Accepted [+] [X] Nuts & Milk [Model HFC-NM] Update submitted by Andrzej Warszawski
Nuts & Milk (c) 1984 Hudson Soft.
- TECHNICAL -
CART ID: Model HFC-NM
CART color: Blue.
Players: up to 2 (alternate)
Controls: D-pad 4 ways
Buttons: 2
[A] or [B] = jump, [SELECT] = skip round (blocks the ending screen)
- TRIVIA -
Nuts & Milk was released on July 28, 1984 in Japan. It was the first third-party game released on the FamiCom.
Yogurt is Milk's fiancee.
Round 06 shows slightly deformed name 'NUTS'.
'MILK' on round 07 is formed way better.
Round 14's layout shows 'KIKU', a pseudonym of Kikuta Masaaki, one of Hudson's programmers.
Round 22 shows bricks forming number 22.
Round 25 shows '1 + 1 = 1' which is a wrong result as 1 added to 1 is actually 2.
Round 27 has a question mark.
Round 37 was meant to have a formed number 37, but the bricks and other decorations show serious deformations.
Round 50 shows the word 'END'.
- SCORING -
Apple or banana: 800 points
Helicopter (game B only): 500 points
Jump over an enemy: 100 points
- TIPS AND TRICKS -
* Access a secret message: start a new game and press Start to pause it. Then, hold Right + B on second controller and Left + A + B + Select on first controller. Afterward, press Start and a message saying: VERSION 1 1984 05 29 BY KIKU. This date may refer to the first build from May 1984.
* You don't need to pick all the fruit up during bonus rounds. You'll get an extra life even if you don't pick any up as long as you reach Yogurt screaming 'Help'.
* Game B features 2 flying objects: zeppelins and helicopters. You can pick the helicopter up for 500 points (it doesn't substitute the fruit you have to take, but it's not necessary to complete the stage), but don't touch the zeppelin. Don't touch the fireballs either.
* Don't press [SELECT]: doing so will skip the round, but you'll not see the congratulatory screen after round 50, having to complete all 50 rounds again starting over from round 01.
* Round 24 will be easy as long as you follow that rule: don't fall down to the enemies. Round 40 follows the similar rule.
- STAFF -
Programmer: Kikuta Masaaki (KIKU)
- SOURCES -
Game's ROM.
Accepted [+] [X] Golgo 13 3 - Juusei no Chinkonka Update submitted by sjy96525
Golgo 13 3 - Juusei no Chinkonka (c) 2001 Namco, Limited.
- TECHNICAL -
Namco System 12 Hardware
Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
- TRIVIA -
Released on July 9, 2001 in Japan.
- TIPS AND TRICKS -
* Golgo Mode: After the insert coin, shoot each character from the right (total of 6) in order, shoot the Xevious Bacura 13 times, then shoot the Xevious Special Flag, and press start button.
- SERIES -
1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)
- STAFF -
Developed by Eighting.
- SOURCES -
Game's ROMs.
Official website: http://www.bandainamcogames.co.jp/am/vg/golgo13-3/
Official website: http://www.namco.co.jp/aa/am/vg/golgo13-3/index.html
Accepted [+] [X] Golgo 13 2 - Kiseki no Dandou Update submitted by sjy96525
Golgo 13 2 - Kiseki no Dandou (c) 2000 Namco, Limited.
- TECHNICAL -
Namco System 10 Hardware
Game ID : GLS
Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
- TRIVIA -
Released on September 11, 2000 in Japan.
- TIPS AND TRICKS -
* Golgo Mode: After the insert coin, shoot each character from the left (total of 6) in order, then press start button.
- SERIES -
1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)
- STAFF -
Developed by Eighting/Raizing.
- SOURCES -
Game's ROM.
Game's picture.
Game's screenshots.
Official website: http://www.bandainamcogames.co.jp/am/vg/golgo13-2/
Official website: http://www.namco.co.jp/aa/am/vg/golgo13-2/index.html
Accepted [+] [X] Fire Storm New entry submitted by Andrzej Warszawski
- DESCRIPTION -
Original description: Destroy as many targets as possible with your souped up chopper!
