Wonder Project J - Kikai no Shounen Pino [Model SHVC-APJJ-JPN]

The Nintendo Super Famicom Game by Enix, Ltd.

Wonder Project J - Kikai no Shounen Pino [Model SHVC-APJJ-JPN] screenshot

Emulated in MAME !

DESCRIPTION

[CONSOLE] Nintendo Super Famicom Game

Wonder Project J ???????? © 1994 Enix, Limited.

(Wonder Project J - Kikai no Shounen Pino)

Wonder Project J is an action/simulation/adventure game developed by Almanic and published by Enix, but it is also a game like no other that doesn't really fit neatly in any defined genres. The story takes place on Koruro island (Corlo island), a place where androids and humans live in peace - or at least, they used to. Their relationship has been plagued by hostility and mistrust, and a bitter feud has been growing between the two sides. The game begins as Dr Gepetto, a gifted craftsman, puts the last touches on his latest creation - an articulated Gijin (an android) child named P?no. But for unknown reasons, the scientist is arrested and thrown in jail and the poor P?no is left all by himself. The goal of the game is to help the little android boy and to teach him how to move around and explore his new world. Interestingly, the player doesn't directly control Pino, but instead uses an interface-robot called 'Tinker'. The cute flying fairy can attract Pino's attention, ask him to walk in one direction, or stop, or help him pick up and use objects. And Pino starts out as a really naive boy who needs to grow and learn a lot! The player literately has to train the robot child, encourage him to repeat actions over and over, or teach him what is right from wrong (by praising and scolding him). However, the core gameplay of Wonder Project J is a lot more subtle and Pino rarely knows how to respond to new stimuli, and will simply try to eat any object he sees for the first time. But, in the end, this long training will slowing develop his inate abilities (such as attack, defense but also confidence, honesty or kindness) and will eventually activate all seven circuits of his robotic heart (as well as the mysterious 'Circuit J'), and maybe help humans and robots live in peace and harmony. Wonder Project J consists of ten acts and is single player only.

TECHNICAL INFORMATION

Cartridge ID: SHVC-APJJ-JPN

TRIVIA

Wonder Project J was released on December 09, 1994 in Japan for 11800 Yen.

nder Project J is undoubtly based on Carlo Collodi's classic novel the Adventures of Pinocchio originally published around 1883. However, Wonder Project J has many more parallels to Walt Disney's take on the tale. Pino, like Disney's Pinocchio, is a really appealing and innocent character helped by a secondary character who symbolizes his conscience (Disney's Jiminy Cricket certainly served as a base to design Tinker). The game has also obvious influences from Osamu Tezuka (Astro Boy) and Studio Ghibli/Hayao Miyazaki (Laputa,Totoro).

STAFF

- CAST -
Hero: Gijin 4649
Doctor: Geppetto Lamarck
Tinker: Gijin 4648
No.46: Gijin 4600
King: Adams Koruro
Messara: Gijin 4646
Farmer: Famu uizado
Adventurer: Addo kinga
Minato Mamoru: Gamechi Poto
Danchou: Pieru Kiton
Shopkeeper: Mimi Anjeraito
Woman Fighter: Jannu Nora
Man Fighter: Gadi Nora
Wildcat: Rubi Karen
First Subordinate: Jon Bo
Second Subordinate: Poru Doro
Clerk: Pei Sorudo
Kyogi-in: Katta Ri
Giryuu: Gijin 4630
Dog: Chiro
Cat: Mi
Chicken: Kokko
Savior: You

- STAFF -
Almanic Staff
Game Design, Script: Yoneda Takashi
Program: Yamahiko Hiroko, Sorimachi Takashi, Shiotani Hiromitsu
Background Art Effect: Fujioka Hidetoshi
Object Design: Matsui Ry?saku, Niyama Kyoko, Kosuge Nobori
Special Thanks: Yokokura Hiroshi, Jo Takashi, Hayakawa Naoyuki, Wakatsuki Yasuo

Animation Staff
Director: Ida Umanosuke
Image Voice: Hidaka Noriko
Character Design: Kawamoto Toshihiro
Original Art: Kaneko Masashi
Animation: Kobayashi Sachiko, Masubuchi Junko, Otani Kumiko, Kanbara Yoshimi
Character Color Design: Iriomote Michiyo
Screen Design: Ida Umanosuke

Enix Staff: Chida Yukinobu, Honda Keiji, Maruyama Shigeki, Saito Mina, Takado Ittetsu, Saito Y?suke

Artwork: Yamamoto Hideki, Oishi Naoki
Publicity: Sone Kosei, Saito Yoshihisa, Otsuka Mitsuru, Shimamura Osan

Technical Support: Yahagi Sadao, Kano Kenjiro, Takeshita Zenro, Honma Kazufumi, Ida Mariko

Special Thanks: Kakizawa Minoru, Wakabayashi Kaoru, Suginaka Naoto, Kuroda Hirofumi, Arai Akira, Takahashi Midori, Shigeno Akimune, Nakamura Reiri, Abe Masaki, Saito Masakuni, Tanaka Hiroomi, Sasaki Yutaka, Ishizuka Daisuke, Matsumoto Keisuke, Hayashi Tsutomu

Title Collaborators: Fukuzaki Mika, Akaboshi Masak?, Arai Mayumi, Iwaki Hirokazu, End? Kazumi, ?tani Taku, Okada Hirofumi, Oshiki Sayaka, Ono Hitoshi, Kakino Takako, Kanazawa Asuka, Kawashima Shinya, Kihara Junji, Kuriki Morito, Koike Kazuhiro, Koizumi Ikue, Sat? Hiroshi, Sano Nobuhito, Shinomori Toshihiro, Tamura Asubu, Tsuzuki Yoshiaki, Togasaki Mutsumi, Tokuda Kiyomi, Toyohara Katsuo, Nakamura Miwa, Hatanaka Tomoyuki, Hayashi Megumi, Mikami Ry?suke, Mizutani Takayuki, Yamamoto Akihiro, Umano Shinya

Music: Mori Akihiko (Mint)
Sound Program: Hirasawa Michiya (Mint)
Recording: Wakabayashi Kazuhiro (Omnibus Promotion)
Director: Yoneda Takashi (Almanic)
Producer: Fujimoto Hiroki (Enix)
General Manager: Tomiyama Noriyuki (Almanic)
Publisher: Fukushima Yasuhiro (Enix)

SOURCES
Game's ROM.
Game's description by Laurent Kermel; http://www.videogameden.com

Page last modified on February 24, 2016