


| contributor | game | submit | status | |
|---|---|---|---|---|
![]() RATMNL | 1943 - Midway Kaisen | Update | ![]() | |
KEYWORDS = 1943 - Midway Kaisen (c) 1987 Capcom. It was 40 years ago, at the height of World War II. The Japanese main squadron tasted defeat off the coast of Midway Islands. Some say that this battle greatly changed the outcome of the war. Can you destroy the battleship, 'Yamato' ? Relive the excitement of "1942" by controlling your P-38 equipped with six secret weapons. In addition to the now famous loop, you have at your command, lightning, cyclone, and tsunami to ward off your enemies. - TIPS AND TRICKS - How to Play: A button is to shoot. B button is to cause lightning, tsunami and cyclone. Press both buttons simultaneously for loop (2 loops per stage.) Shoot "POW" to select power-up weapons. POW: Gives additional energy to the player. SHOTGUN: The ultimate weapon to destroy enemy bullets. 3-WAY SHOT: The player can shoot in 3 directions. AUTO: It shoots 8 times while the button is pressed down. SUPER SHELL: It shoots continuously while the button is pressed down. Double the power of normal bullets. ENERGYTANK: Partial energy recovery. SIDEFIGHTER: Increases offensive power. YASHICHI: Maximum energy recovery. * Choose Your Weapon : Hold these buttons at the beginning of each stage to activate the weapon... Stage 1 for a Small Shot Gun, press 1P side Down and 2P side A. Stage 2 for a Big Shot Gun, press 1P side A and 2P side B. Stage 3 for a Laser, press 1P side Upright+A+B and 2P side Down+B. Stage 4 for a Big Shot Gun, press 1P side Downleft+B and 2P side Leftup. Stage 5 for a 3-way, press 1P side A and 2P side Up. Stage 6 for an Auto, press 1P side Left and 2P side Right+B. Stage 7 for a Shell, press 1P side Upleft and 2P side Down. Stage 8 for a 3-way, press 1P side Left+A+B and 2P side A+B. Stage 9 for a Laser, press 1P side Downright+A+B and 2P side Downright+A+B. Stage 10 for a Shell, press 1P side Upright+B and 2P side Downright. Stage 11 for an Auto, press 1P side Upleft and 2P Right+A. Stage 12 for a 3-way, press 1P side Right+A+B and 2P side Upright+A+B. Stage 13 for an Auto, press 1P side Up and 2P side Down. Stage 14 for a Laser, press 1P side Upleft+A+B and 2P side Right+A+B. Stage 15 for a Shell, press 1P side Downright+A and 2P side Downleft+A. Stage 16 for an Auto, press 1P side Right+A and 2P side Upright+A. * Full Ammunition Load : A little known trick in the game is to hold down the fire button at the very end of a board immediately after beating the boss. By holding down the button until the plane takes off in the subsequent board, the game gives you a full ammunition load (65 Seconds)! This trick only works every third board or so and it may even change your selected weapon. * The '100% accuracy' bonus refers NOT to how many planes you down during the round, but rather how many of the guns on the enemy aircraft carriers you get. For this reason, it's best to ignore the planes and concentrate on the ships - that's where the big points are. * It's possible to shoot one of the ships just before your plane dives in to battle the fleet, and that you can capture the flames that erupt from it. This gives a 10000 point bonus. * At some points in the background there are 'shootable' patches which will yield a bonus when shot enough. They can be recognized by the sparks which will occur when your bullets hit them. One such bonus is on level one : it is on the lowest part of the second cloud bank to the left after the last large plane of the level appears. It appears as a cow. There is also another shootable area which appears after the first ship in the first level, in the water above it. 1) The cow bonus is worth 20, 000 points, and on the first level, it's followed by a strange object that looks like a dragonfly moving right to left across the screen. Shooting the dragonfly yields an additional 10000 point bonus. 2) The cow and dragonfly bonuses also appear on other rounds; the cow can sometimes be seen on the deck of a carrier! 3) There's a bonus shaped like a spinning cat (!). When collected, it upgrades your weapon to a laser. * The 'star' bonus gives you 5000 points when caught. It may also increase the capacity of your fuel gauge by eight units (mine went from 64 to 72 units). The white star also gives you the max seconds of weapon (if you get it with no weapon, the next time you get one you'll get 64 seconds instead of 20). * (This has been reported on level 2, but may exist on other levels as well) : Sometimes an astronaut will emerge from the side of the final (boss) ship and walk off the screen. Shoot it for 100000 points! This happens most often when the command tower is shot repeatedly before the ship is destroyed. * If you get the 'propeller' power-up (it looks like a propeller over a circle), your energy level will be fully replenished. * Still another bonus is shaped like an pine cone or acorn. When you fly over a certain spot, the pine cone shows up and is worth 2000 points. * When the boss ship explodes, the control center breaks into 4 pieces. The pieces are worth 10000 points each if shot. * If you shoot a POW enough to cycle it through about 4 or 5 times, it will turn into a fuel-tank :) that helps a GREAT deal on the last few stages, especially a stage or 2 where they DON'T give you a full tank at the end of the cloud stage before you go to the water! - SERIES - 1. 1942 (1984) 2. 1943 - Midway Kaisen / 1943 - The Battle of Midway (1987) 3. 1943 Kai - Midway Kaisen (1988) 4. 1941 - Counter Attack (1990) 5. 19XX - The War Against Destiny (1995) 6. 1944 - The Loop Master (2000 | ||||
![]() RATMNL | 1943 - Battle of Midway [Hack] | Update | ![]() | |
KEYWORDS = 1943 - Battle of Midway [Hack] (c) 1987 Unknown. Bootleg release. Game developed in Japan by Capcom. For more information, please see the original Japanese Entry: "1943: Midway Kaisen" - UPDATES - This is a hack of the Japanese version that change the game in an English version (translated by the pirates!). The subtitle graphic is different to the original version ('Battle of Midway' instead of 'The Battle of Midway'). - SOURCES - Game's ROM. | ||||
![]() RATMNL | 1943 - The Battle of Midway | Update | ![]() | |
KEYWORDS = 1943 - The Battle of Midway (c) 1987 Capcom. Export release. Game developed in Japan by Capcom. For more information, please see the original Japanese entry: "1943 - Midway Kaisen". - TRIVIA - Released in June 1987. Brian Chapel holds the record for this game with 2947360 points on June 23, 1988. - SERIES - - PORTS - - SOURCES - Game's ROM. Game's Picture. | ||||
![]() RATMNL | 1942 | Update | ![]() | |
KEYWORDS = 1942 (c) 1984 Capcom. $1942abl Bootleg release. Game developed in Japan by Capcom. For more information see the original Japanese Entry. | ||||
![]() RATMNL | 1941 - Counter Attack [B-Board 89625B-1] | Update | ![]() | |
KEYWORDS = - TIPS AND TRICKS - How to Play: Control airplane with 8 way-joystick. Attack with button A. Somersault & Mega-Crash with Button B. Power Blast: If the A button is held down, energy will be stored up, so that a power blast is fired when the button is released. * Hint: Your airplane doesn't lose energy when it collides with cliff-walls, buildings etc. Instead it will rotate a bit after such collisions. That means you can tumble up and down these obstacles (keep on colliding), and if you keep shooting, your shots will go in all directions. This way you can clear up a lot of enemies when you are under pressure (while rolling you are invincible). | ||||
![]() RATMNL | 1941 - Counter Attack [B-Board 89624B-3] | Update | ![]() | |
KEYWORDS = 1941 - Counter Attack (c) 1990 Capcom Co., Ltd. $1941 Export release. Game developed in Japan by Capcom. For more information please see the original Japanese entry. $1941r1 Export release. Game developed in Japan by Capcom. For more information please see the original Japanese entry. $1941u North American release. Game developed in Japan by Capcom. For more information please see the original Japanese entry. | ||||
![]() RATMNL | 18 Wheeler - American Pro Trucker | Update | ![]() | |
