The King of Dragons [B-Board 89625B-1]

[Coin-Op] Arcade Video Game by Capcom Co., Ltd. [Japan]

Type of the game: [Coin-Op] Arcade Video Game
The King of Dragons © 1991 Capcom Co., Ltd.
Five Mythical warriors take up arms against the evil dragon, Gildiss and his hordes of protective monsters. Features a level-up system and the ability to switch characters at various points in the game.
The King of Dragons © 1991 Capcom Co., Ltd.
Five Mythical warriors take up arms against the evil dragon, Gildiss and his hordes of protective monsters. Features a level-up system and the ability to switch characters at various points in the game.

Capcom Play System Hardware (CP-S)
B-Board #: 89625B-1
Players: Up to 3 simultaneous
Control per player: 8-Way Joystick
Buttons per player: 2
=> [1] Attack, [2] Jump
B-Board #: 89625B-1
Players: Up to 3 simultaneous
Control per player: 8-Way Joystick
Buttons per player: 2
=> [1] Attack, [2] Jump

The King of Dragons was released in July 1991 in the Japanese arcades. It was known there as the 15th video game made for this system.
Known re-release: "The King of Dragons [B-Board 90629B-3]"
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Captain Commando : G.S.M. Capcom 5 - PCCB-00083) on March 21, 1992.
Known re-release: "The King of Dragons [B-Board 90629B-3]"
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Captain Commando : G.S.M. Capcom 5 - PCCB-00083) on March 21, 1992.

* Strange Item :
Ice Star : sometimes in 2P mode at second stage, an ice star appears after breaking the wood cask. It seems it only restores energy like a fruit.
Gold Gauntlet : sometimes at fourth stage, a gold gauntlet appears after breaking the second-last chest. It seems useless.
Cutpurse's Sack : it's a small sack with a light blue question mark that is dropped by Cutpurses after they get hit during the game. A hidden trick or simply a Capcom's joke?
* Gaining extra points :
1) Eat a fruit or a elixir at full energy: this gives 5000 experience points.
2) Hit flying objects like wolves archers arrows, skeletons lances and knights archers arrows.
3) Hit Cutpurse : they take away items like gold's sacks, rubys, pearls, gems, diamonds and fruits.
4) Kill all the green lizard spearmen during the battle with the Wyvern at fourteenth stage (they can release a lot of diamonds or precious).
5) Hit Gildiss fireballs : some of these turns into green apples that at full full energy gives 5000 experience points each-one.
6) Don't use magic attacks or magic crystals at bosses : these kinds of attacks are incredibly more powerful than normal attacks so a boss needs many less hits to kill him.
* BOSSES and POWER-UP WEAPON STRATEGY : middle or end level bosses give experience points for each hit taken while normal monsters give experience points ONLY when they die (it has no matter how strong is the attack, they give ALWAYS the same experience points).
- With Elf, Fighter, Cleric and Dwarf : DON'T power-up your weapon during the game and ALWAYS use the LEVEL-1 WEAPON. So a boss needs many more hits to kill him (remember? more hits > more experience points). To gain extra point it has no matter if character power-up or not bow (for Elf) or shield (for Fighter, Cleric and Dwarf).
- With Wizard : DON'T power-up your weapon during the game and use the LEVEL-1 WEAPON until the wizard can take the LEVEL-5 WEAPON (a wood staff with metal headpiece and red gem/orange flame). This weapon isn't much powerful but a singular attack to a boss increases three times the experience points for each hit.
* INFINITE WOLVES ARCHERS TRICK: At the beginning of the sixth stage on the beach, don't go forward but wait. After a few seconds a blue wolf archer appears and after you kill him, another appears then another one in sequence (then two wolves at a time, then three at a time and then four at a time) to infinity. One single wolf is equal to 1300 experience points, so the player can accumulate points and win a life every 450k points. If the player wants to squeeze millions of points he has to kill wolves very fast and win a life before the timer reaches zero. Then after he rises again with a new life, he starts again to kill wolves and repeats in the same method.
- In the early 'World revision' (July 1991). (Time doesn't run faster when the 'GO cursor' is flashing, so player can kill wolves without going forward (but he isn't forced to do it).
- In the World, Japanese (August 1991) and US revision (September 1991): Time runs faster when the 'GO cursor' is flashing, so the player is forced to go forward step by step, kill a pair of wolves and before the next 'GO cursor' is flashing once, go forward step by step again (this method is very hard).
ADDITIONAL NOTES : Each character has a maximum of 24 level-up during all the game. This means a full bar of energy with 96 Health Point.
Ice Star : sometimes in 2P mode at second stage, an ice star appears after breaking the wood cask. It seems it only restores energy like a fruit.
Gold Gauntlet : sometimes at fourth stage, a gold gauntlet appears after breaking the second-last chest. It seems useless.
Cutpurse's Sack : it's a small sack with a light blue question mark that is dropped by Cutpurses after they get hit during the game. A hidden trick or simply a Capcom's joke?
* Gaining extra points :
1) Eat a fruit or a elixir at full energy: this gives 5000 experience points.
2) Hit flying objects like wolves archers arrows, skeletons lances and knights archers arrows.
3) Hit Cutpurse : they take away items like gold's sacks, rubys, pearls, gems, diamonds and fruits.
4) Kill all the green lizard spearmen during the battle with the Wyvern at fourteenth stage (they can release a lot of diamonds or precious).
5) Hit Gildiss fireballs : some of these turns into green apples that at full full energy gives 5000 experience points each-one.
6) Don't use magic attacks or magic crystals at bosses : these kinds of attacks are incredibly more powerful than normal attacks so a boss needs many less hits to kill him.
* BOSSES and POWER-UP WEAPON STRATEGY : middle or end level bosses give experience points for each hit taken while normal monsters give experience points ONLY when they die (it has no matter how strong is the attack, they give ALWAYS the same experience points).
- With Elf, Fighter, Cleric and Dwarf : DON'T power-up your weapon during the game and ALWAYS use the LEVEL-1 WEAPON. So a boss needs many more hits to kill him (remember? more hits > more experience points). To gain extra point it has no matter if character power-up or not bow (for Elf) or shield (for Fighter, Cleric and Dwarf).
- With Wizard : DON'T power-up your weapon during the game and use the LEVEL-1 WEAPON until the wizard can take the LEVEL-5 WEAPON (a wood staff with metal headpiece and red gem/orange flame). This weapon isn't much powerful but a singular attack to a boss increases three times the experience points for each hit.
* INFINITE WOLVES ARCHERS TRICK: At the beginning of the sixth stage on the beach, don't go forward but wait. After a few seconds a blue wolf archer appears and after you kill him, another appears then another one in sequence (then two wolves at a time, then three at a time and then four at a time) to infinity. One single wolf is equal to 1300 experience points, so the player can accumulate points and win a life every 450k points. If the player wants to squeeze millions of points he has to kill wolves very fast and win a life before the timer reaches zero. Then after he rises again with a new life, he starts again to kill wolves and repeats in the same method.
- In the early 'World revision' (July 1991). (Time doesn't run faster when the 'GO cursor' is flashing, so player can kill wolves without going forward (but he isn't forced to do it).
- In the World, Japanese (August 1991) and US revision (September 1991): Time runs faster when the 'GO cursor' is flashing, so the player is forced to go forward step by step, kill a pair of wolves and before the next 'GO cursor' is flashing once, go forward step by step again (this method is very hard).
ADDITIONAL NOTES : Each character has a maximum of 24 level-up during all the game. This means a full bar of energy with 96 Health Point.


