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Gargoyles [Model T-239056]

Sega Genesis cart. published 29 years ago by Buena Vista Interactive

Listed in MAME

Gargoyles [Model T-239056] screenshot

Gargoyles © 1995 Buena Vista Interactive.

Goodies for Gargoyles [Model T-239056]
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TECHNICAL

GAME ID: T-239056

TRIVIA

Development started in 94, the game was intended to be released on May 15, 1995, however it ended up being released in November 1995.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

In December 2012, Chris Shrigley, who programmed the game, released the source code for educational purposes to the public and said: "My final game on the Sega Genesis, and the one I’m probably most proud of. The game was hard to write and took me almost a year to complete. There's a lot of really cool coding in this game (at least by 1995 standards)."

Goodies for Gargoyles [Model T-239056]
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(members only)
TIPS AND TRICKS

GAME GENIE CODES:

A4DA-AA38
Protection from most damage.

A4DA-AA38 + A4DA-AA5T
Protection from all damage (infinite energy).

BKGA-AAAA
Start with 10 lives (Normal difficulty mode only).

BKGA-AACA
Continue with 10 lives (Normal difficulty mode only).

A5JT-AA7L
Infinite lives. NOTE: Infinite lives is very useful because when you die, you come back to the same place where you died (ie. you don't go back to the start of the level).

STAFF

Programmer: Chris Shrigley
Senior Producer: Patrick Gilmore
Assistant Producer: David Bergantino
Lead Artist: Thom Ang
Lead Level Design: Joel Goodsell
Backgrounds: Katharine Murta Adams, Tom Barlow, Thomas Breeden, Jody C. McMurrian, Roddy Navarro, Mark Lorenzen
Additional Art: Shelli L. Droe, Kurt Dumas, James Fiorito, Raymond Fung, Tamara Holcomb, Brian Horton, Hugh Jamieson, Ruby Lee, Paige Pooler, Nancy O. Ramirez, Matthew Smith, Oliver Wade, Brent Whittington
Additional Animation: Shelli L. Droe, Kurt Dumas, James Fiorito, Raymond Fung, Tamara Holcomb, Brian Horton, Hugh Jamieson, Ruby Lee, Paige Pooler, Nancy O. Ramirez, Matthew Smith, Oliver Wade, Brent Whittington
Art Support: Arden Ishimaru-Newman, Dao Le, Toby Espiritu
3-D Art: Spencer Hale, Eduardo Trillo, J. P. Asperin
3-D Animation: Spencer Hale, Eduardo Trillo, J. P. Asperin
Music Composition: Michael Giacchino
Audio Engineering: Patrick J. Collins
Sound Design: Patrick J. Collins
Project Manager: Bob Rademacher
Production Administrator: James Mellott
Asset Management: Jayne Shrigley

CREATIVE CAPERS ENTERTAINMENT
Animation Producer: G. Sue Shakespeare
Animation Directors: Terry Shakespeare, David Molina
Directing Animator: Greg Tiernan
Character Poses: Adam Van Wyk
Production Manager: Darci Ernst
Production Accountant: Patrice Monis
Animation: Connor Flynn, Ronald Friedman, Michael Kiely, Dermot O'Connor, Adam Van Wyk, Ron Zorman
Clean-up Artists: Adam Burke, Richard Draper, Aidan Flynn, Ronald Friedman, Tom Higgins, Shannon Murphy, Sandra Ryan, Richard Smitheman, Janice Tolentino, Monica Zorman
Animation Checkers: Penelope Sevier, Carla Washburn
Camera Manager: Robert Rose
Test Camera: Brendan Harris, Tony Quinn, Arantxa Rodriguez
Assistant Production Coordinator: Kathy Burton
Production Assistants: James Arnold, Leanne Howard, Bobbi Swartzendruber

RENEGADE ANIMATION
Director: Darrell Van Citters
Producer: Ashley Quinn
Lead Animator: Dean Wellins
Additional Animation: Lee McCaulla
Assistant Animation: Heidi Daven, Diana Dixon, Sandy Henkin, Karenia Kaminski, Mark Cote, Cristi Lyon, Bill Mims, Randy Myers, Jennifer Stillwell, Calvin Suggs, Vicki Woodside
Product Evaluation Supervisor: Jeffrey W. Blattner
Lead Testers: Kevin Ocampo, Shane Cleavelin, Aki Kim
Game Testers: Brian Adriano, Roger Bray, John Castro, Daryl M. David, Jerry Gillett, Matthew Montgomery, Wilfredo Panganiban, Luigi Priore, Marcus Pregent

PORTS

A Super NES version planned for a Christmas 1995 release was cancelled.

SOURCES

Game's ROM.