Missions' environments:
1 and 2: desert
3 and 4: stoned river
5 and 6: snow
- TECHNICAL -
Uses Adobe ShockWave
Players: 1
Controls: 4 arrows (up and down = adjust speed, left and right = tilt the chopper)
Keys: 2
=> [X] = fire machine gun, [C] = shoot 2 rockets at once
- TRIVIA -
The digits surrounding the chopper are decorative - they don't work.
The game itself is incomplete as levels 7 and 8 don't load.
Energy is shortened to 'NRG' on the right side of the HUD.
- TIPS AND TRICKS -
* Whenever an enemy chopper releases an extra copter bonus, take it as there's no repair copter power-up in this game.
* The 'x2 machine gun damage' power-up will last until you complete a mission or lose a life.
* The 'x2 rocket launcher damage' power-up will last until you fire all 14 rockets out or complete a mission, after that you'll go back to normal rockets. The same goes with 'homing missiles'.
* Missions 2 to 6 feature a raid mode. You'll mostly use rockets hitting the ground. The machine gun is less useful in this mode.
- SCORING -
Army truck: 500 points
Mini base: 500 points
Red chopper: 2000 points
Radar: 500 points
Black chopper: 5000 points
Circular tower: 500 points
Anti-rocket battery: 1500 points
Tank: 1500 points
Accuracy: 100 points per 1% (awarded after mission)
Accepted [+] [X] On The Run New entry submitted by Andrzej Warszawski
- DESCRIPTION -
Another revision of Alias Runner. That entry has more information about the original game.
- TRIVIA -
Released in March 2006.
This revision is based more on FFX Runner than on Alias Runner. It differs from FFX Runner in the following ways: the title screen is mirrored horizontally, the font on the title screen is different, the game has Miniclip logos (both as fuel collectibles and self-advertisement billboards) and was made into a series of 4 games.
- SERIES -
1. On The Run
2. On The Run 2
3. On The Run - Vegas
4. On The Run - Getaway
- STAFF -
Produced by Officine Pixel for Miniclip.
- SOURCES -
Game's pack.
Accepted [+] [X] FFX Runner New entry submitted by Andrzej Warszawski
- DESCRIPTION -
FFX Runner is a re-release of Alias Runner. Refer to that game for more information.
- TRIVIA -
FFX Runner is actually the same as Alias Runner with a few differences: The title screen shows a player's car jumping up the hill along with 1 corporation SUV ready to jump, the other SUV is chasing the yellow car, the black van is standing and traffic in the background. Other differences are: yellow player's car and drive during the day.
Despite the traffic shown in the title screen, no cars other than those 2 SUV and that van are driving in the game. All the other are parked.
- SOURCES -
Game's pack.
Accepted [+] [X] Alias Runner New entry submitted by Andrzej Warszawski
- DESCRIPTION -
Run away from the competition
- TECHNICAL -
Uses Adobe ShockWave
Players: 1
Controls: 4 arrows
- TRIVIA -
The player is running away from an unknown corporation in a red Renault 5.
The parking in front of a theater (just after the first hill) has an unplayable Ferrari 360 Modena driven by the player in FFX Racing - one of previous games from FFX.
- UPDATES -
The first version of Alias Runner was incomplete - it had wrong detection of collisions making the game hard (if not impossible) to complete, mainly near the canal. This was fixed in the next version, known unofficially as FFX Runner beta. The next version swaps FFX logos with 'Blu' company logos (both as fuel collectibles and the
commercial billboard in the canal), has a blank screen with 'Gioca' clickable button; after clicking it, the title screen with a comic page and 'loading' text shows up (previous version contained only an FFX self-advertisement).
- TIPS AND TRICKS -
* Perform a 90-degree turn: press down arrow and the arrow opposite to the desired turn. You can use this tip to make a quick U-turn.
* When you're in the tunnel near the railroad crossing, and the gates open, don't make a U-turn. Instead perform a second lap and run through the crossing.
* Don't stop before the railroad crossing (after a drive in the canal). Put the pedal to the metal.
* You have to collect every fuel and repair collectible you encounter on the road: when you miss a fuel collectible when you're running low on it, you'll run out soon making your getaway impossible. When your car is about to be destroyed and you missed a repair collectible, you'll have to start over.
- STAFF -
Produced by Officine Pixel.
- SOURCES -
Game's pack.
Accepted [+] [X] Candystand Road Rally Update submitted by Andrzej Warszawski
Candystand Road Rally (c) 200? Candystand
A game inviting you to tackle 9 challenging rounds during clear day,
clear night and foggy days. Don't forget to watch out for damage and fuel.
