The Arcade Video Game by Videa System See Timeline

[Coin-Op] Arcade Video Game

Gridlee © 1983 Videa.

An early shoot 'em up game in which you exist on a plane that disappears into the horizon. You move on a small grid, catching balls, avoiding the grid squares that have been touched by the bad guys, and shooting the bad guys when they are in the air.
Gridlee machine
Click to enlarge (members only)
Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound Chips : Custom (@ 1.25 Mhz), Samples

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : trackball
Buttons : 1
Originally named 'Pogoz', this prototype was never released. The game was put out on field test and did poorly, so Gottlieb decided not to build it. Only one unit was built.

Videa was started in November of 1981 as a video game development company. Around that time were 'Gridle' was submitted and refused by Gottlieb, the assets of Videa (but not the corporate entity) were acquired by Pizza Time Theater. The new corporation, formed from the combination of the existing Pizza Time engineering department and the employees of and assets of Videa, was named 'Sente Technology'.

The former principles of Videa, Ed Rotberg, Roger Hector, and Howard Delmann, gave the developers of MAME permission to add the game and freely distribute it. The game code remains copyrighted and owned by the three men.
Red ball : 100 points.
Green ball : 500 points.
Shinning ball : 1,000 points.

Yumperz : 200 points.
Fergies : 400 points.
Igor : 500 points.
Programmed by : Ed Rotberg
Video graphics by : Roger Hector
Sound by : Howard Delman
Technician : Paul Brandt
Game's ROM.
Machine's picture.

Page last modified on April 27, 2010