


| contributor | game | submit | status | |
|---|---|---|---|---|
![]() jeff p | Galaxian | Update | ![]() | |
KEYWORDS = Galaxian (c) 1979 Namco. - TRIVIA - Galaxian was released in October 1979 in Japan. Galaxian was the first video game to be released with 100 percent of its graphics displayed in true R.G.B. color. Space battles of all kinds played a major role during the golden age of video games. With the introduction of Galaxian, players were transported to the most colorful and challenging space battle yet. * A place in video game history : "Galaxian captivated the minds of quite a few arcade enthusiasts," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "It was a relatively early entry in the golden age of video games, and it capitalized on the enthusiasm created by the earlier video game classic, "Space Invaders", while providing a more colorful, enjoyable, and demanding gaming experience. Galaxian had smarter bad guys than "Space Invaders", and it demanded that the player really pay attention to what was going on. And there were no shields, like many games have today. You really had to stay on the ball. Galaxian also had great sound and used elements that have since become standard -- such as flags and other symbols to mark the player's progression through different levels of game play.". * The great 25-cent escape : "Galaxian definitely gets an enthusiastic response," Lindsey said. "In fact, I deliberately position the game near the entrance of the museum. Often it's the first game people go to." Lindsey often sees parents trying to convey to their child the excitement of these great games. "It is funny for me when I see a father trying to explain a game to his kid. Junior really just wants to get on the game and figure it out, and Dad wants to do a demo. Dad starts instructing Junior while Junior is sort of looking around, wondering how he can get away. But Dad continues, busily explaining the nuances of the game, which he knows Junior can't get on the first play. This all shows the enthusiasm that a certain generation still has for these terrific games." With or without a parent's help, Lindsey sees a younger generation embracing the classic arcade games. "Kids by themselves will actually do quite well on these games," Lindsey said. "I'm somewhat surprised when I see how good kids are at picking up games. I sort of think that because I'm older, I should be able to play better, and that's not always the case with video games. That's a lesson an entire generation has had to learn.". * Namco notes : Galaxian was one of Namco's first video games, and engineers throughout the company were gathered into a special team. As the game neared completion, the engineers suspected they had created a good game because other Namco employees were extremely "excited and crazy about the game." Once Galaxian was released, they knew they had a winner because, as one Namco engineer reported, "People [at the arcades] piled their coins onto the game cabinets to keep playing, and those who were waiting were very irritated because their turn never came. There were huge lines of people around each machine.". The Galaxian Flagship became a trademark of Namco as it makes cameo appearances in other Namco classics : Pac-Man (1980) : The flagship makes an appearance as a bonus fruit on rounds 9 and 10, and is worth 2000 points if Pac-Man eats it. Galaga (1981) : The flagship makes an appearance as one of the "transform" ships. It splits into 2, then 3 clones of itself. They are worth 160 points each, and killing all 3 scores a bonus of 3000 points. Dig Dug (1982) : The flagship makes an appearance as a bonus vegetable on rounds 16 and 17, and is worth 7000 points if Dig Dug picks it up. Super Pac-Man (1982) : All regular edible items on rounds 15, 31, 47, and 63 are flagships, and they are worth 150 points each. Starting from their second appearance, Round 31, they are 160 points instead. Pac-Man Plus (1982) : The