NBA Maximum Hangtime

The Arcade PCB by Midway Mfg. Co.

NBA Maximum Hangtime screenshot

Emulated in MAME !

DESCRIPTION

[ARCADE] Arcade PCB

NBA Jam Maximum Hangtime © 1996 Midway Mfg. Co.

TECHNICAL INFORMATION

PICTURE :
1
NBA Maximum Hangtime the  Arcade PCB
Click to enlarge
(members only)
Midway Wolf Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

TRIVIA

Released in November 1996. Maximum Hangtime was a chipset upgrade for "NBA Hangtime" that Midway sent out as a combination bug fix/game enhancement. "NBA Hangtime" came out in the spring of 1996, so by that fall, the new NBA season was starting up but the game was a bit old.

Differences between 'Hangtime' and 'Maximum Hangtime' :
• New rosters for 1997 season including player trades and college rookies.
• Hot spots : Each player has a hidden spot on the court where they are more accurate. You'll know you're on it when a pulsing circle appears at your feet and you hear a sound effect from one of Turmell's favorite games, "Robotron - 2084". The announcer usually mentions the hot spot as well.
• No trivia contest. :(
• There's no code for the outdoor court - Simply press Left or Right on the joystick during 'Tonights Matchup' to choose Stadium or Outdoor.

UPDATES

REVISION 1 :
• Software version : L1.0 11/08/96

REVISION 2 :
• Software version : L1.03 06/09/97

TIPS AND TRICKS

• Secret Players (Real Name - Code Name / Pin #) :
Dan Amrich - AMRICH / 2020 (Writer, SLAM magazine)
Steve Bardo - BARDO / 6000 (Player model)
Carlos Pesina - CARLOS / 1010 (Brother to Daniel Pesina 'Johnny Cage' in "Mortal Kombat")
Dan Thompson - DANIEL / 0604 (Programmer)
Dan Roan - DANR / 0000 (Host of WGN's 'Bull's Eye', a Bulls pregame show)
Sal Divita - DIVITA / 0201 (Lead artist)
Eddie Ferrier - EDDIE / 6213 (Midway software tester)
Eugene Geer - EUGENE / 6767 (Artist)
Jamie Rivett - JAMIE / 1000 (Design team. Also worked on the PlayStation conversion.)
Jeff Johnson - JAPPLE / 6660 (Programmer)
John Carlton - JC / 0000 (Artist)
Jennifer Hedrick - JFER / 0503 (Artist)
Jon Hey - JONHEY / 6000 (Lead sound & music programmer)
Ed Boon - KOMBAT / 0004 (Programmer of the Mortal Kombat series)
John Tobias - MORTAL / 0004 (Designer of the Mortal Kombat series)
Marty Martinez - MARTY / 1010 (Design team)
Cary Mednick - MEDNIK / 6000 (Player model referee; also one of the hardware gurus at Midway)
Marcus Minifee - MINIFE / 6000 (Player model)
Air Morris - MORRIS / 6000 (Player model)
Willie Morris Jr. – JASON / 072 (Player model)
Dan Jiggetts - JIGGET / 1010 (Chicago Sports Host)
Bud Fletcher - NOBUD / 1010 (Tester)
Marius Enge – MARIUS / 1005 (Design team)
Larry Munday - MUNDAY / 5432 (Writer, Play Meter Magazine and friend of Mark Turmell)
Mike Vinikour - MXV / 1014 (Midway tester)
Nick Erhlich - NICK / 7000 (Design team)
Neil Funk - NFUNK / 0101 (Announcer)
Pat Fitzgerald - PATF / 2000 (Midway marketing/PR coordinator)
Matthew Perry - PERRY / 3500 (From the hit sitcom Friends)
Kevin Quinn - QUIN / 0330 (Music)
John Root - ROOT / 6000 (Midway artist)
Shawn Liptak - SHAWN / 0123 (Design team)
Sheridan Oursler - SNO / 0103 (Developer of NBA Hangtime)
Mark Turmell - TURMEL / 0322 (Lead programmer)
Dan Jiggets - JIGGET / 1010 (Chicago Sports Host)
Mike North - NORTH / 5050 (Chicago Sports Host)
Marc Williams - MDOC / 2000 (Rapper)
Jonathan Zirin - ZIRIN / 1010 (NBA support)
Unknown - HEITH / 1079
Unknown - K DAY / 4242