KEYWORDS = 18 Wheeler - American Pro Trucker (c) 1999 Sega. EXPLOSIVE DRIVING! ROAD MONSTER! Drive a humungous 18 Wheeler! Crush! Destroy! A no-holds barred driving battle! Squeeze through the traffic! Side by Side! Emergency brake! Falling cargo! Race across the wide American continent, obstructing your rival all the way! Incredible graphics brought to you by the power of NAOMI. Real 18 Wheeler action. control sensation and traffic conditions have been accurately recreated as far as possible. Carefully and quickly deliver your cargo. Brand new, original gameplay offers fun and excitement for a wide range of players. Adds life to any location, while generating a consistently high income. Drive your rig across America, from New York to San Francisco. * 4 rigs to choose from, each with differing levels of speed, torque and toughness. Competing against your rival, deliver your cargo safely to your destination within the time limit. The quicker you get there, the bigger your reward. * 4 stages in all. Clear each stage to access the bonus stage, where you can test your parking skills and earn bonus items, like the horn muffler and a new engine! * Eye-catching cabinet design, evoking a real tough trucker feeling. * Equipped with a real sized 48cm diameter steering wheel, to accurately convey that Big-Rig feeling. * Experience the Raw power and noise of a 14000cc engine, with a sub-woofer and base shaker located under the seat. * Two Person bench seat with a horn located on the passenger side - ideal for couples to enjoy! * 50 inch monitor to convey all of the in-your-face excitement! * 2 stage Transmission Change lever. * Horn button - TIPS AND TRICKS - * Travel on the regular highways. Taking into consideration the road and traffic conditions, safely and smoothly overtake. Use caution! The heavier your cargo is, the slower your acceleration and braking. * Press the horn button located in the centre of the steering wheel and in front of the passenger seat to clear slow moving traffic off the road! * Hit the cars to get a three second Time Bonus. * Drive behind other large trucks to enter their slipstream, increasing your trucks acceleration and top-speed. (Slip-Stream) will be displayed on the screen. * Better turns : Instead of turning the wheel sharply and going into a skid, try slightly turning the wheel with the turn. Braking will not be necessary because you will not be skidding off the road. * Shifting : For Highway Cat and Stream Line, shift up when at about 50 mph. | ||||
![]() RATMNL | 10-Yard Fight | Update | ![]() | |
KEYWORDS = - TIPS AND TRICKS - 1. A spectacular American Football Game, in which the player is kept on full alert by the sheer excitement of the game, the player having to make a touch-down within the time allotted. 2. From kickoff the player catches the ball kicked by a defensive player, and rushes ahead as far as possible avoiding the opposing players by moving the joystick left and right. 3. If the player can gain 10 or more yards by the fourth down, he automatically receives "First Down", giving him another 4 offensive plays. If a first down is not obtained in 4 plays, the player is penalised 10 yards. 4. When the player tackled by the defence, rotate the lever in a 360-degree arc quickly before he falls down, the player can get free from the tackle, but remember that player can use this technique only 3 times in each play. Passing Play: 1. Player can pass the ball only when the pass receiver is raising his hand. (The ball can be passed sideways and then forward consecutively.) 2. If the ball is thrown to the pass receiver should be intercepted by the opponents, player wil be penalised 20 yards. 3. If player steps ahead of the line of scrimmage the ball can no longer be passed and the pass button becomes inoperative. Additional time is given every time player succeeds in making touchdown, and every time he gains a first down. * Don't pass if the line of the pass will take the ball anywhere near a free-running defender. * At the kickoff, you should aim to get to at least the opponents' 40 yard line, if not further. Use your rear defenders on the run up the field! * When making a play, look carefully at the your opponent's deployment. Are they all over the right hand side? Then wait till your runner is over the left, get the ball back to the quarterback and pass straight to the running back. Then leg it straight up the left hand side. When doing this, on either side, keep as close to the edge of the pitch as possible. If you're going to get tackled, quickly dodge off the field to end the play. * You can also send the running back up the field, and run around with the quarterback until there's a pass available. In the arcade, I used to send the running back way up the right to the very top of the screen, and then run back and left with the quarterback as quickly as possible, doing a huge cross-field throw at the last second. The opponents would get sort of 'caught in the scroll' as the ball went diagonally across and most times the running back would be away with no one anywhere near him. * You can also run the quarterback straight through the pack - this is only sensible when you're at the 5 yard line or so. * Down the ball as soon as you make 10 yards if you have any time left. This is because you can make 10 yards in 15 seconds and get 10 seconds back for a net loss of 5 seconds. It takes 30 seconds to make 20 yards and doing it in 1 play will get a net loss of 20 seconds (30 - 10), but doing it in 2 will only lose 10 seconds because you get 2 10 second bonuses (30 - 10 - 10). Once the clock runs out in mid-play just go as far as you can and hope it's enough to get more time. * Learn the defense formations. Once you find the correct pass route for a particular formation it will work consistently. * If you see a hard formation and you are short on time, your best move may be throwing an interception and hoping for an easier formation. This works best when you have 7 to 10 seconds left and don't think you can make ten yards or get downed before time runs out. Don't try it with less than 7 seconds though. 6 :xx probably won't be enough time. * Run to the right during 'first contact' after the kickoff. There is an extra computer guy waiting on the left side. The best way to use the top blockers is to let the middle blocker connect, move straight right until the top right blocker connects, then head up again. * You can do a forward pass after a lateral. This will cut through a few formations that are hard passing from the quarterback position. If you time it well a diagonal pass left (right running back to a left receiver) can miss an active middle defender. * If you run the ball, use the receiver to block for you. The game doesn't have 'pass interference' calls so you have to be careful not to do this by accident. | ||||
![]() RATMNL | 005 | Update | ![]() | |
KEYWORDS = 005 (c) 1981 Sega/Gremlin. Agent 005 brings new cash collections to you. His mission is to deliver secret attache cases to an awaiting helicopter. Through wily street chases and the shadows of warehouse darkness to slippery skating tink maneuvers and the blazing aerial getaway fight. Agent 005 steels the scene and delivers customers to you. Fun-filled music attracts them. Four thrilling escape scenes challenge them and the continuous fun keeps them playing and playing. The unique audio and video excitement matches every players skill level, And 005 is a RasterScan Convert, a Game which can later be converted to a brand new top earning game at a substantial savings. Put Agent 005 on your side and win the chase for higher profits. For more information on the latest in video-game action, call your nearest Sega/Gremlin distributor. The chase is on. Agent 005 makes away with an attache case. A hovering helicopter awaits his arrival, but first... Enemy guards pound the street in pursuit. 005 must duck into a new scene. Inside a warehouse. Avoid being caught in the guard's flashlight beams... once 005 is detected, the chase quickens to super fast. Blast the guards with stun-gas and score valuable points. Slip into a skate rink. And slip you will. There is no stopping on ice and the same goes for the thrills. Sliding and firing... firing and sliding. 005 can call his helicopter to escape. The final flight fight. High flying aerial excitement. 005 has reached his helicopter in all other scenes and now finds his high scoring, high soaring getaway copter in a new test balloon and parachute bombs close in from all sides. 005 blast away to score points and to escape. Then the final challenge is thrown at his skill - a blazing battle with the enemy copter. Win now and you win big. It's free-wheeling fun with fun-filled music and sound. Its stealth and pursuit is like no other video game. Everybody's after Agent 005. You should be, too. Call your nearest Sega/Gremlin distributor today and make sure 005 is on your side. - SOURCES - Game's ROM. Game's Picture. Game's Flyer. | ||||
![]() RATMNL | 18 Wheeler [No. 653] | Update | ![]() | |
