Labyrinth of Crete [Model 810 0230]

The Phillips CD-i Game by Philips Interactive Media, Inc.

Emulated in MAME !

DESCRIPTION

[CONSOLE] Phillips CD-i Game

Labyrinth of Crete © 1995 Philips Interactive Media, Incorporated.


Labyrinth of Crete is a game of intuition and discovery, set in the era of classic Greek mythology.

The game begins with a prologue, establishing the story. You are plucked from certain death and thrust into the midst of a feud between the king and queen of the gods. Zeus has commanded you to find a secret exit that Hera has included in his newly built labyrinth on the isle of Crete. You are the first mortal to enter this dread maze of madness.

Exploring the labyrinth reveals a total of 47 mind boggling puzzles. Each puzzle, when solved, opens a secret passageway that allows you further access to the depths of the mysterious labyrinth.

The Minotaur, half man half bull, guards the entrance. Other mythological creatures roam the corridors. When one attacks you, a god intervenes and spares your life. In return, you must prove yourself worthy and solve a puzzle of his/her devising. When the puzzle is solved, a brief animation awards you with one symbol from the zodiac.

In the first level of play, you encounter the gods Poseidon, Ares, Hephaestus, Hermes, and Hades. They provide you with clues to discover one possible means of escape. However Hestia, goddess of the hearth, advises you not to pursue this. It will offend Hera.

In the second level of play, you encounter the goddesses Athena, Aphrodite, Artemis, Demeter, and Eos. They provide you with clues to discover another possible means of escape. However Apollo, god of the sun, advises you not to pursue this either. It will offend Zeus.

In the end, it is the secret of the zodiac that provides you with a clever solution to your diplomatic dilemma. When all is solved, a finale brings the story to its surprising conclusion.

The game is replayable, for each puzzle has multiple solutions.

TECHNICAL INFORMATION

Model 810 0230

STAFF

Directed and Produced by CLIFF JOHNSON
Associate Producer: PAUL MITHRA
Art Supervisor: BRIAN ALLGEIER
Animation Supervisor: WENDELL RIGGINS
Software Engineers: SYLVANA NOMICOS, KELLY HOLTHAUS, CHRIS MIHALY
Production Supervisor: CARI FAIR
Design & Documentation Supervisor: THERON TROWBRIDGE
Executive Producer: DAVE McELHATTEN
Music: JIM ANDRON
Narrators: LINDA GARY, CHARLES HOWERTON
Zeus: PETER RENADAY
Hestia: MAGGIE ROSWELL
Apollo: CAM CLARKE
Hera: LINDA GARY
Somnus: CHARLES HOWERTON
Iris: PAULA TISO
Casting: CAM CLARKE
Sound Supervision: CARINA CAMAMILE
Sound Production: STEPHEN RATTER
Sound Creation by: soundelux MEDIA LABS
Sound Designers: MIKE REAGAN, SCOTT MARTIN GERSHIN, GREGORY J. HAINER, BRIAN BOWEN
Additional Audio: ALAN RANKIN, TERI MADSEN, CINDY L. GERSHIN
Sound Mix by: MICHAEL KELLER
Background and Game Art: BRADLEY PARKER
Additional Background Art: STEPHEN RATTER
Character Design: DIANA COCO
Special Animation Sequences: BRIAN ALLGEIER
Additional Animation Compositing: ROSS WORTHLEY
Creature Animation: ADAM VAN WYK
Effects Animation: WENDELL RIGGINS, ADAM VAN WYK, BRIAN ALLGEIER
Animation Clean-Up: MARVIE FISH
Ink & Paint: ROSS WORTHLEY, STEPHEN RATTER, DAVID LEBOVITZ
Ink & Paint: MARVIE FISH, LYS MILLER, WENDELL RIGGINS
Production Assistants: LYS MILLER, ANGELO SIMEONE, STUART COURTNEY
God & Goddess Animation Director: GORDON BROOKS
Character Animation: SUSAN ZYTKA
Key Animation Assistants: DIANA COCO, KAREN HARDENBERGH
Animation Breakdown & Inbetween: SUNG I NOH, CAROLYN GLIONA, LEONA KRUPKA
Additional Breakdown & Inbetween: PATRICIA BECKMANN, WENDELL RIGGINS
Adapted from the Original Game by: CLIFF JOHNSON, ALLEN PINERO
Written by: CLIFF JOHNSON, PAUL MITHRA
Game Design: CLIFF JOHNSON, PAUL MITHRA, THERON TROWBRIDGE
Visual Game Design: BRADLEY PARKER, STEPHEN RATTER
BOLT Engineering Support: DAVID TODD, KEN JORDAN
Special Thanks to: SARINA SIMON, DENNIS KOPP, LOU RIOS

SOURCES
Game's ROM.

Page last modified on August 04, 2014