Ryu ga Gotoku 3 [Model BLJM-60132]

The Sony PlayStation 3 Game by SEGA Corp.

DESCRIPTION

Not emulated in MAME [CONSOLE] Sony PlayStation 3 Game

龍が如く3 © 2009 Sega Corporation.

(Ryu ga Gotoku 3)

Ryu ga Gotoku 3 introduces PSN Trophies to the series with 45 trophies. It also adds four new gameplay elements as listed below:

Seamless Battle (shimuresu batoru): Seamless Battle is a streaming data-based loading-free system that allows the game to directly connect the adventure mode and the battle mode (called Kenka) without the usual loading black screen.

Chase Battle (cheisu batoru): Chase Battle is a new battle mode which replaces the regular brawling (Kenka) with a running sequence set within a certain area. Both chaser and chased have a stamina gauge that decreases as naturally as the character runs, by being hit with a thrown object or by colliding with a passer-by. When the stamina gauge is empty the exhausted character stops the chase. During the game a minor character, Mack Shinozuka will train Kazuma to improve his running performance.

Revelation (tenkei): Ten revelations will allow Kazuma Kiryu to learn new Heat Actions in Adventure mode; it is rather similar to the system introduced in the previous game Ryū ga Gotoku: Kenzan!. This time Kazuma uses the built-in camera on his cell phone to record new moves and techniques. These are acquired through hints and incidents spotted in First Person View. Learned Heat Actions are posted on Kazuma's personal blog, called Kamuroblo, which uses the same template as producer Toshihiro Nagoshi's own blog.

First Person View: When pressing the DualShock 3's R3 button during the adventure mode, the standard third person view switches to a brand new first person mode. This perspective allows a better observation of the streets and people, but looking some people in the eyes using First Person View will provoke him and he will attack. First Person View is disabled in some indoor places and at certain angles.

TECHNICAL INFORMATION

Game ID: BLJM-60132

The game's default video output is 720p HD graphics rendering at a resolution of 1024x768 without anti-aliasing but it supports 1080p mode upscale.

TRIVIA

Ryu ga Gotoku 3 was released on February 26, 2009 in Japan. A free demo version was released on the Japanese PlayStation Store on February 19, 2009.

The title of this game translates from Japanese as 'Like a Dragon 3'.

Ryu ga Gotoku 3's character designing began shortly after the completion of Ry? ga Gotoku Kenzan! in 2008 with a three-week project phase followed by an eight months production. In the end 110 high polygon characters, for they appear in Event Scene cinematics, plus 250 minor characters were created by 60 teams producing a dozen characters each. Thus 360 characters were produced following a "one person one body" philosophy and a three-day per body target schedule. As a comparison, the production of the first Ryu ga Gotoku on PS2 took 10 months and had no more volume.

As with the previous Ry? ga Gotoku game, main characters have their face scanned through Cyberware's head & face color 3-D scanner. Event Scene cinematics are real-time and render highly detailed XSI 6.5 2.5MB data size characters using 18,000~20,000 polygons each. 3-D model bones are made of 107 meshes with 64 used for the body and the remaining 43 used for the face. In addition, the PlayStation 3 employs advanced graphics technologies without LOD, texture size 512×512 front buffer with 512×512 back buffer, diffuse map and normal map, multi map (ambient occlusion, specular mask, 8-bit specular power RGB) within cutscene. These Event Scene cinematics fully exploit Sega's in-house facial expressions engine called Magical V-Engine. This engine is based on a unique wrinkle shader technology that allows for advanced facial animation from voice recordings alone. By animating based upon not only the phonetic lip syncing but tone, the software can emulate the basic human emotions in full facial expression.

Export releases:
usa "Yakuza 3 [Model BLUS-30494]"
europe "Yakuza 3 [Model BLES-00834]"

STAFF

Planning/Original Concept: Toshihiro Nagoshi, Masayoshi Kikuchi
Script: Masayoshi Yokoyama
Director: Daisuke Satou
Art Director: Kazuki Hosokawa
Technical Director: Tetsuya Kaku
Music Director: Haruyoshi Tomita
Overall Design: Takeshi Tanaka, Jun Orihara
Sound: Masayashi Yokoyama
Continuity: Masayashi Yokoyama
Executive Producer: Hajime Satomi
Project Management: Kōji Uemura
Producer: Masayoshi Kikuchi
General Director: Toshihiro Nagoshi