flagship's role is exactly the same as its role in Pac-Man. Pac & Pal (1983) : The flagship makes an appearance as one of the "special items" that make Pac-Man turn blue when eaten, and allows him to stun the ghosts for a short while by shooting a Galaga-style tractor beam. It is worth 1000 points if Pac-Man eats it. Pac-Land (1984) : The ghosts in airplanes sometimes drop flagships and they are worth 7650 points (765 being Namco's goroawase number in Japanese) if eaten. Super Xevious (1984) : The flagship makes an appearance in a silver form and as an enemy, and sometimes several of them attack at once. They are worth 300 points each. Quester (1987) : In Round 5, the bricks form a Galaxian Flagship. Pac-Mania (1987) : The flagship makes a 3-D appearance as a special item and in 2 forms as well, the other one being the silver form from Super Xevious. The regular one and the silver one are worth 7650 points if eaten. Pistol Daimyo no Bouken (1990) : The flagship makes an appearance as an enemy along with the other Galaxian characters, and they attempt to hit Pistol Daimyo with their fire. Tinkle Pit (1993) : The flagship also makes an appearance with the other Galaxian characters, but this time they appear as bonus items. It is worth 800 points if collected. Tekken (1994 - Arcade, 1995 - PlayStation) and Tekken 2 (1995 - Arcade, 1996 - PlayStation) : Winning at least seven rounds in Arcade Vs. mode will reveal the Galaxian flagship on the lower left (or right) hand corner of the screen. In order for this to work, "Number of Wins Shown By" must be set to Fruit. Namco Classic Collection Vol. 1 (1995) : The flagship makes an appearance in Galaga Arrangement as a Challenging Stage enemy in Space-Plant Zone (Stage 20) and normally in Space-Flower Zone (Stage 26). If killed normally, they are worth 150 points. If killed in Challenging Stage, they are worth 300 points. Namco Classic Collection Vol. 2 (1996) : The flagship appears in both Pac-Man Arrangement and Dig Dug Arrangement. In Pac-Man Arrangement, it makes its appearance in World 4-1 and 4-2 and is worth 5000 points if Pac-Man eats it. In Dig Dug Arrangement, it appears in Stages 17 and 18 and is worth 7000 points if Dig Dug picks it up. Pac-Man World (1999) : The flagship appears again in a Pac-Man game. This time, the item must be collected in order to access the mazes. Pac-Man World 2 (2002) : The flagship teleports Pac-Man to mazes. The point value will be the same as the points earned in the maze (if completed), plus 2000. Pac-Man World 3 (2005) : The flagship has the exact functionality as it does in Pac-Man World 2. Namco Museum Battle Collection (2005) : The arrangement versions of Pac-Man and Dig Dug, later called Pac-Man Remix and Dig Dug Remix in the iOS version, feature the flagship. Pac-Man Remix features both the flagship, worth 3200 points, and the red drone, worth 2800 points, as fruit items, while on Dig Dug Remix, the flagship is a vegetable item and is worth 7000. Dig Dug - Digging Strike (2005) : Just like the first Dig Dug, the flagship appears as a vegetable on stage 13, except it's worth 6000 points. Pac-Man Championship Edition (2007) : The flagship reappears, but is this time joined by the Galaga Boss, Queen Gaplus, and two drones, one each from Galaga and Galaxian. Pac-Man Championship Edition DX (2010) : The flagship and Galaga/Galaxian drones, Queen Gaplus and the Galaga Boss serve the same purpose as the original Championship Edition. Gary Whelan holds the official record for this game with 1114550 points, achieved August 24, 2006 at Dukinfield in the UK. - SERIES - 1. Galaxian (1979) 2. Galaga (1981) 3. Gaplus (1984) : also known outside Japan as "Galaga 3" 4. Galaga '88 (1987) 5. Galaxian 3 Theatre 6 - Project Dragoon (1990) 6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994) 7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1" 8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation) 9. Galaga Legions (2008, XBLA) 10. Galaga Legions DX (2010, PSN, XBLA) 11. