Mirai Ninja - Keigumo Kinin Gaiden

screenshot

The [Coin-Op] Arcade Video Game by Namco, Ltd. [Tokyo, Japan]

 
DESCRIPTION
 
[Coin-Op] Arcade Video Game

Mirai Ninja - Keigumo Kinin Gaiden © 1988 Namco, Limited.


Japanese ninja game featuring 12 stages.
TECHNICAL
 
Namco System 2 hardware
Game ID : MN

Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

# of Players: Up to 2 alternatively.
Type of control: 8-way joystick.
# of buttons: 3.
TRIVIA
 
Mirai Ninja was released in December 1988 in the Japanese arcades only.

The title of this game translates from Japanese as 'Future Ninja - Stealth Joy Cloud Device Side Story'.

Mirai Ninja was based on a Japanese movie of the same name, also produced by Namco. Both the game and the movie were released the same year.
The plot of the movie: A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Mirai Ninja - Keigumo Kinin Gaiden : G.S.M. Namco 1) on December 21, 1988.
SOURCES
 
Game's ROM.

Page last modified on February 11, 2013
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