Development Team
Director: Daisuke Satou

Production Team
Adventure Game Design: Takeshi Tanaka
Main Sequence Design: Mariko Kawase, Kazunobu Takeuchi, Kotaro Motohashi, Yuichi Isobe, Yusaku Mizuno
Battle Game Design: Jun Orihara
Battle Game Sequence: Tadashi Okuda, Keisuke Suzuki, Ryosuke Horii, Shinnosuke Hirasawa, Masao Shirosaki
Sub‑Story Script: Katsuhito Gotou, Koji Yoshida, Hiroyuki Sakamoto
Production Assistant: Risa Miyatake

Design Team
Chief Designer: Kazuki Hosokawa
Design Team: Nobuaki Mitake, Yukio Oda, Tsuyoshi Tsunoi, Naoki Someya, Michihiko Hatoyama, Gyou Ueda, Masashi Kuma, Kumiko Sakurai, Michiko Hirasako, Keisuke Zama, Eiji Hamatsu, Hitoshi Fukazawa, Mayo Sudo, Tomoyasu Nakai, Toshinori Tanizawa, Yuto Nishioka, Takuji Sameshima, Akiyoshi Tamanoi, Keihan Fujii
Scenario Character Design Lead: Saizo Nagai
Game Character Design Lead: Daisuke Tomoda
Character Production: Kenichiro Kimizuka, Maiko Hagiwara, Chiharu Ariga, Yu Honya, Paku Sugiura, Kazuo Fukasawa, Hisaya Suzuki, Yuichi Nakagawa
Animation Lead: Michio Shirako
Animation Production: Takayuki Sorimachi, Yūji Saitō, Takuya Toyota, Kazuhiro Izaki, Sota Kikuchi, Masaaki Wanifuchi, Shinsuke Kajiki, Kazuhito Tamukai, Yousuke Takahashi, Tatsuya Zaizen, Kunihito Ihara, Ken Naitou, Masahiro Ōmomo
Event Sequence Lead: Yūichi Higuchi
Event Production: Tomohiko Takeuchi, Sawako Ogino, Katsuaki Kawahara, Masatsugu Saito, Kouhei Watanabe, Souichiro Kobayashi, Makoto Ichimura, Michiko Muto
Properties Production Lead: Takahiro Yamada
Properties Production: Ayako Okamura, Shin Oonoda
Visual Effects Lead: Takashi Iwade
Visual Effects Production: Masaharu Ijichi, Shinpei Okamoto
Interface Design Lead: Chigaku Fukuhara
Interface Design Production: Yousuke Karasawa, Miho Nakamura

Programming Team
Chief Programmer: Tetsuya Kaku
System Programming: Takashi Atsu, Naohiro Warama, Eisuke Ito
Graphics Programming: Kazuhisa Hasuoka, Kouta Sato, Daiki Tsuchimoto, Eiji Takaki
Sounds Programming: Yoshiaki Hattori, Fumiyoshi Shimohara
2D Programming: Jun Tokuhara
Physics Programming: Hitoshi Ōta, Tetsu Yoshimitsu, Takashi Togo
Camera Programming: Hisashi Endo
Stage Programming: Yutaka Ito, Youichi Ishikawa, Yuuki Inagawa
Characters Programming: Kazunori Oyama
Sequence Programming: Koji Tokieda, Fumiaki Hara, Shoji Katsuragawa, Tamotsu Maeno, Yusuke Sekine, Yasunori Yamamoto, Shinki Kagawa, Yoshikazu Shibayama, Chiaki Sugiyama, Naoki Sakaue
Battle Programming: Tomoaki Nakamura, Tatsuya Katou, Sumito Nakai

Sound Team
Sound Lead: Haruyoshi Tomita
Sound Production: Hidenori Shoji, Yuri Fukuda, Takashi Nagasaka, Fumiyoshi Shimohara, Naofumi Hataya, Masaru Setsumaru, Tatsuyuki Maeda, Makito Nomiya, Yuichi Kanatani, Yuuki Takatsuto, Hiro, Takenobu Mitsuyoshi, Kentaro Koyama, Mitsuharu Fukuyama, Takahiro Kai, Chihiro Aoki
Studio Engineer: Naoyuki Machida

Technical Support Team
Developer Support Manager: Mitsunori Fujimoto
Technical Support: Tomonobu Takahashi
Support Staff: Yukie Hisadomi, Wataru Yamanaka

