Track & Field [Model GX361]

[Coin-Op] Arcade Video Game by Konami Industry Co., Ltd. [Osaka, Japan]

Type of the game: [Coin-Op] Arcade Video Game
Track & Field © 1983 Konami.
Track & Field is a multi-event sports game. Up to four players compete against each other in six track and field events in this legendary, genre creating and much-copied game from Konami. The game consists of two 'Run' buttons per player (one for each 'leg' of the athlete) and one action button.
Only two players can compete simultaneously so on 3 and 4-player games, players have to wait their turn.
An extra life is awarded for every 100000 points acquired.
Each player must qualify in the current event before they can move on to the next.
Hit the two 'Run' buttons to build up speed and use action button to jump or throw.
The six events are :
1) 100-meter Dash - Run as fast as possible.
2) Long Jump - Run to the take-off board then choose angle of jump (42 is optimal).
3) Javelin Throw - Run to the line then choose angle of throw (42 is optimal).
4) 110-meter Hurdles - Run and time jumps over the hurdles.
5) Hammer Throw - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is optimal).
6) High Jump - The athlete will run to the bar, just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.
Track & Field © 1983 Konami.
Track & Field is a multi-event sports game. Up to four players compete against each other in six track and field events in this legendary, genre creating and much-copied game from Konami. The game consists of two 'Run' buttons per player (one for each 'leg' of the athlete) and one action button.
Only two players can compete simultaneously so on 3 and 4-player games, players have to wait their turn.
An extra life is awarded for every 100000 points acquired.
Each player must qualify in the current event before they can move on to the next.
Hit the two 'Run' buttons to build up speed and use action button to jump or throw.
The six events are :
1) 100-meter Dash - Run as fast as possible.
2) Long Jump - Run to the take-off board then choose angle of jump (42 is optimal).
3) Javelin Throw - Run to the line then choose angle of throw (42 is optimal).
4) 110-meter Hurdles - Run and time jumps over the hurdles.
5) Hammer Throw - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is optimal).
6) High Jump - The athlete will run to the bar, just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.

PICTURE :
1
![Track & Field [Model GX361] machine](images/cabinetmini160/2958.jpg)
Click to enlarge (members only)
Main CPU : M6809 (@ 2.048 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), VLM5030 (@ 3.58 Mhz)
Players : 4
Buttons : 3
= > [1] Run (Left), [2] Jump/Throw, [3] Run (Right)
Odd-numbered players (1 and 3) use the controls on the right side of the panel; even-numbered players (2 and 4) use the controls on the left side.
In a 4-player game on an upright machine, players 1 and 3 share player 1's control; players 2 and 4 share player 2's control.
On a cocktail machine, players 1 and 2 play from one end of the machine, while players 3 and 4 play from the opposite end. The screen's orientation will flip for each pair of players.

Track & Field was released in October 1983 by Konami. It was licensed to Centuri for US manufacture and distribution during the same month.
Track & Field proved to be incredibly successful for Konami, and would spawn countless imitations - particularly on the 8-bit home systems of the time - as well as three sequels of its own. One of the undoubted reasons for its success was the superb multi-player game, which, for perhaps the first time in the video arcade, introduced a genuine sense of rivalry among players and showed the gaming world what was truly possible with multi-player gaming.
The song that is heard playing on the high score and awards screen is 'Chariots of Fire', written by Vangelis for the movie of the same name.
This game is known in Japan as "Hyper Olympic". A Bootleg of this game called "Atlant Olimpic" was released in Italy in 1996, thirteen years after the game first appeared.
A Track & Field unit appears in the 1985 movie, 'The Goonies'.
Track & Field proved to be incredibly successful for Konami, and would spawn countless imitations - particularly on the 8-bit home systems of the time - as well as three sequels of its own. One of the undoubted reasons for its success was the superb multi-player game, which, for perhaps the first time in the video arcade, introduced a genuine sense of rivalry among players and showed the gaming world what was truly possible with multi-player gaming.
The song that is heard playing on the high score and awards screen is 'Chariots of Fire', written by Vangelis for the movie of the same name.
This game is known in Japan as "Hyper Olympic". A Bootleg of this game called "Atlant Olimpic" was released in Italy in 1996, thirteen years after the game first appeared.
A Track & Field unit appears in the 1985 movie, 'The Goonies'.

Later versions of this game replace the two 'Run' buttons with a trackball.

Points are awarded in each event. The faster the time, the further or higher the jump, or the further you throw the more points you score.