KEYWORDS = 18 Wheeler (c) 1979 Midway Mfg. Co. NEW: 18 WHEELER Electro-Mechanical Game Excitement by Midway - a Bally Company. KING OF THE ROAD! - TIPS & TRICKS - Player presses START button, shifts into 1st, 'hits the hammer' and the 18 WHEELER is on its way. The object is to keep the truck on the road, pick up cargo and make time. A shift into 2nd and 3rd gear, at appropriate MPH, creates faster action, more speed ans greater score. The game requires agility and coordination. Just about every limb is in motion. The left hand steers the authentic BIG WHEEL, the right hand operates the genuine GEAR SHIFT, the right foot works THE HAMMER accelerator and the AIR BRAKE stop. - SOURCES - Machine's picture. Game's ROM. Game's Flyer. | ||||
![]() joana | Fire Island | Update | ![]() | |
KEYWORDS = #Slots/5-reel#;#Slots/Mechanical#;#Casino Games#; Fire Island (c) 2008 WMS Gaming, Inc. - SOURCES - Slot's picture. | ||||
![]() joana | Fire Island | Update | ![]() | |
KEYWORDS = #Slots/5-reel#;#Slots/Mechanical#;#Casino Games#; Fire Island (c) 2008 WMS Gaming, Inc. - SOURCES - Slot's picture. | ||||
![]() RATMNL | Vs 10-Yard Fight | Update | ![]() | |
KEYWORDS = Vs 10-Yard Fight (c) 1984 Irem. $vs10yard Export release for the Nintendo VS. System. Game developed in Japan by Irem. For more information see the original Japanese entry. $vs10yardj Nintendo Vs. System release. For more information see the original Japanese version $vs10yardu North American release for the Nintendo VS. System. Game developed in Japan by Irem. For more information see the original Japanese entry. | ||||
![]() RATMNL | 10-Yard Fight | Update | ![]() | |
KEYWORDS = 10-Yard Fight (c) 1983 Irem Corp. It's 3rd and 10. The crowd is on its feet. Cheers fill the stadium. "36-88-24. Hut-hut-hut." The ball is snapped. You grip the hard, cold, pigskin and the game is in your hands. You scramble left to avoid a flying tackle and look downfield. A receiver is open. You pump a forward pass. It's complete for a 10 yard gain and a first down. That's the rush the player gets with 10-YARD FIGHT, the 1- or 2-player video with the continuous play feature. The thrill of controlling the action. Of calling the plays and carrying the ball. Of a real Pro contest of America's # 1 Game. The player takes the field, takes the ball and takes on as much action as he can handle. He must score a touchdown in the time allotted to go from high school and college all the way to the Pros and the Super Bowl, with cheerleaders marking his progress-in-between. Each level begins with the player carrying the ball on the kick-off as far up the field as he can before getting tackled. Then he's in control as quarterback, running with the ball or going for a forwards pass or a lateral to a receiver who let's him know he's open by waving his arms. If the pass is intercepted a 20 yard penalty is called. As in authentic Pro ball, the clock is stopped when the player runs out of bounds. For bonus points after the referee signals a touchdown, the player can kick the ball or run with it to score "points after". 10 YARD FIGHT It lets YOU score like a Pro at the cashbox! - SOURCES - Game's ROM. Game's Flyer | ||||
![]() RATMNL | 005 | Update | ![]() | |
KEYWORDS = 005 (c) 1981 Sega/Gremlin. - SOURCES - Game's ROM. Game's flyer. Game's picture. | ||||
![]() RATMNL | 10-Yard Fight '85 | Update | ![]() | |
KEYWORDS = 10-Yard Fight '85 (c) 1985 Memetron, Inc. North American Release, licensed to Taito America Corp. Game developed in Japan by Irem. For more information, please see the original Japanese entry. - SOURCES - Game's ROM. Machine's picture. | ||||
![]() RATMNL | 10-Yard Fight | Update | ![]() | |
KEYWORDS = 10-Yard Fight (c) 1983 Irem Corp. Export version. Game developed in Japan by Irem Corp. For more information please see the original Japanese entry. | ||||
![]() RATMNL | 005 | Update | ![]() | |
KEYWORDS = 005 (c) 1981 Sega/Gremlin. Agent 005 brings new cash collections to you. His mission is to deliver secret attache cases to an awaiting helicopter. Through wily street chases and the shadows of warehouse darkness to slippery skating tink maneuvers and the blazing aerial getaway fight. Agent 005 steels the scene and delivers customers to you. Fun-filled music attracts them. Four thrilling escape scenes challenge them and the continuous fun keeps them playing and playing. The unique audio and video excitement matches every players skill level, And 005 is a RasterScan Convert, a Game which can later be converted to a brand new top earning game at a substantial savings. Put Agent 005 on your side and win the chase for higher profits. For more information on the latest in video-game action, call your nearest Sega/Gremlin distributor. - SOURCES - Game's rom. Machine's picture. Game's flyer. | ||||
![]() jeff p | Dig Dug Deeper | New | ![]() | |
- DESCRIPTION - Dig Dug Deeper is a 3D remake of the arcade classic "Dig Dug" for PC's running Windows. All elements of the original game are present, but new elements have also been added. - TRIVIA - American version released on October 31, 2001 in the USA. European version released on February 22, 2002 in Europe. Unlike other titles in the Dig Dug series, this one was never released in Japan. - STAFF - Executive Programmer : Bill Levay Lead Programmer : Tim Closs Producer : Andy Mazurak - SOURCES - See Goodies section. | ||||
![]() jeff p | Dig Dug | Update | ![]() | |
KEYWORDS = Dig Dug (c) 1982 Namco. - SERIES - 1. Dig Dug (1982) 2. Dig Dug II (1985) 3. Dig Dug Arrangement (1996) : part of "Namco Classics Collection Vol.2" 4. Dig Dug Deeper (2001, PC CD-ROM) 5. Dig Dug - Digging Strike (2005, Nintendo DS) | ||||
![]() jeff p | Mappy [Upright model] [No. 353] | Update | ![]() | |
KEYWORDS = Mappy (c) 1983 Bally Midway Mfg. Co. Export release. Published by Bally/Midway under license from Namco. For more information about the game, please see the original Namco version entry. - PORTS - NOTE: Only ports released in the USA are listed here. For ports released in other regions, please see the original Namco version entry. * Consoles : Sony PlayStation [US] (September 30, 1996; "Namcom Museum Vol.2 [Model SLUS-00216]") Sony PlayStation 2 [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model SLUS-21164]") Microsoft XBOX [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model NMO-2201A]") Nintendo GameCube [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model DOL-G5NE-USA]") Sony PSP [US] (August 23, 2005; "Namco Museum Battle Collection [Model ULUS-10035]") Nintendo DS [US] (September 18, 2007; "Namco Museum DS [Model NTR-YNME-USA]") Nintendo Wii [US] (October 23, 2007; "Namco Museum Remix [Model RVL-R2NE-USA]") Microsoft XBOX 360 [US] (November 4, 2008; "Namco Museum Virtual Arcade [Model 21022]") Nintendo Wii [Virtual Console Arcade] [US] (March 25, 2009) Nintendo Wii [US] (November 16, 2010, "Namco Museum Megamix") * Computers : PC [MS Windows, CD-ROM] [US] (July 31, 1998, "Microsoft Revenge of Arcade") PC [MS Windows, CD-ROM] [US] (October 25, 2005, "Namco Museum 50th Anniversary") * Others : LCD handheld game [US] (19?? - Micro Games of America) Arcade [US] (1995, "Namco Classics Collection Vol.1") Ms. Pac-Man TV Game [US] (2004 - Jakks Pacific) Ms. Pac-Man TV Game Wireless Version [US] (2005 - Jakks Pacific) Retro Arcade featuring Pac-Man [US] (2008 - Jakks Pacific) Apple iPhone/iPad [US] (March 3, 2011; "Mappy by Namco [Model 410516206]") Pac-Man Connect and Play [US] (2012 - Bandai) - SOURCES - Game's picture. | ||||
![]() jeff p | Xevious | Update | ![]() | |
