Street Racer [Model CX2612]

The Atari 2600 Cart. by Atari, Inc.

Emulated in MAME !

DESCRIPTION

[CONSOLE] Atari 2600 Cart.

Street Racer © 1977 Atari, Incorporated.


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STREET RACER
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Avoid collisions and score points! One, 2, 3 or 4 players each control one car on the track playfield. In one and two-player games, each player uses a separate vertical track. In three and four-player games, two players share one track.

Each player tests his skill against computer cars. Use the knob on the Controller to steer your car around the oncoming cars heading straight for you! Press the red Controller button to increase your speed.

Score one point for every car you pass. Your car is color coordinated with your score that appears at the top of the playfield.

Each game is completed after 2 minutes and 16 seconds or when a player or team scores 99 points. Your score will flash on and off during the final 16 seconds of game time. You'll hear the hum of the motors, CRASHES, and BEEPS when you score.

GAME 1: One player steers a car on a moving vertical track avoiding collisions and racing against the computer car.

GAME 2: Two players each steer a car on separate moving tracks avoiding collision with computer cars that appear on the track one at a time.

GAME 3: Each of the three players controls one car and avoid collisions with computer cars that appear on the track one at a time. Two players share the right track and compete against one player on the left track.

GAME 4: Four players compete to avoid collisions with cars that appear one at a time. Two players are on each driving team and share one track.

GAME 5: Two players each steer a car down separate tracks while steering around computer cars that appear two at a time.

GAME 6: Four players compete to avoid collisions. Two computer cars head down the track at one time. There are two players on each driving team that shares one track.

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SLALOM
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Put on your skis and get ready for the treacherous slopes. One, 2, 3 or 4 players each control one set of skis. In one and two-player games, each player skis on his own private ski run. In three and four-player games, two players share a ski run.

Use the knob on the Controller to steer your skis through gates. Press the red Controller button when you want to increase the speed down the run.

Score one point for every gate you pass. When you crash with the gate, you've only lost time, not points.

NOTE: Slide the Difficulty to A position and you lose one point upon collision. The gates also become narrower.

Your skis are color coordinated with the score that appears at the top of the playfield. A game of Slalom is completed when one player scores 99 points or after 2 minutes and 16 seconds. The scores will flash on and off during the last 16 game seconds.

You'll hear the SWISH and the BEEPS when you pass through a gate and score one point. You'll also hear the CRASHES.

GAME 7: One player skis down the right slope and passes through gates that appear one at a time on the ski run. The left skier is your computer opponent.

GAME 8: Two players each have separate but identical runs. Gates appear one at a time.

GAME 9: The ski gates appear one at a time for three players who compete for points. Two players share the right ski run and compete against one player on the left run.

GAME 10: Four players race down the slope and through the gates to make points. Gates Zon ski run one at a time. Two players are on each ski team and share a run.

GAME 11: Two players compete for points by passing through gates that appear two at a Zon the ski run.

GAME 12: Four players compete for points by passing through gates that appear two at a time on the ski run. Two players are on each ski team and share a run.

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DODGEM
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Sharpen your driving reflexes and make points when you avoid oncoming obstacles. One or two players each control one car. In these one and two-player games, each player has a private vertical straightaway track.

Use the Controller knob to steer your car. Press the red Controller button when you want to accelerate the car; release the button and the car gradually falls backwards to the bottom of the track.

Your object is to move the car from the bottom of the track to the top while dodging oncoming obstacles. Score one point each time you complete the straightaway. Your car automatically returns to the bottom starting line when you complete the track.

The score at the top of the play-field is color coordinated with your car. A game of Dodgem is complete when one player scores 99 points or after 2 minutes and 16 seconds. The score will flash on and off during the last 16 seconds of the game. You'll hear the motors hum, cars CRASH, and scores BEEP.

GAME 13: One player races against the clock and tries to complete the track as many times as possible within 2 minutes and 16 seconds.

GAME 14: Two opposing players compete for points on separate vertical tracks while oncoming obstacles appear on the track one at a time.

GAME 15: One player races against the clock and tries to complete the track as many times as possible. Oncoming obstacles appear on the track two at a time.

GAME 16: Two opposing players compete for points on separate vertical tracks while oncoming obstacles appear on the track two at a time.

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JET SHOOTER
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You're a fighter pilot in this game. One or two players each control one fighter jet equipped with missiles. In these games, each player has a separate air space.

Use the Controller knob to steer your jet through the sky. Press the red Controller button when you want to fire missiles and destroy enemy aircraft approaching you from the opposite direction.