* 100m Dash : Achieve exactly the same time for player 1 and 2 and 1000 point bonus will be awarded.
* Long Jump : 3 jumps of exactly the same length will cause a little man with a key to run across the screen, awarding 1000 points.
* Javelin : Throw the javelin off the top of the screen to bring down a bird for a 1000 point bonus. To do this you must achieve the 'maximum' angle.
* 110m Hurdles : If both players finish the race in a dead heat then a little man with a key will run across the screen, awarding 1000 points to each player.
* High Jump : Fail the first two jumps and then clear it; a mole burrows up for a 1000 point bonus.
* Hint : When you alternate tapping the run buttons (run1, run2, run1, run2 etc.) you will get a much better speed increase. You have three attempts to qualify on all but the two running events.
* BUG : In both Javelin and the Hammer Throw, throwing over 100m will cause a counter wraparound, so a 100m12 throw will be logged as 0m12 (and will not qualify you).
* Long Jump : 3 jumps of exactly the same length will cause a little man with a key to run across the screen, awarding 1000 points.
* Javelin : Throw the javelin off the top of the screen to bring down a bird for a 1000 point bonus. To do this you must achieve the 'maximum' angle.
* 110m Hurdles : If both players finish the race in a dead heat then a little man with a key will run across the screen, awarding 1000 points to each player.
* High Jump : Fail the first two jumps and then clear it; a mole burrows up for a 1000 point bonus.
* Hint : When you alternate tapping the run buttons (run1, run2, run1, run2 etc.) you will get a much better speed increase. You have three attempts to qualify on all but the two running events.
* BUG : In both Javelin and the Hammer Throw, throwing over 100m will cause a counter wraparound, so a 100m12 throw will be logged as 0m12 (and will not qualify you).

1. Track & Field [Model GX361] (1983)
2. Hyper Sports [Model GX330] (1984)
3. '88 Games [Model GX861] (1988)
4. Hyper Athlete [Model GV021] (1996)
5. Nagano Winter Olympics '98 [Model GX720] (1998)
6. International Track & Field 2000 (2000, Sony PlayStation)
7. International Track & Field Summer Games (2000, Nintendo 64)
8. New International Track & Field (2008, Nintendo DS)
2. Hyper Sports [Model GX330] (1984)
3. '88 Games [Model GX861] (1988)
4. Hyper Athlete [Model GV021] (1996)
5. Nagano Winter Olympics '98 [Model GX720] (1998)
6. International Track & Field 2000 (2000, Sony PlayStation)
7. International Track & Field Summer Games (2000, Nintendo 64)
8. New International Track & Field (2008, Nintendo DS)

Consoles:
Atari 2600
(1984) [Model CX-26125] Atari 5200
[Model CX5258] (Release cancelled)Atari 7800 (unreleased prototype)
Atari XEGS
Nintendo NES
(April 1987) [Model NES-TR] Nintendo NES
(February 2, 1992; "Track & Field in Barcelona [Model NES-91-AUS]") Nintendo Game Boy
(1992) [Model DMG-KH] Nintendo Game Boy
(September 1992) [Model DMG-KH] Nintendo DS
(March 30, 2007; "Konami Classics Series: Arcade Hits [Model NTR-ACXE-USA]") Nintendo DS
(October 26, 2007; "Konami Arcade Classics [Model NTR-P-ACXP]") Nintendo DS [AU] (October 29, 2007; "Konami Arcade Classics")
Microsoft XBOX 360 [XBLA]
(August 8, 2007) Nintendo DS
(June 20, 2008; "New International Track & Field [Model NTR-P-AFEP]") Nintendo DS [AU] (July 4, 2008; "New International Track & Field [Model NTR-AFEP]")
Nintendo DS
(July 22, 2008; "New International Track & Field [Model NTR-P-AFEE]") Nintendo DS
(July 24, 2008, "New International Track & Field") Microsoft XBOX 360
(December 15, 2009; "Konami Classics Vol.2 [Model 30086]") : XBLA versionComputers:
Commodore C64
(1985) Sinclair ZX Spectrum
(1988) MSX
(1984) [Model RC710] MSX
(1984, "Track & Field 2") MSX
(1984, "Track & Field II" by SCEE) Apple II
Others:
LCD handheld game (1984, "Track & Field Running Type") by Bandai.
LCD handheld game (1984, "Track & Field Throwing Type") by Bandai.

Game's rom.
Game's picture.
Game's picture.
Page last modified on May 10, 2013
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