KEYWORDS = Xevious (c) 1982 Namco. - SERIES - 1. Xevious (1982) 2. Super Xevious (1984) 3. Vs. Super Xevious - Ganpu no Nazo (1986) 4. Solvalou (1991) 5. Xevious 3D/G (1995) 6. Xevious Arrangement (1995) : part of "Namco Classics Collection Vol.1" 7. Xevious Resurrection (2010, Sony PlayStation 3) : part of "Namco Museum Essentials" ("Namco Museum.comm" in Japan) - PORTS - NOTE: For ports released in the USA, please see the Atari version entry. * Consoles : Nintendo Famicom [JP] (November 8, 1984) [Model 03 NXV-4900] Nintendo NES [EU] (October 25, 1989) [Model NES-XV] Nintendo Famicom Disk [JP] (May 18, 1990) [Model NDS-XEV] NEC PC-Engine [JP] (June 29, 1990; "Xevious Fardraut Densetsu [Model NC90004]") Sony PlayStation [AU] (1996, "Namco Museum Vol.2") Sony PlayStation [JP] (February 9, 1996; "Namco Museum Vol.2 (Limited Edition with Volume Control) [Model SLPS-00209]") Sony PlayStation [JP] (February 9, 1996; "Namco Museum Vol.2 [Model SLPS-00210]") Sony PlayStation [EU] (November 1996; "Namco Museum Vol.2 [Model SCES-00267]") Sony PlayStation [JP] (March 28, 1997; "Xevious 3D/G+ [Model SLPS-00750]") Sony PlayStation [EU] (August 1997; "Xevious 3D/G+ [Model SCES-00736]") Nintendo Game Boy Advance [JP] (February 14, 2004, Famicom Mini Series - Famicom version) [Model AGB-FXVJ-JPN] Nintendo Game Boy Advance [EU] (July 9, 2004, Classic NES Series - NES version) [Model AGB-FXVP-EUR] Sony PSP [EU] (December 9, 2005; "Namco Museum Battle Collection [Model UCES-00116]") Sony PlayStation 2 [JP] (January 26, 2006; "Namco Museum Arcade Hits! [Model SLPS-25590]") Microsoft XBOX [EU] (March 24, 2006; "Namco Museum 50th Anniversary") Sony PlayStation 2 [EU] (March 31, 2006; "Namco Museum 50th Anniversary [Model SLES-53957]") Nintendo GameCube [EU] (May 5, 2006; "Namco Museum 50th Anniversary [Model DOL P G5NP]") Sony PSP [JP] (February 23, 2006; "Namco Museum Vol.2 [Model ULJS-00047]") Nintendo Wii [Virtual Console] [JP] (December 2, 2006) [Model FASJ] : Famicom version Nintendo Wii [Virtual Console] [EU] (January 12, 2007) [Model FASP] : NES version Nintendo Wii [Virtual Console] [AU] (January 12, 2007) : NES version Microsoft XBOX 360 [XBLA] [EU] [JP] (May 23, 2007) Nintendo DS [JP] (October 11, 2007; "Namco Museum DS [Model NTR-YNMJ-JPN]") Sony PSP [KO] (November 8, 2007 "Namco Museum Vol.2") Nintendo Wii [JP] (December 6, 2007; "Minna de Asobou! Namco Carnival" [Model RVL-P-RNWJ]") : Translated as "Everybody plays! Namco Carnival". Nintendo Wii [Virtual Console] [KO] (July 29, 2008) [Model FASK] : Famicom version Nintendo DS [EU] (February 29, 2008; "Namco Museum DS [Model NTR-YNMP]") Nintendo Wii [EU] (April 18, 2008; "Namco Museum Remix [Model RVL-RN2P]") Nintendo Wii [KO] (April 26, 2008, "Namco Museum Remix") Nintendo Wii [AU] (May 1, 2008; "Namco Museum Remix [Model RVL-2N2P]") Sony PlayStation 3 [JP] (January 29, 2009, "Namco Museum.comm") Microsoft XBOX 360 [EU] (May 15, 2009, "Namco Museum Virtual Arcade") Microsoft XBOX 360 [AU] (June 3, 2009, "Namco Museum Virtual Arcade") Nintendo Wii [Virtual Console Arcade] [JP] (September 1, 2009) Microsoft XBOX 360 [JP] (November 5, 2009; "Namco Museum: Virtual Arcade [Model 2RD-00001]") Sony PlayStation 3 [AU] [EU] (April 1, 2010, "Namco Museum Essentials") Nintendo 3DS [JP] (June 7, 2011, eShop "3D Classics") Nintendo 3DS [AU] [EU] (July 21, 2011, eShop "3D Classics") NOTE: The Nintendo 3DS port is a re-mastered version, featuring 3D effects. * Computers : NES PC9801 [JP] (1982 - Namco) Sharp MZ2500 [JP] (1982) Atari 800 (1984) Apple II (1984) Tandy Color Computer (1984, "Devious") Fujitsu FM-7 [JP] (1984) NEC PC9801 [JP] (1985 - Enix Corporation) Commodore C64 [EU] (1986) Amstrad CPC [EU] (1986) Atari ST [EU] (1987) Sinclair ZX Spectrum [EU] (1987) MSX [JP] (December 23, 1988; "Xevious Fardraut Densetsu") PC [MS Windows, CD-ROM] [JP] (April 25, 1997, "Namco History Vol.1") PC [MS Windows, CD-ROM] [AU] (March 27, 2006, "Namco Museum 50th Anniversary") PC [MS Windows, CD-ROM] [EU] (May 19, 2006, "Namco Museum 50th Anniversary") Sharp X1 [JP] * Others : Let's! TV play classic series - Namco Nostalgia 1 [JP] | ||||
![]() jeff p | Xevious | Update | ![]() | |
KEYWORDS = Xevious (c) 1982 Atari, Inc. Atari version. For more information about the game itself, please see the original Namco version entry. - PORTS - NOTE: Only ports released in the USA are listed here. For ports released in other regions, please see the original Namco version entry. * Consoles : Atari 2600 [US] [Model CX-2695] : Unreleased prototype Atari 5200 [US] [Model CX-5246] : Unreleased prototype Atari 7800 [US] (1987) [Model CX7810] Nintendo NES [US] (September 1988) [Model NES-XV] Sony PlayStation [US] (September 30, 1996; "Namcom Museum Vol.2 [Model SLUS-00216]") Sony PlayStation [US] (June 30, 1997; "Xevious 3D/G+ [Model SLUS-00461]") Nintendo Game Boy Advance [US] (June 2, 2004, Classic NES Series - NES version) [Model AGB-FXVE-USA] Sony PSP [US] (August 23, 2005; "Namco Museum Battle Collection [Model ULUS-10035]") Sony PlayStation 2 [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model SLUS-21164]") Microsoft XBOX [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model NMO-2201A]") Nintendo GameCube [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model DOL-G5NE-USA]") Nintendo Wii [Virtual Console] [US] (January 15, 2007) [Model FASE] : NES version Microsoft XBOX 360 [XBLA] [US] (May 23, 2007) Nintendo DS [US] (September 18, 2007; "Namco Museum DS [Model NTR-YNME-USA]") Nintendo Wii [US] (October 23, 2007; "Namco Museum Remix [Model RVL-R2NE-USA]") Microsoft XBOX 360 [US] (November 4, 2008; "Namco Museum Virtual Arcade [Model 21022]") Sony PlayStation 3 [US] (July 16, 2009; "Namco Museum Essentials [Model NPUB-30086]") Nintendo Wii [US] (November 16, 2010, "Namco Museum Megamix") Nintendo 3DS [US] (July 21, 2011, eShop "3D Classics") : re-mastered version, featuring 3D effects * Computers : PC [MS Windows, CD-ROM] [US] (July 31, 1998, "Microsoft Revenge of Arcade") PC [MS Windows, CD-ROM] [US] (October 25, 2005, "Namco Museum 50th Anniversary") * Others : Arcade [US] (1995, "Namco Classics Collection Vol.1") Ms. Pac-Man TV Game [US] (2004 - Jakks Pacific) Ms. Pac-Man TV Game Wireless Version [US] (2005 - Jakks Pacific) Mobile Phones [US] (March 9, 2005) Retro Arcade featuring Pac-Man [US] (2008 - Jakks Pacific) Arcade [US] (2010, "Pac-Man's Arcade Party") Apple iPhone/iPod [US] (January 26, 2012; "Namco Arcade [Model 465606050]") Pac-Man Connect and Play [US] (2012 - Bandai) | ||||
![]() jeff p | Xevious 3D/G | Update | ![]() | |
KEYWORDS = Xevious 3D/G (c) 1995 Namco. - TRIVIA - Even if titlescreen says 1995, Xevious 3D/G was released in April 1996 in Japan. Its only appearance outside of Japan was on the Sony PlayStation (see Ports below). Just as in the original "Xevious", there are hidden Sol Citadels and Special Flags. - PORTS - * Consoles : Sony PlayStation [JP] (March 28, 1997; "Xevious 3D/G+ [Model SLPS-00750]") Sony PlayStation [US] (June 30, 1997; "Xevious 3D/G+ [Model SLUS-00461]") Sony PlayStation [EU] (August 1997; "Xevious 3D/G+ [Model SCES-00736]") | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() Prince_Pixel | Super Street Fighter IV Arcade Edition [Model BLJM-60364] | Update | ![]() | |
KEYWORDS = Super Street Fighter IV Arcade Edition (c) 2011 Capcom Co., Ltd. 39 Fierce Fighters to choose from: Ryu, Ken, Chun-Li, E. Honda, Blanka, Zangief, Guile, Dhalsim, M. Bison, Balrog, Sagat, Vega, C. Viper, Rufus, El Fuerte, Abel, Seth, Gouki, Gouken, Cammy, Fei Long, Sakura, Rose, Gen, Dan, T. Hawk, Dee Jay, Guy, Cody, Ibuki, Makoto, Dudley, Adon, Hakan, Juri, Yun, Yang, Evil Ryu, and Oni. Multiplayer Online Modes to fight the world's best and record your battles to share and view replays from across the globe. With new characters and features, SUPER STREET FIGHTER IV ARCADE EDITION is the definitive version of the Award-Winning Fighting Game. The Final Throwdown Begins! - TECHNICAL - [Model BLJM-60364] - TRIVIA - Super Street Fighter IV Arcade Edition for PS3 was released on June 30, 2011 in Japan. - SOURCES - See Goodies section. | ||||
![]() Prince_Pixel | Super Street Fighter IV 3D Edition [Model CTR-ASSJ-JPN] | Update | ![]() | |
KEYWORDS = Super Street Fighter IV 3D Edition (c) 2011 Capcom Co., Ltd. The Critically Acclaimed Console Game, with all 35 characters, True Local and Online Multiplayer to start a Wi-Fi FIGHT, battle others for rewards even without the game inserted with New StreetPass Communication, and Incredible Depth and New Perspective with Selectable 3D Modes. Let's Take This Outside! - TECHNICAL - [Model CTR-ASSJ-JPN] - TRIVIA - Super Street Fighter IV 3D Edition was released on February 26, 2011 in Japan. - SOURCES - See Goodies section. | ||||
![]() Prince_Pixel | Super Street Fighter IV [Model BLJM-60203] | Update | ![]() | |
KEYWORDS = Super Street Fighter IV (c) 2010 Capcom Co., Ltd. 10 New Characters (T. Hawk, Dee Jay, Guy, Cody, Ibuki, Makoto, Dudley, Adon, Hakan, and Juri) totaling 35 fighters, New Ultra Combos, and New Bonus Stages, the Ultimate Vision of Street Fighter! - TECHNICAL - [Model BLJM-60203] - TRIVIA - Super Street Fighter IV on the PS3 was released on April 28, 2012 in Japan. - SOURCES - See Goodies section. | ||||
![]() Prince_Pixel | Street Fighter IV [Model BLJM-60130] | Update | ![]() | |
