Zone Hunter

screenshot

The [Coin-Op] Arcade Video Game by Virtuality, Ltd. [Virtuality Group]

 
DESCRIPTION
[Coin-Op] Arcade Video Game

Zone Hunter © 1994 Virtuality.


An urban walk on the wild side! Zone Hunter challenges you to take the role of a 21st Century urban warrior in a deadly search and destroy mission. Master 'state of the art' fire power to survive mean city streets, alien infested sewers, genetic labs and many other hazardous zones in your desperate life or death mission.

Time is against you in this busy alien metropolis. Three different power up pods are hidden in various places throughout the city : Invincibility, Speed up and Weapons Upgrade. The virtual commander is always on hand to give you strategic instructions as you complete each level and gain extra time.

Zone Hunter is a skill based game involving increasingly difficult levels of play. The better you are, the further you get and the longer you play. Don't forget the x2, x3 and x5 bonus targets to enable you to get onto the high score table.
TECHNICAL
PICTURE :
1
Zone Hunter machine
Click to enlarge (members only)
SU2000 Hardware

Type of interface : Imersive -HMD-
Physical posture : Stand-up
Motion of the platform : No
Controls : 3-D joystick (with tracking)
Computer platform : 486 PC
Type of display : Virtuality Visette 2
Tracking : Polhemus Insidetrack
Size of the Unit : 4 x 4 H 50 inches
Unit Description : Stand Alone POD.

Virtuality Visette 2 visor specifications :
High impact polymer construction
Shock absorbing tough design
Weight : 645 grams/1.4 lbs
Size : Width=215mm/8,4ins; Height=95mm/3,7ins; Min depth=295mm/11,6ins; Max depth=345mm/13,5ins
Hygienic closed cell replaceable comfort pads
Inter-Pupillary adjustment : 58mm/2.2ins to 70mm/2.7ins
Field of view per eye : Horizontal=60° Vertical=46.87°
-Visual resolution : 756x244 pixels

Graphical Information:
Texture mapping capability : Yes
Number of polygon per second : 30,000 texture map p/s f:20-25 f/s
Number of Max. Moving objects : 512
Other Graphical Info : support Gouraud Shading, Texture Mapping, Flat Shading.

Sound :
Type of Sound : 8MB 16 Bit sample. (Stereo)
Music Background : Yes (CDs)

Network Information :
Max. Number of units networked locally : 8
Max. Number of units networked remotely : No (in the future ISDN)

Other Technical Description :
Mic Net connection between players
TRIVIA
'Cybermind UK' purchased the intellectual property of 'Virtuality' in 1997 as part of a bankruptcy settlement. On Mach 2004 'Arcadian Virtual Reality L.L.C.' acquired the assets of Cybermind UK's virtual reality business.
UPDATES
Version 0.01 (11 June, 1993)
1 )Add Tools library.
2) Included Jason's animation code. This code will be modified at a later date to a more sophisticated one, when Jason comes on line.
3) Finished first pass of room handling routines.
4) Initial Head2Head code written. The two players are almost independent of each other, apart from the tracker and joystick inputs, as I only have one of each.
STAFF
Game Designers: Tarique Naseem, Mark Hardisty, Jason Woodward, Andy Smith
Programmers: Jason Woodward, Tarique Naseem
Graphics/Animation: Mark Hardisty
Sound/Music: Mike Adams
SOURCES
Game's picture.
Game's screenshots.
Official website: http://www.arcadianvr.com/SU_2000_SOFTWARE_ZONE_HUNTER.htm

Page last modified on October 28, 2013
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