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions" - PORTS - For ports released in the USA, please see the Midway version entry. * Consoles : Epoch Cassette Vision [JP] (August 10, 1981) Atari 2600 [JP] (1983) Nintendo Famicom [JP] (September 7, 1984; "Galaxian [Model NGX-4500]") Nintendo Famicom Disk [JP] (July 20, 1990) Sony PlayStation [JP] (December 3, 1994; "Ridge Racer [Model SLPS-00001]") : you can play the game while the main game loads. Nintendo Game Boy [EU] (1995; "Arcade Classic No.3: Galaga / Galaxian [Model DMG-AGCP-NOE]") Nintendo Game Boy [JP] (1995; "Galaga & Galaxian [Model DMG-AGCJ]") Sony PlayStation [EU] (September 1995; "Ridge Racer [Model SCES-00001]") : you can play the game while the main game loads. Philips CD-i [EU] (1996, "Arcade Classics") Nintendo Game Boy [JP] (November 29, 1996, "Namco Gallery Vol.2 [Model DMG-ANJ2]") Sony PlayStation [JP] (June 21, 1996; "Namco Museum Vol.3 [Model SLPS-00390]") Sony PlayStation [AU] (1997, "Namco Museum Vol.3") Sony PlayStation [EU] (February 1997; "Namco Museum Vol.3 [Model SLES-00268]") Nintendo Game Boy Advance [JP] (December 7, 2001; "Namco Museum [Model AGB-ANMJ-JPN]") Nintendo Game Boy Advance [EU] (December 7, 2001; "Namco Museum [Model AGB-ANMP]") Sony PSP [JP] (February 24, 2005; "Namco Museum [Model ULJS-00012]") Sony PSP [KO] (May 2, 2005; "Namco Museum [Model UCKS-45005]") Sony PSP [EU] (December 9, 2005; "Namco Museum Battle Collection [Model UCES-00116]") Sony PlayStation 2 [JP] (January 26, 2006; "Namco Museum Arcade Hits! [Model SLPS-25590]") Sony PSP [JP] (February 23, 2006; "Namco Museum Volume 2 [Model ULJS-00047]") Microsoft XBOX [EU] (March 24, 2006; "Namco Museum 50th Anniversary") Sony PlayStation 2 [EU] (March 31, 2006; "Namco Museum 50th Anniversary [Model SLES-53957]") Nintendo GameCube [EU] (May 5, 2006; "Namco Museum 50th Anniversary [Model DOL P G5NP]") Nintendo DS [JP] (October 11, 2007; "Namco Museum DS [Model NTR-YNMJ-JPN]") Sony PSP [KO] (November 8, 2007 "Namco Museum Volume 2" - as "Old Galaga") : Marks the only ever official connection between the Galaxian and Galaga series Nintendo Wii [JP] (December 6, 2007; "Minna de Asobou! Namco Carnival" [Model RVL-P-RNWJ]") : Translated as "Everybody plays! Namco Carnival". Nintendo DS [EU] (February 29, 2008; "Namco Museum DS [Model NTR-YNMP]") Nintendo Wii [EU] (April 18, 2008; "Namco Museum Remix [Model RVL-RN2P]") Nintendo Wii [KO] (April 26, 2008, "Namco Museum Remix") Nintendo Wii [AU] (May 1, 2008; "Namco Museum Remix [Model RVL-2N2P]") Microsoft XBOX 360 [EU] (May 15, 2009, "Namco Museum Virtual Arcade") Microsoft XBOX 360 [AU] (June 3, 2009, "Namco Museum Virtual Arcade") Nintendo Wii [Virtual Console Arcade] [JP] (September 29, 2009) Microsoft XBOX 360 [JP] (November 5, 2009; "Namco Museum: Virtual Arcade [Model 2RD-00001]") * Computers : Exidy Sorcerer [EU] Apple II [JP] (1980, Star Craft Tokyo) Apple II [JP] (1981, "Alien Typhoon" - Star Craft) BBC B [EU] (1982, "Arcadians" - Acornsoft) Acorn Electron [EU] (1982, "Arcadians" - Acornsoft) Sinclair ZX81 [EU] (1982, "ZX Galaxians" - Artic) Sinclair ZX Spectrum [EU] (1982, Artic) Commodore C64 [EU] (1983, "Galaxions" - Solar Software) Commodore C64 [EU] (1983) Sinclair ZX Spectrum [EU] (1983, Atarisoft) Sinclair ZX Spectrum [UK] (1983, "Galactians" - DK'Tronics) MSX [JP] (1984) MSX [EU] (1984, Bug-Byte) Fujitsu FM-7 [JP] (1985) Sharp X1 [JP] (Dempa) NEC PC-88 [JP] Atari ST (1993, "Galaxian" - PD / Shareware - Sinister Developments) PC [MS-DOS] (1996, "Galaxi" - PD / Shareware - Kurt W. Dekker) PC [MS-DOS] (1997, "ChampGalaxia" - CHAMProgramming) Commodore Amiga (1998, "Galaxians v1.3" - PD / Shareware - Kev Gallagher) PC [MS Windows, CD-ROM] [JP] (December 24, 1998, "Namco History Vol.4") PC [MS Windows, CD-ROM] [AU] (March 27, 2006, "Namco Museum 50th Anniversary") PC [MS Windows, CD-ROM] [EU] (May 19, 2006, "Namco Museum 50th Anniversary") * Others : VFD tabletop game (1980) by Bandai) VFD tabletop game (19??, "Moon Alien", alt. name) by Bandai VFD tabletop game [JP] (19??, "Beam Galaxian") by Bandai VFD handheld game (1981, "Galaxian 2", called Galaxian 2 because it can be a two-player game) by Entex (or Futuretronics). VFD handheld game [JP] (1981, "Astro Galaxy") by Entex. VFD handheld game (1981, "Astro Invader", Hales release) by Entex. LCD Keychains handheld game (1997) by Bandai. | ||||
