Motocross [Model 3411]

The Mattel Intellivision Game by Mattel Electronics

Motocross [Model 3411] screenshot

Emulated in MAME !

DESCRIPTION

[CONSOLE] Mattel Intellivision Game

Motocross © 1982 Mattel Electronics.


Big time is here! Daredevil you! You'll prove once and for all that no one can outrace you, outshine you, in the frenzied world of MOTOCROSS!

You CHOOSE or DESIGN your own course -- long straights, S turns, jumps, or combination of these. Get it easy or rough! You select the number of laps and the type of confrontation you want -- you alone against the clock, you against another player, or you against the computer! Play it normal or in reverse direction! You are on your own now! Go! Clock starts! Watch YOUR TIME at the FINISH LINE! Or lay back... and watch the computer race its own bike!

TECHNICAL INFORMATION

Model 3411

YOUR CONTROLS
UPPER SIDE ACTION KEYS: Accelerate
LOWER SIDE ACTION KEYS: Brake
DISC: Steering

TRIVIA

Started by Rick Levine in 1981 as his follow-up project to PBA Bowling, Motocross was put on hold when Rick left Mattel. (Tired of commuting from Irvine to Hawthorne, Rick took a non-gaming job. Later, he went to work for Imagic, where he programmed the Intellivision games Microsurgeon and Truckin'.) Months later, biker Rick Koenig took a stab at completing the game. After several weeks, he got permission to scrap the existing code and begin from scratch. Only Rick Levine's basic concept and graphics were kept, with new animations by Joe Ferreira.

Rick Koenig approached the game scientifically, writing routines to simulate all the movements of the cycles according to the laws of physics. The result is motorcycles that accelerate, skid and jump realistically.

Gravity is a factor in the motion routines. During testing, Rick made gravity adjustable to determine the best looking arc when jumping. Several unsuspecting programmers were invited to test the game, not knowing gravity had been set to zero. The first time their cycles hit a ramp, the cycles would sail up-up-and-away off the screen, while the programmers frantically tapped the controller discs, trying to make them come back down.

Although announced in Mattel catalogs in 1981 and 1982 as part of the Intellivision Sports Network, by the time the game was released in 1983 the themed 'networks' had been dropped. The Sports Network isn't mentioned on Motocross's final packaging.

STAFF


SOURCES
Game's ROM.

Page last modified on July 30, 2014