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Quick Shot Carnival

V.R. game published 29 years ago by Virtuality, Ltd.

Not listed in MAME yet

Quick Shot Carnival screenshot

Quick Shot Carnival © 1995 Virtuality.

Quickshot Carnival is the ultimate fairground shooting gallery. You'll find yourself in the centre of a candy-striped carnival tent full of irresistible targets. It's 360° of shimmering tin cans, marching soldiers, leaping fish, dive-bombing birds and more.

All you have to do is shoot the targets as fast, furious and accurately as possible to score enough points to advance to the next level. There are eight levels to conquer with different themes ranging from an undersea adventure to an out-of-this world intergalactic fantasy. Each level has bonus targets hidden in secret places that you'll have to find and shoot to boost your score.

TECHNICAL/MACHINE PICT.
1

Total Recoil hardware

Type of interface: Imersive -HMD-
Physical posture: Stand-up
Motion of the platform: No
Controls: Winchester 101 shotgun modified to create a pneumatically operated shotgun of the appropriate weight and balance, with fully automatic recycling and an authentic with recoil mechanism. The Total Recoil shotgun kicks back on the player, just like the real thing!
Computer platform: 486 PC
Type of display: Virtuality Visette 2
Tracking: Polhemus Insidetrack (HMD and gun)
Size of the Unit: 4 x 4 H 50 inches
Unit Description: Stand Alone POD.

Virtuality Visette 2 headset specifications :
-High impact polymer construction
-Shock absorbing tough design
-Weight : 645 grams/1.4 lbs
-Size : Width=215mm/8,4ins; Height=95mm/3,7ins; -Min depth=295mm/11,6ins; Max depth=345mm/13,5ins
-Hygienic closed cell replaceable comfort pads
-Inter-Pupillary adjustment : 58mm/2.2ins to 70mm/2.7ins
-Field of view per eye : Horizontal=60° Vertical=46.87°
-Visual resolution : 756x244 pixels

Graphial Information:
- Texture mapping capability: Yes
- Number of Polygon per second: 30.000 texture map p/s f:20-25 f/s
- Number of Max. Moving objects: 512
- Other Graphical Info: support Gouraud Shading, Texture Mapping, Flat Shading.

Sound:
- Type of sound: 8MB 16 Bit sample. (Stereo)
- Music background: Yes (CDs)

Network Information:
- Max. Number of units networked locally: 8
- Max. Number of units networked remotely: No (in the future ISDN)

Other Technical Description:
- Mic Net connection between players

TRIVIA

'Cybermind UK' purchased the intellectual property of 'Virtuality' in 1997 as part of a bankruptcy settlement. On Mach 2004 'Arcadian Virtual Reality L.L.C.' acquired the assets of Cybermind UK's virtual reality business.

SOURCES

Game's picture.
Game's screenshots.
Official website: http://www.arcadianvr.com/SU_3000_TOTAL_RECOIL_SOFTWARE_QUICKSHOT.htm