Terminator 3 - Rise of the Machines

The Pinball by Stern Pinball, Inc.

DESCRIPTION

Emulated in MAME ! [COIN-OP] Pinball

Terminator 3 - Rise of the Machines © 2003 Stern Pinball.

TECHNICAL INFORMATION

PICTURE :
1
Terminator 3 - Rise of the Machines the  Pinball
Click to enlarge
(members only)
Stern Whitestar

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chip : BSMT2000 (@ 24 MHz)

TRIVIA

Released in May 2003. Produced by Steve Ritchie Productions for Stern Pinball.

Based on the 2003 movie of the same name. Features custom speech by Arnold Schwarzenegger.

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

UPDATES

CPU RELEASE : 1.00
DISPLAY RELEASE : 1.00
SOUND RELEASE : 1.00
Date : May 28, 2003

CPU RELEASE : 1.01
Date : May 29, 2003
- Moving the skill choice now kills the PLAYER 2 deff.
- Top Lanes are now initialized correctly.
- Lane change post Assault now works correctly from the left button.
- Flawless Video Mode Speech no longer kills the sound.
- Increased the debounce on the T-X Made switch to stop multiple hits
- Fixed Final Battle ending early.
- Changed Replay and Match percentage factory settings to 12% and 8%
- Added low default HSTD scores to the HOME INSTALL
- The T-X will now glow during Assault
- Removed collecting Weapons during the end of Final Battle.
- Made RED require 5 shots during the end of Final Battle.
- Fixed Kick back relighting itself on extra first balls.

DISPLAY RELEASE : 2.00
Date : June 4, 2003
- Added/modified instant info for extra ball, special, balls locked.
- Final Battle now says 'Complete All Shots'.
- New AK-47 artwork for Assault award.
- Italian text for Bonus Muliplier now appears during SkyNet Selection.

CPU RELEASE : 2.00
Date : June 4, 2003
- Pushed ball search away from multiball devices and from jackpot shows.
- Fixed Instant Info Bullet Holes. It now shows the correct counts.
- Fixed Right 3-bank lamps. They now timeout out correctly.
- Added light toggle to the 2 3-bank lamps. They will now respond if hit.
- Fixed Skill shot and launching with the flipper.
- Fixed Drop target rssetting in the grace of super jackpot.
- Improved the Orbit logic. Orbit will get in each others way less often.
- Removed Turning off G.I. in Jackpot and Super Jackpot lamp effects.
- Fixed Tilt in first 3 seconds of ball problem.
- Removed lighting RPG from '?' if player has Final Battle RPG icon.
- Added # of LOCKS a player has to Instant Info.
- Changed the AK47 display in ASSAULT to look like a AK47.
- fixed extra LOCK IS LIT phrase in the middle of multiball.
- Drop target will now drop if you get last jackpot from '?' target.

DISPLAY RELEASE : 2.01
Date : June 25, 2003
- added 4 ball troff art.
- added a few translations & fixed a typo.

CPU RELEASE : 2.01
Date : June 25, 2003
- Kicking from trough during Portals has been stopped.
- Added score at end of game.
- Tracking ball served was improved.
- Hurry Up sound FX should always play.
- Helicopter sound from Mystery will play now.
- Lowered the replay scores.
- T850 feature is now handled better.
- Tweaked Special and Replay prioirties.
- Fixed dim flashers in diagnostics.
- Match audit will now work
- Added left hurry up to hurry up lamp sequence.
- Changed # of balls per game max to 10

CPU RELEASE : 2.02
Date : June 27, 2003
- Fixed Clear balls test that was broken in the 2.01 release.

CPU RELEASE : 2.03
DISPLAY RELEASE : 2.01
Date : July 2, 2003
- Stopped flash lamps from glowing until RPG motor is running. Give relay a chance to work.

CPU RELEASE : 2.04
Date : July 17, 2003
- Fixed Multiplyer kickback targets.
- Fixed rare crashes.
- Made final battle icons smarter about when they appear.
- Fixed tilt; should not be able to tilt next ball.

CPU RELEASE : 2.05
Date : August 18, 2003
- Lowered Replay to 30 million for all countries.
- Added A-B-C rule for reliting jackpots after Super Jackpot
- Added RPG racks. There are now 7 total.
- Round 2 of RPG starts with a group of 3 moving targets instead of just one. After the first hit, it's 2 targets. After the 2nd hit, it's one target (like the whole round used to be).
- Pop bumper hits now count for something! Pop bumper hits count down to 'power boost'.

CPU RELEASE : 3.00
Date : August 18, 2003
- Added Power-Surge a pop bumper rule.
- The game will no longer say "grab the gun" or the like if the button adjustment is YES.
- T-X Challenge from skill will still work even if the ball doesnt fall into lock area.
- GI will not turn off if RPG is lit from the Surprise target.

CPU RELEASE : 3.01
DISPLAY RELEASE : 3.00
Date : August 18, 2003
- We now ignore the shooter switch while the plunger coil is firing.
- Fixed Match problem. There will no longer be erroneous 00 matches.
- Added award display for Power-Surge.
- Added power-surge background display.
- Modified Multiball background display for new A-B-C jackpots rule.

CPU RELEASE : 3.02
Date : December 9, 2003
- Reduced the firing time of the ball launcher coil in diagnostics.

CPU RELEASE : 4.00
DISPLAY RELEASE : A4.00
Date : March 31, 2004
- Added Bump N' Win Tournament

STAFF

Designer : Steve Ritchie (SSR)
Artwork : Kevin O'Connor
Software : Dwight Sullivan
DMD Animation : Mark Galvez (MG)
Mechanics : John Rotharmel (JMR), Ray Tanzer, Steve Ritchie
Music : Chris Granner (CG), Steve Ritchie
Sounds : Chris Granner
Voice of The Terminator : Arnold Schwarzenegger

SOURCES
Game's ROM.
Machine's picture.

Page last modified on July 23, 2014