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Pteranodon

Arcade Video game published by GreyStone Technology

Not listed in MAME yet

Pteranodon screenshot

Pteranodon © 199? GreyStone Technology.

Echoes of a primal screech rumble through the canyon, announcing the arrival of the raptor. Wings sweep the sky, mocking the winds. A rider guides the beast around cascades of water which plummet from dizzy heights to the river below. The Pteranodon, turning its head, searches the cliffs for quarry. Vampire bats flutter above the next bend, hoping to make a free meal of some unwary traveler. Monstrous wasps dive and swoop over a whirlpool that devours the river. The ravenous funnel shakes the cliffs as it incessantly pulls water and debris down deep into the underworld. Towering crystals rise defiantly from the banks of the rushing river, reflecting the burnt hues of the sheer canyon walls. Pinnacles of rock stand against the waters, vainly attempting to halt the flow downstream. Far up river, far beyond the hanging rope bridges, the dragon awaits in his castle.

As the master of this magnificent creature, you guide it with the reins and by leaning in the saddle. It obeys your every command, but as you cruise through the canyons of this fantasy world, it skillfully avoids obstacles on its own. Your skill in flying the Pteranodon will determine success of failure; will decide if you reach the castle and whether you will defeat the dragon! Come ride the Pteranodon. Your dreams were never so wild!

TECHNICAL

Pteranodon hardware

Type of interface: POD based -Window on the world-
Physical posture: Sit Down
Motion of the platform: No
Controls: Pull one rein or the other to guide the beast left and right, and pull on both reins to command it to slow down. Climb and descent by leaning back or forward in the saddle.
Computer platform: SGI Onyx RE2
Type of display: 180 degree visibility afforded by three large screens
Tracking: None
Size of the Unit: 7'-8'' x 13'-10 5/8''
Unit Description: Saddle

Graphical information:
- Texture mapping capability: fully textured, anti-aliased polygons
- Number of Polygon per second: 30 f/s

Network Information:
- Max. Number of units networked remotely: Pteranodons have been linked together, even between distant cities, allowing people to soar together in the same world.