Trap Master

The Video Game PCB by Virtuality, Ltd.

Trap Master screenshot

Not emulated in MAME

DESCRIPTION

[ARCADE] Video Game PCB

Trap Master © 1995 Virtuality.


You'll find yourself transported to an idyllic setting in the great outdoors. The shooting range, with five traditional shooting stations, overlooks a shimmering blue lake bordered by towering evergreens and craggy mountains. Upon looking around you will even encounter an audience of inquisitive horses.
You choose from 4 challenging levels, from beginner to expert, with increasingly difficult wind conditions and firing distances. Clays are launched by shouting 'pull' into the Visette's built-in microphone or automatically if no voice command is given. The world's first Immersive shooting coach is there to help you with aim, leading and wind judgement.

In Trapmaster, players find themselves transported to an idyllic setting in the great outdoors. The shooting range, with the five traditional shooting stations, overlooking a shimmering blue lake bordered by towering evergreens and craggy mountains.

Upon looking around, the player will even encounter an audience of inquisitive horses. Players choose from 4 challenge levels, from beginner to expert, with increasingly difficult wind conditions and firing distances. Every aspect of shooting has been taken into account, right down to target trajectories, speed and the shot pattern spread.

Clays are launched by shouting 'pull' into the Cybermind Visette (headset), if no voice command is given, a clay will automatically release after five seconds. Once the clay is in the air, all the player has to do is aim and fire.
Sharp shooters shatter clays, bad shots miss. Players who need some guidance get pointers from the world's first immersive shooting coach who is there to help with aim, leading and wind judgement. The clay launcher inside the trap house is constantly moving, so no two rounds are ever the same.

TECHNICAL INFORMATION

PICTURE :
1
Trap Master the  Video Game PCB
Click to enlarge
(members only)
Total Recoil hardware

Type of interface: Imersive -HMD-
Physical posture: Stand-up
Motion of the platform: No
Controls: Winchester 101 shotgun modified to create a pneumatically operated shotgun of the appropriate weight and balance, with fully automatic recycling and an authentic with recoil mechanism. The Total Recoil shotgun kicks back on the player, just like the real thing!
Computer platform: 486 PC
Type of display: Virtuality Visette 2
Tracking: Polhemus Insidetrack (HMD and gun)
Size of the Unit: 4 x 4 H 50 inches
Unit Description: Stand Alone POD.

Virtuality Visette 2 headset specifications :
-High impact polymer construction
-Shock absorbing tough design
-Weight : 645 grams/1.4 lbs
-Size : Width=215mm/8,4ins; Height=95mm/3,7ins; -Min depth=295mm/11,6ins; Max depth=345mm/13,5ins
-Hygienic closed cell replaceable comfort pads
-Inter-Pupillary adjustment : 58mm/2.2ins to 70mm/2.7ins
-Field of view per eye : Horizontal=60° Vertical=46.87°
-Visual resolution : 756x244 pixels

Graphial Information:
- Texture mapping capability: Yes
- Number of Polygon per second: 30.000 texture map p/s f:20-25 f/s
- Number of Max. Moving objects: 512
- Other Graphical Info: support Gouraud Shading, Texture Mapping, Flat Shading.

Sound:
- Type of sound: 8MB 16 Bit sample. (Stereo)
- Music background: Yes (CDs)

Network Information:
- Max. Number of units networked locally: 8
- Max. Number of units networked remotely: No (in the future ISDN)

Other Technical Description:
- Mic Net connection between players

TRIVIA

'Cybermind UK' purchased the intellectual property of 'Virtuality' in 1997 as part of a bankruptcy settlement. On Mach 2004 'Arcadian Virtual Reality L.L.C.' acquired the assets of Cybermind UK's virtual reality business.

SOURCES
Game's picture.
Game's screenshots.
Official website: http://www.arcadianvr.com/SU_3000_TOTAL_RECOIL_SOFTWARE_TRAPMASTER.htm

Page last modified on January 22, 2013