[Coin-Op] Arcade Video Game
Mirai Ninja - Keigumo Kinin Gaiden © 1988 Namco, Limited.
Japanese ninja game featuring 12 stages.
Namco System 2 hardware
Game ID : MN
Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)
# of Players: Up to 2 alternatively.
Type of control: 8-way joystick.
# of buttons: 3.
Mirai Ninja was released in December 1988 in the Japanese arcades only.
The title of this game translates from Japanese as 'Future Ninja - Stealth Joy Cloud Device Side Story'.
Mirai Ninja was based on a Japanese movie of the same name, also produced by Namco. Both the game and the movie were released the same year.
The plot of the movie: A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Mirai Ninja - Keigumo Kinin Gaiden : G.S.M. Namco 1) on December 21, 1988.
Game designer : UNKNOWN
Game programmers : Pegasus Ahoyagi
, Screen de Kotatsun
Game visual designer : Gimmy Yanagii
Music composer / Sound effects : Astron Ishii
, Norio Nakagata
, Kouichi Ohta
Visual staff : Katsuhiko Shigeri
, Hiromi Fukuda
, Masanori Kimura
, Mitsuru Fukuoka
, Mitsuru Enomoto
, Junko Anzai
, Kayo Koga
, Mayumi Ohoura
, Meda Medaman
, Wani Waniko
Page last modified on February 11, 2013