Legs' details: length, time and weather conditions:
Leg #1 = 20 miles, clear day, suburban road leading to the city;
Leg #2 = 23 miles, clear day, desert;
Leg #3 = 25 miles, clear day, desert leading to the city, features a gas and repair station;
Leg #4 = 22 miles, clear night, desert;
Leg #5 = 25 miles, clear night, desert leading to the city, features a gas and repair station;
Leg #6 = 15 miles, foggy day, desert;
Leg #7 = 15 miles, foggy day, suburban road leading to the city;
Leg #8 = 20 miles, clear day, suburban road among mountains, features the last gas and repair station;
Leg #9 = 35 miles, clear day, suburban road leading to the city, checkered flag and trophy, features aggressive drivers.
- TECHNICAL -
Uses Adobe ShockWave
Players: 1
Control: mouse (steering)
Keys: 2
either [CTRL] = gas, either [SHIFT] = shift up (only when CTRL is released).
- TRIVIA -
CandyStand Road Rally is an advergame - LifeSavers logos are advertised on both lower corners of the screen (almost all legs). Only legs #1; #8 and #9 show one 'LifeSavers 5 flavor' ad on the lower right corner.
Other LifeSavers logos advertised in Candystand Road Rally are Pep-o-mint and Wint-o-green.
The tachometer may not be complete - even if the tachometer (x1000 rpm) shows 6 and 7 (quickly alternating), the engine hasn't reached that number.
- TIPS AND TRICKS -
* The fuel and damage meters aren't decorations - they work and when either you don't have much fuel or you heavily damaged the car, you need to stop at the gas stations (which also serve as repair garages). You have the opportunity to do so when the odometer reaches 50; 100 and 150.
* Watch the odometer: prepare to slow down when it strikes 49; 99 and 149. Then move the car to the right, refuel and repair the car.
* You have 3 'minutes' to complete 8 legs. The 9th (last) leg has a '5-minute' time limit as the enemies are changing lanes here and is the longest drive of all 9.
* You can easily see all the cars and the gas station on the night drives.
* Watch yourself on the foggy drives: the fog is dense and you may not see every car. But all have a yellow stripe running through the body.
* When the engine is on high revs, shift up immediately! Continuous drive on too high revs causes damage filling the meter.
* Don't drive too long on the roadsides: they damage the car.
* Heavy crashes into opponents cause the damage meter to fill quickly and stop the car to 0.
* Game over can be reached in 4 ways: destruction of the car, no fuel, time over and reaching the finish line after 200 miles.
- STAFF -
Produced by Skyworks Technologies inc. for CandyStand (back then owned by Wrigley).
- SOURCES -
Game's Pack.
Accepted [+] [X] Age of Speed New entry submitted by Andrzej Warszawski
- DESCRIPTION -
A racing game with 4 environments, 4 tracks each. All the environments are set in distant future.
Compete in clouds, underground, underwater and outrun lava. Defeat jumps, corkscrews and loops.
- TECHNICAL -
Uses Adobe ShockWave
Players: 1
Controls: 4 arrows
- TRIVIA -
The game uses 2 scoring systems: the race scoring system is based on coin collection and average speed, where the post-race system is based on a table and is absolutely separate. No points for any place are written to race score.
- SCORING -
Coin: 200; 500 or 1000 points (always random, during race only)
Ending position 1 (post-race table only): 10 points
Ending position 2 (post-race table only): 8 points
Ending position 3 (post-race table only): 6 points
Ending position 4 (post-race table only): 4 points
- TIPS AND TRICKS -
* Even if you have to complete 16 courses, you only need to memorize first 4 tracks driven high through the clouds as all the following environments have the same course layouts.
* The underground courses feature falling debris, but they're just harmless textures - you don't need to watch out for them.
* The lava on last environment isn't actually burning (contrary to pre-race screens) - it doesn't harm any competitors.
* Watch out before jumps: you may land below course when you take off too slowly.
* All 4 cars have the same specifications, so it doesn't matter which one you choose either for championship or quick race.
- SERIES -
1. Age of Speed
2. Age of Speed 2
3. Age of Speed - Underworld
- STAFF -
Produced by Silent Bay Studios for Miniclip.
- SOURCES -
Game's pack.