![]() jeff p | Dig Dug | Update | ![]() | |
KEYWORDS = - TRIVIA - Dig Dug was released in April 1982 in the USA by Atari, under license from Namco. 20504 upright units were produced by Atari. There were also 1219 cocktail units and 505 cabaret units produced. Dig Dug was NOT the first game that Atari licensed from Namco, as is common belief. That honor goes to "F-1", the '3-D' racing game from 1976 that projected a race track on a screen using a rolling film. Hardly anybody in Atari coin-op liked Dig Dug except for Brian McGhie (who later joined Starpath) and Owen Rubin. It was McGhie who added the finishing touches to Dig Dug. Rubin still owns an upright prototype cabinet of Dig Dug with hand-drawn artwork, and still considers it one of his favorite games of all time. The ROMs in his prototype are the actual production ROMs. The background graphics are slightly different in these Atari versions; the earth is less regular than the Namco versions In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". A Dig Dug unit appears in 1983 min movie 'WarGames'. Michael Jackson used to own this game (Namco Upright model). It was sold at the official Michael Jackson Auction on April 24, 2009. The main characters appear on the 2012 animation movie "Wreck-It Ralph" from Pixar. | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() RATMNL | 19 in 1 | Update | ![]() | |
KEYWORDS = 19 in 1 (c) 2004 Unknown. Bootleg release. Includes the following games : 1. "Defender" 2. "Stargate" 3. "Bubbles" 4. "Joust" 5. "Robotron: 2084" 6. "Blaster" 7. "Splat" 8. "Rally-X" 9. "Battle City" 10. "Mario Bros." 11. "New Rally-X" 12. "Ghosts'n Goblins" 13. "Solomon's Key" 14. "Gradius" 15. "Sky Kid" 16. "Ice Climber" 17. "Super Mario Bros." 18. "Do! Run Run" 19. "Kick Rider" | ||||
![]() RATMNL | Classical Game Collection [39 in 1] | Update | ![]() | |
KEYWORDS = Classical Game Collection [39 in 1] (c) 2004 Unknown. Bootleg release. Includes the following games : 1. "Ms. Pac-Man" 2. "Galaga" 3. "Frogger" 4. "Donkey Kong" 5. "Donkey Kong Jr." 6. "Donkey Kong 3" 7. "Galaxian" 8. "Dig Dug" 9. "Crush Roller" 10. "Mr. Do!" 11. "Space Invaders" 12. "Pac-Man" 13. "Galaga 3" 14. "Gyruss" 15. "Tank Battalion" 16. "1942" 17. "Lady Bug" 18. "Burger Time" 19. "Mappy" 20. "Centipede" 21. "Millipede" 22. "Jr. Pac-Man" 23. "Pengo" 24. "Phoenix" 25. "Time Pilot" 26. "Super Cobra" 27. "Hustler" 28. "Space Panic" 29. "Super Breakout" 30. "New Rally-X" 31. "Arkanoid" 32. "Qix" 33. "Juno First" 34. "Xevious" 35. "Mr. Do's Castle" 36. "Moon Cresta" 37. "Pinball Action" 38. "Scramble" 39. "Super Pac-Man" | ||||
![]() RATMNL | 2 Minute Drill | Update | ![]() | |
KEYWORDS = 2 Minute Drill (c) 1993 Taito America Corp. ARE YOUR PLAYERS QUARTERBACK MATERIAL? NEEDED: TOP NOTCH QUARTERBACK What does the NFL and Taito have in common? Two Minute Drill. That's right! Taito and the NFL have teamed up to bring you the ultimate quarterback challenge! Actual digitized NFL film footage combined with the task of rifling spirals past the menacing moving arm of a defensive lineman create the perfect blend of video and live action game playing for any aspiring quarterback. Try to be the heroic, game winning quarterback by moving your team down the field while precious seconds tick away; the harder you throw, the more yards you gain! Sacks, deflected passes, clutch completions, touchdowns, stat summaries and bone-crushing sounds are all highlights of Taito's hottest new hit. With four different skill levels to choose from, the Two Minute Drill will appeal to a wide range op hopeful quarterbacks (yes, even arm-chair QB's). Time's running out, so don't miss your chance to be a star and score the big one with Taito's Two Minute Drill! * Don't get sacked! * NFL Films Digitized Graphics! * Move into the "red zone" for an extra play! * Avoid the menacing arm of the defensive lineman! * Try to improve your stats with each game! * The harder you throw, the more yards you gain! - SOURCES - Game's Flyer. Game's ROM. Machine's Picture. | ||||