Technical Support Team - Development Assistance
Facial Animation Engine Assistance Team Leader: Hirokazu Kudō
Facial Animation Engine Assistance Designer: Megumi Hatanaka
Facial Animation Engine Assistance Programmers: Kazunori Nakamura, Yoshinori Sakamoto
Animation Capture Assistance: Takeo Iwata, Hitoshi Noda, Masaki Odagiri, Eri Tabei, Shinya Sanada, Osamu Satō, Crescent Inc., Hajime Kotani, Masayuki Wakai, Tadayuki Suzuki, Takaya Fukushima, Yoshitaka Honma, Gilles Brossard

Technical Support Team - Visual Effects Assistance
Special Effects Lead: Yoshihisa Inoue
Special Effects Production: Takuto Yamamori
Motion Deta Support: VF5 Development Team
Texture Deta Support: MJ Development Team
Deta Support/Programming Support: Sega Golfclub Development Team, Dartslive Co. Ltd.
Interview/Production Assistance: Sega Sammy Baseball Club, Atsushi Inoue, Tetsurou Motomura

Video Production Assistance - Studio Interfield Corporation
Creative Director: Mikitada Yamamoto
Producer: Atsuki Ichikawa
Director: Toshio Yasuda (PlusPulse Inc.), Hisashi Murakumo (NewestWorks Inc.), Yoshinari Fuse
Production Manager: Yasuyo Suga, Shojiro Toshima, Hirotoshi Yamane
Storyboarding Assistance: Hiroyuki Shimizu, Kazuo Yorikane, Tuetue Kombinato

Tattoo
Design: Horitomo

Motion Capture Performance
Kazuma Kiryu: Masanori Mimoto
Motion Capture Performance: Akihiro Haga, Keiichi Asada, Hosoi Yumeno, Makisuke Okamura, Miho Ishikawa, Takayuki Yamamoto, Yoshiki Kobori

Battle Sequence Motion Capture Coordination - Alpha Stunts Inc.
Director: Tatsuro Koike
Motion Capture Actors: Masaki Onishi, Masafumi Oishi, Kawamoto Koji, Koichi Funayama, Junya Iwamoto, Muneki Ebinuma, Hiromi Sunaoshi

Pole Dance Coordination - Reiko International Co., Ltd., Pole Dance Studio Luxurica
Coordinator: Hitomi Suemune
Pole Dancer: Kumi

Event Movie Production Assistance - Avant Inc.
Producer: Yoshimi Fujii
Director: Daisuke Fukagawa
Designers: Kei Jumonji, Atsushi Sugiyama, Yukie Chiba, Takahiro Abe, Yuki Kato, Takanori Daito, Ryo Takagi, Tsukasa Shigaki, Chinatsu Ishida, Dony Chiang, Daisuke Kanbayashi, Akira Fujisaki, Tadashi Ohashi, Tetsuya Otani, Syogo Yamaguchi, Yuta Shimizu, Tetsuya Yabumoto, Naoki Shibata, Tomomi Sakuma

Event Movie Production Assistance - Digital Frontier Inc.
CG Producer: Yusaku Toyoshima
CG Director: Yasuhiro Ohtsuka
Chief Designers: Kiyoshi Ishimaru, Hiroyuki Okada, Kazuaki Kanou, Hiroyasu Kondo
Designers: Yuu Takahashi, Hidenobu Yoshiyama, Kouichi Kishimoto, Daisuke Kondo, Kiyotaka Hirata, Shuhei Kitano, Naoyuki Takeda, Nao Tsujimura, Daihichi Hashimoto, Takayuki Yafune, Yasuaki Ikeda, Mayu Ito, Yuki Yoshioka, Jun Yonezawa, Atsushi Saito, Kyohei Tominaga, Tomonori Miyawaki
Technical Director: Atsushi Tsugaruya
Assistant Producer: Takehisa Yoshimura
Production Manager: Sayuri Masuda
Motion Capture Unit Technical Director: Kouki Koshita
Motion Capture Unit Technical Assistants: Hitoshi Araki, Masashi Tsuchiya

Event Movie Production Assistance - Saruchin Inc.
Designers: Takuya Iida, Takashi Suzuki, Hideo Isoda, Kazuyuki Kitahara

