Street Fighter II' - Champion Edition [B-Board 91634B-2]

screenshot

The [Coin-Op] Arcade Video Game by Capcom Co., Ltd. [Japan]

DESCRIPTION
[Coin-Op] Arcade Video Game

Street Fighter II' - Champion Edition © 1992 Capcom.


The Champion Edition was the first official sequel to "Street Fighter II - The World Warrior".

New gameplay additions included the ability to play as any of the four boss characters (increasing the playable roster to twelve) and the option for both players to use the same characters in two-player fights - with an alternate color scheme introduced to distinguish them from each other. Some minor gameplay revisions were also made to balance the characters out.

Additionally, while in the original SFII, one-player games could last up to ten rounds in the event of there being no clear winner (at which point the game made the player lose by default), in the Champion Edition this was reduced to just four rounds.
TECHNICAL
PICTURE :
1
Street Fighter II' - Champion Edition [B-Board 91634B-2] machine
Click to enlarge (members only)
Runs on the "CP System" hardware.
B-Board #: 91634B-2

# of Players: Up to 2 simultaneously.
Control : 8-way joystick
Buttons : 6
=> [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)
=> [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)
TRIVIA
Street Fighter II': Champion Edition was released in March 1992 in the Japanese arcades. It was known there as the 21th video game made for this system.

Known export release: "Street Fighter II' - Champion Edition [B-Board 91635B-2]".

In Japan, the apostrophe-like character on the game's official logo is actually a prime symbol and thus the official title is pronounced Street Fighter II Dash - Champion Edition.

This game is an enhanced version of "Street Fighter II - The World Warrior" :
Added an alternate color scheme for each character and the ability to select boss characters (Balrog, Vega, Sagat, M. Bison).
Each stage had different background colors from the original (mainly time of day changes), here are the background changes :
1) Ryu stage : now has midnight blue sky instead of red-orange, and has yellow moon.
2) E. Honda stage : the walls are now yellow, the big picture (excluding the sun) is now blue-purple. The 'Victory' sign is now red-orange. The Hiragana Yu on the left is now red.
3) Blanka stage : the snake is now red, and the houses are now wood color.
4) Guile stage : The sky is now sunset. The tinted canopy on the jet is now purple. The symbol on the ground is now red, and the missile linings are now red.
5) Ken stage : The boat is now blue. The 2 guys on top are now wearing brown clothes and orange clothes. The guy in the trenchcoat and hat is now yellow.
6) Chun Li stage : the 2 customers now wear pink, the meat store's roof is now orange and its sign is now green, the meats on the ceiling are now brown, the "Shanghai Friend Corridor" sign is now pale green with red letters, and the ground is now a darker color.
7) Zangief stage : The floor is now gold and to the left is now copper. The "Attention" flyers are now red with yellow letters.
8) Dhalsim stage : The stage now has blue curtains, silver stone floor, and blue carpet.
9) Balrog (japan M. Bison) stage : The floor is now purple.
10) Vega (japan Balrog) stage : The stage now sports a dark blue hue, and the Flamenco dancers are now dressed in pink.
11) Sagat stage : Buddhist statue is now gold, and the grass is now a darker green.
12) M. Bison (japan Vega) stage : The sky is evening this time.

New moves were added for some characters.
The portraits of Chun Li and M. Bison have been recolored.
Overall hit damage was reduced (favoring combos attacks instead of special moves).
Special moves were tweaked a bit (i.e. : the fighting styles of Ryu and Ken were distinguishable from one another)
The main title screen was changed from black to blue.
Various cosmetic enhancements were made to each character's physical appearance.
Ryu's original SFII stage featured breakable 'Fuurinkazan' signs. These signs have been removed in this game and are not seen again until "Hyper Street Fighter II - The Anniversary Edition".
In Ken's original SFII stage, there were 2 barrels and a stack of boxes which were a single breakable item. From "Street Fighter II' - Champion Edition" to "Super Street Fighter II Turbo" ("Super Street Fighter II X - Grand Master Challenge" in Japan), there is just a single barrel in Ken's stage. The two barrels and stack of boxes from the original SFII would later return in "Hyper Street Fighter II - The Anniversary Edition".
Sagat's stage in the original SFII had a palm tree in the foreground. The palm tree is gone in this game and does not return.
UPDATES
Revision 1:
Build date: 920322