• NBA all-Star player :
Benoit Benjamin - BENJMN / 0000
David Benoit - BENOIT / 0000
Rex Chapman - CHAPMN / 0000
Sherman Douglas - DOUGLS / 0000
Kevin Edwards - KEVINE / 0000
Sean Elliot - ELLIOT / 0000
Patrick Ewing - EWING / 0000
Michael Finley - FINLEY / 0000
Armon Gilliam - GILIAM / 0000
Horace Grant - HGRANT / 0000
Anfernee 'Penny' Hardaway - AHRDWY / 0000
Grant Hill - GHILL / 0000
Larry Johnson - JOHNSN / 0000
Shawn Kemp - KEMP / 0000
Jason Kidd - KIDD / 0000
Karl Malone - MALONE / 0000
George McCloud - MCLOUD / 0000
Derrick McKey - MCKEE / 0000
Oliver Miller - OMILLR / 0000
Reggie Miller - MILLER / 0000
Terry Mills - TMILLS / 0000
Dikembe Motumbo - MOTUMB / 0000
Alonzo Mourning - MOURNG / 0000
Gheorghe Muresan - MURSAN / 0000
Eric Murdock - MURDCK / 0000
Tracy Murray - MURRAY / 0000
Charles Oakley - OAKLEY / 0000
Hakeem Olajuwon - DREAM / 0000
Chuck Person - PERSON / 0000
Wesley Person - WESLEY / 0000
Scottie Pippen - PIPPEN / 0000
Glen Rice - RICE / 0000
Alvin Robertson - ALVINR / 0000
Cliff Robinson - CLIFFR / 0000
David Robinson - DAVIDR / 0000
Glenn Robinson - GLENNR / 0000
Dennis Rodman - RODMAN / 0000
Trevor Ruffin - RUFFIN / 0000
Byron Scott - BSCOTT / 0000
Kenny Smith - KSMITH / 0000
Rik Smits - SMITS / 0000
Jerry Stackhouse - STACKH / 0000
John Starks - STARKS / 0000
Spud Webb - SPUD / 0000
Chris Webber - WEBBER / 0000
Buck Williams - BUCK / 0000

• Powerup Codes : Enter these in at the 'Tonight's Matchup' screen, if you press Down on the joystick, all numerical codes will 'lock in' for that game.
025 - BABY SIZED PLAYERS!
048 - No music during gameplay.
111 - Tournament Mode, disallows all powerups & computer assistance in multiplayer games.
120 - Fast Passing.
273 - Stealth Turbo.
284 - Max player speed.
390 - No pushing.
461 - Unlimited Turbo.
552 - Hyper Speed, overall gameplay is faster.
616 - Max shot blocking.
709 - Quick Hands, Max steal power.
937 - Goaltending not allowed.

• Big Head : At the match up screen, hold Up and press Pass+Turbo

• Court Select : At the match up screen, press Left or Right to play in an indoor or outdoor court.

SERIES

1. NBA Jam (1993)
2. NBA Jam Tournament Edition (1994)
3. NBA Hangtime (1996)
4. NBA Maximum Hangtime (1996)
5. NBA Jam Extreme (1996)
6. NBA Jam 99 (1998, N64)
7. NBA Showtime - NBA on NBC (1999)
8. NBA Jam 2000 (1999, N64)
9. NBA Jam 2001 (2000, GBC)
10. NBA Jam 2002 (2002, GBA)
11. NBA Jam (2003, PS2, X-Box)
12. NBA Jam 2004 (2003, unreleased GameCube prototype)
13. NBA Jam (2010, Nintendo Wii)
14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)

SOURCES
Game's picture.
Game's ROMs.
Game's screenshots.

Page last modified on March 05, 2016