Galaxy Force II [Super Deluxe model]

[Coin-Op] Arcade Video Game by Sega Enterprises, Ltd. [Tokyo, Japan]

Type of the game: [Coin-Op] Arcade Video Game
Galaxy Force II © 1988 Sega.
A superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections (enemy bases) separating each level.
Galaxy Force II took the space-based shooting action of 1985's "Space Harrier" and, to a lesser degree, "After Burner" and improved upon both in every conceivable way. The game's pace is much slower paced than either "Space Harrier" or "After Burner", making game progression more a result of actual skill than the blind luck often associated with those earlier titles.
Elements of Galaxy Force II were also influenced by several NON-shooting Sega games; in particular the branching roads of 1986's "Out Run". At the end of each of Galaxy Force II's stages, after the player has fought through the end-of-level 'enemy fortress'; are tunnel sections offering a choice of left or right. Again, the choice made dictates which level the player tackles next.
Galaxy Force II also demonstrated just how far Sega could push its then legendary sprite scaling technology, with the visual rendition of some levels - such as when the player is flying above the surface of a volcanic planet, complete with solar flares and volcanic eruptions - being nothing short of spectacular.
Galaxy Force II © 1988 Sega.
A superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections (enemy bases) separating each level.
Galaxy Force II took the space-based shooting action of 1985's "Space Harrier" and, to a lesser degree, "After Burner" and improved upon both in every conceivable way. The game's pace is much slower paced than either "Space Harrier" or "After Burner", making game progression more a result of actual skill than the blind luck often associated with those earlier titles.
Elements of Galaxy Force II were also influenced by several NON-shooting Sega games; in particular the branching roads of 1986's "Out Run". At the end of each of Galaxy Force II's stages, after the player has fought through the end-of-level 'enemy fortress'; are tunnel sections offering a choice of left or right. Again, the choice made dictates which level the player tackles next.
Galaxy Force II also demonstrated just how far Sega could push its then legendary sprite scaling technology, with the visual rendition of some levels - such as when the player is flying above the surface of a volcanic planet, complete with solar flares and volcanic eruptions - being nothing short of spectacular.

PICTURE :
1
![Galaxy Force II [Super Deluxe model] machine](images/cabinetmini160/906.jpg)
Click to enlarge (members only)
Dimensions (cm) : W284 x D284 x H186
Sega Y Board hardware
Main CPU : (3x) 68000 (@ 12.5 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)
Players : 1
Control : stick
Buttons : 2

Galaxy Force II was released in July 1988 in Japan.
Also released as "Galaxy Force II [Deluxe model]".
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. SEGA 1 - D28B0002) on 07/07/1988.
Michael Jackson used to own this game (Serial number 270366). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.
A Galaxy Force II unit appears in the music video for "Kid Candy" by the grunge rock group Seaweed.
Also released as "Galaxy Force II [Deluxe model]".
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. SEGA 1 - D28B0002) on 07/07/1988.
Michael Jackson used to own this game (Serial number 270366). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.
A Galaxy Force II unit appears in the music video for "Kid Candy" by the grunge rock group Seaweed.

1. Galaxy Force (1988)
2. Galaxy Force II [Deluxe model] (1988)
2. Galaxy Force II [Super Deluxe model] (1988)
2. Galaxy Force II [Deluxe model] (1988)
2. Galaxy Force II [Super Deluxe model] (1988)

Designer : Kondo Masaki
Main programmer : Katsumi Sachiko
Support programmers : Eishi Kawatake, Maki Yokata
Music composers : Koichi Namiki (Micky/Pritty K.N.), Katsuhiro Hayashi (Funky K.H.)
Main programmer : Katsumi Sachiko
Support programmers : Eishi Kawatake, Maki Yokata
Music composers : Koichi Namiki (Micky/Pritty K.N.), Katsuhiro Hayashi (Funky K.H.)

Consoles:
Sega Mega Drive
(Sep. 13, 1991) "Galaxy Force II [Model T-68013]"Sega Saturn
(July 02, 1998) "Galaxy Force II [Sega Ages] [Model GS-9197]"Sony PlayStation 2
(Jul. 26, 2007) "Galaxy Force II Special Extended Edition [Sega Ages 2500 Vol.30] [SLPM 62766]"Computers:
FM Towns PC
(1990) "Galaxy Force II [Model HMB-168]"Atari ST (1990)
Commodore Amiga (1990)

Game's rom.
Machine's picture.
Machine's picture.
Page last modified on February 14, 2013
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