![]() RATMNL | Datsun 280 Zzzap | Update | ![]() | |
KEYWORDS = Datsun 280 Zzzap (c) 1976 Midway. Thrilling action matches skills against tight bends... fast straights... S-curves & more for real driving excitement! * Realistic Engine, Crash & Accelerator Sound Effects * 3-Dimensional Driving Game with HIgh & Low Gear Shift * Constantly Changing Race Course * High Score of the Day Feature * Adjustable Extended PLay * Adjustable Time Control * 23" Solid State TV Monitor * Proven Midway Micro Processor Logic Cards * Cabinet Dimensions 26.5" Wide, 31.5" Deep & 64.7/8" High - TIPS & TRICKS - The game is a simple black and white monochrome driving game. You control a car through a night time scene, and the road is represented by simple posts at the edges. The top of the screen will display information about upcoming curves (like the maximum safe speed to take them at), while the bottom of the screen has a speedometer, timer, scoreboard, and may also display a few tips as well. Just drive, and don't crash. Pay attention to your speed on the corners to avoid crashing. - SOURCES - Game's Flyer Game's ROM. Machine's Picture. | ||||
![]() RATMNL | Pac-Man 25th Anniversary | Update | ![]() | |
KEYWORDS = Pac-Man 25th Anniversary (c) 2005 Namco. * Limited Edition Pac-Man 25th Anniversary model. * Enjoy hours od game play with the "Greatest Hits" in videogame history - Pac-Man, Ms. Pac-Man and Galaga. * LONGEVITY - There are NO other classic titles that have earned so well for over two decades! * LIMITED EDITION cabinet * Operator Selectable Original or Speedy Pac-Man and Ms. Pac-Man game play. * Operator Selectable Original or Rapid Fire Galaga game play - TECHNICAL - Players : 2 Control : 4-way joystick (UP and DOWN not used in Galaga) Buttons : 1 (FIRE) - used in Galaga only The Pac-Man 25th Anniversary cabinet is available in two models: Upright: 68" H x 24"W x 33"D - 250 Watts. Non-Coin Cabaret: 58.5"H x 24"W x 33"D - 250 Watts. - SOURCES - Game's ROM. Game's Flyer. | ||||
![]() RATMNL | Ms. Pac-Man / Galaga - Class of 1981 | Update | ![]() | |
KEYWORDS = Ms. Pac-Man/Galaga - Class of 1981 (c) 2000 Namco. Classic Reunion! Class of '81 Two of the Greatest Hits at One Great Price! Hello, My Name is Ms. Pac-Man. Voted: Most Popular, Most Likely to Succeed. Hello, My Name is Galaga. Voted: Most Valuable PLayer, Class Space Case. - TECHNICAL - Main CPU : Z180 (@ 32 Mhz) Sound Chips : Namco (@ 96 Khz), DAC Players : 2 Control : 4-way joystick (UP and DOWN not used in Galaga) Buttons : 1 (FIRE) - used in Galaga only Specifications: Installed Dimensions" 68" H x 33" W x 24" D Power Consumption: 250 Watts - SOURCES - Machine's Picture. Game's ROM. Game's Flyer. | ||||
![]() RATMNL | 2020 Super Baseball [Model NGM-030] | Update | ![]() | |
KEYWORDS = 2020 Super Baseball (c) 1991 SNK. There is no longer conventional baseball in 2020. The Super Baseball designed by the SUPER BASEBALL ASSOCIATION has been very popular and is the best sport. However, the truth is that the association has used a colossal sum of money to promote Super Baseball as show business. They have manipulated each player's ability using the control computer to secretly decide victory or defeat in every game. The players who knew this removed the connecting parts of the computer to play their own game of baseball. Finally, a fair game in going to be played at "CYBER EGG"! FUTURISTIC SUPER BASEBALL, NOW PLAY BALL! 2020 Super Baseball: 1. Futuristic Graphics 2. Select 1 of 12 individual teams of men, women & robot players. 