Revision 2:
Build date: 920513

Revision 3:
Build date: 920803
TIPS AND TRICKS
Characters stats: If you enter the classic Konami code Up(x2), Down(x2), Left, Right, Left, Right, MP, LP on the 2nd player side during the demo fight in attract mode, it makes a bunch of zeros appear.
First line contains 0001 0002 0003 0004
Second line contains 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016

0001 = No idea, probably some sort of 'experience points' for 1P side.
0002 = The no. of coins put in in the left-hand slot.
0003 = Same as 0001, but for 2nd player.
0004 = Same as 0002, but for right-hand slot.
0005 = No. of times Ryu has been used.
0006 = No. of times Honda has been used.
0007 = No. of times Blanka has been used.
0008 = No. of times Guile has been used.
0009 = No. of times Ken has been used.
0010 = No. of times Chun Li has been used.
0011 = No. of times Zangief has been used.
0012 = No. of times Dhalsim has been used.
0013 = No. of times Balrog (M. Bison in Japan) has been used.
0014 = No. of times Sagat has been used.
0015 = No. of times Vega (Balrog in Japan) has been used.
0016 = No. of times M. Bison (Vega in Japan) has been used.

Special Ending: finish the game on one credit to see an additional credit sequence.
PORTS
Here is a list of ports released in Japan only. To see non-Japanese ports, please see the Export version entry; "Street Fighter II' - Champion Edition [B-Board 91635B-2]".

Consoles:


NEC PC-Engine japan (June 12, 1993) [Model HE93002]
Sega Mega Drive japan (September 28, 1993) "Street Fighter II' Plus - Champion Edition [Model T-12033]", 'Champion' game mode
Nintendo Super Famicom japan (July 11, 1993) "Street Fighter II Turbo", 'Normal' game mode : Also released as a Nintendo Power edition (September 30, 1997)
Sega Saturn japan (December 3, 1998) "Capcom Generation 5: Dai 5 Shuu Kakutouka-tachi (Street Fighter Collection 2) [Model T-1236G]"
Sony PlayStation japan (December 3, 1998) "Capcom Generation 5: Dai 5 Shuu Kakkutouka Tachi [Model SLPS-01725]"
Sony PlayStation japan (July 26, 2001) "Capcom Generation 5: Dai 5 Shuu Kakkutouka Tachi [CapKore] [Model SLPM-86838]"
Sony PlayStation japan (July 30, 2005) "Capcom Retro Game Collection Vol.5 [Model SLPM-87365]"
Sony PlayStation 2 japan (March 2, 2006) "Capcom Classics Collection [Model SLPM-66317]"
Sony PSP japan (September 7, 2006) "Capcom Classics Collection [Model ULJM-05104]"
Nintendo Wii [Virtual Console] japan (August 10, 2007) Super Famicom version) [Model JBIJ]
Sony PSP japan (September 13, 2007) "Capcom Classics Collection [Best Price] [Model ULJM-05280]"
Sony PlayStation 2 japan (October 11, 2007) "Capcom Classics Collection [Best Price] [Model SLPM-66852]"
Nintendo Wii [Virtual Console] japan (July 29, 2008) Mega Drive version
Nintendo Wii [Virtual Console] japan (November 10, 2009) PC-Engine version

Computers:


Sharp X68000 japan (November 26, 1993)

Others:


CPS Changer japan (1994)
SOURCES
Game's ROM.
Game's picture.

Page last modified on September 12, 2013