Kid Klown no Crazy Chase [Model SHVC-ZI]

The Nintendo Super Famicom Game by Kemco, Ltd.

Kid Klown no Crazy Chase [Model SHVC-ZI] screenshot

Emulated in MAME !

DESCRIPTION

[CONSOLE] Nintendo Super Famicom Game

Kid Klown no Crazy Chase © 1994 Kemco


Kid Klown no Crazy Chase is an cute isometric action game by Kemco. The princess of the Klown Kingdom has been kidnaped by the evil Blackjack and it is a young clown given duty to bring her back. However, despite this interesting background story, the goal of the game is to run down a hill and to stop a bomb before it blows up. And to do so, our hero has the crazy mission to stop the really long fuse from lighting the bomb. Kid Klown can move sideways and the up/down buttons are used to change his speed - this obviously implies that our friend can't run backwards and backtrack his steps. Stages are of course full of hazards and Blackjack won't leave our clown friend alone for a second. The game requires a lot more than jumping over obstacles (such as small bushes, puddles, spikes and banana peels) - Kid Klown also has to dodge cars, logs, giant axes and boulders thrown at him. Floating balloons are also scattered around each stage and must be jumped at to free playing cards, coins and various other items hidden inside. If Kid Clown fails to find four different cards (Hearts, Spades, Diamonds and Clubs), he has to go back to the beginning of the stage and try again - thankfully, any already collected card stays in his equipment. The game also counts few hidden bonus stages and two mini games where all the accumulated coins scattered around the game can be used to buy lives and continues.

TECHNICAL INFORMATION

[Model SHVC-ZI]

TRIVIA

Released on October 21, 1994 in Japan for 6800 Yen.

TIPS AND TRICKS

Level select
------------
Hold L, then R on controllers one and two at the title screen. Press one of the following buttons to start at the corresponding level.
Level 2
Press A.
Level 3
Press B.
Level 4
Press X.
Level 5
Press Y.

SOURCES
Game's ROM.
Game's description by Laurent Kermel; http://www.videogameden.com

Page last modified on August 27, 2015