Schmeiser Robo

The Arcade Video Game by Hot-B

Schmeiser Robo screenshot


Emulated in MAME ! Coin-Operated Arcade Video Game

Schmeiser Robo © 1993 Hot-B.

Schmeiser Robo plays similarly to other 2-D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. However, unlike most other fighting games released at the same time, the game uses an 8-way joystick and 3 buttons: one for punching, another for kicking, and the last one first introduced in the game during the modern era of fighting games, the guard button. Every character can do moving and attacking in spite of repeatedly pressing the guard button; however, they can't block their opponents' attacks by using it. Other unique features introduced in this game are quick (or small) jumping, air-guarding, counter-attacking, guard-canceling and rush-attacking.


Main CPU: Motorola 68000 (@ 14 Mhz)
Sound CPU: Hudson Soft HuC6280 (@ 8.055 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz), OKI6295 (@ 15.514 Khz)

Screen orientation: Horizontal
Video resolution: 320 x 240 pixels
Screen refresh: 58.00 Hz
Palette colors: 2048

Players: Up to 2 simultaneously.
Control: One 8-way joystick per player.
Buttons: 3 per player.


After developing this game, Hot-B went bankrupt in 1994.


Director: Yasuyuki Osada
System Design: Yasuyuki Osada, Nobuyuki Nakane
Planning: Noriaki Kaiami, Kengo Asai
Main Programmer: Nobuyuki Nakane
Programmer: Masato Kimura, Goh Arakami, Masanori Mori
Graphics: Yasuyuki Osada, Kenji Ono, Junichi Sugawara, Tomoko Honda, Chihiro Takahashi
Sound: Mint
Character Design: Yasuyuki Osada
Walker Design: Satoshi Hatsuya
Background Graphic: Kenji Ono
Cooperation: Hot.B USA, First Farmers
Costume Design: Teikoku Zousen Matterial, Kemono_Industry, L.Carol
Producer: Akinori Tomonaga
Executive Producer: Michiyo Kashiwase

Game's ROM.

Page last modified on September 23, 2014