KEYWORDS = Street Fighter IV (c) 2009 Capcom Co., Ltd. Street Fighter is back and packed with genre-defining 2D gameplay, stunning 3D graphics, and iconic characters, Ryu, Ken, Chun-Li, E. Honda, Blanka, Zangief, Guile, Dhalsim, M. Bison, Balrog, Sagat, and Vega, battling all-new fighters, C. Viper, Rufus, El Fuerte, and Abel, with classic moves, plus all-new Saving Attacks and Ultra Combos! The real challenge starts now! Let's Do This! - TECHNICAL - [Model BLJM-60130] - TRIVIA - Street Fighter IV for PS3 was released on February 12, 2009 in Japan. - SOURCES - See Goodies section. | ||||
![]() Prince_Pixel | Street Fighter Zero 2 [Model SHVC-AUZJ-JPN] | Update | ![]() | |
KEYWORDS = Street Fighter Zero 2 [Model SHVC-AUZJ-JPN] (c) 1996 Capcom Co., Ltd. [Japan] Do you have what it takes? The bad boys of the Street Fighter series are back for more fisticuffs of fury! Eighteen different combatants, some old and some new, are here to lay claim to the title "World's Best." Screamin' moves like Ken's Dragon Punch, Adon's Jaguar Tooth and Vega's Somersault Skull Diver will blow you away! Play alone or pummel a friend in two-player simultaneous action. This ain't no cakewalk. This is Street Fighter Zero 2 and it's blazing on your Super Famicom with two-player simultaneous play! 18 fighters (Ryu, Ken, Gouki, Nash, Chun-Li, Adon, Sodom, Guy, Birdie, Rose, Vega, Sagat, Dan, Sakura, Rolento, Dhalsim, Zangief and Gen), two games modes (Arcade and Versus Mode) and 32 megs of power! - TRIVIA - Released in 1996, Street Fighter Zero 2 makes use of the S-DD1 chip to decompress graphics on-the-fly, but the game has loading delays when entering matches when sounds are loaded onto the sound chip despite the decompression. This version was re-released on the Wii's Virtual Console on December 7, 2009 in North America and January 29, 2010 in the PAL region. - TIPS & TRICKS - Highlight Chun-Li and hold Start for 5 seconds, then press any button and she changes to her Street Fighter II outfit. When playing Versus Mode, highlight Sagat's stage on the Handicap and Stage Select screen, hold Select, and press any button. You will select the Australia stage. Press any two Punch buttons simultaneously to select a third costume color. Press any two Kick buttons simultaneously to select a fourth costume color. Select your character with any/two Punch buttons and select AUTOMATIC Mode to select a fifth costume color. Select your character with any/two Kick buttons and select AUTOMATIC Mode to select a sixth costume color. Get 5 Super Combo/Custom Combo finishes without using a continue to fight your rival. To face Shin Gouki, choose your character with any Punch color (any Kick color for Player 2), then reach your boss without losing a round and earning at least 3 Perfect victories. Shin Gouki will challenge you before you face your final boss. When you KO your opponent, hold Select and any attack button and you can select a winning pose. Note that characters have a minimum of three, so not all buttons may give you a unique pose. - SOURCES - Game's rom. | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() jeff p | New Rally-X | Update | ![]() | |
KEYWORDS = New Rally-X (c) 1981 Namco. New Rally X is an update of the 1980 release, "Rally-X". The sequel has slightly different graphics to the original game, and has more forgiving gameplay. For more information on the core gameplay, please see the Namco "Rally-X" entry. For the differences in gameplay between "Rally-X" and New Rally-X, see Trivia section below. - TRIVIA - New Rally-X was released in February 1981. While the original "Rally-X" released under a Bally Midway license was a moderate hit in the United States, Bally Midway only distributed this updated version as an upgrade kit for "Rally-X" cabinets. The game appeared quite frequently in mainland Europe and the United Kingdom, mainly in the form of uncredited bootlegs. It was at least as popular as "Rally-X" in these regions, if not more so, primarily due to the game's greater playability and abundance of bootleg board stock. Differences from "Rally-X" : * The graphics for the cars have been slightly improved. * The game has new background music, which many players have found quite enjoyable. * The stage layouts have been simplified in order to reduce dead ends that a player could become trapped in. * The number of enemy cars that appear in each stage has been reduced. * The addition of the Lucky flag. * The position of the special flag is indicated on the radar by the blinking dot. * By default, you now get an extra life at 80000 points in addition to 20000 points. * The number of rocks and enemy cars is indicated before each Challenging Stage. - SCORING - Collecting a flag : 100 points x the flag collected up to a maximum of 1000 points (If you lose a life, the points awarded will reset when you start the stage over). Special flag : Doubles points for the Special Flag and all flags collected thereafter until you clear the stage or lose a life. If you clear the round without losing a life, the last flag is always worth 2000 points because it is guaranteed that at some point, you will have collected the Special Flag. However, losing a life will cancel out the Special Flag's scoring effect when you have to start the stage over. Lucky flag : Normal flag points plus points for remaining fuel End of round bonus : Points for remaining fuel - SERIES - 1. Rally-X (1980) 2. New Rally-X (1981) 3. Rally-X Arrangement (1996) : part of "Namco Classics Collection Vol.2" - PORTS - * Consoles : Sony PlayStation [JP] (November 22, 1995; "Namco Museum Vol.1 [Model SLPS-00107]") Sony PlayStation [AU] (1996, "Namco Museum Vol.1") Sony PlayStation [US] (July 31, 1996; "Namco Museum Vol.1 [Model SLUS-00215]") Sony PlayStation [EU] (August 1996; "Namco Museum Vol.1 [Model SCES-00243])" Sony PSP [JP] (December 12, 2004; "Ridge Racers [Model UCAS-40015]") : You can play the game while the main game loads or select it as a mini-game. Sony PSP [US] (March 22, 2005; "Ridge Racer [Model ULUS-10001]") : You can play the game while the main game loads or select it as a mini-game. Sony PSP [KO] (May 2, 2005; "Ridge Racer [Model UCKS-45002]") : You can play the game while the main game loads or select it as a mini-game. Sony PSP [US] (August 23, 2005; "Namco Museum Battle Collection [Model ULUS-10035]") Sony PSP [EU] (September 1, 2005; "Ridge Racer [Model UCES-00002]") : You can play the game while the main game loads or select it as a mini-game. Sony PSP [EU] (December 9, 2005; "Namco Museum Battle Collection [Model UCES-00116]") Sony PSP [JP] (February 23, 2006; "Namco Museum Vol.2 [Model ULJS-00047]") Microsoft XBOX 360 [XBLA] [US] [EU] [JP] [AU] (December 27, 2006) Sony PSP [KO] (November 8, 2007 "Namco Museum Vol.2") Microsoft XBOX 360 [XBLA] [US] (November 4, 2008; "Namco Museum Virtual Arcade [Model 21022]") Microsoft XBOX 360 [XBLA] [EU] (May 15, 2009, "Namco Museum Virtual Arcade") Microsoft XBOX 360 [XBLA] [AU] (June 3, 2009, "Namco Museum Virtual Arcade") Nintendo Wii [Virtual Console Arcade] [JP] (October 6, 2009) Microsoft XBOX 360 [XBLA] [JP] (November 5, 2009; "Namco Museum: Virtual Arcade [Model 2RD-00001]") Nintendo Wii [US] (November 16, 2010, "Namco Museum Megamix") * Computers : Sharp X68000 [JP] (1988) PC [MS Windows, CD-ROM] [JP] (November 28, 1997, "Namco History Vol.2") * Others : Arcade [US] (1996, "Namco Classics Collection Vol.2") Ms. Pac-Man TV Game Wireless Version [US] (2005 - Jakk's Pacific) Arcade Gold featuring Pac-Man [US] (2007 - Jakk's Pacific) Retro Arcade featuring Pac-Man [US] (2008 - Jakk's Pacific) Apple iPhone/iPod [US] (August 18, 2011; "Rally-X Rumble [Model 451084589]") Pac-Man Connect and Play [US] (2012 - Bandai) NOTE : The 'Arrangement' version featured "Namco Museum Battle Collection" ("Namco Museum Vol.2" in Japan and Korea) is different from the one featured in "Namco Classics Collection Vol.2". | ||||
![]() jeff p | Rally-X [Upright model] [No. 935] | Update | ![]() | |
