Royal Dealer [Model 5303]

The Mattel Intellivision Game by Mattel Electronics

Royal Dealer [Model 5303] screenshot

Emulated in MAME !

DESCRIPTION

[CONSOLE] Mattel Intellivision Game

Royal Dealer © 1981 Mattel Electronics.


Pull up a chair and join the party! Your computer-controlled opponents are ready to take you on, in four card game classics -- Crazy Eights, Rummy, Gin Rummy and Hearts. Computer shuffles the deck and deals. Your choice of 1, 2 or 3 poker-faced ladies play the opposing hands. You provide the peanuts and chatter. The computer provides the challenge.

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CRAZY EIGHTS
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Each player is dealt 5 cards (7 cards if playing against only one opponent). The remainder of the deck is placed face-down on the table, with the top card FACE-UP beside it. This is called the UP CARD.

On your turn, you may discard 1 card from your hand, IF YOU CAN MATCH THE UP CARD IN EITHER SUIT OR RANK. Example: if the up card is the 6 of Diamonds, you may discard any 6 or any Diamond. Your discard becomes the new up card.

EIGHTS ARE WILD and may be used to match any card. If you play an 8, you must declare which suit you want the 8 to represent. Example: you may discard the 8 of Hearts and declare it the 8 of Clubs. The next player must match the suit of Clubs or play another 8.

IF YOU CANNOT MATCH THE CURRENT UP CARD YOU MUST DRAW FROM THE DECK, until you receive a matching card. If you have 15 cards in your hand and still cannot discard, you may PASS.

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RUMMY
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Each player is dealt 7 cards. The remainder of the deck is placed face-down on the table, with the top card FACE-UP beside it. This is called the UP CARD. When there is more than 1 card in the up card stack, only the TOP card is considered the up card.

When it is your turn, you may either draw from the deck or take the up card. You may not draw any card below the up card. You may only draw 1 card per turn.

To complete your turn, you must discard 1 card from your hand. You must always have 7 cards in your hand.

When you believe you have a winning hand, select a final discard and DECLARE GIN.

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GIN RUMMY
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The entire deck is dealt, so the number of cards each player receives depends on the number of players.

At the start of each hand, you MAY be instructed to pass 3 cards to the player on your left, on your right or across from you. When you pass 3 cards, you automatically receive 3 cards from another player.

Each hand consists of a series of TRICKS. To form a trick, each player lays down (plays) one card. In a 3-player game, the 3 of Clubs automatically leads off the first trick. In a 4-player game, the 2 of Clubs leads off. The player to the left must then play a card of the same suit, if possible. If this is not possible, any non-point card may be played. (You cannot play a point card on the first trick, even if you have no cards in the opening suit.) Highest ranking card of the SUIT LED takes the trick. Player taking the trick gets the points for any point cards in the trick.

The player who takes a trick leads off the next trick with any card from his hand. A hand continues until all cards have been played. You cannot LEAD Hearts until they are broken. (That is, until someone plays a Heart or the Queen of Spades on a trick in which another suit has been led.) The only exception to this rule occurs if you have ONLY hearts in your hand, no points have been taken in the game, and it is your lead.

TECHNICAL INFORMATION

Model 5303

SCORING

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CRAZY EIGHTS
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The first player to go out (get rid of all cards in his or her hand) gets 20 POINTS plus 1 POINT for every card remaining in each opponent's hand. The game continues until 1 player accumulates 100 points. That player wins. A GAME always includes more than 1 round or hand.

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RUMMY
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The first player to legally declare Gin receives 20 points for that round or hand.
If a player ILLEGALLY declares Gin (does not have a winning hand), all other players receive 20 points.
The game continues until 1 player accumulates 100 points. That player wins. A game always includes more than 1 hand.

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GIN RUMMY
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At the end of a hand, each player's points are counted and added to his or her game score.
1 point for each card in the suit of Hearts.
13 points for the Queen of Spades.
SHOOTING THE MOON -- If you take ALL cards in the suit of Hearts PLUS the Queen of Spades, you get 0 points and all other players get 26 points.
The game continues until 1 player accumulates 100 points. The player with the LOWEST score at the end of the game, wins! A game always includes more than 1 hand.

TIPS AND TRICKS

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CRAZY EIGHTS
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Try to determine which suits your opponents are playing. Keep an eye on the number of cards remaining in each opponent's hand (displayed beneath game score). If an opponent comes close to going out, try to change the suit of the face-up card to one which that opponent does not have.

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RUMMY
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Notice which Up cards your opponents draw and which cards they discard. These cards are clues to your opponents' hands. Try to remember which cards are below the Up card, so that you don't attempt to build a set or run that requires one of these cards. Once a card is buried below the Up card, it is unavailable for play.

Note: If the entire deck is drawn before any player declares Gin, the computer will reshuffle the cards below the Up card and replace the deck, face-down.

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GIN RUMMY
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There are many strategies possible. If you have a strong suit of Hearts and the Queen of Spades at the start of a hand, try to 'shoot the moon'. But remember that you must take ALL Hearts AND the Queen of Spades, or you will end up with unwanted points. If you do not have a strong suit of Hearts, try to avoid taking points. However, if you see and opponent trying to 'shoot the moon', take 1 point trick and block the attempt.

STAFF

Program: Rich O'Keefe

SOURCES
Game's ROM.

Page last modified on July 30, 2014