3. Fast paced game with new rules! 4. You can make your team stronger with prizes earned from amazing catches. 5. 2 players simultaneous competition with CONTINUE mode. - TIPS & TRICKS - * There is no infield fly rule in this game, which can be used to the advantage of a defender if there are base runners. Double plays and even triple plays are common because of this. * A base runner cannot begin to steal bases until the pitcher has released the ball. In most baseball video games and in real life, a runner can begin to steal the next base at any time. However, stealing a base beforehand can only be done if you continuously press the steal button right after the screen cuts-back after the batter hit a foul ball, and the pitcher will not even notice you running. * The 3rd baseman, 2nd baseman, and 1st baseman will not leave the base to retrieve a ball. They will instead stand on the base and wait for another fielder to get the ball, which can sometimes mean they will stand there while the ball rolls inches away from them. The only exception would be if the shortstop covers third or second base for the fielder; then they remain in the stationary position. * Since the game has semi-automatic fielding, you cannot change which defensive player you want to run after the ball, which means sometimes the pitcher will end up chasing a ball well into the outfield. * If a ball is hit far enough into the stands, it can sometimes become stuck, allowing the batter to garnish an in the park home run. Because of the reduced home run zone, faster players can often round the bases by hitting the ball up into the fair-zone stands. * The computer players will always attempt to hit the ball straight, as if trying to hit a home run, no matter what the strength of the batter. This can sometimes give an unfair advantage to you, since they do not try to pull the ball just barely fair in order to get a hit. This has its downfall, in that some powerful players will hit home runs easily. * You cannot play against a team from the other league. * If you manage to score more than 100 runs, your score will turn back to zero, as there are only two spaces for your runs. Consequently, if you score 101 runs, and your opponent scores two runs, you will lose the game 01-02. * You cannot change players positions in the field or line up without replacing them. * If another player is in your line of path to throw the ball, they will catch the ball after you throw it. This means that if the shortstop retrieves a ground ball just behind 3rd base, then the throw will get cut-off by the 3rd baseman and then the pitcher before the ball gets to 1st base. The pitcher will almost always get in the way, and this can present a problem when trying to pull a double play between third and first or second and home. | ||||
![]() wong510w | Pump It Up The O.B.G.: The Season Evolution Dance Floor | Update | ![]() | |
KEYWORDS = Sequels 2-Player Added missing keywords. | ||||
![]() wong510w | Pump It Up NX2 Next Xenesis | Update | ![]() | |
KEYWORDS = Sequels 2-Player Added missing keywords, please submit them. | ||||
![]() wong510w | Pump It Up The Premiere 2: The International 2nd Dance Floor | Update | ![]() | |
KEYWORDS = Sequels 2-Player Added missing keywords : Sequels and 2-Player. | ||||
![]() wong510w | Dance Core - Shake your Body | Update | ![]() | |
KEYWORDS = Music 2-Player Dance Core - Shake your Body (c) 2012 Wahlap Technology. | ||||
![]() wong510w | Pump It Up The Premiere 3: The International 3th Dance Floor | Update | ![]() | |
KEYWORDS = Sequels 2-Player Added missing keywords, please submit them. | ||||
![]() wong510w | Super Astro Fighter [Model DT-109] | Update | ![]() | |
KEYWORDS = - SERIES - 1. Astro Fighter [Upright model] (1979) 2. Super Astro Fighter [Model DT-109] (1981) - SOURCES - See goodies section. | ||||
