hermaphrodite, but that too was dropped, most likely due to the fact it would have courted controversy, and instead she was made into part of Morrigan. Victor Entertainment released a limited-edition soundtrack album for this game (Vampire Savior : Capcom Game Soundtrack - VICL-60098, 60099) on August 21, 1997. - PORTS - (Japanese ports only) * Consoles : Sega Saturn [JP] (April 16, 1998) [Model T-1228G] Sega Saturn [JP] (April 16, 1998; "Vampire Savior [4MRAM Doukori Ban] [Model T-1229G]") Sony PlayStation [JP] (November 5, 1998; "Vampire Savior EX Edition [Model SLPS-01700]") Sony PlayStation [JP] (May 31, 2001; "Vampire Savior EX Edition [CapKore] [Model SLPS-86815]") Sony PlayStation 2 [JP] (May 19, 2005; "Vampire Darkstalker's Collection [Model SLPM-65998]") Sony PlayStation 2 [JP] (December 14, 2006; "Vampire Darkstalker's Collection [CapKore] [Model SLPM-66637]") Sony PlayStation 2 [JP] (September 18, 2008, "Hyper Street Fighter II Anniversary Edition/Vampire Darkstalkers Collection Value Pack [Model CPCS-01039]") Microsoft XBOX 360 [JP] (March 14, 2013; "Vampire Resurrection [Model JES1-00280]") Sony PlayStation 3 [JP] (March 14, 2013; "Vampire Resurrection [Model BLJM-60567]") Sony PlayStation 3 [PSN] [JP] (April 17, 2013; "Vampire Resurrection [Model NPJB-00312]") | ||||
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