Super Challenge Baseball [Model MT5665]
Emulated in MAME !
[CONSOLE] Atari 2600 Cart.
Super Challenge Baseball © 1978 Mattel Electronics.
The object of the game is to score the most runs in 9 innings or extra innings to a decision. Most professional baseball rules apply - 3 strikes for an out, 4 balls for a walk, first 2 fould balls count as strikes. Each player controls an 8-man team. One team fields while the other team is up to bat. Home runs, force-outs, double and triple plays can all be made. Batter up!
Super Challenge Baseball is the Atari 2600 version of the Intellivision Major League Baseball cartridge.
Baseball is a game of defense. With a little practise on your fielding, you'll have a tremendous advantage.
- Watch where the ball is traveling. Pick out the fielder closest to the spot where you expect the ball to drop. Get control of that fielder.
- Move your fielder after the ball. Then get your throw off fast! Remember: no fly outs!
When batting, make 'em pitch to you. Let the bad pitches go by.
3. afraid to STRETCH your hits. Take 2nd, go for 3rd, etc.
When pitching, fake out your opponent. Throw a curve, then bring it back in over the plate.
After pitching the ball, get control of the pitcher immediately. (Press the red button after the ball is hit, without moving the joystick.) Many times the pitcher will be able to field the ball quickly and throw the batter out.
Page last modified on July 15, 2014