![]() wong510w | Super Astro Fighter [Model DT-109] | Update | ![]() | |
KEYWORDS = Sequels 2-Player Super Astro Fighter (c) 1981 Data East Corp. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID : Model DT-109 - SOURCES - Game's picture. Game's rom. Game's screenshots. | ||||
![]() wong510w | Pump It Up Pro | Update | ![]() | |
KEYWORDS = Sequels 2-Player Added missing keywords, please submit. | ||||
![]() wong510w | Pump it Up Jump! | Update | ![]() | |
KEYWORDS = 2-Player Added "2-Player" keywords. | ||||
![]() wong510w | Pump It Up The Premiere: The International Dance Floor | Update | ![]() | |
KEYWORDS = Sequels 2-Player - SOURCES - Game's picture. Game's screenshots. | ||||
![]() wong510w | Pump It Up NX Absolute: International 10th Dance Floor | Update | ![]() | |
KEYWORDS = Sequels 2-Player Added missing keywords, submit them. | ||||
![]() wong510w | Pump It Up Zero: International 7th Dance Floor | Update | ![]() | |
KEYWORDS = Sequels 2-Player Added missing keywords, submit them. | ||||
![]() wong510w | Pump It Up The Exceed 2 | Update | ![]() | |
KEYWORDS = Sequels 2-Player Added missing keywords, submit them. | ||||
![]() wong510w | Pump It Up 2011 Fiesta EX | Update | ![]() | |
KEYWORDS = Sequels 2-Player - SOURCES - Game's picture. Game's screenshots. See goodies section. Official website: http://piugame.com/fiestaEX_introduce_/_en/index.html | ||||
![]() wong510w | Pump It Up The 2nd Dance Floor | Update | ![]() | |
KEYWORDS = Sequels 2-Player - SOURCES - See goodies section. | ||||
![]() wong510w | Pump It Up 2010 Fiesta | Update | ![]() | |
KEYWORDS = Sequels 2-Player - SOURCES - Game's flyer. Game's picture. Game's screenshots. See goodies section. Official website: http://www.piugame.com/2010/en/index.html | ||||
![]() wong510w | Pump It Up NX New Xenesis | Update | ![]() | |
KEYWORDS = 2-Player Sequels Added missing keywords, please submit them. | ||||
![]() wong510w | Pump It Up Pro 2 | Update | ![]() | |
KEYWORDS = 2-Player Sequels Added missing keywords, submit them. | ||||
![]() wong510w | Pump It Up The PREX 2 | Update | ![]() | |
KEYWORDS = Sequels Added missing keywords : Sequels. | ||||
![]() wong510w | Pump It Up The PREX 2 | Update | ![]() | |
KEYWORDS = 2-Player - SOURCES - Game's screenshot. | ||||
![]() wong510w | Terranean [Model DT-104] | Update | ![]() | |
KEYWORDS = 2-Player Shoot Them Up Terranean (c) 1981 Data East Corp. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID : Model DT-104 - SOURCES - Game's rom. Game's screenshots. | ||||
![]() wong510w | Night Star [Model DT-132] | Update | ![]() | |
KEYWORDS = Shoot Them Up 2-Player Night Star (c) 1983 Data East Corp. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID : Model DT-132 - SOURCES - Game's rom. Game's screenshots. | ||||
![]() wong510w | Giga Wing [Blue Board] | Update | ![]() | |
KEYWORDS = Giga Wing (c) 1999 Capcom USA, Inc. - TECHNICAL - These video games runs on the "CP System II" Hardware. Board: Blue (USA & EUROPE) | ||||
![]() wong510w | Scrum Try [Model DT-138] | Update | ![]() | |
KEYWORDS = 2-Player Scrum Try (c) 1984 Data East Corp. A rugby game. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID : Model DT-138 - SOURCES - Game's ROM. Game's screenshots. | ||||
![]() wong510w | Super Doubles Tennis [Model DT-134] | Update | ![]() | |
KEYWORDS = 2-Player Super Doubles Tennis (c) 1983 Data East Corp. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID : Model DT-134 - TRIVIA - Released on May 09, 1983. - SOURCES - Game's ROM. Game's screenshots. | ||||
![]() wong510w | Pro Tennis [Model DT-122] | Update | ![]() | |
KEYWORDS = - TRIVIA - Pro Tennis was released on May 06, 1982. It was known as the 22th video game made for this system (Cassette no. 22). | ||||
![]() RATMNL | 1944 - The Loop Master [Blue Board] | Update | ![]() | |