Score one point for each enemy aircraft you destroy. Put the Difficulty switch in the B position and you lose only time, not points, when an enemy jet collides with you. With the Difficulty switch in the A position you lose one point for each collision.

A game is completed when one pilot scores 99 points or after 2 minutes and 16 seconds. The score will flash on and off during the final 16 seconds of game time. You'll hear the missiles fire, crashes and the hum of the engines.

GAME 17: One player guides the right jet through the skies and attempts to shoot down enemy jets that appear one at a time. The left jet is your computer opponent.

GAME 18: Two Players each stter a jet in a private sky. Oncoming enemy jets appear one at a time.

GAME 19: One player steers the jet through the sky as enemy jets appear two at a time.

GAME 20: Two players each steer a jet as enemy jets appear in the sky two at a time.

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NUMBER CRUNCHER
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Got an appetite for Numbers? One, two, three and four players each control one Motorcyle that CRUNCHES numbers on the track.

In one and two-player games, each player drives up a private vertical track. In three and four-player games, two players make up a motorcycle team and share the right track. Two players use one track in four-player games.

Use the Controller knob to steer your chopper down the track. Press the red Controller button when you want to accelerate the speed.

Your object is to run over the numbers on the track (2,4,6). You score the face value for each number you squash. For example, score six points when you CRUNCH a number 6. Be sure to directly run over the numbers with the nose of your chopper. Sloppy aims can result in number collisions instead of points.

Your motorcycle is color coordinated with the score at the top of the track. Number Cruncher games are completed when a player scores 99 points or after 2 minutes and 16 seconds. During the final 16 seconds, your score will flash on and off the scoreboard.

You'll hear the whine of the chopper engines and the CRUNCH and CRASH of the numbers.

GAME 21: One player steers his motorcycle to CRUNCH numbers that appear on the track one at a time.

GAME 22: Two players rumble down the tracks looking for numbers that appear two at a time.

GAME 23: Three players take a thrilling ride up the track as numbers appear two at a time. Two players are on one motorcycle team and oppose one player.

GAME 24: Four players become a Number Cruncher Motorcycle Gang looking for numbers to squash on the track. Two players are on each motorcycle team and share one track. Numbers appear two at a time.

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SCOOP BALL
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Your object? To catch balls and deposit them into a Computer Scooper. To catch the balls you have a giant moving Scooper. Two, three or four players each control one Scooper. In two-player games, each player moves along a private track. Two players share the right track in three-player games; during four-player games, two players are on each track.

Use the Controller knob to steer the Scooper up the track. Press the red Controller button to accelerate the Scooper

You score one point each time you catch a ball (+) Continue to catch balls until a Computer Scooper appears on the screen. When you steer your Scooper into the Computer Scooper, you score three points and deposit the ball or balls you've collected. If you CRASH before depositing, you lose your chance to deposit the balls and score.

NOTE: Your Scooper changes shape after you catch the first ball. After you deposit the balls, your Scooper returns to its original shape.

Your Scooper is color coordinated with the score at the top of the track. Games are completed when a player scores 99 points or after 2 minutes and 16 seconds. During the final 16 game seconds, your score flashes on and off the scoreboard.

You'll hear CRASHES, the Scooper motors, the scoop and deposit.

GAME 25: Two opposing players compete for balls and Computer Scoopers that appear on the track two at a time.

GAME 26: Three players compete for points. Two players are on one Scooper team and share the right track.

GAME 27: Four players compete for points. Two players are on each Scooper team as balls and Computer Scoopers appear two at a time.

TECHNICAL INFORMATION

Model CX2612

SCORING

In one-player games you race against the clock as you try to make points within 2 minutes and 16 seconds. During two, three and four player games, you compete against opponents to score the most points within 2 minutes and 16 seconds. Your score will flash on and off the screen during the final 16 seconds of game time.

STAFF

Programmer: Larry Kaplan

PORTS

Consoles:


Microsoft XBOX usa (nov.16, 2004) "Atari Anthology [Model 26084]"
Sony PlayStation 2 usa (nov.22, 2004) "Atari Anthology [Model SLUS-21076]"
Microsoft XBOX japan (aug.4, 2005) "Atari Anthology [Model B7X-00001]"

Handhelds:


Nintendo DS usa (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]"

Computers:


PC [MS Windows, CD-ROM] usa (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"

Others:


Atari Paddle TV Game usa (2004) by Jakk's Pacific
Atari Flashback 4 usa (nov.13, 2012) by AtGames
Atari Flashback 5 usa (oct.1, 2014) by AtGames

SOURCES
Game's ROM.

Page last modified on October 15, 2014