Indy 500 [Model CX2611]

The Atari 2600 Cart. by Atari, Inc.

Emulated in MAME !

DESCRIPTION

[CONSOLE] Atari 2600 Cart.

Indy 500 © 1977 Atari, Incorporated.


RACE CAR: Whether you compete against the clock or another player, your race car tackles the curves of some dangerous tracks.

During one-player games, you race against the clock using your left Controller to move the car. The top left number on the playfield is the number of laps;the top right number is the time keeper.

In two-player games, players race against each other. The top two numbers represent the number of laps each player completes. The right score refers to the right Controller player; the left number shows the left Controller player's score.

You'll hear the engines when they accelerate, and the CRASH when your car crashes into the opponents car or playfield boundaries.

Car races begin at the starting line. Then, get ready, get set...GO!

GAME 1 - Grand Prix Track
Hang onto your hats as you round the turns on this track. You're racing against an opponent who's out to complete 25 laps first to be the winner. Give him a run for his money!

GAME 2 - Grand Prix Race Track (Time Trial)
Race against the clock on the Grand Prix track. You have 60 seconds to complete as many laps as possible. Try to beat your last record. Great practice for your races against opponents on this track.

GAME 3 - Devil's Elbow Track
You have some wicked turns to master before you conquer this track. At high speed, you race against an opponent. Faster and faster you steer your race car to be the first to complete 25 laps.

GAME 4 - Devil's Elbow Track (Time Trial)
It's the race against the devil as you practice for those competitive races. Race against the clock and try to complete as many laps as possible in 60 seconds.

CRASH n' SCORE: Score points by crashing! Each player controls one race car with a hand-held Controller. The white square is your target. When it appears on the playfield, race cars attempt to crash into it. When the crash occurs, the player scores one point and the square disappears.

The square reappears at random on another part of the playfield. Hear the engines roar, and the CRASH when your car collides with the opponent's car. A "BEEP" will tell you when you score one point.

Move your car off any side of the playfield, and it will reappear on the opposite side. For example, steer the car off the top of the playfield and it will appear at the bottom of the playfield. This feature is one strategy to use to reach the square first!

Cars are color coordinated with the scores at the top of the field. The score at the right refers to the right Controller player; the left number show the left Controller player's score.

GAME 5 - Crash n' Score - I Track
In two player games, players compete for crashes with the box.
The first player to score 50 hits wins the game.

GAME 6 - Crash n' Score - I Track (Time Trial)
The player races against the clock to score as many hits as possible in 60 seconds. The top left number is the number of hits; the top right number is the time keeper.

GAME 7 - Crash n' Score - II Track
Two players move at high speeds to be the first to score 50 hits. The playfield is more complex with six treacherous barriers.

GAME 8 - Crash n' Score II (Time Trial)
One player races at high speed against the clock. The player's object? To score as many hits as possible in 60 seconds on a playfield with six treacherous barriers.

TAG: Two persons play these games like a regular game of tag. Each player controls one car. The car that is NOT blinking is 'it'.

When your car is blinking, you must avoid becoming tagged by your opponent's car. (it) Score one point for every second you avoid the tag.

When the it car tags your race car, your car starts to blink. Now you are it and must tag the blinking car.

Move your car off any side of the playfield, and it will reappear on the opposite side. For example, steer your car off the top of the playfield and it will reappear at the bottom of the playfield.

The two numbers at the top of the playfield represent each player's score. The top right score refers to the right Controller player; the left number is the left Controller player's score.

GAME 9 - Tag - Barrier Chase Track
The first player to tally up 99 points wins the game.

GAME 10 - Tag - Motor Hunt Track
The first player to tally up 99 points on this complicated playfield wins. The race cars move at high speed.

ICE RACE: Cars race around the icy track and compete against each other or the clock. The ice makes steering on the track difficult.

In tow-player games, players race against each other. The top two numbers represent the number of laps each player has completed. The right score refers to the right Controller player; the left number is the left Controller player's score.

During one-player time trial games, the player uses the left Controller to race against the clock. The top left number is the number of laps; the top right number is the time keeper.

You'll hear the engines when they accelerate, and the CRASH when your car crashes into the opponents car or playfield boundaries.

GAME 11 - Ice Sprint Race Track
Punch the engines on the straightaway, and be cautious on the curves as you try to be the first to complete 25 laps.

GAME 12 - Ice Sprint Track (Time Trial)
Get the feel of the track as you race against yourself and time. Your goal? To complete as many laps as possible in 60 seconds.

GAME 13 - Ice Rally Track
Your race car is moving at high speed as you maneuver those sharp turns to beat your opponent on ice. The first player to complete 25 laps claims victory.

GAME 14 - Ice Rally Track (Time Trial)
The seconds tick away as you try to complete as many laps as possible in 60 seconds.

TECHNICAL INFORMATION

Model CX2611

SCORING

In one-player time trial games, you race against the clock. See how many laps you can make around the tracks in 60 seconds. Race against another player in two-player racing games. The first player to complete 25 laps wins.

In games of Crash n' Score, a player scores one point each time his race car crashes into the white square. In one-player games, a player has 60 seconds to make as many hits as possible. In two-player games, the first player to score 50 points wins.

During two-player Tag (tm) games, you score one point for each second you avoid being tagged by your opponent.

In all games you lose only time, not points, when you crash into any playfield boundary or barrier.

STAFF

Programmer: Ed Riddle

SOURCES
Game's ROM.

Page last modified on July 06, 2014