Hang-On [Sit-Down model]

The Arcade PCB by SEGA Enterprises, Ltd.

Hang-On [Sit-Down model] screenshot

Emulated in MAME !

DESCRIPTION

[ARCADE] Arcade PCB

Hang-On © 1985 Sega.


Hang-On is a superb point-to-point sprite scaling racing game in which the player takes control of a superbike and must race over five twisting circuits, avoiding rival bikers and trying to reach the end of each stage before the time limit expires.

Hang-On's handling and superb graphics were unlike anything seen before in the arcades and, like many Yu Suzuki games that followed, revolutionised the racing genre.

The 5 stages of 'Hang-On' are :
Alps
Seaside
Grand Canyon
City Night
Circuit

TECHNICAL INFORMATION

PICTURE :
1
Hang-On [Sit-Down model] the  Arcade PCB
Click to enlarge
(members only)
[Sit-Down model]

Main CPU : (2x) Motorola 68000 (@ 6 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), Sega (@ 8 Mhz)

Players : 1

TRIVIA

Hang-On was released in July 1985.

Hang-On was also released as :
"Hang-On [Ride-On Model]"

Hang-On was the first in a series of classic racing games designed by the legendary Yu Suzuki and his team (who would go on to create, among others, the "Out Run" series, as well as this game's sequel, "Super Hang-On"). This was the first simulation game in the world. After this game was released, the standard for motorcycle games is the riding type kind. This game was the first Sega game to use digitized drums in the music.

This Sit-Down model featured a motorcycle handlebar, throttle and break lever. The cabinet also has a simulated tachometer and speedometer.

In the 1988 arcade game "Power Drift", the motorcycle from Super Hang-On appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.

Don Novak holds the official record for this game on a 'Simulator' cabinet with 40,715,030 points.
Richard Powell holds the official record for this game on an 'Upright' cabinet with 33,923,450 points.

Alfa Records released a limited-edition soundtrack album for this game (Sega Taikan Game Special - 28XA-198) on December 21, 1987.

SERIES

1. Hang-On (1985)
2. Hang-On II (1985, Sega SG-1000)
3. Hang-On Jr. (1985)
4. Super Hang-On (1987)
5. Limited Edition Hang-On (1991)

STAFF

Designed by : Yu Suzuki (YU.)
From highscore table : (KAN), (OHE), (ISH), (NAG), (KAJ), (INO)
Music by : Hiroshi Miyauchi

PORTS

Consoles:


Sega Master System europe (1985) "Hang On [Model 4580]"
Sega Master System japan (oct.20, 1985) "Hang On [Model C-502]"
Sega Master System usa (1986) "Hang On & Astro Warrior [Model 6001]"
Sega Master System usa (1986) "Hang On & Safari Hunt [Model 6002]"
Sega Master System korea (1986) "Hang On / Safari Hunt" by Samsung
Sega Saturn japan (oct.27, 1995) "Hang-On GP '95 [Model GS-9032]"
Sega Saturn usa (1996) "Hang-On GP [Model 81202]"
Sega Saturn europe (1996) "Hang-On GP '96 [Model MK81202-50]"
Sega Dreamcast japan (dec.29, 1999) "Shenmue: Isshou Yokosuka [Model HDR-0016]"
Sega Dreamcast japan (dec.29, 1999) "Shenmue: Isshou Yokosuka [Limited Edition] [Model HDR-0031]"
Sega Dreamcast europe (nov.6, 2000) "Shenmue [Model MK-51059-50]"
Sega Dreamcast usa (nov.7, 2000) "Shenmue [Limited Edition] [Model 51059]"
Sega Dreamcast usa (nov.8, 2000) "Shenmue [Model 51059]"
Sega Dreamcast japan (jul.5, 2001) "US Shenmue [Model HDR-0156]"
Sega Dreamcast japan (sept.6, 2001) "Shenmue II [Model HDR-0164]"
Sega Dreamcast japan (sept.6, 2001) "Shenmue II [Limited Edition] [Model HDR-0179]"
Sega Dreamcast europe (nov.23, 2001) "Shenmue II [Model MK-51184-50]"
Sega Dreamcast japan (dec.20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]"
Sega Dreamcast japan (mar.6, 2003) "Shenmue II [DriKore] [Model HDR-0211]"

NOTE: "Shenmue" and "Shenmue II" for the Sega Dreamcast feature Hang-On as a minigame.

Computers:


MSX japan (1986) by Pony Canyon
NEC PC8801 japan (1986)

Others:


LCD handheld game usa (1989) released by Tiger Electronics.

SOURCES
Game's ROM.
Machine's picture.

Page last modified on February 02, 2014