Emulated in MAME ! [CONSOLE] GCE Vectrex
Spinball © 1983 GCE [General Consumer Electric]
Get ready for even more excitment and split-second action than traditional arcade pinball. SpinBall's special features like a ball splitter, drop targets and ball savers will give you the ultimate pinball challenge. It even TILTS!
SpinBall's action moves fast and furious. You'll need your sharpest reflexes to keep the ball in play and rack up bonus points.
SpinBall is designed to be played with the built-in control panel only. The functions of the controls are:
Pause - Selects one or two player game. While in play, activates PAUSE - depress again to conbnue play.
Shoot - Releases ball into play when ball is resting on plunger spring.
Joystick - When ball is at rest, sets tension on the plunger spring Pull backwards to increase tension for max imum ball release speed. Push forward to decrease tension. When ball is in play, controls the hitting or 'juking' of the pinball table.
Right Flippers - Controls flippers on right side.
Left Flippers - Controls flippers on left side
Center Chute Lights
with diamonds on: 500 points.
with diamonds off: 1500 points.
without light: 15 points.
with light: 515 points.
with Bonus Arrows off: 300 points.
with Bonus Arrows on: 2000 points.
when not hit in order: 100 points each.
when hit in order: 200 points each.
Ball Savers: 1000
Upper right Drop Targets and lower left Spinner with Bonus Arrow: 5000 points.
Upper left Drop Targets and lower right Spinner with Bonus Arrow: 5000 points.
Lower left Drop Targets and upper left Spinner with Bonus Arrow: 5000 points.
Lower right Drop Targets and lower right Spinner with Bonus Arrow: 5000 points.
All Drop Targets and triangular Ball Saver: 10,000 points.
High Score Memory: As long as your machine is on with the SpinBall car tridge in place, the high score is retained. Once the machine is turned off, and the cartridge is removed, the high score is lost. To check the high score, press the Reset Button on the console.
Page last modified on July 24, 2014