KEYWORDS = Rally-X (c) 1981 Midway Mfg. Co. - TRIVIA - Rally-X was released in January 1981 in the USA by Midway under license from Namco. For more information about the game, please see the original Namco entry. In 1981 "Defender", "Pac-Man", and "Battlezone" were shown alongside Rally-X at a trade show sponsored by the Amusement Machine Operators of America. It was believed that Rally-X would be the top money-earner. Defender went on to sell more than 60000 units - more than disproving these projections - and cemented its place in video game history. A Midway Rally-X unit appears in the 1982 movie 'Tron'. - SERIES - 1. Rally-X (1980) 2. New Rally-X (1981) 3. Rally-X Arrangement (1996) : part of "Namco Classics Collection Vol.2" - PORTS - * Consoles : Sony PlayStation [US] (July 31, 1996; "Namco Museum Vol.1 [Model SLUS-00215]") Nintendo Game Boy Advance [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model AGB-B5NE-USA]") Sony PlayStation 2 [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model SLUS-21164]") Microsoft XBOX [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model NMO-2201A]") Nintendo GameCube [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model DOL-G5NE-USA]") Sony PSP [US] (August 23, 2005; "Namco Museum Battle Collection [Model ULUS-10035]") Microsoft XBOX 360 [US] (November 4, 2008; "Namco Museum Virtual Arcade [Model 21022]") Nintendo Wii [US] (November 16, 2010, "Namco Museum Megamix") * Computers : PC [MS Windows, CD-ROM] [US] (July 31, 1998, "Microsoft Revenge of Arcade") PC [MS Windows, CD-ROM] [US] (October 25, 2005, "Namco Museum 50th Anniversary") * Others : Arcade [US] (1996, "Namco Classics Collection Vol.2") Namco Classics TV Game [US] (2003 - Jakk's Pacific) Arcade [US] (2010, "Pac-Man's Arcade Party") | ||||
![]() jeff p | Rally-X | Update | ![]() | |
KEYWORDS = Rally-X (c) 1980 Namco, Ltd. In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are ten, before the car's fuel runs out. The game-play has a similar feel to another Namco legend, "Pac-Man"; although in Rally-X, the mazes are much larger and, with each maze having only ten flags to collect, is more sparsely populated than Namco's pill-eating legend. In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles. - TRIVIA - Rally-X was released in October 1980 in Japan. - SCORING - Collecting a flag : 100 points x the flag collected up to a maximum of 1000 points (If you lose a life, the points awarded will reset to 100 when you restart). Collecting the Special Flag : Doubles points for the Special Flag and all flags collected thereafter until you clear the round or lose a life. If you clear the entire round without losing a single life, the tenth flag is always worth 2000 points because it is guaranteed that at some point, you will have collected the Special Flag. However, losing a life will cancel out the Special Flag's scoring effect when you restart. End of stage bonus : Points for remaining fuel - SERIES - 1. Rally-X (1980) 2. New Rally-X (1981) 3. Rally-X Arrangement (1996) : part of "Namco Classics Collection Vol.2" - PORTS - * Consoles : Nintendo Famicom [AS] (1989, "Jovial Race") Nintendo Game Boy (1993, "Street Rider") Nintendo Famicom (199?, "Mi Hun Che") Sony PlayStation [JP] (November 22, 1995; "Namco Museum Vol.1 [Model SLPS-00107]") Sony PlayStation [AU] (1996, "Namco Museum Vol.1") Sony PlayStation [EU] (August 1996; "Namco Museum Vol.1 [Model SCES-00243])" Sony PlayStation 2 [JP] (January 26, 2006; "Namco Museum Arcade Hits! [Model SLPS-25590]") Microsoft XBOX [EU] (March 24, 2006; "Namco Museum 50th Anniversary") Sony PlayStation 2 [EU] (March 31, 2006; "Namco Museum 50th Anniversary [Model SLES-53957]") Nintendo Game Boy Advance [EU] (March 31, 2006; "Namco Museum 50th Anniversary [Model AGB-B5NP-EUR]") Nintendo GameCube [EU] (May 5, 2006; "Namco Museum 50th Anniversary [Model DOL P G5NP]") Sony PSP [EU] (December 9, 2005; "Namco Museum Battle Collection [Model UCES-00116]") Sony PSP [JP] (February 23, 2006; "Namco Museum Vol.2 [Model ULJS-00047]") Sony PSP [KO] (November 8, 2007 "Namco Museum Vol.2") Microsoft XBOX 360 [EU] (May 15, 2009, "Namco Museum Virtual Arcade") Microsoft XBOX 360 [AU] (June 3, 2009, "Namco Museum Virtual Arcade") Microsoft XBOX 360 [JP] (November 5, 2009; "Namco Museum: Virtual Arcade [Model 2RD-00001]") * Computers : MSX [JP] (1984) Fujitsu FM-7 [JP] (1984) Amstrad CPC [EU] (1984, "Hold-Up") : Different sprites but same game. Sharp X68000 [JP] (1988 - IT) PC [MS Windows, CD-ROM] [JP] (November 28, 1997, "Namco History Vol.2") PC [MS Windows, CD-ROM] [AU] (March 27, 2006, "Namco Museum 50th Anniversary") PC [MS Windows, CD-ROM] [EU] (May 19, 2006, "Namco Museum 50th Anniversary") | ||||
![]() jeff p | Xevious | Update | ![]() | |
KEYWORDS = Xevious (c) 1982 Atari, Inc. Atari version. For more information about the game itself, please see the original Namco entry. - TRIVIA - Even though the title screen says 1982, Xevious was released in February 1983 in the USA by Atari, under license from Namco. 5295 units were produced by Atari. The intro price was $2095, lowered to $995 in September 1983. In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battlezone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". - SERIES - 1. Xevious (1982) 2. Super Xevious (1984) 3. Xevious 3D/G (1997, Sony PlayStation) : part of "Xevious 3D/G+" 4. Xevious Arrangement (1995) : part of "Namco Classics Collection Vol.1" 5. Xevious Resurrection (2010, Sony PlayStation 3) : part of "Namco Museum Essentials" - PORTS - * Consoles : Atari 2600 [US] [Model CX-2695] : Unreleased prototype Atari 5200 [US] [Model CX-5246] : Unreleased prototype Atari 7800 [US] (1987) [Model CX7810] Nintendo NES [US] (September 1988) [Model NES-XV] Sony PlayStation [US] (September 30, 1996; "Namcom Museum Vol.2 [Model SLUS-00216]") Sony PlayStation [US] (June 30, 1997; "Xevious 3D/G+ [Model SLUS-00461]") Nintendo Game Boy Advance [US] (June 2, 2004, Classic NES Series - NES version) [Model AGB-FXVE-USA] Sony PSP [US] (August 23, 2005; "Namco Museum Battle Collection [Model ULUS-10035]") Sony PlayStation 2 [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model SLUS-21164]") Microsoft XBOX [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model NMO-2201A]") Nintendo GameCube [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model DOL-G5NE-USA]") Nintendo Wii [Virtual Console] [US] (January 15, 2007) [Model FASE] : NES version Microsoft XBOX 360 [XBLA] [US] (May 23, 2007) Nintendo DS [US] (September 18, 2007; "Namco Museum DS [Model NTR-YNME-USA]") Nintendo Wii [US] (October 23, 2007; "Namco Museum Remix [Model RVL-R2NE-USA]") Microsoft XBOX 360 [US] (November 4, 2008; "Namco Museum Virtual Arcade [Model 21022]") Sony PlayStation 3 [US] (July 16, 2009; "Namco Museum Essentials [Model NPUB-30086]") Nintendo Wii [US] (November 16, 2010, "Namco Museum Megamix") Nintendo 3DS [US] (July 21, 2011, eShop "3D Classics") : re-mastered version, featuring 3D effects * Computers : PC [MS Windows, CD-ROM] [US] (July 31, 1998, "Microsoft Revenge of Arcade") PC [MS Windows, CD-ROM] [US] (October 25, 2005, "Namco Museum 50th Anniversary") * Others : Arcade [US] (1995, "Namco Classics Collection Vol.1") Ms. Pac-Man TV Game [US] (2004 - Jakks Pacific) Ms. Pac-Man TV Game Wireless Version [US] (2005 - Jakks Pacific) Mobile Phones [US] (March 9, 2005) Retro Arcade featuring Pac-Man [US] (2008 - Jakks Pacific) Arcade [US] (2010, "Pac-Man's Arcade Party") Apple iPhone/iPod [US] (January 26, 2012; "Namco Arcade [Model 465606050]") Pac-Man Connect and Play [US] (2012 - Bandai) | ||||
![]() jeff p | Xevious | Update | ![]() | |
KEYWORDS = Xevious (c) 1982 Namco. - PORTS - * Consoles : Nintendo Famicom [JP] (November 8, 1984) [Model 03 NXV-4900] Nintendo NES [EU] (October 25, 1989) [Model NES-XV] Nintendo Famicom Disk [JP] (May 18, 1990) [Model NDS-XEV] NEC PC-Engine [JP] (June 29, 1990; "Xevious Fardraut Densetsu [Model NC90004]") Sony PlayStation [AU] (1996, "Namco Museum Vol.2") Sony PlayStation [JP] (February 9, 1996; "Namco Museum Vol.2 (Limited Edition with Volume Control) [Model SLPS-00209]") Sony PlayStation [JP] (February 9, 1996; "Namco Museum Vol.2 [Model SLPS-00210]") Sony PlayStation [EU] (November 1996; "Namco Museum Vol.2 [Model SCES-00267]") Sony PlayStation [JP] (March 28, 1997; "Xevious 3D/G+ [Model SLPS-00750]") Sony PlayStation [EU] (August 1997; "Xevious 3D/G+ [Model SCES-00736]") Nintendo Game Boy Advance [JP] (February 14, 2004, Famicom Mini Series - Famicom version) [Model AGB-FXVJ-JPN] Nintendo Game Boy Advance [EU] (July 9, 2004, Classic NES Series - NES version) [Model AGB-FXVP-EUR] Sony PSP [EU] (December 9, 2005; "Namco Museum Battle Collection [Model UCES-00116]") Sony PlayStation 2 [JP] (January 26, 2006; "Namco Museum Arcade Hits! [Model SLPS-25590]") Microsoft XBOX [EU] (March 24, 2006; "Namco Museum 50th Anniversary") Sony PlayStation 2 [EU] (March 31, 2006; "Namco Museum 50th Anniversary [Model SLES-53957]") Nintendo GameCube [EU] (May 5, 2006; "Namco Museum 50th Anniversary [Model DOL P G5NP]") Sony PSP [JP] (February 23, 2006; "Namco Museum Vol.2 [Model ULJS-00047]") Nintendo Wii [Virtual Console] [JP] (December 2, 2006) [Model FASJ] : Famicom version Nintendo Wii [Virtual Console] [EU] (January 12, 2007) [Model FASP] : NES version Nintendo Wii [Virtual Console] [AU] (January 12, 2007) : NES version Microsoft XBOX 360 [XBLA] [EU] [JP] (May 23, 2007) Nintendo DS [JP] (October 11, 