Smash into the next level! From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters!
Pound your opponent as M. Bison and knock them out for the count. Slash your opponent with Balrog's claw and send them running for cover. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Or strike fear into your enemies as Vega, the greatest Grand Master of them all!
Features two games in one, the Champion Edition and the Hyper Fighting. Choose from any of 12 unique fighters each with their own fighting style and special attacks. Also features an exclusive Group Battle mode only on Mega Drive.
Cartridge ID: T-12033
Cartridge Size: 24 Mb
Street Fighter II' Plus was released on September 28, 1993 in Japan as a 24 MegaBit cartridge, the largest at the time of its release. This is one of Capcom's biggest selling products with 1.65 millions sold.
This version of the game was originally announced simultaneously with the PC-Engine version of "Street Fighter II' - Champion Edition" and was intended to be just a version of "Street Fighter II' - Champion Edition" without the Turbo features. Screenshots of this version had the top part of the background cut off where the character's vitality gauges, scores and time limit were displayed. The game was delayed to make it comparable to the Super Famicom and PC Engine versions of the game and the Turbo features were also added, resulting in the name change to SFII' Plus and Special Champion Edition.
A six-button controller was released around the time of release primarily designed for this game. The game can be played with a three-button controller. A, B, and C are for Light, Medium and Heavy attacks, and the Start button is used to switch between punches and kicks. The Pause function is disabled when using the three-button controller.
The game defaults to Dash mode, a version of Champion Edition, and features an Excite mode, a version of Hyper Fighting.
This was the first console version of Street Fighter II to feature the original opening sequence.
The Excite mode has all ten stars for Turbo speed without the use of a code, and the V.S. and Group Battle modes have a Special Moves screen where individual special attacks can be turned ON or OFF without the use of a code.
This was the only home version of Street Fighter II at the time of its release to feature 'simultaneous button cancels' (more commonly known as 'CPS1 Chains').
Known Export release: "Street Fighter II' - Special Champion Edition".
TIPS AND TRICKS
Three-button code: Down, C, Up, A, A, B, B, C
Six-button code: Down, Z, Up, X, A, Y, B, C
Enter the code at the CAPCOM screen to disable Punches and Kicks during a single player game. Only throws and Special Moves can be performed by the player.
Enter the code as the building is fading out during the opening sequence to enable up to five stars of turbo speed for Dash mode.
Enter the code (on controller 2) during the Group Battle select screen to enable selection of the same character twice in the same team.