Members don't see Ads, login now! LoginRegisterContact
High Roller Casino

Pinball published 23 years ago by Stern Pinball, Inc.

Listed in MAME

High Roller Casino © 2001 Stern Pinball.

TECHNICAL

Stern Whitestar
Model Number : 65

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chip : BSMT2000 (@ 24 MHz)

TRIVIA

Released in January 2001

UPDATES

Software Release : 2.00
Date : 29-Jan-2001

Software Release : 2.01
Date : 30-Jan-2001
- Games can start with <4 balls in trough now.
- Potential game-crashing diagnostic bug fixed.

Software Release : 2.02
Date : 08-Feb-2001
- Implemented Display Effect stacking, so that extra ball lit, replay, and special will almost always show up now.
- Fixed Roll'n'Win '?' award display.
- Fixed Break the Bank staying lit across games.
- Added a Lamp Effect for Roll'n'Win.
- Added attract mode flipper speech.
- Added speech for high bonus counts.
- Chips cap at 100-chip increments until Break the Bank is played.
- All ramp shots now award ramp points and awards.
- Fixed Super Loops double-scoring bug.
- Fixed spurious awards at the jet post opto.
- Fixed Lamp Effect priorities.

Software Release : 2.03
Date : 09-Feb-2001
- Changed default extra ball setting from 2 Casino Games won to 3.

Software Release : 2.04
Date : 23-Feb-2001
- Implemented tournament mode (nothing is random when enabled).
- Fixed some Multiball System issues.
- Implemented AYBABTU easter egg.
- Ball search now held off when Roll'n'Win awards 'Collect Bonus'.
- Casino Frenzy jackpot now caps at 10,000,000.
- Break the Bank scoring increased.
- Break the Bank ramp timing made slightly more difficult.
- Game now checks top slot machine opto for a ball sitting there.

Software Release : 2.05
Date : 06-Mar-2001
- Fixed replay bug.
- Changed priorities of Roll'n'Win awards for better choreography.
- Changed some defaults for French machines.
Replay now at 14%.
Replay starting value now 200M.

Software Release : 2.10
Date : 04-Apr-2001
- Fix for French multiball ballsaver exploit issue.
- Fixed problem where bonus wouldn't count total chips above 255 correctly.

Software Release : 3.00
Date : 03-Dec-2001
- Game plays and feels a lot faster now thanks to all this.
- Switch scanning rewritten. Matrix still scanned 2 cols/ms, but all debouncing is done by exec now.
- Fixed switches not dispatching if they closed and opened before exec had a chance to process them.
- Sound system bugs, particularly related to followup %age, fixed.
- Added statistical analysis of switch closures, which allows detection of both hyper- and hyposensitive switches. It also allows software compensation for broken switches, based on legal opinion.
- Reorganized adjustments and resets. Adjustments that weren't really adjustments are gone now, with the exception of custom message and the pricing editor.
- Added Portals 'Installs' menu, which will affect a number of adjustments without needing to reset audits.
- Duty-cycling for all coils implemented. Duty updated every 2ms with resolution as low as 1/16.
- All adjustments now do what they're supposed to do.
- Roulette wheel logic vastly improved.
- Switch scoring changed. Probably generally higher now.
- Spinner rule FINALLY behaves as it should now, maxing at 20 spins to increase Bonus X.
- Added a call to some multiball ready music.
- More display effects for Casino Frenzy.
- Skill Shot Maxed bonus added.
- Game now works correctly with <3 balls installed.
- If player is given Multiball from Roll'n'Win, then any pending Casino Frenzy or Break the Bank is aborted, and the player must shoot for it again after multiball is over.
- Every major event should have a lamp effect now.
- Added controlled lamp duty cycling!
- Fixed an ancient Roll'n'Win LEFF bug that would scrawl.
- Added grace-grace periods for multiballs.
- Retimed a bunch of events with the newer faster system.
- Finally did Instant Info.
- Added coindoor ballsaver feature and adjustment. Currently, the game must be on free play for this adjustment to work, but this will likely change in the future. This adjustment, when enabled, will ballsave any balls that are currently in-play for 2 seconds per ball, UNLESS the ball save timer is already longer than that (in which case the timer is unchanged) when the coin door is opened. Balls are then relaunched when the coin door is closed again. If the game is in Tournament Mode, then this behavior will ALWAYS occur, regardless of the setting of this adjustment and the free play adjustment.
- Added adjustment for flipper button ball launching. This is intended primarily for disabled people; valid settings are LEFT FLIPPER, RIGHT FLIPPER, EITHER FLIPPER, BOTH FLIPPERS, DISABLED (default). It specifies which flipper button(s) will autolaunch the ball when the game is waiting for the player to plunge the ball.
- Added non-valid-playfield ball search.
- Now check the shooter groove when playfield goes valid, and fire kicker if ball is there.
- Added game start ball search, though it is probably pretty rare that it will actually occur because powerup ball search and in-game ball search both correct the current balls-installed count.
- Added total pages for every multiball and super mode.
- Flipper button debouncing and dispatching totally rewritten.
- Fixed replay level adjustment display bug.
- Added tech alert alerts to coin door open and powerup.
- Fixed changing replay award type turning off match.
- Revamped powerup ball search.
- Added display effect for powerup ball search and for in-game ball search starting with ball search #2.
- Added slot machine hurryup award display effect.
- Added director's cut display effect for attract mode.
- Retimed attract mode effects so they don't go away now.
- Retimed many events and their grace periods, and added grace-grace periods to same.
- Retimed ball search.
- Fixed flipper hold-power fire if held when they were inactive.
- Fixed game start speech calls.
- Improved flipper choice time wait.
- Probably some other stuff too.

STAFF

Concept by : Jon Norris
Design by : Keith P. Johnson
Art director : Jason J. Dominiak
Art by : John Youssi, Kevin O'Connor
Dots/Animation by : Mark Galvez
Mechanics by : Joe Balcer, Jon Norris, John Borg, Wesley Chang
Music & Sounds by : Kyle Johnson
Software by : Keith P. Johnson, Lonnie D. Ropp, Dwight Sullivan

SOURCES

Game's ROM.