KEYWORDS = 1944 - The Loop Master (c) 2000 Capcom USA, Inc. $1944 North American release. Game developed in Japan by Capcom. For more information, please see the original Japanese release entry; "1944 - The Loop Master [Green Board]" / "1944 - The Loop Master (Japan 000620)". $1944 Bootleg release. Game developed in Japan by Capcom. For more information, please see the original Japanese release entry; "1944 - The Loop Master [Green Board]" / "1944 - The Loop Master (Japan 000620)". | ||||
![]() RATMNL | 19XX - The War Against Destiny [Blue Board] | Update | ![]() | |
KEYWORDS = 19XX - The War Against Destiny (c) 1996 Capcom USA, Inc. $19xx North American release. Game developed in Japan by Capcom. For more information, please see the original Japanese entry; "19XX - The War Against Destiny [Green Board]" / "19XX - The War Against Destiny (Japan 951225)". $19xxb Bootleg release. Game developed in Japan by Capcom. For more information, please see the original Japanese entry; "19XX - The War Against Destiny [Green Board]" / "19XX - The War Against Destiny (Japan 951225)". $19xxh Hispanic release. Game developed in Japan by Capcom. For more information, please see the original Japanese entry; "19XX - The War Against Destiny [Green Board]" / "19XX - The War Against Destiny (Japan 951225)". | ||||

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![]() RATMNL | 1944 - The Loop Master [Green Board] | Update | ![]() | |
KEYWORDS = 1944 - The Loop Master (c) 2000 Capcom Co., Ltd. Warbirds Fly Again! - TIPS AND TRICKS - A full-screen vertically shoot-em up game featuring 15 stages / bosses: Stage 01: The Deep Blue - Boss: High Speed Destroyer 'Nagi' Stage 02: Iron Beast Warcry - Boss: New type heavy tank 'Shouto' Stage 03: Jungle Fight - Boss: Prototype Attacker 'Akane' Stage 04: The Rock Fortress - Boss: Cruising Tank 'Noroshi' Stage 05: Eagle Territory - Boss: Intercontinental Bomber 'Kyuoh' Stage 06: Devil Mountain - Boss: Special Attacker 'Haruka' Stage 07: Nightmare Valley - Boss: Anti-Submarine Battle Cruiser 'Kai' Stage 08: Fields Of War - Boss: Multi-Cannon Tank 'Ishizue' Stage 09: Muddy Interceptor - Boss: Middle Class Bomber 'Akatsuki' Stage 10: Storm Fortress - Boss: Super Gigantic Battleship 'Kaijin' Stage 11: Oil Legion - Boss: Anti-Aircraft Battleship 'Yu' Stage 12: Leviathan's Mouth - Boss: Twin-Bodied Transporter 'Take' Stage 13: Battle Of Green Field - Boss: Gigantic Fighter 'Arashi' Stage 14: The Last Duel - Boss: Railed Tank 'Goku' Stage 15: Bell Of Triumph - Boss: Moving Fortress 'Appare Toride' After destroying Stage 15 boss, the game ends if stage layout is set to 1 loop, or the game continues with stage 1 with enemy firing faster bullets, if the stage layout is set to endless. * Hold FIRE to charge guns. When it is fully charged release FIRE. The plane will be INVINCIBLE for a short period of time and fire powerful low range projectiles. Then the guns will overheat preventing you from charging them for a short time. * The mini fighters that appear beside your plane are destroyed after taking two hits. Destroyed side fighters are replaced if you have more in stock. During charge attacking or when there is no bomb, pushing BOMB makes side fighters charge forward for a powerful suicide attack. - SERIES - 1. 1942 (1984) 2. 1943 - The Battle of Midway / 1943 - Midway Kaisen (1987) 3. 1943 Kai - Midway Kaisen (1988) 4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 5. 19XX - The War Against Destiny [Green Board] (1995) 6. 1944 - The Loop Master [Green Board] (2000) - SOURCES - Game's ROM. Game's Manual. Game's Flyer. See goodies section. Official website: http://www.capcom.co.jp/newproducts/arcade/1944/index.html | ||||
![]() RATMNL | 1944 - The Loop Master [Blue Board] | Update | ![]() | |
KEYWORDS = 1944 - The Loop Master (c) 2000 Capcom USA, Inc. $1944 North American release. Game developed in Japan by Capcom. For more information, please see the original Japanese entry. $1944d Bootleg release. Game developed in Japan by Capcom. For more information, please see the original Japanese entry. | ||||
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