Dance Dance Revolution 4thMix

The Arcade Video Game by Konami Corp.

Dance Dance Revolution 4thMix screenshot


Emulated in MAME ! Coin-Operated Arcade Video Game

Dance Dance Revolution 4thMix © 2000 Konami Corp.


Dance Dance Revolution 4thMix the  Arcade Video Game
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Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder


Released in August 2000.


Grades : AA - A - B - C - D

Let n be the number of the step in the combo. Then, the point value for the nth step is :
S(n) = G(n) if the step is a Great step, and P(n) is the step is a Perfect step;
G(n) = 555 + 333n;
P(n) = 777 + 333n;

Therefore, the total point value for a combo of n steps is the summation of S(n) from 1 to n.



Sony PlayStation (2001)

Game's ROM.
Game's picture.
Game's screenshots.

Page last modified on February 16, 2013