2007; "Namco Museum DS [Model NTR-YNMJ-JPN]") Sony PSP [KO] (November 8, 2007 "Namco Museum Vol.2") Nintendo Wii [JP] (December 6, 2007; "Minna de Asobou! Namco Carnival" [Model RVL-P-RNWJ]") : Translated as "Everybody plays! Namco Carnival". Nintendo Wii [Virtual Console] [KO] (July 29, 2008) [Model FASK] : Famicom version Nintendo DS [EU] (February 29, 2008; "Namco Museum DS [Model NTR-YNMP]") Nintendo Wii [EU] (April 18, 2008; "Namco Museum Remix [Model RVL-RN2P]") Nintendo Wii [KO] (April 26, 2008, "Namco Museum Remix") Nintendo Wii [AU] (May 1, 2008; "Namco Museum Remix [Model RVL-2N2P]") Sony PlayStation 3 [JP] (January 29, 2009, "Namco Museum.comm") Microsoft XBOX 360 [EU] (May 15, 2009, "Namco Museum Virtual Arcade") Microsoft XBOX 360 [AU] (June 3, 2009, "Namco Museum Virtual Arcade") Nintendo Wii [Virtual Console Arcade] [JP] (September 1, 2009) Microsoft XBOX 360 [JP] (November 5, 2009; "Namco Museum: Virtual Arcade [Model 2RD-00001]") Sony PlayStation 3 [AU] [EU] (April 1, 2010, "Namco Museum Essentials") Nintendo 3DS [JP] (June 7, 2011, eShop "3D Classics") Nintendo 3DS [AU] [EU] (July 21, 2011, eShop "3D Classics") NOTE: The Nintendo 3DS port is a re-mastered version, featuring 3D effects. * Computers : NES PC9801 [JP] (1982 - Namco) Sharp MZ2500 [JP] (1982) Atari 800 (1984) Apple II (1984) Tandy Color Computer (1984, "Devious") Fujitsu FM-7 [JP] (1984) NEC PC9801 [JP] (1985 - Enix Corporation) Commodore C64 [EU] (1986) Amstrad CPC [EU] (1986) Atari ST [EU] (1987) Sinclair ZX Spectrum [EU] (1987) MSX [JP] (December 23, 1988; "Xevious Fardraut Densetsu") PC [MS Windows, CD-ROM] [JP] (April 25, 1997, "Namco History Vol.1") PC [MS Windows, CD-ROM] [AU] (March 27, 2006, "Namco Museum 50th Anniversary") PC [MS Windows, CD-ROM] [EU] (May 19, 2006, "Namco Museum 50th Anniversary") Sharp X1 [JP] * Others : Let's! TV play classic series - Namco Nostalgia 1 [JP] | ||||
![]() jeff p | Bosconian - Star Destroyer [Upright model] [No. 550] | Update | ![]() | |
KEYWORDS = Bosconian - Star Destroyer (c) 1981 Midway Mfg. Co. - TRIVIA - Even if the title screen says 1981, Bosconian was released in February 1982 in the USA by Midway, under license from Namco. When Bosconian was released, Midway gave out strategy booklets to the game from a display attached to the machine. For more information about the game itself, please see the original Namco Upright entry. - PORTS - * Consoles : Sony PlayStation [US] (July 31, 1996; "Namco Museum Vol.1 [Model SLUS-00215]") Sony PSP [US] (August 23, 2005; "Namco Museum Battle Collection [Model ULUS-10035]") Sony PlayStation 2 [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model SLUS-21164]") Microsoft XBOX [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model NMO-2201A]") Nintendo GameCube [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model DOL-G5NE-USA]") Microsoft XBOX 360 [US] (November 4, 2008; "Namco Museum Virtual Arcade [Model 21022]") Nintendo Wii [US] (November 16, 2010, "Namco Museum Megamix") * Computers : Commodore C64 [US] (1987, "Bosconian '87") PC [MS Windows, CD-ROM] [US] (October 25, 2005, "Namco Museum 50th Anniversary") * Others : Namco Classics TV Game [US] (2003 - Jakks Pacific) Ms. Pac-Man TV Game Wireless Version [US] (2005 - Jakks Pacific) Arcade Gold featuring Pac-Man [US] (2007 - Jakks Pacific) Retro Arcade featuring Pac-Man [US] (2008 - Jakks Pacific) Arcade [US] (2010, "Pac-Man's Arcade Party") Pac-Man Connect and Play [US] (2012 - Bandai) | ||||
![]() jeff p | Bosconian - Star Destroyer [Upright model] | Update | ![]() | |
KEYWORDS = Bosconian - Star Destroyer (c) 1981 Namco. - TRIVIA - Bosconian was released in November 1981 in Japan. Bosconian was famous for being the first game to have a continue feature. The 'Spy Ship' in this game also makes a cameo appearance in "Galaga" as one of the three "transform" ships. In the game "Ridge Racer", a car has this game as a sponsor. It is a white and red car named 'RT Bosconian'. Its sister car, from another Namco game is a white and blue car named 'RT Nebulasray'. They were used in "Ridge Racer", "Ridge Racer 2", "Ridge Racer 64", and "Ridge Racer DS". The origin of the keywords in Bosconian (as in the 'Zwilniks of Boskone') is the Lensman space-opera saga, which in Japan always enjoyed high popularity. Bosconian : Boskonian I-Type missile : Eich P-Type missile : Ploor E-Type misslle : Eddore Ken McLeod holds the official record for this game with 2913150 points on February 24, 1983. - TIPS AND TRICKS - * Easter Egg : 1) Enter service mode. 2) Keep B1 pressed and enter the following sequence : Up(x5), Right(x6), Down, Left(x4). '(c) 1981 NAMCO LTD.' will be added at the bottom of the screen. * The action starts immediately as soon as you start your game (the synthesized voice will state "Blast Off!" at the start of each new stage and each new life). Your fighter will be put on the screen. Your radar display will show how many space stations need to be taken out. The radar doesn't show, though, all the space debris all over the place and the enemy fighters (unless they are in formation). Your fighter stays in the middle of the screen. * Be aware that the enemy missiles are faster then your ship. This means you will have to learn to use the joystick proficiently so that you can maneuver away from these enemy missiles attempting to commit suicide on your ship. * At the beginning of the round, quickly look at your radar to determine where the Enemy Stations are. Then quickly figure out a systematic way of destroying them since time is one's enemy in this game. Just because they are lined up in a row doesn't mean that the missile bays are facing the same direction. * By that same token, your ship fires lasers from both the front and back. This means if anything is trying to 'sneak' up on you, they won't stand a chance. * Use the space debris to your advantage. You score points regardless of whether you hit the enemy, or if you use other means to assist, such as the mines or rocks. Just keep in mind that the space debris doesn't return until the next round. * The Enemy Stations can be destroyed two ways : 1) The first way is to fire a shot directly into their missile bay. This is easy to do on the first two rounds. By round three, the missile bay has a door which opens and closes to make it more of a challenge. After round three, the station will fire a missile if your fighter is in the missiles path. You can easily destroy this missile with your ship. 2) The other way is to destroy all six cannons around the space station. This method also enables you to get more points in the long run. To do this, though, means you will have to deal with more enemy missiles since you have to constantly loop around to hit the cannons. In addition, the pods fire back on your ship. * Enemy Stations can be oriented with the missile bay facing left/right or up/down. Keep this in mind if you are taking on multiple stations in one area. While you are pounding on one Enemy Station, three more may be firing at your ship to prevent you from destroying your target. * The warning conditions tell you how safe it is for the moment : 1) GREEN means no enemies within view. 2) YELLOW means enemies present. 3) RED means that either you have taken too long or you failed to destroy the Spy Ship while it was within range, and the enemy is now moving twice as fast to ram you. * You will also hear synthesized voice prompts stating "Blast Off!" at the start of each new round, "Alarm! Alarm!" when enemies attack, "Battle Stations!" when an enemy formation approaches, "Spy Ship Sighted!" when the Spy Ship appears, and "Condition Red!" when you enter the red condition. * At regular intervals, a formation of enemy missiles will head toward your ship. You can see what the formation of these enemy missiles are in by looking at the area above the top, left corner of the radar. This will show you if they are in a line, checkerboard pattern, etc. You will also see this formation (represented by a red dot) on your radar screen. Some quick tips for tangling with formations : 1) Enemy formations always appear as a control missile with four missiles. 2) If you destroy the control missile, the other missiles will spread out. You can still destroy them but it is much harder to get the points for taking out the entire formation. 3) Try to maneuver in such a way as to be able to rapidly hit all the missiles. This is of course barring the fact there is no other things (rocks and mines) in the way that can destroy these missiles. This works well when they are in a line. If they are in a checkerboard pattern, you will have to move back and forth so you can hit everything but the control missile. 