Accepted [+] [X] Megatouch 2003.5 New entry submitted by NPI_WOL
Update for "Megatouch 2003"
- SOURCES -
https://undumped.miraheze.org/wiki/Megatouch_Force_2003.5
Accepted [+] [X] Megatouch Maxx Ruby 2 New entry submitted by NPI_WOL
Contains 4 games:
1. Card Bandits
2. Kids Kolortime
3. Switcheroo
4. Kids Photo Hunt
- SOURCES -
https://undumped.miraheze.org/wiki/Megatouch_Maxx_Ruby_2
Accepted [+] [X] Megatouch Force 2003 New entry submitted by NPI_WOL
Contains games from "Megatouch Maxx Ruby Edition" plus 3 more:
1. Head-to-Head Gender Bender
2. Head-to-Head Word Safari
3. Mega Bowling
- SOURCES -
https://undumped.miraheze.org/wiki/Megatouch_Force_2003
Accepted [+] [X] Megatouch Force 2002.5 New entry submitted by NPI_WOL
Update for "Megatouch Force 2002"
- SOURCES -
https://undumped.miraheze.org/wiki/Megatouch_Force_2002.5
Accepted [+] [X] Megatouch Force 2002 New entry submitted by NPI_WOL
Contains games from "Megatouch Maxx Emerald" plus 3 more:
1. Head-2-Head Trivia
2. Head-2-Head Photo Hunt
3. Erotic Head-to-Head Photo Hunt
- SOURCES -
https://undumped.miraheze.org/wiki/Megatouch_Force_2002
Accepted [+] [X] Megatouch Maxx Emerald New entry submitted by NPI_WOL
Contains 11 games:
1. Speed Draw
2. Chipaway
3. Backjammin
4. Quik Chess
5. Battle 31
6. Snubbel
7. Gender Bender
8. BoxGlide
9. Erotic Trivia Whiz
10. Erotic Power Trivia
11. Erotic Mystery Phraze
- SOURCES -
https://undumped.miraheze.org/wiki/Megatouch_Maxx_Emerald
Accepted [+] [X] Megatouch Double Platinum New entry submitted by NPI_WOL
- SOURCES -
https://undumped.miraheze.org/wiki/Megatouch_Double_Platinum
Accepted [+] [X] Wangan Midnight Maximum Tune 6RR PLUS Update submitted by NPI_WOL
Wangan Midnight Maximum Tune 6RR PLUS (c) 2024 Bandai NAMCO Ent., Inc.
- TRIVIA -
Released in Japan on April 17th, 2024.
Accepted [+] [X] Ultim@te Race New entry submitted by NPI_WOL
- SOURCES -
https://undumped.miraheze.org/wiki/Ultim@te_Race
Accepted [+] [X] Touchmaster Infinity New entry submitted by NPI_WOL
- SOURCES -
https://undumped.miraheze.org/wiki/Touchmaster_Infinity
Accepted [+] [X] Silver Fox New entry submitted by NPI_WOL
- SOURCES -
https://undumped.miraheze.org/wiki/Silver_Fox_(Micro_Sova)
Accepted [+] [X] Global Touch 2001 New entry submitted by NPI_WOL
Multi-game system
- SOURCES -
https://undumped.miraheze.org/wiki/Global_Touch_2001
Accepted [+] [X] Wacca Lily R New entry submitted by NPI_WOL
- TRIVIA -
Released in Japan on 11 March, 2021.
- SOURCES -
https://undumped.miraheze.org/wiki/WACCA_Lily_R
Accepted [+] [X] Ninja [Model 64710] Update submitted by Arcadehero
Ninja (c) 1986 Mastertronic, Ltd. [UK]
"He walks alone: NINJA in the land of death. His timeless quest: to rescue the Princess Di-Di, pearl of the Orient, who is a prisoner in the Palace of Pearls. And he must gather idols she has dropped to prove his worth.
As well as fists of thunder and feet of iron, NINJA is granted weapons: a slashing Samurai sword, spinning death stars, and a throwing dagger. But these weapons are also given to his fierce opponents who guard the doorways and the idols.
As he rises through the levels, his opponents multiply, his strength drains, but his resolution grows.
NINJA: It blows the black belt off all other martial arts games!"
Ninja is a multi-screen action game that does not use scrolling; Once you walk off the screen, it features a very quick black & white transition screen telling you which room/area that you are entering into next. You must do battle with whomever you find on the next screen.
Navigate through the castle, fighting off Thugs, Karatekas, and Evil Ninjas. The latter are the most dangerous, as they not only wield samurai swords of their own, they can also use the shuriken and daggers that you throw at them. Grabbing the throwing weapons can be a slight pain, as you must be over them directly, then hold down on the joystick.
- TECHNICAL -
GAME ID: 64710
Released on cassette tape and 5 1/4" floppy disc. The floppy version featured the Atari version on one side, the Commodore 64 on the other.
It used the standard Atari joystick with one action button.
- TRIVIA -
While the cassette box mentions a kidnapped princess, she is never depicted nor mentioned within the game. She is also mentioned on the floppy version box, but is no longer a kidnapped princess - just as someone who is testing your worth by collecting idols.
The game randomizes the placement of all enemies, idols, and throwable weapons upon death or reset.
One example of a game on the Atari 800XL that used a full soundtrack.
A nicer looking, but slightly slower, version of this game was also released on the Atari ST and Commodore Amiga, renamed as "Ninja Master."
- TIPS AND TRICKS -
Idols restore your health to max.
Sometimes opponents are not triggered, just standing their posing instead of being ready to attack. If you see them doing this, don't wait for them to assume the attack position, start pummeling them, then back off if needed.
The dagger is the most effective throwing weapon, but there is an interesting catch. It only deals damage if the blade portion hits your opponent, not if the hilt does.
Your sword can deal a large amount of damage, however, it is risky to use, thanks to the joystick only having one button. To use it, you must hold the button down, then push in the upper diagonal direction that is away from your current opponent. This is a little awkward and the slow animation + reach of the sword is not very far, sometimes not colliding properly with your opponent. You must stand right next to an enemy to hit them with it, which opens you up to getting hit and possibly killed. One exception to this is if they are just standing there posing; then you can run up right next to them, use your sword, and usually have them down in 1-2 hits.
Assuming your are low on health, don't use the sword but your throwing weapons, then pummel your opponent with quick punches or land a kick.
Sometimes the jump kick can be effective, but it has some of the same issues the sword does, namely in the frames of animation that leave you open to attack and sometimes it doesn't seem to collide with your opponent like it should.
- STAFF -
Concept & programming: Steve Coleman
Sound: Ron Hubbard
- SOURCES -
Game's disk.
Game's cover