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Nightmare Creatures [Model NUS-NNCE-USA]

Nintendo 64 cart. published 26 years ago by Activision, Inc.

Listed in MAME

Nightmare Creatures © 1998 Activision, Incorporated.

Horrifying creatures and stomach-turning battles are hidden behind every dark corner in Nightmare Creatures, a chilling adventure from the demented folks at Activision.

The first thing that will strike you (besides a bloodthirsty zombie) is the game's phenomonal graphics. The character graphics are crisp and the animation sequences are fluid. Buildings and terrain are textured realistically, and the overall gloomy atmosphere will keep you feeling uneasy throughout the entire game.

The N64 is not known for an eerie library of gruesome games, but Nightmare Creatures and Konami's Castlevania have changed that reputation forever. Although gore for gore's sake is not necessarily unheard of in the gaming industry, Nightmare Creatures provides an engrossing story line that a distorted method to the violent madness.

The developers coordinated the story of this game with a true historic event: London's Great Fire of 1834. The premise is that a secret organization called the Brotherhood of Hecate rediscovered the lost key to the darkest regions of man's unholiest fears. This act produced a rip in the supernatural fabric, which mutated the Earth's creatures and unleashed demons from other planes of existence.

Luckily for London, two warriors were brave enough to face the grotesque creatures and confront the leader of the Brotherhood. One was a noble staff-wielding monk named Ignatius and the other was a female master of swordsmanship known as Nadia.

The storyline becomes more involved as you progress through the 16 different shadowy levels of the game. Activision created these areas by using actual maps and blueprints of London, so the visual impact evokes the feeling of the city in 1834. Activision's attention to detail is evident in the ornate archways and crumbling cobblestones found throughout the levels.

The game does not support two player action, but you can choose either Ignatius or Nadia to take on the Brotherhood. The game mixes combat elements of tournament fighting games with the exploratory nature of 3D adventure titles.
Between the two heroes, there are 28 different combos, hits and special weapons to use against the ugly groups of bloodthirsty baddies. Special weapons like pistols, burst guns, fire bombs, mines, and confusion spells are hidden in barrels and secret areas of the game.

You will have to figure out a strategy for each different type of enemy, because these mutated demons are not dumb. The creatures have excellent AI, so they will not simply allow you to hack them to pieces. They block your attacks, back up at inopportune moments, and seem to wait for the perfect opening to attack.
Using special weapons like the pistol will immediately put an end to most creatures (some, however, can still attack with their heads missing), but hand-to-hand combat requires patience and use of the block button.

The enemies were designed with multipoint collision detection for each body region (arms, head, legs and torso), which allows them to chase you even if they've lost the use of a limb or two. Evil creatures range from the obligatory army of zombies to wildly creative enemies that are truly repulsive.

The camera does a good job of providing artistic views of the beautifully designed environments, but sometimes its position makes it difficult to easily fight the enemies. Animation sequences take place when certain tasks are performed, and these frightening displays improve the cinematography and general tone of the game.

If you get queasy with the sight of blood or spook easily, then you may want to steer clear of this title. If you love pure horror and butcher-shop brutality, then Nightmare Creatures will be an excellent addition to your game collection.

Goodies for Nightmare Creatures [Model NUS-NNCE-USA]
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TECHNICAL

Game ID: NUS-NNCE-USA

STAFF

Core Development
Production: Nicolas Gaume
Main Programmers: Alain Guyet, David Gallardo
Management: Sebastien Mathivet, Cyrille Fontaine
Additional arts: Lionel Gischler, Frédéric Lavignasse
Music: Frédéric Motte
Sound Effects: Frédéric Motte
Marketing: Sebastien Mathivet
Communication: Laetitia Jauze

Original Work
Programmers: Alain Guyet, Sébastien Morin, Eric Thommerot
Characters Design: Pascal Barret
Animation: Benoît Milhorat, Chong Yong Yi Moua, Jean-Philippe Savariault
Level Design: Anthony Desmazeau, Michel Coulie, Mickail Labat, Thierry Ardiler
Game & Original Concept: Pascal Barret, Beetroot, Cyrille Fontaine, Guillaume Le Pennec
Technical Management: Eric Audren, Olivier Goguel
Tool Programming: Daniel Mike Polydore, Sébastien Wloch, David Gallardo, Alain Guyet, Andre Bertrand, Nicolas Coquard
Additional arts: Beetroot, Philippe Courdille, Patrick Vauchez
Additional Sound effects: Nicolas Sanchez

Activision Credits
Producer: Larry Galka (Bronko)
Additional Design & Polish: William Oertel, Lars Fuhrken-Batista
Acquisitions: Bill Anker
Marketing: Marc Metis, Will Kassoy, Alison Horstmeyer
Key Art Direction: Denise Walsh
Key Art Creation: Ron Gould, James Bridges
Asset Management: Jean Powell, Teresa Landgraff
Video Services: Christopher Hepburn, Ken Ramirez, Brian Bright, Matt Stubbs
QA Project Management: Tim Vanlaw, Marilena Morini
QA Project Lead: Clayton Retzer
QA Test Team: Darren Harper, Mike Flynn
Documentation Manager: Michael Rivera
Manual Production: Sylvia Orzel, Belinda M. Van Sickle
Special Thanks To: Mitch Lasky, Kevin Gliner, David Arnspiger, George Rose, Thaine Lyman, Brian Kelly, Robert Kotick

SOURCES

Game's ROM.