Hints for Game Play :
1) The player can advance to higher play levels while inside the Transporter.
2) Objects to be destroyed for points include a buzz saw, a soccer ball, a small ball dropped by a bird, the polygons, and a rolling log.
3) The player can achieve a bonus for shooting all of the tetrahedrons in a space wave. The player can also achieve bonus points by spelling I ROBOT by shooting the letters as they appear sequentially in space waves.
4) The player must shoot the polygons with SEVEN shots in order to destroy them and achieve points.
Warp : Hold down both Start buttons when entering the transporter on level 1. You can now warp as high as level 10.
One block of claimed area will reduce the shield strength down by one. The shield strength is basically the total of all these unclaimed blocks per level. So if you see a shield strength of two, but don't see any unclaimed areas, this means you will definitely have to look around for them.
Some Platform levels only have a few blocks separated by gaps while others have long walkways also separated by gaps. You must bridge the gaps between these blocks. To bridge any gap :
a) The game will show you when a gap can be bridged. The section under your robot will blink and a corresponding section across the gap will blink.
b) Bridges created are the same color that other claimed areas are.
c) If you jump when the Eye is open, your robot will be destroyed by the Eye.
Sometimes unclaimed areas are hidden behind blocks. Use the point of view buttons to look for these areas.
Your robot is equipped with lasers. They are useful when taking out the smaller objects such as birds and spiked balls. They won't work on the big beach balls or the walkway grinders.
Using the above tip, remember to constantly shoot when you are jumping. Your lasers only fire toward the eye regardless of which way you jump. This usually prevents something from hitting your robot in mid-flight.
Watch the shield below the Eye. The number will go down as long as you claim areas on the walkways. If the number is at one or two and you don't see any unclaimed areas, change your point of view and look around for unclaimed areas.
There are indestructible creatures called ''Point of View'' killers. If you don't change your point of view by the time these things make it to your robot, your robot will be destroyed.
In the middle, at the bottom of the screen is a phrase showing you how often the Eye opens and closes. This time is variable so you need to check out the bottom of the screen to see the frequency the eye opens. If there isn't a time, then it is once every five seconds.
Keep in mind, you are on a timer. This basically means planning out in advance of where you want to move since there isn't really any time to sit around and take in the scenery.
You must land on the unclaimed block in front of the eye in order to destroy it.
Every third level, after you destroy the Eye from the outside, you will be able to enter a control area to take on the Eye in its environment. To make your job harder, a buzz saw starts at the back of this platform and eats it away toward the Eye. In addition, you may have to blast through walls in order to get the jewels and proceed toward the eye.
The best way to get through this area is to rapidly shoot. Most objects require at least five to ten shots to take them out.
Never let the tetras go. If you don't destroy them, they will come around from the backside and destroy your robot.
There are other enemies such as tankers. If you hit them, they get mad and hit your robot from the backside if you don't destroy them.
You can't destroy the saucers, but you can lead them into the rocks to kill them.
You can also maneuver around the shapes but in the later levels, this is made harder by the life ring shaped objects that are on the outer edges.
Every fourth level, you have to deal with a three-dimensional head. Although not particularly tough, it is a nuisance :
a) Fire at one side of the head to force it to rotate around. If the head isn't facing your robot, the danger is minimized considerably since he won't fire his cone-shaped projectiles at your robot.
b) You must hit every cone-shaped projectile fired from the head. If you don't, they come around and hit your robot from the backside.
c) You will have to survive this encounter for about 20 seconds. After that, you will be done with that part of the level.
If you successfully destroy the letters IROBOT during the Space part of the level, you get a 5000 point bonus.
After level two, you must successfully land your robot on the next level Platform.