Dracula [Model 8210]

The Tabletop Electronic Game by Epoch Co., Ltd.

Emulated in MAME !

DESCRIPTION

[MACHINE] Tabletop Electronic Game

Dracula © 1981 Epoch Co., Ltd.


You are a treasure hunter seeking the treasure hidden in a coffin in Dracula's castle. But watch out — dangers lie ahead! You must escape the Wolfman, break down a wall to enter the Underground Labyrinth and evade a Vampire Bat as you try to collect all the diamonds. In Dracula's Castle, there are four coffins. Chose carefully — only one coffin contains the treasure. If you open the wrong one, you'll find Dracula inside instead of the treasure.

TECHNICAL INFORMATION

PICTURE :
1
Dracula [Model 8210] the  Tabletop Electronic Game
Click to enlarge
(members only)
Game ID: 8210

SCORING

The score is displayed continually during game action. Points are scored for the following:
a. The Treasure Hunter breaks down the upper and lower section of a wall — 10 points.
b. The Treasure Hunter breaks down all three walls during a game cycle — 20 bonus points.
c. The Treasure Hunter collects a diamond — 10 points.
d. The Treasure Hunter finds the treasure in a coffin — 40 points.

If you reach the score of 1000 or more, the Treasure Hunter becomes the first digit of the score.

2000 points is a perfect score and HHO is displayed.

TIPS AND TRICKS

• In the Wolfman's Den

a. The Treasure Hunter must move through the Wolfman's Den, escape the Wolfman and try to break down one or more walls at the entrance to the Underground Labyrinth.

b. There are three walls - each has an upper section and a lower section. If you press the Hammer Button four times, the upper section is broken (disappears). And, if you press the Hammer Button four more times, the lower section is broken (disappears). Once both sections are broken, the Treasure Hunter may enter the Underground Labyrinth.

c. If the Treasure Hunter breaks down all three walls during a game cycle, bonus points are scored (see Scoring).

d. If the Wolfman enters the same space as the Treasure Hunter, the Wolfman will raise his hand. If the Treasure Hunter does not move away immediately, he is beaten and a chance is lost. You will hear an electronic sound and the Treasure Hunter returns automatically to his starting position. Play continues.


• In the Underground Labyrinth

a. The pattern in the Underground Labyrinth changes randomly. Neither the Treasure Hunter nor the Vampire Bat can move through a solid vertical line.

b. The Treasure Hunter must pick up all 16 diamonds in order to enter Dracula's Castle. When all 16 diamonds have been collected (they will disappear as the Treasure Hunter moves into their space), you will hear an electronic sound and the doors to Dracula's Castle will open (disappear).

c. If the Vampire Bat enters the same space as the Treasure Hunter, the Treasure Hunter is beaten and a chance is lost. You will hear an electronic sound and the Treasure Hunter returns automatically to his starting position.

Play continues. However, if the Vampire Bat enters the same space as the Treasure Hunter and a cross, the Treasure Hunter is protected and cannot be beaten.


• In Dracula's Castle

a. Once the 16 diamonds have been collected, the Treasure Hunter may enter one of the doors of Dracula's Castle and open a coffin. To open a coffin, press the Hammer Button once.

b. If the Guard Bat enters the same space as the Treasure Hunter, the Treasure Hunter is beaten and a chance is lost. You will hear an electronic sound and the Treasure Hunter returns automatically to his starting position. Play continues.

c. If the coffin contains the treasure, you will hear an electronic sound of victory. One game cycle is over and a new game cycle begins. (The location of the treasure changes after each game cycle).

d. If Dracula is hidden in the coffin instead of the treasure, you will hear an electronic sound of warning. The Treasure Hunter must escape immediately or Dracula will appear, begin to flicker and chase after the Treasure Hunter.

e. If Dracula catches the Treasure Hunter, the Treasure Hunter is beaten and a chance is lost. You will hear an electronic sound and the Treasure Hunter returns automatically to his starting position.

f. Dracula will continue to chase and beat Treasure Hunters until a Treasure Hunter beats Dracula with a cross.

g. To beat Dracula with a cross, the Treasure Hunter must enter into a space occupied by a cross. The cross will begin to blink and move along with the Treasure Hunter. Now Dracula will begin to run away from the Treasure Hunter. If the Treasure Hunter and the cross catch Dracula, Dracula is beaten and will disappear from the display. Play then continues.

SOURCES
Game's ROM.

Page last modified on February 11, 2016