4) A synthesized voice stating 'Battle Stations' will announce when a formation is present. * As mentioned before, if you take too long to take out the Enemy Stations, the condition will go to RED and enemy missiles will pour into the area with the only intent of ramming your ship. You will know this also by the sound the machine makes. * Continue to fly erratic patterns (unless you are going after Enemy Stations or formations) because the enemy missiles do move quicker then you do plus you will probably be able to take them out more effectively. * Just as in "Time Pilot", there is a way you can stay on a level for as long as you want (This works best on level 2) : Stay away from all the bases, and fly horizontally from left to right. Just fire continuously at all the formations that come at you. The other ships will never be able to come after you. There is no time limit in the game, and it never gets any harder. You can stay on this level for as long as you want. It takes a VERY LONG TIME, though, to get a LARGE score. - SERIES - 1. Bosconian - Star Destroyer (1981) 2. Blast Off (1989) - PORTS - * Consoles : Sony PlayStation [JP] (November 22, 1995; "Namco Museum Vol.1 [Model SLPS-00107]") Sony PlayStation [AU] (1996, "Namco Museum Vol.1") Sony PlayStation [EU] (August 1996; "Namco Museum Vol.1 [Model SCES-00243])" Sony PSP [EU] (December 9, 2005; "Namco Museum Battle Collection [Model UCES-00116]") Sony PlayStation 2 [JP] (January 26, 2006; "Namco Museum Arcade Hits! [Model SLPS-25590]") Sony PSP [JP] (February 23, 2006; "Namco Museum Vol.2 [Model ULJS-00047]") Microsoft XBOX [EU] (March 24, 2006; "Namco Museum 50th Anniversary") Sony PlayStation 2 [EU] (March 31, 2006; "Namco Museum 50th Anniversary [Model SLES-53957]") Nintendo GameCube [EU] (May 5, 2006; "Namco Museum 50th Anniversary [Model DOL P G5NP]") Sony PSP [KO] (November 8, 2007 "Namco Museum Vol.2") Microsoft XBOX 360 [EU] (May 15, 2009, "Namco Museum Virtual Arcade") Microsoft XBOX 360 [AU] (June 3, 2009, "Namco Museum Virtual Arcade") Microsoft XBOX 360 [JP] (November 5, 2009; "Namco Museum: Virtual Arcade [Model 2RD-00001]") * Computers : MSX [JP] (1984) Amstrad CPC [EU] (1987, "Bosconian '87") Commodore C64 [EU] (1987, "Bosconian '87") Sinclair ZX Spectrum [EU] (1987, "Bosconian '87") Sharp X68000 [JP] (December 1988, Dempa Shinbunsha) PC 6001 [JP] PC [MS Windows, CD-ROM] [JP] (December 24, 1998, "Namco History Vol.4") PC [MS Windows, CD-ROM] [AU] (March 27, 2006, "Namco Museum 50th Anniversary") PC [MS Windows, CD-ROM] [EU] (May 19, 2006, "Namco Museum 50th Anniversary") Sord M5 [JP] | ||||
![]() jeff p | Mappy [Upright model] [No. 353] | Update | ![]() | |
KEYWORDS = Mappy (c) 1983 Bally Midway Mfg. Co. - SERIES - 1. Mappy (1983) 2. Mappy-Land (1989, Nintendo NES) 3. Mappy Arrangement (1995) : part of "Namco Classics Collection Vol.1" - PORTS - * Consoles : Sony PlayStation [US] (September 30, 1996; "Namcom Museum Vol.2 [Model SLUS-00216]") Sony PlayStation 2 [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model SLUS-21164]") Microsoft XBOX [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model NMO-2201A]") Nintendo GameCube [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model DOL-G5NE-USA]") Sony PSP [US] (August 23, 2005; "Namco Museum Battle Collection [Model ULUS-10035]") Nintendo DS [US] (September 18, 2007; "Namco Museum DS [Model NTR-YNME-USA]") Nintendo Wii [US] (October 23, 2007; "Namco Museum Remix [Model RVL-R2NE-USA]") Microsoft XBOX 360 [US] (November 4, 2008; "Namco Museum Virtual Arcade [Model 21022]") Nintendo Wii [Virtual Console Arcade] [US] (March 25, 2009) Nintendo Wii [US] (November 16, 2010, "Namco Museum Megamix") * Computers : PC [MS Windows, CD-ROM] [US] (July 31, 1998, "Microsoft Revenge of Arcade") PC [MS Windows, CD-ROM] [US] (October 25, 2005, "Namco Museum 50th Anniversary") * Others : LCD handheld game [US] (19?? - Micro Games of America) Arcade [US] (1995, "Namco Classics Collection Vol.1") Ms. Pac-Man TV Game [US] (2004 - Jakks Pacific) Ms. Pac-Man TV Game Wireless Version [US] (2005 - Jakks Pacific) Retro Arcade featuring Pac-Man [US] (2008 - Jakks Pacific) Apple iPhone/iPad [US] (March 3, 2011; "Mappy by Namco [Model 410516206]") Pac-Man Connect and Play [US] (2012 - Bandai) | ||||
![]() jeff p | Mappy | Update | ![]() | |
KEYWORDS = Mappy (c) 1983 Namco. - TRIVIA - Mappy was released in March 1983 in Japan. Mappy was the first game from Namco to include the message 'All Rights Reserved' on the title screen. The mapping of the level counters in Mappy is a little strange; after level 49, the level symbols in the bottom right corner temporarily stop updating, but the numerical level counter and the high score display both record the proper level. The level symbols then start displaying correctly again at level 100 and continues to display correctly until level 254. Level 255 morphs into Level 0. Then the game starts over again and becomes easy again for Level 1. Mappy is likely derived from 'mappo', a Japanese slang term (slightly insulting) for a policeman. Nyamco is not only a play on Namco, but also comes from 'nyanko', the Japanese equivalent of "kitty cat". Greg Bond holds the official record for this game with 658160 points on June 27, 2002. - SERIES - 1. Mappy (1983) 2. Hopping Mappy (1986) 3. Mappy-Land (1986, Nintendo Famicom) 4. Mappy Kids (1989, Nintendo Famicom) 5. Mappy Arrangement (1995) : part of "Namco Classics Collection Vol.1" - PORTS - * Consoles : Nintendo Famicom [JP] (November 14, 1984) [Model NMP-4500] Super Cassette Vision [JP] (1986) "Mappy [Model 28 NO.09340]" Sega Game Gear [JP] (May 24, 1991) [Model T-14027] Nintendo Game Boy [JP] (July 21, 1996; "Namco Gallery Vol.1 [Model DMG-ANGJ]") Sony PlayStation [AU] (1996, "Namco Museum Vol.2) Sony PlayStation [JP] (February 9, 1996; "Namco Museum Vol.2 (Limited Edition with Volume Control) [Model SLPS-00209]") Sony PlayStation [JP] (February 9, 1996; "Namco Museum Vol.2 [Model SLPS-00210]") Sony PlayStation [EU] (November 1996; "Namco Museum Vol.2 [Model SCES-00267]") Nintendo Game Boy Advance [JP] (February 14, 2004; Famicom Mini Series [Model AGB-FMPJ-JPN]" - Famicom version) Sony PlayStation 2 [JP] (January 26, 2006; "Namco Museum Arcade Hits! [Model SLPS-25590]") Microsoft XBOX [EU] (March 24, 2006; "Namco Museum 50th Anniversary") Sony PlayStation 2 [EU] (March 31, 2006; "Namco Museum 50th Anniversary [Model SLES-53957]") Nintendo GameCube [EU] (May 5, 2006; "Namco Museum 50th Anniversary [Model DOL P G5NP]") Sony PSP [EU] (December 9, 2005; "Namco Museum Battle Collection [Model UCES-00116]") Sony PSP [JP] (February 23, 2006; "Namco Museum Vol.2 [Model ULJS-00047]") Sony PSP [KO] (November 8, 2007 "Namco Museum Vol.2") Nintendo DS [JP] (October 11, 2007; "Namco Museum DS [Model NTR-YNMJ-JPN]") Nintendo Wii [JP] (December 6, 2007; "Minna de Asobou! Namco Carnival" [Model RVL-P-RNWJ]") : Translated as "Everybody plays! Namco Carnival". Nintendo Wii [Virtual Console] [JP] (January 29, 2008) : Famicom version Nintendo DS [EU] (February 29, 2008; "Namco Museum DS [Model NTR-YNMP]") Nintendo Wii [EU] (April 18, 2008; "Namco Museum Remix [Model RVL-RN2P]") Nintendo Wii [KO] (April 26, 2008, "Namco Museum Remix") Nintendo Wii [AU] (May 1, 2008; "Namco Museum Remix [Model RVL-2N2P]") Nintendo Wii [Virtual Console Arcade] [AU] (March 23, 2009) Nintendo Wii [Virtual Console Arcade] [EU] (March 25, 2009) Nintendo Wii [Virtual Console Arcade] [JP] (April 14, 2009) Microsoft XBOX 360 [EU] (May 15, 2009, "Namco Museum Virtual Arcade") Microsoft XBOX 360 [AU] (June 3, 2009, "Namco Museum Virtual Arcade") Microsoft XBOX 360 [JP] (November 5, 2009; "Namco Museum: Virtual Arcade [Model 2RD-00001]") * Computers : Fujitsu FM-7 [JP] (1983) MSX [JP] (1984) PC [MS Windows] [JP] (April 25, 1997, "Namco History Vol.1") PC [MS Windows, CD-ROM] [AU] (March 27, 2006, "Namco Museum 50th Anniversary") PC [MS Windows, CD-ROM] [EU] (May 19, 2006, "Namco Museum 50th Anniversary") Sord-M5 [JP] NEC PC-6001 [JP] NEC PC-8001 [JP] NEC PC-8801 [JP] NEC PC-9800 series [JP] Sharp X1 [JP] Sharp MZ1200/1500 [JP] Sharp MZ2500 [JP] Sharp X68000 [JP] * Others : Arcade [JP] (1995, "Namco Classics Collection Vol.1") Let's TV play classic series - Namco Nostalgia 1 [JP] | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() sjy96525 | Dangerous Curves | Update | ![]() | |
KEYWORDS = - TRIVIA - Dangerous Curves was released in July 1995. | ||||
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