Background Design Assistance - Digital Frontier Inc.
CG Producer: Yusaku Toyoshima
CG Director: Ryo Horibe
Senior Designer: Kazutake Saito
Designers: Kouya Takahashi, Kōji Ōtomo, Ryosuke Mori, Rie Kanetake, Ikue Suetake, Shino Hiranabe, Yuta Ishikawa, Hideaki Kato, Daisuke Kato, Msaya Anno, Takashi Maruyama, Masato Suga
Sign Board Design: Kentaro Fujimoto (Ani), Seishiro Fujimoto (Rito), Tatuki Shigeno, Tsuguki Adachi, Tomoyo Ikegami, Hajime Tsunashima, Takako Okawa, Koki Fujimura, Kazuhiro Shimizu

Background Design Assistance - Gemba Inc.
CG Producer: Hideki Kuraku
Designers: Takeshi Saito, Sachie Matsuo, Keita Mizuhashi, Yoko Miyaguchi, Kazuo Okada

Background Design Assistance - Avant Inc.
Producer: Junko Sakurai
Artists: Hiroko Morita, Youko Honma, Yuji Anzou, Aiko Watanabe, Yumiko Ashihara

Character/Animation Design Assistance - Digitalscape Co., Ltd.
Producer: Kazuhisa Nishimura, Takemi Ichikawa

Character/Animation Design Assistance - Bauhaus Entertainment
Animation Product Lead: Tamio Kimura
Animation Product: Kentaro Kato, Nobuyuki Takahashi, Jun Takada, Rena Ohki, Saori Wada, Eriko Kato, Yosuke Takahashi, Kazuhiro Suganuma, Hiromichi Hidaka
Character Product Lead: Shoji Ando
Character Product: Yasuhisa Sakamoto, Yusuke Kawamura

Character/Animation Design Assistance - IJO Limited Partnership Company
Producer: Kouji Kudou
Animation Product: Kazuaki Kitazawa, Hidenori Kobayashi, Murakawa Akio

Web Production Assistance - Threenine Inc.
Producer: Akito Kitano
Designers: Tomoaki Terai, Kentarou Ohmori

Game Programming Assistance
Usapyon Software: Yasuhiro Ike

3D Digitizing Assistance - Generalasahi Co., Ltd.
Directors: Syuji Iwamatsu, Hiromitsu Hirashima

Extra Help
By: Hoei Project Co. Ltd., Free Wave Co. Ltd.

Music Production Assistance - Noisycroak Co., Ltd.

Sound Producer: Hideki Sakamoto
Sound Director: Yasuhiro Kawagoe
Composers: Hideki Sakamoto, Hiroyoshi Kato, Keisuke Itō
Sound Effects: Tsuyoshi Yukawa
Sound Assistance: Yasushi Asada, Ichiro Ebisu, Yuko Sunaga, Naohito Kawano
Casting: Seiichi Negi (Fill In Inc.)
Vocals: Kaori Nishina, Yukari Kamikubo, Nori from Plime, Remi, Re:Reese's, Kirara, Keiko Takeuchi, Yuki Niino, Kumi Kousai, Ami Hiraki
Violin: Hiroki Mutō

Music Production Assistance - Flarewave Inc.
Sound Producer: Hideaki Miyamoto
Composer - Love Sound System: DJ Giuliano, Yoshji Kobayashi, Ayako
Mixer: Leftbrown

Music Production Assistance: MIT Gathering Co., Ltd.
BGM Arrangement Yoshio Tsuru (Yoshitsuru)
SE Production: Takashi Tachibana, Takahiro Saito, Takuro Hirosawa
Coordinator: Keisuke Hara

Music Production Assistance - Popholic Inc.
BGM Arrangement: Eiji, Kenichiro
Coordinator: Keigo Mikami
Vocal: Minako Obata (Mooki)

Casting Assistance - Aoni Production Co. Ltd.
Producers: Katsuaki Ikeda, Sachiko Sekine

Product Development
Localization Director: Hiroyuki Sakamoto
Programming Lead: Tamotsu Maeno
System Programming: Tomonori Oshita
Adventure Game Design: Mariko Kawase
Interface Design Production: Miho Nakamura, Kentaro Tsuji
Assistant Director: Risa Miyatake

Product Testing: Junichi Shimizu, Kouji Nagata, Akira Nishikawa, Osamu Satō, Kenji Takano, Mitsuo Konno
Software Manual Production: Yoshihiro Sakuta, Colin Restall, Tetsuya Honda
Licensing: Tetsuya Hotozuka, Rie Kondo, Hitoshi Kawasaki
Text Localize: Pole To Win Co. Ltd.

Page last modified on September 11, 2015