Sexy Parodius

screenshot

The [Coin-Op] Arcade Video Game by Konami Co., Ltd. [Osaka, Japan]

 
DESCRIPTION
 
[Coin-Op] Arcade Video Game

Sexy Parodius © 1996 Konami Company, Limited.


The 3rd sequel in a hugely successful series of games that was originally intended to be little more than a parody of Konami's own successful "Gradius" series. As the previous "Parodius" games, "Sexy Parodius" again gives the player a choice of increasingly bizarre ships to control; ranging from a sexy girl riding a missile, to a stick man on a paper aeroplane.

The game plays much the same as its prequels, as well as the 'Gradius' series it sets out to parody. One new addition to the game-play is the introduction of branching paths through the game. Each level has a specific task, such as collecting the golden coins on the second level, the completion or failure of which dictates which level players will be faced with next.

Due to the powerful Konami GX hardware the game runs on, Sexy Parodius's colorful and inventive visuals represent the pinnacle of the series.
TECHNICAL
 
Konami GX Hardware

Main CPU : 68EC020
Sound CPU : 68000
Sound Chips : (2x) K054539

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> Power Up, Fire, Missile
TRIVIA
 
Sexy Parodius was released in March 1996.

World 3-A (get the 300 coins in World 2) will appeal to fans of Konami's classic game "Yie Ar Kung-Fu" (Oolong makes a guest appearance just before reaching the stage boss and you can even knock him out!).

World 3-B (do not get the 300 coins in World 2) is a hilarious parody of Konami's "CastleVania" series (the well-known Medusa makes a guest appearance as the stage's boss!).

The name of the fish character Mambo has a double meaning, he gets his name from the real life fish called Ocean Sunfish (or Mola Mola), but called Mambou in Japan. The other meaning is Mambo from the musical style, which is why the female partner character in this game is called Samba, yet another musical style.

Character selection screen music is a remix of 'Twinkle Twinkle Little Star', by Wolfgang Amadeus Mozart.
The music theme of Shooting Star comes from "Twin Bee Yahhoo! Fushigi no Kuni de Oo-Abare!!" (1995, Konami).
Stage 1 music is a megamix of : 'Hokkaido wa Dokoni Aru?' by Gonchichi, 'American Patrol' by Frank W. Meacham, and 'My Old Kentuchy Home' by Stephen C. Foster.
Stage 1 boss music is a remix of 'Summ, Summ, Summ, Bienchen' by Hoffmann V. Fallersleben
Stage 2 music is a remix of a music from "Yi Ar Kung-Fu" (1985, Konami).
Stage 2 boss music is a megamix of : a music from "Yi Ar Kung-Fu" and "Maim Maim" (an Israeli folksong).
Stage 3 music is a megamix of : a music from "Castlevania" and 'Clarinet Polka" (a Polish folksong).
Stage 3 boss music is a megamix of : a music from "Castlevania" and 'Hungarian Dance No. 5' by Brahms.
Stage 4 music is a remix of 'Csikos Post' by Hermann Necke.
Stage 4 boss music is a megamix of : 'Bienchen Summ Herum!' (a Bohemian folksong) and 'Einzug der Gladiatoren' by Julius Fucik.
Stage 5 music is a megamix of : 'The Battle Hymn of the Republic' by William Steffe and 'J'ai Perdu le Do de Ma Clarinette' (a French folksong).
Stage 5 boss music is a remix of the Aircraft Carrier music from "Gradius".
Stage 6 music is a megamix of : 'Tankoubushi' (A Japanese folksong) and 'Hokkai Bon'uta' (Japanese Bon Festival Song)
Stage 6 boss music is a megamix of : 'Symphony No. 5 in C, Op. 67' by Ludwig Beethoven, and 'Genkotsuyama no Tanukisan' (A Japanese children's song).
Stage 7 music is a remix of 'El Bimbo' by Claude Morgan.
Stage 7 boss music is a remix of 'Habanera - From Carmen' by Georges Bizet.
Stage 8 sub-boss 1 music is a remix of 'Piano Sontata K.331, 3rd : Rondo Alla Turca' by Wolfgang Amadeus Mozart.
Stage 8 sub-boss 2 music is a remix of 'Flight of the Bumblebee' by Nikolai Rimsky-Korsakov.
Stage 8 sub-boss 3 music comes from "Gradius II - GOFER no Yabou" (1988, Konami).
Stage 8 sub-boss 4 music is a remix of 'Orphee Aux Enfers' by Jacques Offenbach.
Stage 8 final boss music is a megamix of : 'Prelude Op.28 #7' by Frederic Chopin, and 'Scene From Swan Lake' by Piotr Tchaikovsky.
Stage 9 music is a megamix of 'Hornpipe from Water Music' and 'Hallelujah Chorus' by George F. Handel.
Stage 9 boss music comes from "Gradius III" (1989, Konami).
Special stage music is a megamix of musics from "Gradius", "Gradius II - GOFER no Yabou", "Gradius III", "MX5000", and "Lightning Fighters".
Special stage boss music is a remix of 'Fur Elise' by Beethoven.

Soundtrack releases :
Sexy Parodius / Original Game Soundtrack [King Records - KICA-7703 - May 22, 1996]
TIPS AND TRICKS
 
Special team attack : in two-player games, get both ships close to each other in order to use a special team attack!

Secret stage : successfully complete all stage's additional objectives in order to unlock the secret stage!
STAFF
 
Programmers : Chichibinta Tsukasa, Ohji, Paiman
Character designers : Shuzilow.Ha, Magrou, Natsumi Bouike, Misugi Inagaki, Kaori Nishimura, Galaxy Namikoshi
Music composers : Mayuko Kageshita, Ary
Music advisers : Izumi, Sita-Ru Senoo
Sound effects : Ary
Hard designer : Yoshikazu Matsui
Product designer : Poper Takashi
Radio actors : Joshua Popenoe, Kumike Watanabe, Nobuyuki Hiyama, Yuko Nagashima
PORTS
 

Consoles:


Sega Saturn japan (November 1, 1996) [Model T-9514G (VS051-J1)]")
Sony PlayStation japan (November 1, 1996) [Model SLPM-86009]
Sony PSP japan (Jan. 25, 2007; "Parodius Portable [Model ULJM-05220]")
Sony PSP japan (Mar. 13, 2008; "Parodius Portable [Konami the Best] [Model ULJM-05324]")
SOURCES
 
Game's ROM.
Game's screenshots.

Page last modified on January 20, 2013
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