Oddworld - Abe's Oddysee [Model SLUS-00190]

The PlayStation Game by GT Interactive


Emulated in MAME ! [Console] PlayStation Game

Oddworld - Abe's Oddysee © 1997 GT Interactive.

As Abe you can whistle, laugh, hiss and fart. In a lush world of diabolical danger where everyone wants to eat you, you're the skinny guy with no weapons. Run, jump, hide, scramble and talk your way past the ugliest bunch of carnivorous crustaceans ever created. Unlock Abe's special powers then figure out your foes, and you might save your race. Don't, and you're dinner! Enter Oddworld's surreal, sensory overload of pure gaming and claim your destiny. Saviour. Or salami.

Oddworld is big (very big) and Abe's Oddysee is just the first glimpse of the strange and exciting depths of THE ODD!

Stunning cinematic world of characters and environments combine seamlessly with amazing gameplay Totally unique and innovative GameSpeak allows characters to communicate The tale of a remarkable quest guaranteed to capture the imagination of games players young and old Don't expect to finish this game in a couple hours, even with limitless lives this game is going to take some time to complete. Compulsive gameplay, an unassuming and endearing hero, strange enemies and even stranger friends, this game makes you sad, makes you laugh, makes you think.


Game ID: SLUS-00190


Released in September 1997 in the USA.

Working title: SoulStorm

Export releases:
europe "Oddworld - Abe's Oddysee [Model SLES-00664]"
japan "Abe a Go Go [Model SLPS-01118]"


Oddworld Inhabitants Inc.
Executive Producer: Sherry McKenna
Director: Lorne Lanning
Creator: Lorne Lanning
Production Design: Steven Olds, Farzad Varahramyan
Producer: Frank Simon
Art Coordinator: Gerilyn Wilhelm
Associate Producer: Gerilyn Wilhelm
Game Design: Paul O'Connor, Jeffrey Nicholas Brown
Lead Technical Director: Christophe Chaverou
Technical Directors: Scott Easley, Eric Antanavich, Jane Mullaney
Lead Programmer: Eric Yiskis
Programming: Craig Ewert, Todd Johnson, Tim Z. Andersen, Mike Waltman
Audio Producer: Josh Gabriel
Sound Design: Ellen Meijers-Gabriel
Music: Ellen Meijers-Gabriel
Digital Artists: Cathy Johnson, Leonardo Palang
Associate Art Director: Robert D. Brown
Character Voices: Lorne Lanning
Character Sculptures: The Shiflett Studio
Sculptors: Brandon Shiflett, Jarod Shiflett
Character Modeling: Viewpoint Datalabs
Chief Operating Officer: Maurice Konkle
Director of Technology: Andrew Fruin
Director of Human Resources: Ava Arsaga
Support Staff: Jenny Shaheen, Jim Fajardo, Michelle Davis, David Rothman, David A. Vergara, Teresa Tam, Ainslee Lange
Assistant Producer: Heidi Ewert

GT New York
Chairman of the Board: Joe Cayre
President: Ron Chaimowitz
CEO: Ron Chaimowitz
Exec. VP: Harry Rubin
GM Intl. Div: Harry Rubin
Business Affairs: Harry Rubin
Sr. Vice President: Chris Garske
Product Manager: Shari Bernstein
Producer: Kurt Busch
VP of Marketing: Holly Newman
VP of Corporate Communications: Allyne Mills
Sr. Communications Manager: Dan Harnett
Manager of Investor Relations: Dawn Berrie
Creative Director: Leslie Mills-DeMarco
VP Enterprise Group: Murray Froikin
Art Traffic Coordinator: Liz Fierro
Asst. Communications Mgr: Christina Kerzner
Assistant to the President: Lynn Dammers-Lupo

Sr. Account Executive: Tina Kowalewski
Sr. Development Support Engineer: Mike Fulton
Development Support Engineer: Peter Alau
President of Interactive Studios: Kelly Flock
Developer Support Mgr: Christina Severson
Special Thanks: Bug Company [for their technical support]

Special Thanks
Special Thanks: David Wexler, Bill Skrzyniarz, Katie from Kinkos, Brian from Audio Ecstasy, Café Roma, Bevenuti, Big Sky, Entreé Express, Mother's Tavern, Marion at Casablanca Travel, Leslie at Open Air, Bug Police, Cal Poly Abatoir, Custom Meat Cutting by Vince, Joan Parreant, Sparks Exhibits, Vera Stoeber (at SVS Graphic Design), Scott Adair, San Luis Obispo, Wyndham Hannaway (& Associates), Tommy Tallarico, Alana at Random, RDA International Inc., Raymond Swanland

Game's CD.

Page last modified on July 01, 2016