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Spider-Man [Model SLUS-00875]

Sony PlayStation CD published 24 years ago by Activision, Inc.

Listed in MAME

Spider-Man [Model SLUS-00875] screenshot

Spider-Man © 2000 Activision, Inc.

The game's story follows Spider-Man as he attempts to clear his name after being framed by a doppelgänger and becoming a wanted criminal, while also having to foil a symbiote invasion plot orchestrated by Doctor Octopus and Carnage. Numerous villains from the comics as bosses, including Scorpion, Rhino, Venom, Mysterio, Carnage, and Doctor Octopus, as well as a Carnage symbiote-possessed Doctor Octopus, who was created exclusively for the game.

Goodies for Spider-Man [Model SLUS-00875]
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TECHNICAL

GAME ID: SLUS-00875

CONTROLS:
Move character: D-Pad Left Analog Stick
Jump: X Button
Punch: Square Button
Kick: Circle Button
Web trap: Triangle Button
Jumping punch: X (hold) + Square Button
Jumping kick: X (hold) + Circle Button
Grab: ircle + Triangle Button or Triangle + Square Button
Grab & punch: Circle (hold) + Triangle (hold) + Square Button or Triangle (hold) + Square (hold) + Square Button
Grab & kick: Circle (hold) + Triangle (hold) + Circle Button or Triangle (hold) + Square (hold) + Circle Button
Web spikes: Triangle + D-Pad Left
Web dome: Triangle + D-Pad Right
Break web dome: Triangle + D-Pad Right (hold) + Square or Triangle + D-Pad Right (hold) + Circle
Impact webbing: Triangle + D-Pad Up
Web yank: Triangle + D-Pad Down
Web yank left: Triangle + D-Pad Down + D-Pad Left
Web yank right: Triangle + D-Pad Down + D-Pad Right
Zip-line: R1 Button
Web swing forward: R2 + X Button
Web target mode: L1 Button
Pause game: Start Button

TRIVIA

Released on August 30, 2000 in the USA.

Spider-Man uses the same game engine as Tony Hawk's Pro Skater.

The Lizard was meant to appear in the final cutscene but was not included in the final version of the game's cutscene. The earliest footage of the game was found in a German demo disc entitled PlayDemo Vol. 17, and featured some drastic changes from the final product. These include a different opening sequence, different (most likely placeholder) voices, different music, and an entirely different model for Scorpion and an entirely different Rhino boss stage, as well as a sewer level not found in the final game.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Goodies for Spider-Man [Model SLUS-00875]
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STAFF

PRODUCED BY ACTIVISION, INC
Producer: Marc Turndorf
Associate Producer: Todd Quincey Jefferson
Executive Producer: David Stohl
Senior Vice President Studios: Stephen Crane
Executive Vice President World Wide Studios: Michael Pole
Vice President of Marketing: Tricia Bertero
Director of Marketing: Melissa Chapman
Brand Manager: Nita Patel
Publicist: Ryh-Ming C. Poon
Legal: George Rose, Michael Hand
QA Manager and Senior Project Lead: Joseph Favazza
QA Project Lead: Kragen Lum
QA Floor Lead: Jason Potter
Testers: Geoffrey Olsen, Robert Nall, Trey Smith, Kristin Kerwitz, Alexander Inigo, Shreedhar Patel
For Marvel Comics: Chris Dickey, Nancyann Volpe, Andrew Leibowitz

DEVELOPED BY NEVERSOFT
Lead Designer: Chad Findley
Lead Programmer: Dave Cowling
Lead Artist: Christopher Ward
Executive Producer: Joel Jewett
Character Models and Animation: Peter Day
Production Director: Jason Uyeda
Programming: Matt Duncan, Kendall Harrison
Level Designer: Alan Flores, Brian Dean Jennings
Level Artist: Edwin Fong, Christopher Glenn, Aaron Skillman
Character Art: Mark L. Scott
Producer: Kevin Mulhall
Associate Producer: Jeremy Anderson
Intro and Finale Movie Animation: Peter Day
Game Comic Covers: Christian Gossett
Art Assistance: Johnny Ow, Jeremy Pardon
Technical Assistance: Jason Keeney, Mick West
Human Resources: Lisa Davies-Perissi, Sandy Jewett
Tommy Tallarico Studios Inc.
Sound Design: Joey Kuras
Music: Tommy Tallarico, Howard Ulyate
Spider-Man Theme Song: Robert J. Harris, Paul Webster, Apollo Four Forty
Additional musical elements for the remix: Trevor Robert Gray, Norman Fisher-Jones (aka Noko), Mary Byker, Howard James Gray
Music Supervision by SonicFusion Inc.

VOICE CAST
Voice Acting Cast: Rino Romano (Spider-Man / Bank Thug 1), Efrem Zimbalist Jr. (Doctor Octopus), Jennifer Hale (Black Cat / Mary Jane), Dee Bradley Baker (Carnage / Rhino / J Jonah Jameson / Daredevil / The Lizard), Darren Norris (Venom / Mysterio / Scorpion / Punisher / Johnny Storm / Captain America), Chad Findley (Bank Thug 2 / Eagle-One Pilot), Christopher Corey Smith (Hostage / Police Pilot / Sniper / Microchip), Stan Lee (Himself)
Voice Casting: Brigitte Burdine, Sandy Jewett

CALIFORNIA DIGITAL POST
Studio President: Del Casher
Studio Engineer: John Brady
Studio Assistants: Eric Clopein, Kris Hanson, Scott Rusch

CREAT STUDIO
Producer - USA: Daniel Prousline
Production Director: Natalya Kholyavko
Project Supervisor: Andrey Kravchuk
Animation Director: Sergei Boginsky
Character Animators: Alexander Myala, Irina Nikiforova, Anna Zibrova, Denis Davydov, Vasili Bogdanov, Elena Alekseeva, Pavel Golubev, Roman Bermas, Nataliya Dobrovolskaya
Additional Movie Direction: Larry Paolicelli

SPECIAL THANKS
Nevesoft Thanks: Jamie Briant, Mark Burton, Aaron Cammarata, Ralph D'Amato, Steve Ganem, Noel Hines, Gary Jesdanun, Ryan McMahon, Nolan Nelson, Scott Pease, Silvio Porretta, Chris Rausch, Junki Saita, Darren Thorne
Activision Thanks: Robert Kotick, Brian G. Kelly, Gene Bahng, Lori Lahman, Brian Bright, Nicholas Favazza, Nathan Lum, Michelle Corrigan, Anjie McDonald, Julie Thompson, Jenny Stornetta, Stacey Ganem, Chris Archer, Greg Rubel, Fiona Rubel, Margaret Roper, Debra Turndorf, David Popowitz, Michelle Popowitz, Seth Flaum, Rachel Flaum, Brian Hawkins, Julia Roether, Jim Summers, Jason Wong, Trey Watkins, Serene Chan, Indra Yee, Ryan Sinnock, Tanya Langston, Mitch Lasky, Mark Lamia, Lawrence Goldberg, John Hancock, Stacey Ytuarte, Bryant Bustamante, Adam Goldberg, Murali Tegulapalle, Brian Clarke, Daniel Atkins, Jay Halderman, Nicole Willick, Marilena Morini, Talmadge Morning, Ryan Gayon, Gary Bolduc, Rob Lim, Ian Wright, Marisa Porter, Kip Bollin, Cathy Bollin, Emily Bollin

PORTS

The game was later ported by different developers to various systems including the Game Boy Color and Nintendo 64 that same year, as well as the Dreamcast and Microsoft Windows in 2001.

SOURCES

Game's CD.