Consoles:
Nintendo Super Famicom
(March 4, 1994) [Model SHVC-EI] Nintendo SNES
(April 1994) [Model SNS-EI]Sony PSP
(September 7, 2006; "Capcom Classics Collection [Model ULJM-05104]") Sony PSP
(October 24, 2006; "Capcom Classics Collection Reloaded [Model ULUS-10134]") Sony PSP
(November 10, 2006; "Capcom Classics Collection Reloaded [Model ULES-00377]") Sony PSP [AU] (November 16, 2006, "Capcom Classics Collection Reloaded")
Microsoft XBOX
(November 24, 2006, "Capcom Classics Collection Vol.2")Sony PlayStation 2
(November 24, 2006; "Capcom Classics Collection Volume 2 [Model SLUS-21473]")Sony PlayStation 2 [AU] (April 11, 2007, "Capcom Classics Collection Volume 2 [Model SLES-54561]")
Sony PlayStation 2
(April 13, 2007; "Capcom Classics Collection Volume 2 [Model SLES-54561]") Sony PSP
(September 13, 2007; "Capcom Classics Collection (Best Price) [Model ULJM-05280]")Sony PSP [PSN]
(September 30, 2009, "Capcom Classics Collection Reloaded") Sony PSP [PSN]
(December 3, 2009, "Capcom Classics Collection Reloaded") Sony PSP
(July 9, 2010; "Capcom Classics Collection Reloaded [PSP Essentials]") Sony PSP
(April 23, 2013; "Capcom Classics Collection Reloaded [Favorites] [Model ULUS-10134FV]")
Game's ROM.
Page last modified on April 30, 2013
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