Members don't see Ads, login now! LoginRegisterContact

Minna de Kitaeru Zenno Training

Arcade Video game published 18 years ago by NAMCO Bandai Games, Inc.

Listed in MAME

Minna de Kitaeru Zenno Training screenshot

Minna de Kitaeru Zenno Training © 2006 Namco Bandai Games, Incorporated.

TECHNICAL/MACHINE PICT.
1

Namco System 246 Hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 256 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit

TRIVIA

The title of this game can be translated as 'Whole brain training to train everyone'.

SOURCES

Game's picture.
Game's screenshots.
Official website: http://www.noutore.net/index1.php